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I can't really summarize and give a good example so I'll do some bullet-points
>post-TNG, set of three shows and one finale seriesI'll be honest, I'm a libertine nationalist and I don't see any utopia in Federation quack, but it's a good template for good stories, and I want to crack a bit at 'the passing of torch/the outcasts at the dwindling frontier/the secret powers beneath' stories, culminating with a '11th Hour Battle for Everything' moment to tie into what themes we've had explored over the years. Star Trek first and foremost is, as William Shatner said 'the voyages of the Starship Enterprise' not 'these are the very important rebukes of the current existential threats to society'. Maybe for a new series that's a good angle, but Star Trek is a 50+ year icon of pop culture, do we need another whingy political allegory where everything else had one? instead of 'how does our captain fight Space Donald Trump' maybe instead try 'what happens when there's nowhere left to boldly go where no one has gone before, or worse you can see the end coming like a ticking clock?'
>first is basic Enterprise-following shindig, but about the lower ranked crew growing through experience or situation into the legendary high chairs, we watch the passing of torches but less Wesley, more Lower Decks
>second is sort of Storage Wars meets Farscape, a Space story about individualist misfits on the rims of space, on odd-jobs and data collection by signal catching, the guys that record the fuzzy projections of the past shot in the vacuum of space for record-keeping and stuff, while dealing with the myriad shenanigans of their outside-Federation adventures. Starts at Season 3/4 of the First Show, and runs five seasons.
>third is a Section 31 story where a new Starfleet Intelligence recruit stumbles upon a cell of the group and is drafted for his ability. Promotional start with a Starfleet Intel story but the opening episode flips the script on what it is, and what follows is a shorter series about him running into the darker Federation side, and their machinations and events, airs about Season 5/6 of the First Show, and runs three.
>the final season is a two-season event, culminating the myriad steps the three stories took into a war for the direction of not just the Federation but the Galaxy in the wake of a more supernatural, for lack of a better word, threat. Moments of matter and energy, as living organisms. Living FIre, Living Sound, Living Gravity, Living Light. No it doesn't make sense, that's the point, it's impossible and it's angry and it's burning through Redshirts like it's going out of style
>space is shrinking with speed and technology isn't 'visit other galaxies' stage, so the spirit of the Federation, (there's always another system to explore) is gone, basically it's a Federation without a Manifest Destiny
>Romulans post-Romulus get exploration like Klingons did TNG, looks into their order, their culture, the emotional states they never explored, the faith they had
>the Kirk/Spock, Archer/TPol dynamic is flipped with a newly ranked Junior Liutenant and his friend, a Romulan 'Architect' with a later revealed deep past in the Star Empire as his confidant and ally as he climbs the ranks, the first of the cracks in Federation Doctrine, the oddly human reconnection to the model Federationist
>the big themes are about fate and luck and introspection into what the Federation is, how it got where it got to, and what needed to be lost to make it what it is. Decidedly less 'political issue of the week' stuff, if any at all, episodes trumped with historical parallels (the Enterprise crew is captured by the once-hidden Byzanians, and are forced into deadly Chariot Races in the city of Psychic Revelers, and to break out and get their ship must start a sports riot by stirring the pot of the politics of the day - look up the Nika Riots)
>basically a Star Trek that isn't here to sell you on itself, or say 'this is where we need to go to be good' just a 'this is where we went with what happened, let's learn about what that made of those people and what their culture needed to survive or risk failure'