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Thank you for a well thought out response! I have watched Naruto, and found the fighting system interesting, but never got very far.
Eternal Darkness: Sanity's Requiem is one of my favorite video games. That magic system rocked! Runic magic is great, especially needing to combine and think through the time it takes to mystically carve those runic circles in real time, which takes longer and longer as you summon greater power. That's a good summary of how I like my magic. With great power comes greater complexity and consequences.
I still remember all the god's names. Chatturgha, Xellotath, Uly...aoaoth. MANTOROK. The most 'helpless', but cunning of them all (if you played through the entire game and got his essence as your primary). Kills off all his enemies by using you to summon them to fight at the end, then converging different timelines so they simultaneously destroy one another... damn! That was the most badass ending ever. Highest replay value game I've ever owned, it is basically like 3-4 games in one, with an ever-evolving understanding of a complex story if you get into it and pay close attention.
And the whole insanity meter effecting your ability to fight, on top of needing magick and health. That insanity meter, and the visual/audio effects were legitimately creepy and occasionally nauseating, as well as "jump scares". Made you really WANT to keep your sanity meter up - or down, if you're feeling freaky. ;)
Do they even make games like this anymore? Bummer.
I loved Earthsea magic. Spoken word having power. Ursula Le Guin is a favorite author of mine, I believe I've read all of her work. The non-magical ones, too. The Dispossessed and the other novel that takes place in the same universe. Good stuff. Her take on magic was lovely and it didn't gobble up the story, it was beautifully interwoven into interesting plots with memorable characters.
My favorite was probably the second Earthsea, where the priestess girl is learning about the labyrinth she is supposed to guard. Creepy, that whole place.
I have read through all the current books of ASOIAF. I appreciate the magic in these stories, as in it is vague, yet undeniable. What is magic and where does it come from? What is magic and what is "natural"? What is the difference? Big questions that drive the series.
It is hard to summarize my taste in magic. It is really about how much thought an author puts into what magic IS to him/her, and the world they create. From there, they can create a system with laws and consequences, limitations. Runes are cool for more visualistic styles. But so are esoteric types. Lord of the Rings has a great system of magic. 'Magic' is really just bending reality, I guess - the Istari aren't Wizards, they are demi-gods, being tied to the foundation of the world itself. They are the magic. That is why recklessly abusing power drains the user (Melkor, Sauron, perhaps Saruman). I think, anyway.
Oh, I don't have a really great understanding of magic in the novels I read, I try my best to understand. I'd say my flavor for magic is all over the place, but one thing I want is consistency, limitations, and incentives to use those limitations to the best of one's ability. NOT breaking them and becoming overpowered (your explanation of Naruto hits the nail). A system that naturally punishes overpowerism is good.
I tried Malazan Book of the Fallen, which was highly recommended to me here in /lit/ for high fantasy. What I opened up to was OVERPOWER. A whole city sacked by dark magic just flung fucking everywhere. People appearing in murky black magic portals and unleashing hell in every direction seemingly without any drawback. Being impulsive and judgmental, I shut the book after the first chapter and judged it to be one of those "endless magic" type systems. Where the user seems to pull magic right out of his ass. And from there, where's the fun? If you can do grandiose things with a flick of your wrist, the story just keeps bloating. DBZ/Naruto, you understood.