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Could i be a proffessional programmer? by Martha Cribberpit - Tue, 18 Oct 2016 20:47:22 EST ID:smMtB5CL No.36249 Ignore Report Reply Quick Reply
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I work in a McJob. I had to control key lends of a building and send email when the badge arrives.
I made a program in Java, that reads the excel file .xlsx with the key numbers and name and put it on a sqlite3 db.
I don't have access to the enterprise database, so II use a webscrapping lib to get the name of the employee by the internal id.
It was possible to play with sql and get some usefull stuff as search for people or keys. All employee was registered with date/hour that got the key, when got it and when delivered.

About the badge, I made a program that reads the input of a badge reader, that I found on reception deskt. Remember I used a web scrapping lib? I got the number of the badge, figure out how to get the registry by the badge number, search the website of intranet got the name and email. Put the email on a sender list and set the program to open a new email, openniing the default email program, calling all to get the new badge with a default message. Much less painful than typing all emails.

I think that my MVC wasn't very good, but it worked like a charm.
The ugliest code was on webscrapping because it was try and error, since the site didn't named any tags!

Do you think I could work coding? I'm I good programmer? I do it just for fun and hobby.
I don't know how professional programmers job is.
In level of difficulty, what my program is?
Charlotte Dishkud - Wed, 26 Oct 2016 03:27:30 EST ID:27ni4VQG No.36261 Ignore Report Quick Reply
> I think that my MVC wasn't very good
Does your program have a UI? Did you even try to separate the UI into a logical model, presentation and user interaction components?

If not, you're not doing MVC. That's not necessarily bad, if you don't have a UI, you don't need it anyway. Don't be a framework fanboy that has to tick off all the buzzwords on every project.

It sounds like you could work as a coder. I've worked with people who couldn't do as much on their own. Why not apply for a job as a junior/trainee programmer? You'll get trained much quicker in the trenches than experimenting on your own.
Hedda Snodhood - Wed, 26 Oct 2016 07:18:49 EST ID:xLz8+Ihk No.36262 Ignore Report Quick Reply
Probably means MVP

Facebook by St - Wed, 26 Oct 2016 19:49:39 EST ID:ntxuGVLh No.36263 Ignore Report Reply Quick Reply
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How can I get someone to unblock me on Facebook.
The girl took my virginity I need to talk to her
Basil Bobbermotch - Wed, 26 Oct 2016 23:09:01 EST ID:rBqpmoLn No.36264 Ignore Report Quick Reply
You've never had sex don't fucking lie to us OP
Beatrice Buzzdock - Thu, 27 Oct 2016 09:49:24 EST ID:CUa5MQaI No.36265 Ignore Report Quick Reply
>The girl took my virginity I need to talk to her

Why, do you need her to give it back?
Nell Sablinghall - Fri, 28 Oct 2016 11:35:16 EST ID:xLz8+Ihk No.36266 Ignore Report Quick Reply
Wow, you must have been a shit lay.

python noob by Alice Shakeforth - Mon, 22 Aug 2016 04:28:41 EST ID:w6YT+uIi No.36039 Ignore Report Reply Quick Reply
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Give me a good noob programmers book to programming in Python 3

im rusty since i havent programmed since highschool

a link to a torrent or a link to an online site would be appreciated
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Oliver Hippergold - Sat, 27 Aug 2016 20:17:03 EST ID:9QSfnS0r No.36074 Ignore Report Quick Reply
I did forget to quote, so I meant the http://www.diveintopython3.net/ site & book which I think is one of the worst way to begin leaning python.
Simon Sengerbury - Wed, 28 Sep 2016 13:10:20 EST ID:KqbzNpbE No.36203 Ignore Report Quick Reply
I learned to program with the python tutorial on codeacademy, which was great having an interactive system tell me when iwas fucking up. Afew months ago i was told about this book:


It changed the whole way I write python code. Before I was writing a while bunch of extraneous shit that could have easily been done with stuff already built into python. This book teaches you not only the basics of programming in Python and in general, but also how to implement simple and concise code.

This is available in an ebook on the Web if you know where to look. I think the whole thing is on that site too tho
Archie Bosslewell - Tue, 18 Oct 2016 02:50:22 EST ID:fdIwp4pX No.36247 Ignore Report Quick Reply
Python is an awesome language, however I would not wish it on my worst enemy as a first language. Yes, it's easy to understand and the syntax is logical. Yes, many things are vastly simplified by how easy they are to implement with just a few lines of code. However:

The community sucks, the tutorials suck, and the flexibility sucks.

Everybody wants to force on you their way of doing things but they never explain their reasoning(which is usually wrong or just a preference anyway).

Tutorials are bad for this reason also, and there's a very limited selection of them.

There's not much you can do on a learner's level besides print Fibonacci

Want to make a game? Learn new syntax using shit libraries
Want to make a gui? Learn new syntax using shit libraries.
Portability and multiple platforms? Nightmare.
Multiple "official" python versions = Libraries incompatible, tutorials inconsistent
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Esther Dipperhane - Tue, 18 Oct 2016 08:08:09 EST ID:9QSfnS0r No.36248 Ignore Report Quick Reply
Python just isn't a language that is widely used for game development.

In scientific computing and somewhat in the web backend development things look quite different. For web development you can pretty much choose any language that is widely used enough.

Python is the best tool if you want to write your own command line utility and to generate and manipulate data that is stored to be used by another program.
Want to calculate a lookup table for rgb LEDs based on spectrometer images?
Want to parse a logfile for certain error messages?
Call a web API or scrape some data?
Need to generate some proprietary XML like file format?

All things python is simply the best tool.

If you want to use python in game development properly you can, using ctypes and C/C++. Write the game logic in python and the engine and game loop in C/C++.
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Graham Hecklebury - Wed, 19 Oct 2016 10:31:07 EST ID:CUa5MQaI No.36250 Ignore Report Quick Reply
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Invent Computer Games With Python is a pretty good book for beginners, and you can read it all online for free on their website (https://inventwithpython.com/chapters/). It's focused on writing simple games, but the stuff you learn can be applied to anything else, and writing games is a very rewarding way to learn programming IMO.

Now I'll start unnecessarily editorializing: Python is decent as an introductory language, just to learn the very basics of programming like conditional statements and loops and arrays, but if you already know that stuff (and it seems like you do) you should just jump right into something like C++ or Java because there's vital stuff you need to learn there that you won't learn with Python; dealing with static typing, memory management, optimization, etc. And as much as it tries not to be, Python is pretty lenient and lets you get away with doing a lot of stuff you shouldn't do and you'll end up having to get out of a lot of bad habits. Same thing happened to me when I first started programming in BASIC (I'm old) - when I moved on to Pascal and C++ I had to unlearn all the stupid things BASIC let me do.

Learning HTML/CSS/JS for UX/UI Design? by Polly Garrywire - Thu, 29 Sep 2016 21:17:39 EST ID:Wfn6QLML No.36212 Ignore Report Reply Quick Reply
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Is it worth it to learn HTML/CSS/JS/jQ if i wanted to design user interfaces and do human-computer interaction shit as a career? Or could I get away with just Adobe Creative Suite and mockup tools like Balsamiq or Axure?
Emma Sottingpure - Thu, 29 Sep 2016 21:34:53 EST ID:cyPUa9oe No.36213 Ignore Report Quick Reply
In addition to being the lingua franca of structured design, you really don't want to lock yourself into a bunch of proprietary shit.
Molly Pecklefudge - Mon, 17 Oct 2016 17:44:53 EST ID:bQyU08lo No.36244 Ignore Report Quick Reply
> you really don't want to lock yourself into a bunch of proprietary shit

considering proprietary shit is the only thing used in industry, there's not really an issue with locking yourself in
Fucking Gockledirk - Mon, 17 Oct 2016 18:52:12 EST ID:l4yKp8I5 No.36245 Ignore Report Quick Reply
I wasn't aware UX was an industry unto itself.

D is cool by Nell Sidgelan - Mon, 10 Oct 2016 19:38:59 EST ID:CUa5MQaI No.36241 Ignore Report Reply Quick Reply
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I started messing around with D recently and I have to say, I really like it. I tried Go before this and it's pretty awful, it's like a dumbed down, verbose version of C for the retarded web 2.0 cloud computing generation. But D seems like it could be a worthy contender to C++ if people were interested enough in it (but unfortunately they're not and never will be)
Fucking Shakewell - Mon, 10 Oct 2016 20:07:48 EST ID:WegIBFzD No.36242 Ignore Report Quick Reply
I don't think anything will unseat C++ as the de facto systems-application language, but I have hopes for Rust. D doesn't look attractive to me.
Augustus Honeystone - Wed, 12 Oct 2016 17:55:44 EST ID:CUa5MQaI No.36243 Ignore Report Quick Reply

I would like Rust more if it didn't have weird syntax

Imperative was a mistake, OOP was a mistake by Simon Nassleshit - Sat, 05 Dec 2015 21:40:59 EST ID:RGQiywhV No.34856 Ignore Report Reply Quick Reply
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Haskell paves the way to the future, though cabal is shit. Something like backpack, which aims at a versioning system which accounts for library functionality rather than human hur-de-dur-I'll-just-increment-this-position versioning is the future. Stack is okay but curating is not good enough unless you have massive involvement.
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Priscilla Blanningpat - Mon, 05 Sep 2016 21:02:44 EST ID:e7bTcYy7 No.36111 Ignore Report Quick Reply
If you are willing to try online courses this is probably one of the best online courses ever. It follows SICP directly for the first few chapters but is in Scala.
Shitting Chappertag - Sun, 18 Sep 2016 22:53:54 EST ID:BGrhRoIv No.36165 Ignore Report Quick Reply
Id rather just use forth.
Charles Worthingham - Sun, 18 Sep 2016 22:57:24 EST ID:RPCblsN0 No.36166 Ignore Report Quick Reply
No. I'm not going to let you force that shitty meme.
Cornelius Hallybot - Sun, 09 Oct 2016 12:15:47 EST ID:X7pjqB4m No.36239 Ignore Report Quick Reply
Nell Sidgelan - Mon, 10 Oct 2016 19:10:42 EST ID:CUa5MQaI No.36240 Ignore Report Quick Reply
Haskell is for autistic manbabies

Imageboard by Anon - Fri, 23 Sep 2016 19:29:38 EST ID:caKG/2O4 No.36196 Ignore Report Reply Quick Reply
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I am looking to learn how to program an imageboard, I would love some help
Frederick Sorringlot - Fri, 23 Sep 2016 20:32:12 EST ID:Y5ePX1Ig No.36197 Ignore Report Quick Reply
  1. Learn to program in general. Then you can:
  2. Go look at the code for existing imageboards.
Simon Sengerbury - Wed, 28 Sep 2016 13:01:29 EST ID:KqbzNpbE No.36202 Ignore Report Quick Reply
Pretty sure this is what you want
Frederick Clayson - Wed, 28 Sep 2016 15:32:41 EST ID:xLz8+Ihk No.36204 Ignore Report Quick Reply
If you're taking input from users and putting it in a database you should bear this in mind;
the user cannot be trusted
the user is an enemy
the user wants to kill you, your family, your database and your webhost
the user wants to spread malware and cp
the user wants to spam their retarded message everywhere
Only when you truly see the user as your mortal foe will you know the user.
Nathaniel Pedgechadging - Sat, 08 Oct 2016 14:14:02 EST ID:4AC8OQBZ No.36238 Ignore Report Quick Reply
What is this, ReBoot?

Object serialization in C++ by Shitting Bapperhine - Sun, 02 Oct 2016 00:42:54 EST ID:CUa5MQaI No.36217 Ignore Report Reply Quick Reply
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So I'm writing a tile-based platformer game with SDL. I just wrote a level editor, but the only thing missing is save functionality. I'm pretty new to serialization, the only time I've done it in the past was in a roguelike game I wrote in Python ages ago that used a YAML serialization library, and I've never done it in C++. Everyone says to use Boost, but I'm running Codeblocks on Windows and trying to compile it for that has been nothing but trouble, and all the information I've found on how to do it is out of date. Is there another decent library for serialization, preferably one that has pre-compiled builds available?
Hannah Blythewater - Sun, 02 Oct 2016 00:52:42 EST ID:JonWtTxr No.36218 Ignore Report Quick Reply
If compiling Boost code is a bridge too far for you, you are using the wrong fucking language.
Shitting Bapperhine - Sun, 02 Oct 2016 01:31:51 EST ID:CUa5MQaI No.36219 Ignore Report Quick Reply

Oh ok
Angus Hiblingstone - Mon, 03 Oct 2016 11:40:38 EST ID:9QSfnS0r No.36224 Ignore Report Quick Reply
Don't use codeblocks, if you want a decent open source c++ IDE get
qt creator
You don't have to use qt with it and are perfectly fine if you're just using SDL.

But honestly if you don't own a premium IDE package doing a full project in C++ is a pain. Why not make the game loop/engine in C++ and use Ctypes and python for the high level stuff. Even more so persisting and serializing data would make much more sense to be done in python.
Nathaniel Pedgechadging - Sat, 08 Oct 2016 04:11:24 EST ID:4AC8OQBZ No.36236 Ignore Report Quick Reply
OP you should use Visual Studio now that you can get a free version of it that doesn't have all of the features stripped out. It's what most other people use to build large projects on Windows.
Shitting Bidgeridge - Sat, 08 Oct 2016 07:42:00 EST ID:OheqWBBY No.36237 Ignore Report Quick Reply

Oh, and don't forget to setup a CI environment, because that's also a must in large projects.

Xamarin app design by Hannah Dogglebed - Tue, 04 Oct 2016 17:38:21 EST ID:ZvbVja19 No.36226 Ignore Report Reply Quick Reply
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Hello, I've got a project as a paid job. It is basic Android app. I do it in Xamarin. I have no experience with Xamarin whatsoever, but I really need money so I take any jobs. Can you, guys, please help me out with some advice before I start doing it more deeply?

What's it used for?
10+- people in clubs scanning QR codes, that are uploaded to some internet storage in real time under their ID. Purpose is to determine how many QR codes were scanned in each club during the night.

-QR code scanes
code is compared to the list of possible codes and list of existing codes. Which means, code must match the list of possible codes and cannot be scanned more than once.
-code is then sent to some internet storage under curren ID

This is it. Of course I downloaded components for scanning QR codes, some uploader etc.. But I would like to ask some questions on best design possible used for this app.

Log in - Since there is only a certain number of accounts and we don't need any high security. (I higly doubt that some club bouncer would disassemble the app to do some scam) Is it enough and even the best way to authenticate via local database of users? Even so local that the login-password combos would be stored in code?

Now user is logged in and can start scanning.
Scan is successful -
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Basil Honeyham - Wed, 05 Oct 2016 14:10:35 EST ID:9QSfnS0r No.36227 Ignore Report Quick Reply
>Hello, I've got a project as a paid job. It is basic Android app. I do it in Xamarin. I have no experience with Xamarin whatsoever,


Also the whole point of qr codes is to just have a short string of numbers, you "upload" the strings using a simple http request and the string url encoded to some endpoint. You store the string using SQL(ite).
The backend then replies with a 201 (created) message if you got an empty result to a simple query and a 409 (conflict) if it's already there.

Again, I'm baffled how you managed to convince somebody to pay you with that little knowledge.
Basil Honeyham - Wed, 05 Oct 2016 14:29:46 EST ID:9QSfnS0r No.36228 Ignore Report Quick Reply
Also storing anything local doesn't make sense, you have to connect to a sort of service either way to know if the code has been scanned.

Codes can be just a random number stored in a table, but it might turn out that doing it the right way is just as easy (or easier) using
json web tokens
for instance.

I still can't fathom how somebody would pay somebody that clueless for an app that would basically replace 4-6 people's labor, worth 5 figures in reality.
George Nickleworth - Fri, 07 Oct 2016 15:39:03 EST ID:xLz8+Ihk No.36235 Ignore Report Quick Reply
And I wonder why there is so much shit software around...

KC Game Jam #01 by nordicFrench - Thu, 06 Oct 2016 04:14:58 EST ID:s5NLs05u No.36230 Ignore Report Reply Quick Reply
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To: Amateur Gamedevs of 420chan
For: Training purpose

  • Develop the core gameplay of a game of Snake (aka. Nibbler, Blockade, ...).
  • The code should be in only one file
  • You should do it today.
  • Post the source ITT and at least a screenshot or a webm.
  • Rate others work and get your work rated
Molly Fanstock - Thu, 06 Oct 2016 04:18:29 EST ID:s5NLs05u No.36231 Ignore Report Quick Reply
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About 16 hours remaining.
No rush and no pressure though.
Good luck & have fun.
Barnaby Hummerfick - Thu, 06 Oct 2016 07:11:00 EST ID:hemOjN9f No.36232 Ignore Report Quick Reply
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Barnaby Hummerfick - Thu, 06 Oct 2016 07:11:49 EST ID:hemOjN9f No.36233 Ignore Report Quick Reply
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Sidney Worthingbanks - Fri, 07 Oct 2016 11:15:56 EST ID:LQVV02XK No.36234 Ignore Report Quick Reply
Level height and width
A vector for the pellet
The lenght of the snake
An array of vectors for the snake

Read user input
Check if snake eating pellet
If eaten spawn new pellet and increase size of snake
Move the snake forward
Check if collision with itself or borders to end game

Draw snake, pellets and borders
GOTO Read user input

Looking to learn more. by Doris Femmlewidge - Sat, 03 Sep 2016 14:28:27 EST ID:iP/biX2m No.36100 Ignore Report Reply Quick Reply
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I am a beginner when it comes to programming. I am familiar with python and some front end but I wanted to learn something I considered obscure. I wanted to Learn LISP. I come here to ask for any suggestions on where or what I should start learning next?

Pic related.
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Samuel Girringket - Fri, 23 Sep 2016 16:52:48 EST ID:mqog9WTN No.36195 Ignore Report Quick Reply
With a language like Haxe, I would think the typical use case for multiple main functions would be for having separate code for different compilation targets.
Hannah Lightham - Sat, 24 Sep 2016 20:25:29 EST ID:RufML0b0 No.36198 Ignore Report Quick Reply
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That is what I mean by multiple programs. Often I'll have a client on JS and a server on C++ or Java. Both share models, but only JS needs graphics code.

It is pretty great that I don't need to implement client and server logic twice. And without resorting to a shitty NodeJS stack.
John Givinghall - Sat, 24 Sep 2016 21:02:14 EST ID:9QSfnS0r No.36199 Ignore Report Quick Reply
Yeah that's cool and all, but as I see there is really only documentation for how to use javascript native libraries. Documentation on other targets seems lacking or even missing ( in case of java ).
I guess if you are doing pretty basic stuff in the backend so you can only use haxe libraries and your own code is fine.
But then I can't imagine the community for haxe is large enough to provide that.

All in all I don't see a benefit to the traditional workflow where you write the frontend and backend code yourself besides not requiring any premium ide package.
Hannah Lightham - Sun, 25 Sep 2016 15:28:44 EST ID:RufML0b0 No.36200 Ignore Report Quick Reply
>Documentation on other targets seems lacking or even missing
Anyone can write a backend for Haxe, so some aren't as well documented. I've never found the documentation or support to be lacking thou, and I just crawl through source code if something isn't documented.

>I guess if you are doing pretty basic stuff in the backend so you can only use haxe libraries and your own code is fine
Not sure why you would assume that. I don't know how many libraries you normally use in a project, but I generally write most of my server code. The built in Java libraries are generally all I need.

>I don't see a benefit to the traditional workflow
Faster development? Macros? Pattern matching? Dynamic types and high order functions? Haxe has many improvements on its targets.

>besides not requiring any premium ide package
I'd avoid any language that needs an IDE. I rolled my own Emacs mode for haxe.
Jarvis Debberridge - Sun, 25 Sep 2016 20:27:27 EST ID:9QSfnS0r No.36201 Ignore Report Quick Reply
I try to avoid any software development library that doesn't provide a complete official documentation.
That said I see there is a MVC web framework for haxe which I would look into if it had documentation beyond the autogenerated API docs. http://ufront.net/

If you think software development is anything but 80% reading documentation and 20% writing code you are delusional imho.

GCC diagnostics are great, but they are not enough by Overflow - Thu, 01 Sep 2016 08:05:00 EST ID:1Cry0o0J No.36092 Ignore Report Reply Quick Reply
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Bugs found in GCC with the help of PVS-Studio: http://www.viva64.com/en/b/0425/
Martin Clayhood - Thu, 01 Sep 2016 17:13:05 EST ID:aJAX07lc No.36095 Ignore Report Quick Reply
smells like spam.
Lydia Buzzridge - Sat, 03 Sep 2016 15:15:02 EST ID:F+scHBch No.36101 Ignore Report Quick Reply
Well how bad are the bugs?
Clang is probably better anyway, but never tried to switch.
Isabella Dundlebot - Tue, 20 Sep 2016 18:57:40 EST ID:CUeO0MBJ No.36185 Ignore Report Quick Reply
  1. This post is advertisement.
  2. -Wall isn't enough anyway. I recently found out about -Wconversion, which is not covered by -Wall. Go read: http://gcc.gnu.org/onlinedocs/gcc/Warning-Options.html
  3. PVS-Studio costs money (it even has licensing plans, yo!), GCC doesn't, and I'm only a hobbyist, probably like most posters here.
Isabella Dundlebot - Tue, 20 Sep 2016 19:02:18 EST ID:CUeO0MBJ No.36186 Ignore Report Quick Reply
Maybe pitting GCC vs PVS-Studio would be a good idea, anyway:
Let GCC try to find issues in PVS-Studio; then let PVS-Studio try to find issues in GCC.
Charles Pocklock - Tue, 20 Sep 2016 19:08:06 EST ID:4Qqv0Ibg No.36187 Ignore Report Quick Reply
You just bumped an ad to point out that it's an ad. Great job. nb

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