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World Risk by Goldenglow Moth !BUBGUf6A4A - Tue, 30 Apr 2013 16:31:21 EST ID:4eSdYHcu No.25321 Ignore Report Reply Quick Reply
1367353881952.png -(534623 B, 4956x2152) Thumbnail displayed, click image for full size. 534623
I was going to wait until the other game had a clear winner before posting this but that keep take months still and I really want to use this map so I'll host them both. Same rules apply;I'll update once a day (or less if it's slow).
State your country name color and region, no need for IDs on this chan. Example:
Morocco Moles, Morocco, Brown
57 posts and 14 images omitted. Click Reply to view.
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Goldenglow Moth !BUBGUf6A4A - Thu, 23 May 2013 20:20:47 EST ID:4eSdYHcu No.25497 Ignore Report Quick Reply
1369354847863.png -(576862 B, 4956x2152) Thumbnail displayed, click image for full size. 576862
Anarchy spreads!

Morocco rolls to destroy the anarchists
>>
Angus Bobblecocke - Thu, 23 May 2013 20:46:39 EST ID:eGztIS41 No.25498 Ignore Report Quick Reply
The Bolsheviks refuse to allowing anarchists to destroy the glorious revolution brought about by the proletariat, these anarchists wish to destroy all the gains the people have made! Death to the insurgents against the dictatorship of the proletariat!
(On a side note, will this destroy both the anarchist sections that have popped up in my territory? Because otherwise won't the surviving one spread the next turn, and then the next turn, and then the next turn and I'll never actually get to roll to expand my territory again?)
>>
Temperus Maximus - Thu, 23 May 2013 22:41:34 EST ID:LSAXo6UG No.25499 Ignore Report Quick Reply
>>25497
Angry Marines raise their middle finger to the world and roll to attack the Illuminati in North Carolina FOR THE EMPERAH!
>>
Isaac Yankem D.D.S !!LWh0Qil4 - Thu, 23 May 2013 23:39:03 EST ID:MzxRCvzK No.25500 Ignore Report Quick Reply
Tasmanian Australia rolls to continue it's conquest the north of South America
>>
Goldenglow Moth !BUBGUf6A4A - Fri, 24 May 2013 00:39:56 EST ID:4eSdYHcu No.25502 Ignore Report Quick Reply
>>25498
Only one will be destroyed but they won't expend as they are attacked. I have decided just now that if you get a 9 or 0 you will destroy 2 or 3 respectively.


420 /tg/ by John Poddleshit - Thu, 23 May 2013 23:41:46 EST ID:1hZBuVt5 No.25501 Ignore Report Reply Quick Reply
1369366906963.jpg -(183642 B, 582x692) Thumbnail displayed, click image for full size. 183642
How do marijuana, alcohol, and/or any other substances you feel applicable affect your roleplaying game experience?

Any systems that you feel are better for intoxicated games of pretend? Why? What do you think this makes better or worse?


Shitty GM's by Molly Blibberforth - Sun, 19 May 2013 21:53:14 EST ID:8pFkMF/3 No.25478 Ignore Report Reply Quick Reply
1369014794485.jpg -(11754 B, 350x262) Thumbnail displayed, click image for full size. 11754
nybody else have a shitty GM?
I've been friends with this guy for a long time but I'm getting real tired of his shit
>BBEG ALWAYS ALWAYS teleports away
>'Twists' - The good guys are bad, bad guys are good - every game every setting
>Constantly moving the goalposts
>Constantly pulling the rug out from under the players
>Constant GM v. Player hatred

Anybody sympathize, what should I do here, we're 8 months into a Dark Heresy game but I'm just so done.
>>
Cedric Fushlatch - Mon, 20 May 2013 07:35:04 EST ID:Qy6Q/Hxi No.25481 Ignore Report Quick Reply
>>25478

Some people just aren't meant to be GM's, yet people put up with them. Your GM should step down before your group turns into a shit blizzard.
>>
Basil Bliddlefield - Mon, 20 May 2013 19:28:42 EST ID:PLQh9EUv No.25482 Ignore Report Quick Reply
I would GM but one person refuses to because I killed his character in self defense in my first game
the guy who runs it kinda wants me to
the other's are "well have you DM'ed/GM'ed before"? which they are my only group, which brings me to the "need a job, get experience, need job to get experience" cycle
>>
Phineas Gezzlespear - Thu, 23 May 2013 13:46:19 EST ID:X7160WRs No.25496 Ignore Report Quick Reply
>>25482
Maybe you should start by part timing, do an off week thing so they can try it, as a compromise, that gives you plenty of planning time in the early weeks and people the chance to give you a go without completely shelving their existing campaign and arrangement.


DM-ing by Professor Fartsparkles - Fri, 10 May 2013 23:14:38 EST ID:7nM/pAwh No.25411 Ignore Report Reply Quick Reply
1368242078404.jpg -(967482 B, 1920x1200) Thumbnail displayed, click image for full size. 967482
This seems like the right place to post this...Any tips for someone that wants to DM games like D&D? Mostly looking for tips on how to start a game and if it's better to have a campaign pre-panned out or should it go with the flow, building on what happens during each session?

I've tried playing D&D in the past in my teens but it always got side tracked due to ADD we seemed to develop when the group would sit down to play. Just found out my town has a new game/comic book shop with an area in the back to play. Seems like a good opportunity to get myself out of the apartment on a weekly basis.

Pic not really related.
1 posts omitted. Click Reply to view.
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Phyllis Fimmerham - Sun, 19 May 2013 13:09:01 EST ID:2vwdMV1L No.25475 Ignore Report Quick Reply
I've been watching Chris Perkins on youtube. I don't really know anything about D&D but this guy is awesome.
>>
Beatrice Hacklecocke - Tue, 21 May 2013 04:03:51 EST ID:yWakJIFu No.25488 Ignore Report Quick Reply
>>25412

I disagree, actually. I've DM'd a bunch of games (Pathfinder, D&D and a system I built myself) and I've only been playing for the last three years or so. The only things you need as a DM are the ability to think on your feet, a general outline of a campaign and a solid understanding of the game's mechanics.

That said, the best DMing I've experienced comes from ALL the players, DM included, knowing that the rules are really just a framework for a story. SO: tip time:

1: In starting a campaign, ALWAYS have a story hook. Give the characters, and by extension the players a reason to care about the story. Don't just drop them in a sandbox world and tell them to have a good time. Whenever you end a session, always make sure they have something left to do or something more to explore to keep them coming back.

2: Run your game like clockwork, come hell or high water. If only one person shows that week, do a solo adventure within the story, like a dream sequence or something. He'll get something cool in-game and everyone else missed out on it. Tough noogies. If your players have half a brain they'll show up, and on time too.

3: Remember, you don't have to use EVERYTHING the books give you. If there's a mechanic you don't understand or want, just don't use it or write around it. I scrapped Pathfinder's entire magic system once because I was running a game with entirely new players and I felt like explaining spell preparation again and again detracted from the story.


tl;dr: Make up your own story, make it interesting, set a precedent for running games on time, remember it's a game about storytelling and don't take the rules too seriously.
>>
Nell Widdleman - Tue, 21 May 2013 10:52:53 EST ID:OXud0uy9 No.25489 Ignore Report Quick Reply
Some people call it railroading, I call it "making sure the players have a halfway decent idea of what's going on and don't ruin the day for everyone."
When you start the story, don't just say "you're in town, what do you want to do?" You gotta force some action on the players, yo ugotta know what you want to be happening.
So if you say "you're in the town plaza/market, getting supplies for your trip through the mountains. That is where the mythical Orb Of Wishes is rumored to be." This gives the players some direction, they're shopping, and they're headed to the mountains soon, and ultimately for some reason or another, they want this "Orb of Wishes" thingie. How they get there, how long it takes, what happens on the way, what they want with the magical quest thingie, all of those things are up the to players (and you). You gotta have some bones to the story though. When it's time to leave town, you don't say "where do you want to go?" You say "the party heads west. There's a fork in the road, both paths lead to your destination. The left path heads through the marsh, rumored to be haunted. The right path is the most often used, but word of bandits and goblin raiders is on the rise." Your party is still on its way to their destination, they have no choice to abandon going to the mountains, but they get to make a choice of scenery, and you've just added a few hooks. They can go through the marsh adn get to the town on the other side, then continue through the mountains, or they can double-back and clear the other road of raiders. Maybe in the marsh they find signs of necromancy, and they can investigate the necromancer, taking them off-course, but ultimately they still know and are still going to be after your mcguffin.

You CAN'T just have breadcrumbs and tasty bits of quests/side-quests hanging around and let everyone do whatever, because you're going to spend 5 game sessions in the town while one guy tries to fuck all the bar maids, one guy tries to pickpocket all the merchants, one guy talks to EVERY NPC and compiles a list of possible quests, and one guy just leaves the town to wander the wil…
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Charles Sillerwuck - Wed, 22 May 2013 03:53:50 EST ID:2tnA+fNc No.25494 Ignore Report Quick Reply
  1. It's ROLE PLAYING game for a reason
I stress this point with any group I play with, and I reward them for good role playing. I'm not an asshole who penalizes them for making jokes and things, but I do make it a point to point out before a game starts (usual the start of a campaign) that if you put the effort into RP it'll be more fun, and I'll give them some XP for it. Also it tends to cut back on them using player knowledge.

2.House Rules
I have my own house rules that I take with me to every game I DM. It's nothing really that major, just that I make a point to tell my players I want them to role play, and that they'll get XP or other bonuses for RPing, and that I don't allow digital dice rolls.

3. Be prepared for anything
It's always good to have a rough idea of where you want your games to go. If you're starting a new game, having a rough idea of what that initial game should be is good, but don't get mad if it doesn't go exactly as you plan. If you're players aren't taking the bait, throw them a curve ball. Also, be ready for the curve balls they'll throw at you, because they will. Basically, don't hinge anything on one NPC or on one specific route the players have to take, because if you offer them a left and right path and you want them to go right, they may want to go left. You may have planned for Jimmy the Bartender to have the vital piece of info they need, but they don't talk to Jimmy because they don't give a shit about him. Always, always always plan for this by shaking things up. Let the players go left, and adapt the story for that. They don't wanna talk to Jimmy, give that same info to another NPC. It'll happen, and if you have the good sense to change and adapt the game as the players make decisions, you'll do fine.

4.Mechanics/Rules
Yeah, you may have someone who's read the PH cover to cover and knows all the rules like the back of their hand. More than likely, none of your players will know every rule of the game letter for letter, so you can fudge things if you need to. I never use the encumbrance mechanic because I don't care about it, but I added my own house rule that if PC's didn't sleep within a 48 game period it would start putting them at a -1 for everything. The best rules to know are how combat works, because combat takes for-fucking-ever (at least in 4E D&D it does), it's good to know how it works and how to make it flow. Sometimes you can fudge combat rules if you need to, but it's up to you.

5.NPC's
Get ready to improve motherfucker. I never write dialogue for my NPC's. I may have info that the players need that an NPC will give, but other than that, I don't write dialogue for them. If you keep the NPC conversational and if your players are willing to actually RP and talk to you as their character, it makes the NPC interactions more natural. Yes, you'll need to break the dialogue periodically to explain if the NPC is doing something but like I said, if you play into the NPC a bit, it'll be good. Don't worry about accents or voices, unless you're good at that.
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Charles Sillerwuck - Wed, 22 May 2013 03:56:31 EST ID:2tnA+fNc No.25495 Ignore Report Quick Reply
>>25494
meant Improvise not Improve


For srs custom card thread by The Angel Of Elysium !xj2gdZgrio - Tue, 25 Sep 2012 01:23:31 EST ID:5elKm8CY No.23256 Ignore Report Reply Quick Reply
1348550611327.jpg -(48575 B, 375x523) Thumbnail displayed, click image for full size. 48575
Anything goes, prefer to rate the previous card if you post one but whatever who gives a shit really.

Just post something good that you preferably took the time to learn card syntax to make.
171 posts and 95 images omitted. Click Reply to view.
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Eugene Brocklenadge - Thu, 16 May 2013 17:41:18 EST ID:sIvKe4Cb No.25457 Ignore Report Quick Reply
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This whole time I was thinking OP's card is completely shitty, but I just realized it can be used with this to put infinite +1/+1 counters on everything
>>
Shit Brarringhood - Fri, 17 May 2013 03:47:39 EST ID:PLQh9EUv No.25458 Ignore Report Quick Reply
>>25457
woah
>>
Lydia Gurringlock - Fri, 17 May 2013 21:50:01 EST ID:X7160WRs No.25464 Ignore Report Quick Reply
>>25457
It would make a good sideboard card to have for extort heavy black/white decks.
>>
Emma Blythewater - Mon, 20 May 2013 00:01:21 EST ID:puEA9job No.25479 Ignore Report Quick Reply
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DICKS EVERYWHERE
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Emma Blythewater - Mon, 20 May 2013 00:04:53 EST ID:puEA9job No.25480 Ignore Report Quick Reply
1369022693013.png -(218494 B, 375x523) Thumbnail displayed, click image for full size. 218494
>>24218
Fixed this one.


Music in table top rpgs and music recomendations by Reuben Nicklebanks - Sun, 17 Mar 2013 15:35:58 EST ID:z5CXAcap No.25067 Ignore Report Reply Quick Reply
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Sup /tg/. Just started running a game of Vampire the Masquerade and I want to give the game a sorta sound track. Play appropriate music during key moments, have maybe themes for different character's, have music associated with different character's, events ect.

I would like songs for the following events, themes, ect.:
  • Important announcement at Elysium (the major recurring vampire social event)
  • Character betrayed by someone close
  • Combat, not glorified but presented as chaotic and horrifying
  • Guilt, for some thing Irredeemable
  • War declared
  • Jazz music, charismatic character introduced
  • Devious fun, mischief
  • A secret is divulged
  • Sensibilities are shocked, social conventions are flouted, ect.
  • The sum of all fears, being attacked in the most vulnerable target, attack from within, shit just got real, ect.

Songs needed for character"s
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David Cendlekodge - Sun, 19 May 2013 10:22:05 EST ID:UEjF+0v1 No.25469 Ignore Report Quick Reply
Oh, and there's an unused soundtrack to The Exorcist.
>>
David Cendlekodge - Sun, 19 May 2013 10:29:28 EST ID:UEjF+0v1 No.25470 Ignore Report Quick Reply
There's also the unused Exorcist soundtrack.
>>
David Cendlekodge - Sun, 19 May 2013 10:36:09 EST ID:UEjF+0v1 No.25471 Ignore Report Quick Reply
There's also an unused soundtrack for The Exorcist, to go with the unused Alien and Hellraiser soundtracks.
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David Cendlekodge - Sun, 19 May 2013 11:12:35 EST ID:UEjF+0v1 No.25472 Ignore Report Quick Reply
There's also unused soundtrack for The Exorcist.
>>
David Cendlekodge - Sun, 19 May 2013 11:15:02 EST ID:UEjF+0v1 No.25473 Ignore Report Quick Reply
OH GOD DAMN IT
I get error messages every fucking time I try to post and now Taimaba just blows them all over the thread like a blocked drain? CUNTY BOLLOCKS


Blind Gunsman D&D by Polly Burringhood - Sat, 18 May 2013 22:19:35 EST ID:Vj4Fzqbf No.25467 Ignore Report Reply Quick Reply
1368929975262.jpg -(371379 B, 1920x1080) Thumbnail displayed, click image for full size. 371379
I have a blinded character in D&D, thought it would be interesting and its been fun so far. Our campaign is kinda homebrew and were doing a pirate themed world. My character is an illumian and uses two revolvers.
Im a scout level 20/sorcerer level 12. i just joined this week and havent finished my feats yet. Not sure what feats I should take up. im thinking theres gotta be something i could use from sorcerers ability assets to make my guns better. possibly enchanting bullets or something.
suggestions?

also on a unrelated note, would crafting .45's in this campaign just be too much? personal opinions welcomed


New tube channel by Cornelius Crinningferk - Sat, 18 May 2013 03:57:50 EST ID:KDfWrLx7 No.25465 Ignore Report Reply Quick Reply
1368863870193.png -(232721 B, 400x390) Thumbnail displayed, click image for full size. 232721
So, I've made a taima tube channel, The Dungeon:
http://tube.420chan.org/r/thedungeon

The hope is that people will run games and stuff like that over it; the ability to synch music could be pretty interesting. Feel free to use as you see fit; don't feel like running a game, just hang out and chat and watch some videos.


Arkham Horror by Nigel Honeyforth - Wed, 01 May 2013 17:43:51 EST ID:HYWPNEdb No.25329 Ignore Report Reply Quick Reply
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Is this the worst boardgame ever? It's all inventory management minutia and random events. As far as I can tell, there's no meaningful strategy. Just luck. I thought the Cthulu theme would be fun. Wow, was I wrong. Worst $60 I ever spent.

Anyone else have any experience with this abortion?
1 posts omitted. Click Reply to view.
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Charles Woddlestone - Sun, 05 May 2013 13:33:13 EST ID:Zod3xfUs No.25352 Ignore Report Quick Reply
There is no strategy when dealing with dark forces and elder gods, 100% accurate lovecraft simulator.
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Henry Cassleshaw - Sun, 05 May 2013 17:12:52 EST ID:hgjuJPqy No.25354 Ignore Report Quick Reply
anyone tried Mansions of Madness?
>>
Charlotte Brimmerkatch - Sun, 05 May 2013 22:58:51 EST ID:PiAZJ7fC No.25357 Ignore Report Quick Reply
>>25354
Yeah, it's pretty fun if you can get players in the right mindset for it. It's a bit like Clue to be honest, except the clue-hunting is broken up by fighting the occasional maniac/cultist/shoggoth and so on.
>>
Reuben Soblingken - Mon, 06 May 2013 09:15:54 EST ID:WmGgMhG0 No.25364 Ignore Report Quick Reply
There is actually one.
Burn everything before reading it, dynamite every cave and tomb opening, and when in doubt, fire until the barrels melt then run away.
>>
James Nickledock - Thu, 16 May 2013 15:12:02 EST ID:ULgHFzP7 No.25456 Ignore Report Quick Reply
>>25329
This is a fucking awesome co-op game, but you have to know how to play co-op games. You can't just run around and do your own thing. You have to say "Holy shit. Okay, guys, we're running out of time, if we don't do something about these gates soon, our shit is fucked."

And then the game throws something at you so that your shit is EVEN MORE fucked.

This is one of the few games that's great fun even when you lose horribly.

But if you want to win, you have to plan as a team, and plan well. The #1 priority is to close gates. I know, sounds simple, but the game throws a lot at you to distract you, and it's easy to grow complacent, especially at the beginning. Never let down your guard, and stay focused!


Ideas for D&D-spam mail by Fapper - Wed, 08 May 2013 02:16:33 EST ID:/ANhW9tg No.25384 Ignore Report Reply Quick Reply
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Hey /tg/, next weekend I'm running an 8 hour session for my LFGS' event at my old high school. Long sorry short I'm going to have the party travel up a wizards tower level by level til they reach the top and kill him. I want the wizard's room to be full of quarky mail I can make that the players can take home if they'd like.

A few ideas that I had was "Want to be hung like a bull, try a 30 day free trail of Extenzica" and have a picture of a Minotaur, smug look no face, with with elvem maids in his arms.

"Waterdeep Clearing House"

"You may have already won 1,000,000 GP"

"RICH NIGERIAN WARLOCK NEEDS HELP"

Misc. coupons for local shops, bars, restaurants and inns.
8 posts and 1 images omitted. Click Reply to view.
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Nigel Soddlesere - Wed, 15 May 2013 02:03:14 EST ID:mdQnFxVC No.25442 Ignore Report Quick Reply
Salve of Embiggenment
Potion of Erectitude
Scroll of Bigby's Oscillating Fist
We accept real gold for World of Warcraft gold.
Imitation mithril, even a Dwarf can't tell the difference!
Orcish women want to meet YOU!
>>
Phyllis Blytheworth - Wed, 15 May 2013 10:19:26 EST ID:LNBdnv9+ No.25448 Ignore Report Quick Reply
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>>25442
>>
Shitting Trotfuck - Wed, 15 May 2013 16:51:54 EST ID:HRb68fzU No.25449 Ignore Report Quick Reply
You may have already won a scroll of Wish!
See inside for details.
>>
Fapper - Wed, 15 May 2013 18:37:04 EST ID:WLGmpf/T No.25450 Ignore Report Quick Reply
These are amazing guys!
>>
Sidney Danningsen - Thu, 16 May 2013 03:51:23 EST ID:hNQRoZ2c No.25453 Ignore Report Quick Reply
>>25442
>Orcish women want to meet YOU!
I laughed my balls off. Here's a good one for you, OP:

Alchemists had recently figured out how you, too, can age like an elf! Details inside.


Magic; it's a gathering by Isabella Boddlestot - Tue, 05 Mar 2013 02:43:23 EST ID:hpWQfQ+p No.24922 Ignore Report Reply Quick Reply
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Since this board is so slow and I love to talk about general magic stuff, I figured that an overall magic thread would be useful. Feel free to post here about anything relating to standard, modern, legacy, ect... I'm personally just getting used to the current standard blocks and trying to get my older decks up to par with what is considered tournament legal. What are ya'll's decks based around, what do you generally play, (Aggro, combo, mill, control) and what cards do you want but either can't find or can't afford. Hopefully we'll be able to keep this thread strong with advice, stories, and overall love for the game!
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William Billingwill - Mon, 29 Apr 2013 01:50:24 EST ID:qzWFwmJ4 No.25307 Ignore Report Quick Reply
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>>25306

I'd say it's just a matter of finding how the three colors fit together, and aim your deck in that direction. Really, the best I've been able to do with this is White-Black-Green (Junk) Re-animator. I started with the idea of, "How can I play cards like Avacyn and Griselbrand efficiently? Unburial Rites!" Then I picked out more high-cost creatures I could cheat in from the graveyard, as well as ways to get them there. It was a given that I wanted the large creatures and digging cards of Green, and I NEEDED White and Black to be able to cast Rites.

Eventually, I narrowed it down to creatures that do something when they hit the field: Angel of Serenity exiles up to three target creatures, Craterhoof Behemoth has haste and gives all your creatuers a P/T boost with trample. I cut out Avacyn and Griselbrand because they take a turn to get going (unless you have a lot of health, and can -7 life with Gris right away).

With the Shock Lands and Tap Lands available, it's easy to fix your mana for three colors. Just bear in mind how much you need of each color to cast your spells, and adjust the number of each land card accordingly. It may also help to play a three-color Commander deck, to get a feel for how to make three colors work in harmony with more room to experiment.
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Shitting Sollerway - Thu, 09 May 2013 14:44:30 EST ID:q/mZmF7b No.25401 Ignore Report Quick Reply
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Hey guys, I need some suggestions on a deck i'm building. I want to bed a red white blue deck, and i'm wondering if theres some good cards that can work in conjunction with this. Basically I started building an izzet deck, and saw this blaze commando and im like wow, that would be real cool in this deck.

So yeah, any other white cards that could work with an izzet themed deck? I'd like to keep the deck as standard as possible, but I play in a very relaxed group and we don't really care whether or not a deck is 100% standard or not.
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Shitting Sollerway - Thu, 09 May 2013 14:47:35 EST ID:q/mZmF7b No.25402 Ignore Report Quick Reply
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>>25401
Also, heres a cool story to go along with this post. Basically me and my 2 friends each go 1/3 on a box of every set together, to make sure we get what we want. So we go to the store to buy our box, which is incredibally busy at the time, and the clerk ends up giving us a korean box on accident.

So I now have a korean Ral Zerek, Tajic, Melek, and various other rares, and Korean has to be the coolest language for magic cards.

>tldr cool story for anyone who throws some ideas for my patriotism deck, haha.
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Cedric Futtingtack - Tue, 14 May 2013 19:07:33 EST ID:OjyL3Fk4 No.25435 Ignore Report Quick Reply
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what about her?
>>
Cedric Futtingtack - Tue, 14 May 2013 19:09:51 EST ID:OjyL3Fk4 No.25436 Ignore Report Quick Reply
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>>25401

sry, i meant this bitch


Large scale battles and set pieces by Wesley Nucklestock - Mon, 13 May 2013 01:10:12 EST ID:6I0gQ9Kg No.25425 Ignore Report Reply Quick Reply
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Hey /tg/, so I'm a DM and I love using great big battles as set pieces with the heroes fighting many opponents with a few nameless npcs as allies. This is cool and fun and all but some turns at the start of the encounter can end up with me playing against myself for like 3 minutes, which is no fun for anyone. I was wondering if anyone else had faced this problem and if so how you handled it?
I was thinking of adapting a warhammer style system and simplifying the stats for mook v mook combat, but I guess I could just roll a load of d20 at once and save myself a step... I dunno, thoughts?
pic unrelated
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seerpharmer - Mon, 13 May 2013 14:39:22 EST ID:l3adrWFn No.25431 Ignore Report Quick Reply
>>25425
I've never found a decent way to do them, there should be an online calculator or something.
Really I just make it up and roll the battle the way I think it should go and whatever's most exciting for the players.


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