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GURPS: PDFs, etc Beyond Core Books by DunceMaus - Wed, 26 Apr 2017 13:24:47 EST ID:CHR6rH0G No.28516 Ignore Report Reply Quick Reply
File: 1493227487972.png -(179364B / 175.16KB, 600x600) Thumbnail displayed, click image for full size. 179364
gentleanons,
looking for someone to dump any and all GURPS files they have beyond the free core and lite editions. need to beed up my digital library for a campaign i'm writing. any and all help appreciated (i.e. special rule sets, fantasy, sci-fi, magic, tech, campaigns, anything), thnx.

pic unrelated
>>
DunceMaus - Wed, 26 Apr 2017 13:25:44 EST ID:CHR6rH0G No.28517 Ignore Report Quick Reply
beef* up. wtv, you get the picture.
>>
DunceMaus - Wed, 26 Apr 2017 13:51:15 EST ID:CHR6rH0G No.28518 Ignore Report Quick Reply
found most of them. here for anyone who wants them

https://mega.nz/#F!yxFxlD4I!CGTYsnTE_8XAmcJxdMehAQ


Conclave - Online Multiplayer tabletop RPG by Jack Shittingbury - Thu, 04 Feb 2016 00:25:30 EST ID:HRONNxGK No.27932 Ignore Report Reply Quick Reply
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I am hosting a game. You can join now. I am waiting for at least 2 more

You can play in your browser or you can download the desktop client:
https://www.playconclave.com/downloads

Here is the link to my game:
https://www.playconclave.com/parties/86c37f96c77f4600f48c6cef2c5b6135/invite

Let's do this
10 posts and 1 images omitted. Click Reply to view.
>>
silent protagonist - Mon, 05 Dec 2016 23:40:07 EST ID:fWN5vDS8 No.28349 Ignore Report Quick Reply
Started it. Seems like cheap side lore+battles. Is this a load of kill-stuff and kill-more-stuff? Not a lot of chance for roleplaying?
>>
4Drumpf - Mon, 03 Apr 2017 04:58:22 EST ID:8y32h0SG No.28468 Ignore Report Quick Reply
Looks fun. Is it?
>>
Hedda Sunkinfuck - Wed, 05 Apr 2017 22:00:11 EST ID:l72Wh/7l No.28477 Ignore Report Quick Reply
>>28468
not sure, zandia fucked us over and we never killed the first set of boggarts
>>
Emma Smallcocke - Sun, 09 Apr 2017 19:59:08 EST ID:+xYkzm6a No.28500 Ignore Report Quick Reply
>>28477

I still hate Zandia to this day.
>>
Hannah Dungerham - Tue, 18 Apr 2017 16:45:32 EST ID:l72Wh/7l No.28513 Ignore Report Quick Reply
>>28500
me too brother


Being the DnD guy of the group by Emma Hoddleville - Wed, 29 Jun 2016 03:46:44 EST ID:HXpK6ZWi No.28171 Ignore Report Reply Quick Reply
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I recently got a group of my friends interested in playing D&D for the first time. Since i'm the one with the most experience it was kind of expected that I be the DM for the game. I have zero experience running a full game. The world building and story telling part don't cause me concern as much as the numbers part. Someone is going to ask "Can I shoot that guy directly in the eye with my arrow?" and it's going to take 15 minutes for me to look up the specific rule that applies.

Making combat encounters that have adequate xp rewards for players to level often enough worries me.

Is it all really a matter of making sure each player does something in each sort of encounter and giving them a predetermined amount of xp for each night or should the obtaining of xp be purely dictated by the value charts in the book and how many enemies they defeat.

Most situations are dealt with by rolling a d20 and adding a pertinent stat but how are the Difficulty Classes set? Is that purely up to the DM's judgment or is there something in the books for most general situations.

I'm probably going to run 5e but i'm interested in Pathfinder. I only really have experience with 3.5. Does anyone have any good resources or cheatsheets for helping me run this campaign as painlessly as possible? I really want to keep it RP heavy with only the occasional combat encounter to punctuate moments in the story or their adventures.
Halp.
14 posts and 6 images omitted. Click Reply to view.
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Caroline Blatherstock - Wed, 31 Aug 2016 18:07:26 EST ID:5ghovzdV No.28252 Ignore Report Quick Reply
>>28251
To be honest as I've played with most of these guys I don't expect powergaming. I expect a clusterfuck.

I'm just trying to work out how to keep the characters in character and engaged without the stoned druid or the raging barb upsetting the guards. I expect them to do things like dig down into dungeons and forget they're going to fall when they cut the floor out from beneath them. I think the problem is going to be them forcing me to fuck them up and a TPK in a complete unscripted encounter (ie not even a random one) early on in the campaign.

If we can make this work it'll be awesome. It's going to be a case of trying to collectively balance actually going in a direction with it being fun. Our last campaign went from serious to slapstick within 2 hours and culminated in a warlock walking a robot dog so it could take a shit and bury it. This party is expected to actually fight things but I need to make sure I leave them a few open ended problems with some pre defined solutions so that they can ignore them and blunder their way through them in a completely unexpected fashion.
>>
Hannah Fezzlefield - Thu, 01 Sep 2016 03:56:02 EST ID:ykLv1IZk No.28253 Ignore Report Quick Reply
>>28252
The group I Play with is usually pretty serious so I'm not very well equipped to help with such a conundrum. As for keeping them in character without causing problems with npcs is probably going to be very difficult. Perhaps a good route to go is have them adventure through a few towns with shitty guards. Or perhaps arrest the characters early on to let them know you're not afraid to call them on bafoonary.

As for pulling them along a story without them feeling on rails just make the hooks something they can't resist in character. Maybe wait a few sessions and see how the party typically goes about things and use this to your advantage, for instance if they decide they want to go steal a bunch of gold maybe they find a small chest with gold and a treasure map which leads to a plot hook.

There's also the option of coming to your players before you start one session and let them know that you don't want the campaign to become too slapstick and look for a compromise. As the gm/DM communication outside of game can be one of your most important tools.
>>
Basil Blackbanks - Thu, 01 Sep 2016 12:34:47 EST ID:5ghovzdV No.28254 Ignore Report Quick Reply
>>28253
Good advice though really I don't mind it being slapstick as long as it doesn't collapse under slapstick.
>>
Basil Brookdale - Fri, 14 Apr 2017 00:33:54 EST ID:x9XOSvSp No.28507 Ignore Report Quick Reply
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Remember Rule Zero: have fun.
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Emma Hinkindock - Fri, 14 Apr 2017 05:08:38 EST ID:fg2ptQC8 No.28508 Ignore Report Quick Reply
>>28507
I was the dwarf guy though I think my IP changes sometimes

My group all bailed at the last possible second and were unavailable for ages after. One or two were more into it and one or two have always been flaky as fuck. I burned everything made a new group, we don't have many games because a couple of the younger players are less available but everyone turns up when they say they will and doesn't cancel on the day. I played a bit of dark heresy with most of the previous group and session 1 had 1 player literally drop out on the day, it was a bitch to get to and I'd stressed out getting there in a week when my grandmother had died and I had an interview the next day.

So anyway I am not playing with those people. My current group treats my time like it matters.

So the young ins in my current group and the oldest of my previous group are the limiting factor. I have a friend who plays weekly with a bunch of people his/our age ie 30ish and I envy that. But at least my sessions happen and so far I've not had all but 2 people drop out on the day. If I could find another more available player I'd like to talk one of the other guys in my group into DMing and running a party of 3 more often, because once a month is good and all but a) not that much and b) i want to be a player at some point.


AER Prerelease motherfuckers by Clara Blogglehall - Sun, 15 Jan 2017 02:56:13 EST ID:OO8SeVBa No.28382 Ignore Report Reply Quick Reply
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How'd you fags do?
>3-1 at midnight
>4-0 at 2:00pm
>pulled stone cold nothing even though I went through almost half a box of AER

Set sucks for EV but god damn the power level at common is fantastic.
>>
Shit Sungerspear - Tue, 17 Jan 2017 10:11:40 EST ID:4pero80g No.28384 Ignore Report Quick Reply
>>28382
>Set sucks for EV
as long as they have masterpieces, EV is gonna go down. stores are gonna crack tons of packs to try and get a shiny Chalice or something, and that's going to flood the market with all the good rares and uncommons. this is good if you play constructed, but sucks if you draft a lot (unless you're so lucky that you open a masterpiece or two yourself)...

I did 2HG with my GF. we went 3-1. I had a RB aggro deck and she had a WG midrange deck. we didn't open anything crazy either, but you can rack up wins in sealed with just a smooth curve.
>>
Edward Meblingville - Thu, 19 Jan 2017 03:22:41 EST ID:OO8SeVBa No.28385 Ignore Report Quick Reply
>>28384
I was happy to rip 3 of the 2/1 first strike/energy guy and 4 pieces of 3-mana white removal at the midnight prerelease. I didn't even pull much in the realm of sweet casualbait rares, though.
>>
David Babblewater - Thu, 13 Apr 2017 05:21:44 EST ID:f6b1MR7X No.28505 Ignore Report Quick Reply
you da man, Jhonny!
you pay our bills Jhonny!
you pay our bills!


Map Building by Edwin Gillyford - Thu, 26 Jun 2014 04:41:24 EST ID:7K17QbNq No.26983 Ignore Report Reply Quick Reply
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So undertaking my first major campaign construction, I had always played dungeons and dragons as a kid and a few times as an older adult and thrown together some bs dungeons or stolen something off the interwebs but I'm trying to craft a detailed world this time. What are your strategies, tips , successes stories? Running into logical errors like wanting to put a jungle and a forest on the same landmass and idk when I look at drafts of lager maps they just don't have that "real" feel if that makes any sense.
2 posts and 1 images omitted. Click Reply to view.
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George Bugglefoot - Sun, 29 Jun 2014 02:46:57 EST ID:7K17QbNq No.26988 Ignore Report Quick Reply
>>26986

Suspense of belief must be maintained, I feel all things be it a transdimensional being of utter darkness or a ball falling on an uneven floor, must have a logical flow. I guess I could be like "something something darkside ignore climate zones.. dragons" I really want to put some depth into this one.

>>26987
They totally can, I feel retarded. Thanks for the tips, I got a handful of fantasy maps from various games, I have found them useful but none of them are continent large. Looks like google maps and wikipedia articles are going to be my money makers.
>>
Charlotte Cronningsane - Tue, 12 Jan 2016 10:31:26 EST ID:uoCzyIU/ No.27900 Ignore Report Quick Reply
top kok
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Phoebe Croddlehodge - Fri, 15 Jan 2016 07:21:03 EST ID:wuU6zOYm No.27903 Ignore Report Quick Reply
I found these articles are pretty good. Unfortunately, he stopped doing them years ago.
http://www.giantitp.com/Gaming.html
>>
4Drumpf - Mon, 03 Apr 2017 05:04:43 EST ID:8y32h0SG No.28469 Ignore Report Quick Reply
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But how about unusual geological features? Like floating islands?
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Phineas Pemblekodging - Sat, 08 Apr 2017 23:44:26 EST ID:41Z2+a6Q No.28485 Ignore Report Quick Reply
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Foreboding Castle of Evil goes here *randomly picks a spot on the map*


Two player games by Samuel Dresslemadge - Sat, 02 Aug 2014 12:41:04 EST ID:F5P7OV4I No.27072 Ignore Report Reply Quick Reply
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Cards, board game, or table top

Preferably something casual you can play while fairly drunk.
20 posts and 9 images omitted. Click Reply to view.
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Clara Goodgold - Wed, 24 Dec 2014 05:28:43 EST ID:E4tHLj/P No.27338 Ignore Report Quick Reply
>>27337
I know that game as "Bullshit"
http://en.wikipedia.org/wiki/Cheat_%28game%29

Apparently it's also called "420"? SMOKE WEED ERRY DAY!
>>
Eliza Collerladge - Thu, 08 Jan 2015 05:28:27 EST ID:kps/glTl No.27363 Ignore Report Quick Reply
>>27337
>Two player games
>All you need is 4-5 people
>>
Volcanic Beach - Sat, 14 May 2016 01:43:41 EST ID:OpTadZ0A No.28104 Ignore Report Quick Reply
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Chess
Reversi
I prefer the classics...
>>
Phoebe Drazzleshaw - Tue, 24 May 2016 10:55:51 EST ID:in3LUj8h No.28122 Ignore Report Quick Reply
Duel Master, a series of Fighting Fantasy/ Choose Your Own Adventure type books meant to be read by two players at the same time, competing against each other.
http://www.gamebooks.org/show_series.php?id=124
>>
4Drumpf - Thu, 06 Apr 2017 19:05:42 EST ID:Wrhs/fPa No.28480 Ignore Report Quick Reply
Also, any trading card game


AEther Revolt by Defiance - Fri, 06 Jan 2017 23:34:40 EST ID:02sCNp/o No.28372 Ignore Report Reply Quick Reply
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Consul Improsives against the Rebel's Revolt
http://magic.wizards.com/en/articles/archive/card-image-gallery/aether-revolt
https://www.youtube.com/watch?v=bC6hoV1EW9s
>>
William Pepperfuck - Sun, 08 Jan 2017 21:32:36 EST ID:ZZaoI7wh No.28374 Ignore Report Quick Reply
>>28372
i'm gonna try to go to the prerelesae. there are lots of powerful uncommons in this set. limited is gonna be good.
>>
17Syd - Thu, 19 Jan 2017 05:11:45 EST ID:02sCNp/o No.28386 Ignore Report Quick Reply
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Pia Revolts!
>>
Dumpf02 - Mon, 27 Feb 2017 04:56:54 EST ID:VS9pII8Y No.28441 Ignore Report Quick Reply
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>>28386
Elf Rishkar revolts!
>>
Ebenezer Worthingspear - Wed, 05 Apr 2017 18:21:37 EST ID:/9C61Wlq No.28476 Ignore Report Quick Reply
>>28372
DAt smug face


Kaladesh by Defiant - Mon, 12 Sep 2016 05:03:55 EST ID:OpTadZ0A No.28270 Ignore Report Reply Quick Reply
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Aetherium, inventions & vehicles!
http://magic.wizards.com/en/articles/archive/card-image-gallery/kaladesh
https://www.youtube.com/watch?v=NRHvARONqzk

What do you think of Magic: the Gathering's lastest expansion?
16 posts and 6 images omitted. Click Reply to view.
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Oliver Tillingshit - Sat, 25 Feb 2017 19:48:35 EST ID:sNcpLqwB No.28438 Ignore Report Quick Reply
>>28437
that's because you were bad at evaluating cards back then.
>>
Edward Danningchore - Sat, 25 Feb 2017 20:26:39 EST ID:z/qLOzeY No.28439 Ignore Report Quick Reply
>>28438
I dunno, I mean I know the internet says spells like dark ritual and loads of good commons existed but I only ever saw shit like illusionary forces. I mean sure 4/4 flying for 4 mana. I have to admit power sink was broken as fuck though. That murdered decks that relied on big spells and creatures.

My bad it was a 4/2 with tromple and mointainspalk
>>
Ian Blannerkodging - Sun, 02 Apr 2017 01:45:14 EST ID:utu79UH+ No.28459 Ignore Report Quick Reply
>>28438

Me and a friend have been doing booster tournaments in Magic Workstation for awhile now, usually going linearly up through the editions, and let me assure you that power creep is a very real thing in this game.
>>
4Drumpf - Mon, 03 Apr 2017 05:44:12 EST ID:8y32h0SG No.28472 Ignore Report Quick Reply
>>28459
Creature Power Creep?
>>
Doris Worthinglock - Tue, 04 Apr 2017 15:53:21 EST ID:+rVxfn67 No.28473 Ignore Report Quick Reply
>>28472
power creep everything. creatures, planeswalkers, spells. there is no safe aspect


Warhammer art thread by Simon Sommlehag - Wed, 06 Apr 2016 23:12:07 EST ID:29RF5eP4 No.28008 Ignore Report Reply Quick Reply
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post whatevs
20 posts and 18 images omitted. Click Reply to view.
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Defiant - Mon, 12 Sep 2016 05:05:53 EST ID:OpTadZ0A No.28271 Ignore Report Quick Reply
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Dark Eldar!
>>
Nathaniel Crenkingold - Fri, 16 Sep 2016 15:00:46 EST ID:ePk7xm0A No.28283 Ignore Report Quick Reply
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All I have is the Aquilia and memes and literally only 3 so i'll dump them for w/es
>>
Nathaniel Crenkingold - Fri, 16 Sep 2016 15:01:36 EST ID:ePk7xm0A No.28284 Ignore Report Quick Reply
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>>28283
2 of 3
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Nathaniel Crenkingold - Fri, 16 Sep 2016 15:02:35 EST ID:ePk7xm0A No.28285 Ignore Report Quick Reply
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>>28284
3 of 3 that is all i have :3
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4Drumpf - Mon, 03 Apr 2017 04:55:48 EST ID:8y32h0SG No.28466 Ignore Report Quick Reply
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Purging Time!


Stat Me /tg/ by Luci - Tue, 24 Jan 2017 00:42:16 EST ID:jrpkDEtc No.28390 Ignore Report Reply Quick Reply
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Please stat TCC-Tan using the following system (or just add input).

http://omniverse-rpg.com/rulesindex.php#Rules_Index
7-12 are character creation, you start with 5000 points.

IN exchange I will play her and occasionally update everyone on her progress. I'd really rather do it myself, since I AM going to be playing her, but really it would be wrong to not get any input from you guys. I suggest Flying, so she can ride around on a cloud of bongsmoke.

Name: TCC-Tan
Spent OM:
Proficiencies (0);
Powers (0);
Moves (0);
Super Moves (0);
Items (0);
Bases (0);
Comment too long. Click here to view the full text.
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Reuben Weshlore - Sun, 02 Apr 2017 18:40:33 EST ID:02sCNp/o No.28462 Ignore Report Quick Reply
Totally different character when powered up by 'substances'.
>>
Reuben Weshlore - Sun, 02 Apr 2017 18:40:33 EST ID:02sCNp/o No.28463 Ignore Report Quick Reply
Totally different character when powered up by 'substances'.


First time DM'ing/roleplaying, HELP by Eliza Claywill - Mon, 19 Jan 2015 14:55:03 EST ID:DixnsZ2w No.27387 Ignore Report Reply Quick Reply
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Okay, so my coworkers and I have been considering starting a roleplaying group. It'll probably be 4-6 people including myself. Maybe 2 of these people have prior roleplaying experience. I am not one of them. I have a basic understanding of the underlying systems and goals of a tabletop RPG, but no experience. And I seem to be the only one willing to step into the shoes of the DM. I don't mind this, necessarily, I know it'll be work but I think it could be a lot of fun too.

So we haven't chosen a game yet, I think at the moment we're looking for a more classic DnD style setting. ATM it's between DnD 3.5, DnD 5, and Pathfinder. As DM, I'd like to build my own world, but I'd also like to start off on a few pre-made quests to use the first few sessions to get my own feet wet and get an idea of my player's styles. I have a few ideas for what kind of world I want to build, I think I'd like to keep it generally lighthearted with some obscure references. For example, I think I'd like my characters to find a magical artifact, "the stone of Cecil" which, when used (once per day at most), will play an eery quote from Welcome to Nightvale that I'll select before each session. There will also definitely be a king who insists on being called "The King Formerly Known As The Prince". I'd also like to experiment with dipping into various genres for short story arcs later on, for example maybe a lovecraftian horror arc, so I'd like the rules to be flexible and able to support that kind of thing.

So, I'm looking for suggestions on which game to use, what books/accessories I should grab, and any tips for worldbuilding and DM'ing in general. Can you help me out, /TG/? I present you with a coupon for a free marijuana in return
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Cyril Seddlewell - Sun, 14 Jun 2015 17:53:49 EST ID:FamFjXrQ No.27603 Ignore Report Quick Reply
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>>27417

I second everything in this post so hard OP. I got into tabletop gaming right around the time 3.5 was on it's last real legs as a franchise (Like, when you could walk into a Barnes & Noble and find books from that edition still available). It was fun, but 5e just seems way more "User friendly." Granted you still have to read the books all the way through at least once, but if you're really meant for this sort of thing you'll be excited enough about figuring out different builds and combos and such that you won't mind. If you have even one person in your group who has a decent amount of tabletop RPG experience he should be able to teach the rest.

And yeah, I have also met a lot of pathfinder guys who rolled an 80 in acrobatics and crammed themselves right up their own assholes.
>>
Ebenezer Pesslestone - Wed, 08 Feb 2017 17:03:10 EST ID:gbzGgvw1 No.28398 Ignore Report Quick Reply
>>27387
The stone of Cecil is a calcified growth removed by doctors from Cecil's bladder. It is, like most of these things, conscious and convinced that the person now inhabiting Cecil's body is an evil wizard. He doesn't have proof but... he's just sure of it.
>>
Phineas Ceddledag - Thu, 02 Mar 2017 13:44:36 EST ID:7kxOobZI No.28443 Ignore Report Quick Reply
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DM here, check out Critical Role and High Rollers on Youtube, two groups of fun peoples playing DnD 5e and Matt Mercer of critical role is an awesome story teller and voice actor for Blizzard and stuff and they both have some videos on getting started with DMing andRPing in general. Mostly just keep in mind that the goal isnt to "win" the game, there isnt really a "win" you just play. so many insufferable min-maxing "my dude is the best" players that ruin all the fun DONT BE ONE OF THESE. The fun of roleplaying is found in your characters weaknesses not their strengths. also halflings are awesome, lotr hobbits are not the same thing as DnD halflings.
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Frederick Sallynudge - Sun, 02 Apr 2017 09:27:07 EST ID:TRkMskEm No.28460 Ignore Report Quick Reply
play 5e and dont make your world so goofy and random. Make it straight faced and then when silly shit happens which it will itll be refreshing and funny
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Polly Dammlesteck - Sun, 02 Apr 2017 18:29:47 EST ID:6QXslK5a No.28461 Ignore Report Quick Reply
>>28460
I've actually got a 5th edition campaign off the ground. I'm well out of practicing at the NPC/role playing stuff but the mechanical stuff is super easy to run if you read the DMG stuff on encounter building. I tend to avoid having repeats of the same fight. I also avoid "random encounter tables" I prepare a few encounters that are just there to throw at the players for a given session. Some related to the main plot, some just world building. Don't put stuff you don't actually want the players to encounter. Sure there's hill giants near the starting village, okay but the players don't cross their paths until they are strong enough to not get 1 shot. Or if you want to throw extremely lethal encounters don't trust players to know they can't win. That's relying on metagaming based on knowledge they may not have. Just tell them outright "this thing will destroy you and your characters know it". And make sure the challenge is avoiding it.

As I said I feel my role playing shit is a bit shaky (not awful though because they've not turned into murder hobos but actually solve problems with diplomacy and guile pretty often) but I've had my party on the edge of their seats in quite a few fights. Except the one where they scouted the area, pre planned and essentially using fire and surprise, hearded 12 sleeping bandits into a blender made of cloud of daggers and spike growth spells. I will say that the first few levels are very dangerous for characters so play it safe at first.

I tend to override treasure tables and pick very slowly but your mileage will vary. Remember magic items in 5th edition are precious. No obligatory. My characters will start getting +1 shit around level 5. +3 with another effect is a legendary item because everything is more compressed now. I might give them all a top tier class defining iconic weapon later on but I intend to make it part of a quest which ties into their own back or side stories.

If you've got preconceptions it's important to remember that critical 20s and 1s only apply to combat and there's no critical miss (I personally like 20 always makes a saving throw and 1 always fails but for skill checks I'd advise 20 just being 20 and 1 just being 1). This has the following "awful" effects. Don't make people do checks for stuff unless there's a consequence for failure, or if failure or success are possible. And yeah, I'd say play it straight, the comedy will take care of itself. Or if you do comedy, do it very subtly.
>I'm a fat old wizard and I want to jump to the moon and can do 1 in 20 times without magic
>I'm a master acrobat and want to walk on a 4 inch wide balance beam indoors with no distractions, wind or items weighing me down but will fall off about once per 2 minutes.

The lack of critical miss means the following isn't applicable
>wizard can barely use a sword, will drop his sword on his foot once per 2 minutes
>level 20 fighter, pinnacle of martial prowess, stabs own eye every 30 seconds due to higher attack rate.
Comment too long. Click here to view the full text.


RPG system by Alice Binnerpedge - Thu, 16 Feb 2017 08:39:01 EST ID:QVn3bQIq No.28402 Ignore Report Reply Quick Reply
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I'm searching for fitting rpg system with given requirements:

  • no theater, entirely strategic decisions
  • no hex/square grid
  • using miniatures/tokens and measuring distance
  • preferably with complex terrains like elevation, bushes, mud, water etc
  • no religion/politics/fate/customs etc topics that you have to know to play the game
  • no mordheim becouse simplistic and weird magic system
  • any setting, be it tanks, space or medieval
  • not wargame becouse i want dungeon crawling stuff like disarming traps etc

Any help anons?
>>
Lydia Domblenudge - Thu, 23 Feb 2017 21:28:40 EST ID:TmKNVCJ2 No.28436 Ignore Report Quick Reply
Braunstein. Greyhawk. Blackmoor. OD&D as it was played in 1970 to 1974.
Free Kriegspiel.
>>
2017-03 - Tue, 07 Mar 2017 03:37:46 EST ID:z3HT4ffz No.28445 Ignore Report Quick Reply
1488875866869.jpg -(49969B / 48.80KB, 363x361) Thumbnail displayed, click image for full size.
Sounds like old-school dungeoneering...


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