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12 Amigos (d12) by Hedda Hicklenag - Wed, 18 Jun 2014 04:19:27 EST ID:FGxdZ2WO No.26974 Ignore Report Reply Quick Reply
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12 Amigos (D12)

1 club: Take a hit, also take a hit every time someone rolls a 1, it stacks. If you’re in the 1 club before you die, having a 1 rolled under any circumstance still applies to you.

2 Double or nothing: Call evens or odds, then roll again. If you’re right then take 2 extremely fat hits. You can keep doubling your hits until you are wrong. If you’re wrong everyone else takes a hit(s) split equally amongst players rounded down (any hits rounded off become Pity Hits to the roller), had you guessed correctly.

3 Hit free hit: Everyone takes a hit. Ghosts take 3 hits. If a Ghost rolls 3 they have the option to take 3 hits to themselves or roll again.

4: Death, you have 4 rolls to roll another 4, if you do, take a hit. The die is then passed to the left and that player has 4 rolls to roll a 4. If it goes around to everyone and you all roll a 4 then nobody dies and everyone takes four hits. If you don't roll 4 in your 4 rolls, take a hit, you die and become a ghost. If a Ghost rolls a 4 they take a hit, they then come back in and chose someone who has 4 rolls to roll a 4. If they roll a 4 the die is passed back to you and you have 4 rolls to roll a 4.

5: Roll again, that many hits goes around to the left starting from you. Ghosts roll again but don't take hits associated with this roll.

6: Everyone but you takes an incredibly fat hit, you take a hit for every person that coughs because of their hit.

7: Heaven, take a hit every time someone else takes a hit until your next turn. If 2 people roll 7’s after each other, and you take infinite hits because of this, then you both win and split a bowl.
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Fanny Snodbanks - Sat, 04 Apr 2015 01:24:33 EST ID:I8qK8tBo No.27510 Ignore Report Quick Reply

Just save it to a .txt file and fuck off
Phyllis Pommleseck - Sun, 05 Apr 2015 18:01:31 EST ID:FGxdZ2WO No.27512 Ignore Report Quick Reply
It's for other people to see too fuck wad.
Lydia Gommlestock - Mon, 22 Jun 2015 14:13:13 EST ID:FGxdZ2WO No.27614 Ignore Report Quick Reply
Graham Checklefoot - Sat, 25 Jul 2015 15:59:59 EST ID:FGxdZ2WO No.27657 Ignore Report Quick Reply
Ok OP here. I'm holding a game of 12 amigos here or on b so come get ripped.
User has been warned
Warned by: Therm0ptic
Message: Stop bumping your thread so many times. This is a slow board and if nobody posts, then nobody posts.
William Deggleville - Wed, 29 Jul 2015 21:17:31 EST ID:pVNM5YF+ No.27661 Ignore Report Quick Reply
>Same ID's
>Posted to call his own game good when no one else did
Well wow that's pathetic

The Warp by Archie Billywater - Tue, 05 May 2015 20:23:14 EST ID:ftlSUVRV No.27557 Report Reply Quick Reply
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In every 40k game I've played the GM has never properly conveyed the horror of the Warp, which is a realm of existence that lies both inside and outside our observable universe. It is a place of pure thought and emotion stemming from the thoughts and emotions from every living, sapient creature in the galaxy. As you know, the 40k universe is not a happy, peaceful place and hasn't been for billions of years.

Billions of years of war, murder, debauchery, disease, famine....all turning what was once a calm and serene place into a hellish nightmare realm where daemons manifest and dwell. A place so twisted and distorted by the sheer fuckery of what has been going on that it is in a constant state of turmoil and shifting, writhing currents of bad vibes. And of course, humanity looks at it and says "Hey, if we fly a ship through that fuck-off huge mass of NOPE, we can get places really fast!"

So they tried, and things turned out really badly for them. How badly? I'll explain later but the attached picture gives you a good idea. Anyhow, the scientists and smart folks start banging their heads together and eventually come up with something called the "Gellar field". It creates a small pocket of reality around the ship and the bad shit can't get to it, since they cannot exist in the material world.

Hey great, problem solved right? Well yes, until the Gellar field fails. This is where I explain just how bad things get for a ship that isn't protected by a real-space condom...I imagine you've seen the movie Hellraiser? No? Well fuck you stop reading this for a second and go watch it. Now, have you also seen Event Horizon? Watch that too if you need a refresher. Now, combine those two.

That's what happens when the Gellar field fails and humans are exposed to the Warp. Creatures run rampant through the ship or general location, if a portal was opened. Things that should not be, intangible and yet very capable or reaching out and rending anyone nearby into quivering piles of meat confetti and daemons that would break your mind simply by looking at them all coming for you, seeking to make you suffer in ways that you can't even comprehend and you can't stop …
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Charlotte Lightfoot - Wed, 15 Jul 2015 16:09:25 EST ID:/ju9AnKe No.27641 Ignore Report Quick Reply
That's how I always saw it. "FUCK! I HAVE SPACE SYPHILIS AND IT HURTS SOOOO MUCH! IT'S INCURABLE AND I'M FUCKED FOREVER FUUUUUUCK!" "Hey, little buddy. If you give space syphilis to at least 4 more people, I'll make it stop hurting." I'm sure in a universe of BILLIONS of populated PLANETS with BILLIONS of people, you could muster up quite a few bug-chasers, too. In the Warhammer (not 40k) books, most of the Nurglites are described as being delirious, in a fever dream, or are down-right rabid/mindlessly insane from their diseases.

Also, the Chaos gods have somewhat overlapping, yet conflicting domains. Tzeench and Khorne offer power; one through mind and the other through might. Slaanesh and Nurgle offer 'happiness'; one through hedonism and the other through relief (of pain and sanity).
Phoebe Greenstone - Mon, 20 Jul 2015 13:50:33 EST ID:KGqiJCKG No.27646 Ignore Report Quick Reply
Khorne gives you the strength to smash your enemies, Slannesh gives you pleasure from it, Tzeentch gives you the knowledge to do it. Nurgle offers the strength to take anything and everything your enemies throw at you and keep going.
Basil Mullystudge - Mon, 20 Jul 2015 14:49:13 EST ID:TBLhrIpI No.27647 Ignore Report Quick Reply
And yet all 4 turns you into Abbadon the disappointment.
Basil Bonnerstone - Wed, 22 Jul 2015 18:13:54 EST ID:RlaDhpvB No.27649 Ignore Report Quick Reply

He's literally the only higher power in the entire universe you can turn to that likes you and cares about you. He just wants you to keep on living and being okay no matter what, even if that means filling your body with so much rot and mutation that you become a twisted hunk of festering tumours and spoiled viscera.

The other Chaos gods just see you as a disposable pawn at best. Papa Nurgle loves you and sees you as his child. And his followers love him so much they see all their horrible plagues and parasites as precious gifts, and want to share them with everyone else.
Shitting Blebblepirk - Tue, 28 Jul 2015 13:50:00 EST ID:kHFm3y/Z No.27659 Ignore Report Quick Reply
>Khorne gives +STR
>Slaanesh gives +CHA
>Tzeentch gives you +INT
>Nurgle gives you +CON

Post-Magic origins standard black/green deck by Boats n hoes - Wed, 15 Jul 2015 12:08:46 EST ID:28opXO8F No.27639 Ignore Report Reply Quick Reply
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I need help constructing the most broken blk/grn standard deck possible. Idgaf about cost.
James Borringbark - Wed, 15 Jul 2015 20:18:45 EST ID:mdxieEUf No.27642 Ignore Report Quick Reply
There's probably a pretty good B/G Enchantment deck possible right now using Doomwake Giant, Herald of the Pantheon, Courser of Kruphix, and Eidolon of Blossoms.
Nigger Dirringnedge - Wed, 15 Jul 2015 20:57:10 EST ID:Uacyd4MG No.27643 Ignore Report Quick Reply
Does it have to be BG? BG only, or is BGx acceptable?
Whip of Erebos reanimation is still pretty dope, and Collected Company is your best bet for more aggro builds. There aren't many 'broken' cards / decks in Standard right now.

Neural Networks, Machine Learning, and MAGIC THE GATHERING by Oliver Braggletore - Sun, 12 Jul 2015 20:17:13 EST ID:sVwm6ioy No.27633 Ignore Report Reply Quick Reply
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Here's a fun post I came across. A guy feeds a neural network MTG card text and it creates its own cards based on the patterns it learned.

Link: http://www.mtgsalvation.com/forums/creativity/custom-card-creation/612057-generating-magic-cards-using-deep-recurrent-neural?page=1

> Hello! I'm a PhD candidate researcher in computer science who has been investigating the use of deep neural networks for classification and problem solving tasks. I saw a fun article about training a neural network on arbitrary data to generate novel sequences. For example, you force the network to read Shakespeare over and over and eventually it can write its own texts in the style of Shakespeare. I saw that and thought: hey, why not Magic cards instead of Shakespeare? So I downloaded the source code and a json corpus of Magic cards. I decided to feed a deep neural network all of the Magic cards ever made in the hopes that it might be able to conjure up some new ones. The network was relatively simple (I can give you the details, if you'd like, but that gets technical). I would have done a more robust and complex network but it would have taken far too long to do the computations; I'm waiting on some new GPU hardware to come in to speed up the process.
George Sisslesock - Mon, 13 Jul 2015 13:45:28 EST ID:XKvsBMhJ No.27635 Ignore Report Quick Reply
I like the suggestion that it could generate an entire draw on the fly. If he refined it you could play an entire game with cards that only exist for that session.

Pocket universe MTG. That sounds like a really cool game. It doesn't even have to be MTG per se but MTG is one of the best TCGs and is deep enough that you could have some crazy pockets. Make the cards electronic and create a package that handles the card game once the cards are draw and BAM.
Hannah Bingernat - Tue, 14 Jul 2015 19:24:56 EST ID:mdxieEUf No.27637 Ignore Report Quick Reply
Kind of like momir basic, but instead of generating creatures from the existing card pool, it generates all types of cards from the existing mechanical memepool


Oh no... There goes Tokyo... by Ernest Murdson - Sat, 20 Jun 2015 23:57:38 EST ID:cWfarNna No.27607 Ignore Report Reply Quick Reply
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So, I'm currently DMing a D&D 5e campaign (5e won me back after I thought I'd never use D&D again). Arcane magic is largely mistrusted in the world so powerful artifacts and such are largely unheard of and people are generally unwilling to associate with those who have them. The party (level 3) is currently running through a module so we can get used to the system. After that, I'm going to kick my main campaign into high gear.

I've been watching a lot of Godzilla movies lately and am considering some kind of thing where a giant monster the party can't hope to defeat starts terrorizing some town and they have to achieve various missions to assist in leading to a situation where it can be destroyed. The low arcane magic means they won't just find some wand lying around that can destroy it or something. I'm thinking it'll have some kind of aura that makes it impossible for beings on other planes, even deities (of any alignment) to hear prayers uttered within a certain distance.

Basically I want any thoughts you have on how to make this feel exciting to the party and not like I'm screwing them over by making them contend with something like this, as well as ideas for what to make the monster like.

At the end, if they fail and die, I want them to feel like they had a fair shot, even if it was a real challenge, and if they succeed, I want them to feel like they overcame something insane.

I've mostly done cloak-and-dagger Game of Thrones style political intrigue campaigns in the past. This is new territory for me. Please give me any and all advice you have.
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Ernest Murdson - Sun, 21 Jun 2015 18:59:14 EST ID:cWfarNna No.27611 Ignore Report Quick Reply
I put them in difficult-to-reach, faraway places, with only the vaguest, faintest rumors indicating that there's something interesting there. Then if the party manages to figure out what they're after and find it, or just to stumble across it, they can have it.
Edwin Pucklekine - Mon, 22 Jun 2015 10:43:17 EST ID:lnFHhwrv No.27612 Ignore Report Quick Reply
I need an example bro, you're talking to me like I'm a hypothetical player.
Charlotte Brookdale - Mon, 22 Jun 2015 12:59:22 EST ID:xZA8xF74 No.27613 Ignore Report Quick Reply
The real answer is that it depends on the campaign.

It may be you have to do an epic quest to find each item. They may be quite common and so you just have to fight bad guys and you'll accumulate an arsenal. Maybe there'll be magic item shops and floating ships and magic everywhere. Maybe you'll find the odd one but have to either make the most powerful or defeat a campaign defining enemy to get them. Maybe the DM will give everyone a small item every adventure, maybe they'll only give them away if they want a particularly memorable enemy the orc warlord is known for swinging a magic axe and that means he'll be extra hard to beat but when you beat him it's +2 and will be your fighter's pride and joy for a good 4 or 5 levels which means a fuckload of battles and adventures.

It's entirely dependent on the world you're in.
Nakura !xMsGPnYjBI - Sun, 28 Jun 2015 18:23:05 EST ID:UhmPGZ87 No.27618 Ignore Report Quick Reply
Have them secretly gather pieces of an arcane puzzle, when the pieces of the arcane puzzle are assembled, they all receive a set of Darkslayer's Armor, and their choice of Darkslayer's Weapon. Then, they have a fighting chance against the Goliath Creature. Just a suggestion.
Priscilla Gooddale - Mon, 13 Jul 2015 08:16:37 EST ID:wK13wBjj No.27634 Ignore Report Quick Reply
I'm currently dming 5e myself and funny thing is, I also didnt thought that I would pick up dnd after quitting at 3e. The core rules of dnd are the same as always - fights, traps, challanges are core elements of every adventure. Without good amount of those, the whole thing feels just empty and boring. Good plot is important, but make sure you spend some time on creating adequate enemies for your players level
above it magic items should be normal above>5 lvl, just make sure they're not op

Good short table top RPG by Ernest Gendershit - Tue, 12 May 2015 08:30:40 EST ID:DwKe5KnL No.27564 Ignore Report Reply Quick Reply
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What's a good table top game that doesn't require many people and doesn't require you to play it a lot. I'm asking because the group of friends I play D&D with sometimes is basically fallen apart. It's tough to get everyone together week after week now. Some of this is because the GM is lazy and a shit organizer. Anyways.
I think it might be easier to try a game that's a little less time intensive. Something that you can get into easy with only a few players.
Oliver Duckfield - Thu, 04 Jun 2015 05:18:47 EST ID:T522+eVQ No.27593 Ignore Report Quick Reply
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On the off chance you'll come back to read this OP, here:


I haven't played it myself but I've heard good things. You all takes turns as the voices in some mental case's head and you get to determine his actions while competing against the other "voices"

Also, there's always big muthafucking crab truckers.
William Dandleback - Wed, 08 Jul 2015 20:23:41 EST ID:zvkSy9TA No.27629 Ignore Report Quick Reply
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Legion of the Damned by SWIM - Tue, 30 Jun 2015 06:14:41 EST ID:0/xxO9Fj No.27620 Ignore Report Reply Quick Reply
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Is the Legion of the Damned a case of the possession by the emperor?
Edwin Gennerstirk - Tue, 07 Jul 2015 19:32:16 EST ID:gZl+Vocn No.27627 Ignore Report Quick Reply
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Nobody knows where they come from or what they are.

This is why we should all just worship Gork and Mork, who clearly are better than the Emperor.

Board Games General by Fuck Mackledure - Wed, 02 Oct 2013 17:18:17 EST ID:iSVybVy+ No.26177 Ignore Report Reply Quick Reply
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i cannot be the only toker who loves me some muthafuckin board games. pic related- of all the games i own, seasons is the most consistently satisfying. i love sitting in stress thinking "don't take that dice you fucking moron"

anyone else a boardgamer? what are your favorites? recommendations? questions?
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Ernest Seshludging - Sun, 10 May 2015 21:15:41 EST ID:DUZP2k00 No.27562 Ignore Report Quick Reply
YES! My friend recently found a decent edition one. We play it a lot. Kinda long and frustrating because they made the elite four so over-powered.
Ernest Seshludging - Sun, 10 May 2015 21:16:13 EST ID:DUZP2k00 No.27563 Ignore Report Quick Reply
It's awesome just for all the pogs, though.
Faggy Senkinhure - Sat, 04 Jul 2015 04:09:49 EST ID:AUW1/o37 No.27622 Ignore Report Quick Reply
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I just bought Cockroach Poker, Love Letter, Bang (the dice game), and Zooloreta. None of them have arrived in the mail yet. Does anyone have any experience with any of these games?
Graham Crollerridge - Sat, 04 Jul 2015 23:39:40 EST ID:BakEOQf2 No.27623 Ignore Report Quick Reply

I've played Bang and Love Letter. Bang is a lot of fun but it's a dice game. Hope you get what you want and if you don't than you just have to go with it. Love Letter is an AMAZING game. So much fun in a small box. There's a deep strategy of trying to figure out who has what role and eliminate them. Some people might be turned off of it because of the theme, but it's so paper thin that it's been re-skinned to Batman Love Letter and The Hobbit Love Letter
Jenny Bengerdock - Sat, 18 Jul 2015 08:41:01 EST ID:R5zNX2KA No.27644 Ignore Report Quick Reply
Elder sign is pretty good, especially with the expansions. Betrayal at house on the hill is great too. I'd like to give Eldritch/Arkham Horror a go, but I don't play boardgames often enough to justify another horror based game.

TYPE 2 MTG aka Standard by Mr. Broke Cheapman - Wed, 08 Apr 2015 06:19:55 EST ID:fN+YWtuU No.27515 Ignore Report Reply Quick Reply
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Best, CHEAPEST, Viable Standard deck that will be competitive for the next FNM i go to, will report back with results
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Nell Wimmlestock - Thu, 09 Apr 2015 00:28:40 EST ID:7trJMTqo No.27519 Ignore Report Quick Reply
There are so many answers to Siege Rhino now I can't even handle it. Literally EVERY enemy color hate spell in DTK, other than the green one, kills it.
Cornelius Pibbleridge - Fri, 10 Apr 2015 09:54:02 EST ID:tSf6iobT No.27521 Ignore Report Quick Reply
goblins can get you pretty far
Thomas Hollerham - Mon, 13 Apr 2015 19:50:14 EST ID:o5CYdoEB No.27524 Ignore Report Quick Reply


Pick one.

At FNM there are nerds who spent like $150 on their deck, and they're pretty common.

You could probably build something doable with 40-50 bucks, I suppose.
Barnaby Gummercocke - Thu, 16 Apr 2015 19:12:56 EST ID:lH0b3S57 No.27528 Ignore Report Quick Reply

Mono-red is very good and is super cheap. Most expensive piece would probably be Rabblemaster and the Stoke in Flames
Ernest Chinningdale - Mon, 22 Jun 2015 16:24:25 EST ID:QvT9Cxro No.27615 Ignore Report Quick Reply
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I fucking died when I saw this. I shouldn't find a card game so funny

Background music needed by Priscilla Pillywill - Wed, 10 Jun 2015 20:35:23 EST ID:Wrh2npSx No.27599 Ignore Report Reply Quick Reply
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So I'm setting up my latest campaign, and I need some fresh ambient sounds and music files to use for battles, and other situations, to help set the setting and greatly increase the immersion for my players.

Preferring files around 20-30 minutes long, but more so needing quality than anything else.

Alice Parrydale - Wed, 10 Jun 2015 21:50:50 EST ID:T522+eVQ No.27600 Ignore Report Quick Reply




Hope that helps brah.

Stalker: The Sci-fi RPG by Reuben Fanhall - Sun, 31 May 2015 20:16:53 EST ID:zkw6bCy5 No.27591 Ignore Report Reply Quick Reply
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So far I have been madly in a love with the setting of this game. It's very similar the S.T.A.L.K.E.R. Shadow of Chernobyl setting though a a Roadside Picnic has left a larger impact on me.

I'm currently trying figure out the diceless system. It's defiantly the game's weakest point but only because most people like dice in there game.

I'm really hoping to find other who are into it and want to further expand the setting

40k conversion by Edward Sacklechit - Thu, 28 May 2015 00:31:12 EST ID:eEUBV7et No.27587 Ignore Report Reply Quick Reply
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So I'm attempting to try and convert some 40k chaos cultist's to veteran imperial guardsman I dont have much experience with this so I'm not expecting great results but has anyone attempted similar things?
Tl;dr post miniature model conversions
Shit Dezzlewere - Sun, 31 May 2015 08:16:55 EST ID:gZl+Vocn No.27590 Ignore Report Quick Reply
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