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D&Diesel by Edwin Clembleshit - Mon, 26 Oct 2015 04:01:34 EST ID:oPd6cZxd No.27796 Ignore Report Reply Quick Reply
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Finally, actual footage of Vin Diesel playing D&D.
silent protagonist - Mon, 26 Oct 2015 13:59:43 EST ID:e5c04pd3 No.27797 Ignore Report Quick Reply
Watched this yesterday. Critical Role is great, this was okay. Kind of overproduced. Matt Mercer is the ultimate DM. Voice acting skills coming into play.

Cattle call by Phyllis Punkinhood - Sat, 27 Dec 2014 00:30:44 EST ID:4fBi82kA No.27340 Ignore Report Reply Quick Reply
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We're starting another RPG in the Spinnerette forums, if anyone's interested in a superhero RPG, make a character and roll up.


Style is loosely based on the comic, cracky and fun with occasional forays into grimderp-emo-cathartic.

Copypasta from the same thread in /616/, because, well, I think I nailed it the first time, and why mess with perfection?
5 posts and 3 images omitted. Click Reply to view.
Rebecca Dunnerchetch - Sun, 04 Oct 2015 18:11:27 EST ID:hu/6OkKG No.27757 Ignore Report Quick Reply
>You FUCKING savages, it's not the 90's any more! Dear god

Oh, god. I remember those days. good times. lol.
Thomas Cramblehat - Sun, 18 Oct 2015 11:52:07 EST ID:rtgssl3E No.27787 Ignore Report Quick Reply
Get out of here, Fred Gallagher. Go stab Rodney some more, you fat bastard.
Edwin Clembleshit - Mon, 26 Oct 2015 03:50:23 EST ID:oPd6cZxd No.27795 Ignore Report Quick Reply
Unbelievable. You necro a thread on a forum RPG to bitch about the comic whose forum it's in, you misspell it, your entire critique is an ad hominem insult, and you say I should be embarrassed? I am embarrassed. For you.
Beatrice Bennersod - Sat, 07 Nov 2015 01:06:11 EST ID:TBSld9oh No.27808 Ignore Report Quick Reply
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Hedda Simblechone - Thu, 12 Nov 2015 06:58:46 EST ID:H2YjWiNZ No.27814 Ignore Report Quick Reply
Under the skies men have a common saying:
"Man, to thyself be true!" But here, 'mongst Trolls,
"Troll, to thyself be - enough!" it runs.

FATE by Nell Billingworth - Thu, 25 Sep 2014 05:18:07 EST ID:To/xkrIA No.27212 Ignore Report Reply Quick Reply
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Is a rules lite system of goodshit hoodshit

>Insert free advertisement for FATE
me and some friends have both GM'd and played using the system and its good for retards and drug addled folks who don't know how to into rp
Faggy Brumblehotch - Sun, 25 Oct 2015 20:56:30 EST ID:fARKr+4e No.27793 Ignore Report Quick Reply
op pic not a tg but real life
Faggy Brumblehotch - Sun, 25 Oct 2015 20:56:51 EST ID:fARKr+4e No.27794 Ignore Report Quick Reply

too soon on the title, I dont know how to rp teach me later

New to Magic by Nigger Huttingwill - Thu, 15 Oct 2015 21:24:36 EST ID:FO0PNOIy No.27777 Ignore Report Reply Quick Reply
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So I'm a brand new MTG player. I've played a lot of (and spent a lot on) Hearthstone. Thousands of games, hundreds of dollars, etc. I decided I wanted to try Magic, downloaded Magic Duels, had a lot of fun, and now want to get into paper Magic.

I went to my local game store, asked some questions and bought some cards. I grabbed the BFZ Duel Decks so I could try a few games vs a friend of mine that also plays HS. And I grabbed the black and green Event Deck plus some boosters just as a diving in point.

My current plan is to attend a casual night at the store with the black/green event deck. Hopefully get more comfortable with playing the game via the the physical medium. Once comfortable, I'll participate in the Friday night booster drafts in order to amass a base collection and some experience. And from there spring into standard constructed play.

Does that sound like a reasonable use of time / money? How hard is it to participate in the local Magic scene without knowing anyone? Any etiquette / tips? I've spent about $350 on constructed HS over about 4 months and wont be spending any more until a new expansion hits. Can I expect to have fun and be competitive in constructed MTG with a similar budget?

I'm doing my own homework in starting out, obviously, but I'd love to hear thoughts / advice from some 420bros.
Samuel Girringfitch - Fri, 16 Oct 2015 23:17:22 EST ID:j6gBYCbE No.27781 Ignore Report Quick Reply
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Standard can be an expensive format to stay current in. This is a recent top 8 golgari deck which seems to be the same basic type of deck as the Green / Black BFZ event deck. What ends up being the bulk of the cost of a single deck is the multiples of format defining staples like Liliana and Hangarback Walker.
silent protagonist - Sat, 17 Oct 2015 02:43:37 EST ID:e5c04pd3 No.27782 Ignore Report Quick Reply
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Don't play Standard unless you plan on going pro. Did you even know Pauper exists?

Also, I am too scared to get into the store-based Magic scene. Too intimidated by all the players. People scare me. I just want a couple close friends to play with.
Basil Fozzlebanks - Sat, 17 Oct 2015 18:17:45 EST ID:eN0kNOse No.27784 Ignore Report Quick Reply
>I'll participate in the Friday night booster drafts in order to amass a base collection
if you want cards to play competitively, the best thing to do is buying singles. it'll be cheaper & faster that way. don't let that stop you from drafting though. it is fun & there are competitive draft tournaments.

the event deck is fun. i've loved the aristocrat archetype before it was even called that, ever since i won a big onslaught draft on the back of nantuko husk.
Jenny Trotfuck - Fri, 06 Nov 2015 12:21:02 EST ID:GS/67IKH No.27807 Ignore Report Quick Reply
I used to hate going to FNM, because of all the net-decking and OP cards (relative to my own) since I wasn't willing to spend hundreds of dollars on a deck. That's the nature of standard though. Sealed formats are better for leveling the playing field, so draft is a good idea imo. In either case you'll learn a lot if you just stick with it.

D&D Adventures League by Betsy Chuddleridge - Wed, 14 Oct 2015 01:16:22 EST ID:SKd3C68B No.27775 Ignore Report Reply Quick Reply
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anyone have the new Out of the Abyss Password for Adventures league yet?
Help an Anon out thanks
Charlotte Blatherhood - Fri, 16 Oct 2015 19:50:41 EST ID:UBhqVltA No.27780 Ignore Report Quick Reply

MTG commander by Hannah Pammleridge - Sat, 26 Sep 2015 17:53:46 EST ID:mKervizI No.27745 Ignore Report Reply Quick Reply
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Built a rwb edh and my buddies keep insisting on using shu yung but i think that narset, enlightened would be a better bet if i adjusted accordingly. What are your thoughts /tg/?
Martha Sappersot - Sun, 27 Sep 2015 12:44:46 EST ID:3DFjNg9H No.27746 Ignore Report Quick Reply
it really depends on how the cards you have can support your commander. narset, enlightened has hexproof though, so she is easier to protect than shu yun.

if you're going aggro and have a lot of cheap combat tricks, go with shu yun. i just like to have alternate win conditions in EDH in case your opponents lock you down somehow.

for this reason, narset's ability combined with blue's ability to manipulate the top of the deck is more relevant, especially because UWR lack any meaningful creature tutors.

With Narset, you can use cards like Descendant of Soramaro or Soothsaying before your untap phase to make sure you get quality for narset's ability. W can probably fetch up Soothsaying easily enough too. this will let you play multiple big effects when you attack.
Hannah Duckleson - Sun, 27 Sep 2015 14:41:53 EST ID:j6gBYCbE No.27747 Ignore Report Quick Reply
Basically what was just said: Shu Yun is better if you plan to attack with him and do lethal in one shot.
Narset is better if your deck is built around prowess to get those triggers.
Phyllis Snodfuck - Wed, 30 Sep 2015 09:49:00 EST ID:M8HTSyXt No.27754 Ignore Report Quick Reply
This, my friend, is one of the many facets on a Narset deck


go ahead, make my day by Courier Six - Sun, 20 Sep 2015 01:17:36 EST ID:BuH5AtFl No.27732 Ignore Report Reply Quick Reply
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I work in the food industry and because of this, I will NEVER see a FNM let alone participate in a draft. all you mtgfags can revel in the fact that I have to deal with these yuppies & bimbo FoH waitresses whilst ya'll bask in the bliss of what you think is just another gathering of likeminded folk. its a good ol' fashion fuck all, and I certainty wasn't invited.
1 posts and 1 images omitted. Click Reply to view.
silent protagonist - Wed, 23 Sep 2015 16:41:43 EST ID:e5c04pd3 No.27738 Ignore Report Quick Reply
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Instead of complaining, a great course of action is always coming up with, and greatest: executing, your own solution. Friday night has always been meaning/full for me, too, so I'm sure there is an entire untapped demographic for Not-Friday-Night-Magic players. Just start something! If you know anybody at all who likes Magic in any capacity, go with them to your local card store and arrange for your own weekly event. See which days the store has nothing going on, and then stick to a schedule, going with your friend(s) there every week at the same time. People might not even show up for a while - I just heard about and started going to a Pokémon weekly event at my local store, and apparently it's been going on for a month.
If people show up but mention they need another day/time, be flexible.

If you build it, they will come.
Frederick Pickhood - Wed, 23 Sep 2015 20:57:45 EST ID:3itEJZpM No.27739 Ignore Report Quick Reply
You know people do drafts on days OTHER THAN FRIDAY, right? Most places have a Saturday/Sunday morning draft.
So, sorry, it won't be called Friday Night Magic, but it will be an official DCI event with the draft format.

Also, you can set up your OWN draft. Just have everyone bring 5 boosters and a stash of lands. Everyone throws a booster into the prize pool, and then you guys draft from the remaining boosters. It's that simple, dude.
Frederick Hebberlock - Thu, 24 Sep 2015 00:23:31 EST ID:3DFjNg9H No.27741 Ignore Report Quick Reply
lol if OP is a chef or a cook, then his only time off is like 2 am - 10 am and half of that time is spent doing lines with the other cooks.

if you're a waiter, then take a damn vacation day. that food looks fancy enough that i hope you're getting good tips.
silent protagonist - Thu, 24 Sep 2015 07:19:20 EST ID:e5c04pd3 No.27742 Ignore Report Quick Reply
I would literally play 3AM Magic
Charlotte Caggleshit - Thu, 24 Sep 2015 20:53:17 EST ID:3itEJZpM No.27744 Ignore Report Quick Reply
I've played plenty of A.M. MtG with my fellow drugged-out minimum-wage loser friends.
It's seriously not that difficult, dude. And you think he works 7 days a week? No employer would work him that much, because he would then qualify as full time, they'd have to provide him insurance and over-time, and he would be eligible for unemployment which is paid by the business you work for, not by your taxes.

Restaurants are all about cutting corners and fucking their workers. He isn't getting 40 hours per week.

Reckoning or Vigil? by Matilda Clibblenitch - Sun, 30 Aug 2015 21:28:06 EST ID:Qy4cATui No.27705 Ignore Report Reply Quick Reply
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Hey /tg/, I'm fairly new to the tabletop scene and have decided that rather than trying to go about looking for games to play, I'd start one of my own.

Specifically, I want to get into the World of Darkness games, and even moreso, the Hunter series.

Now, looking at White Wolf's wiki, it looks like there are two different series, the old and new Worlds of Darkness. Without trying to start a "old vs. new" thread (seeing as how it looks like these are two completely different settings), should I go for The Reckoning or The Vigil? The Reckoning is the oldest one and has a FUCKTON of books, but the Vigil is the more recent one with significantly less (like, a whole 5 companion guides to Reckoning's 20+). Is there much of a change in the mechanics of the games or was it just a change in setting?

4 posts and 1 images omitted. Click Reply to view.
Jack Trotshaw - Thu, 03 Sep 2015 23:41:31 EST ID:Qy4cATui No.27713 Ignore Report Quick Reply

I'll keep that in mind while my players put a bloodsucker on the ass-end of an assbeating, fuckeeeeerrr.

Anyway, I've decided to go with Vigil. I like the low-magic vibe it's got going on, and it has a more modern bent when it comes to stuff like the internet (like the Nework Zero dudes), which will actually be a recurring theme in my campaign. I'll have to ask around to see if anyone I know has the New World of Darkness core.

That being said, what companion guides would you suggest getting? I'm partial to the Slasher one, but as I understand just about any guide under either the "World of Darkness" or "Hunter the Vigil" line can be used, like the Arsenal and Anatagonist ones.
Icarus !MlIqr9Pfbs - Fri, 04 Sep 2015 12:47:06 EST ID:zvkSy9TA No.27716 Ignore Report Quick Reply
Well, if you're going to be pitching the Hunters against the other supernaturals, the core book for each other splat is necessary, though the Grim Horrors line makes for great antagonists.
Martin Lightway - Fri, 04 Sep 2015 14:15:35 EST ID:cWfarNna No.27717 Ignore Report Quick Reply
Hey, thanks for the free intel!
Martin Baffingcheck - Sat, 05 Sep 2015 20:04:25 EST ID:Qy4cATui No.27718 Ignore Report Quick Reply
Good to know, I'll put those on a list once I'm through reading through the WoD and Vigil books.

What's a good sized party to GM? I'm looking to have a decently-sized team without going overboard, so I'm thinking 3-5?
Polly Geffinghit - Thu, 24 Sep 2015 17:43:23 EST ID:6b7K0GbE No.27743 Ignore Report Quick Reply
3-5 is standard for all NWoD

A classic is back by No_name - Mon, 21 Sep 2015 18:01:16 EST ID:prho7+A+ No.27734 Ignore Report Reply Quick Reply
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Uncommon, but theorycally classic game's related

Mass Effect d20 by Frederick Drandlestock - Fri, 28 Aug 2015 21:12:18 EST ID:zvkSy9TA No.27700 Ignore Report Reply Quick Reply
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Found this little gem. I'd love to know what you guys think.

Edwin Grimhall - Sat, 29 Aug 2015 16:11:09 EST ID:DW04GlKy No.27701 Ignore Report Quick Reply
I think I would love to get a group to play this.
Icarus - Sun, 30 Aug 2015 01:17:11 EST ID:zvkSy9TA No.27702 Ignore Report Quick Reply
I intend to run one eventually on Roll20. When I can get some stuff built and learn all the rules I'll throw up a wiki or some shit, make a roll20 game, and probably be in IRC while im finishing learning me a thing o be talked to
Shit Dronnerspear - Sun, 30 Aug 2015 16:28:58 EST ID:DW04GlKy No.27704 Ignore Report Quick Reply
Cool man. well I'll read up on the rules and stuff. Don't know where I'll find the time between work and racing trying to go pro for blancpain endurance in iRacing

But let me know when you're ready and I'll do what I can to make the time.
Icarus !MlIqr9Pfbs - Thu, 10 Sep 2015 10:45:22 EST ID:zvkSy9TA No.27719 Ignore Report Quick Reply
Hey guys. If you're interested in playing, I can be reached on Steam: LivingScarecrow

Look for the ladyshoulder

D&D 3.5 - Celestial Draconic-themed Mounted Combatant by Sidney Buzzhall - Wed, 19 Aug 2015 14:10:57 EST ID:80v8PcJX No.27686 Ignore Report Reply Quick Reply
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Hi everyone, could I have some input on this build?

The paladin levels are so I can have the draconic steeed (dragonnel) as a special mount;

the wizard levels are so I can cast arcane spells and have a celestial dog familiar to sniff and track evildoers

The focus seems far from optimization, so I must ask: can it work?
1 posts and 1 images omitted. Click Reply to view.
Priscilla Gisslesture - Thu, 20 Aug 2015 17:43:02 EST ID:PLkOIyjz No.27690 Ignore Report Quick Reply
It's good to plot out characters in advance for a few reasons.
*It helps when you level up during a session. You don't have to wait for forever while all the players comb through their books to pick their new feats and skills.
*If you include your "dream list" of gear, it gives the GM some extra info to work with and ideas for treasures/quest rewards.
*If you want a prestige class later, plotting out the character will help insure you meet the prerequisites. This also gives the GM the opportunity to work in hooks related to acquiring the prestige class.

Besides, it's just a piece of paper. You can always change the character later on.
Cedric Shakefoot - Thu, 20 Aug 2015 20:49:31 EST ID:Vz0tYl9t No.27691 Ignore Report Quick Reply
wow you sound like such a fag. Fuck all you nerds
Betsy Morringlere - Fri, 21 Aug 2015 12:17:51 EST ID:kHFm3y/Z No.27692 Ignore Report Quick Reply
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The way you put it, it actually sounds great.

The way that player I knew did it, it was fucking awfuuuuul. I wish that fucker actually invested himself in the game, but he didn't care about roleplay or story at all.
Polly Bunningford - Mon, 24 Aug 2015 11:07:02 EST ID:80v8PcJX No.27695 Ignore Report Quick Reply
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thanks for the input >>27691

The planning was to have a solid character design the group can rely on knowing what role I will play.

The background was greatly improved by setting a theme for the character

Giving the DM a lot to work with can only help, having easy to find reasins to add planar enemies, involving dragons, etc
Emma Baffingchere - Sun, 30 Aug 2015 08:03:34 EST ID:uODj1qaY No.27703 Ignore Report Quick Reply
Yeah you sound like character design is more than just "how can I make a character who can win every fight?" which is the problem. The min/maxer crowd will character design but you sound more like you have a concept, you want to make it strong in practice and you want the GM to be helping you tell the story you want. Obviously if the GM gives you exactly what you want all the time there's no fun in that but if they know what you want your character to become they can ensure they're not giving you loot for some other dude.

I have to be honest I suspect that when someone has a loot shopping list and thought out build it's 95% likely they're a munchkin. Rising to 100% if they post on the pathfinder forums.

Monster Manuel by Charlotte Nucklelock - Sun, 19 Jul 2015 19:25:53 EST ID:+KC+82JQ No.27645 Ignore Report Reply Quick Reply
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so whats your favorite(s) monsters and monster manuals?
Basil Bonnerstone - Wed, 22 Jul 2015 18:15:47 EST ID:RlaDhpvB No.27650 Ignore Report Quick Reply
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Flumph is monster of the manual all manuals
Phineas Buzzham - Thu, 23 Jul 2015 14:15:47 EST ID:Ph1qEekg No.27652 Ignore Report Quick Reply
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3.5 manual was my favorite.
Pic related.
Most anticipated mount in any game because of D&D.
Phyllis Bizzleforth - Fri, 24 Jul 2015 08:48:39 EST ID:RdypWQ3M No.27655 Ignore Report Quick Reply
my great ball of fire my razor bladed bablade mr tamagochi kill a jolly african-american meow meow eat shit!
Basil Buzzstock - Sun, 16 Aug 2015 03:34:08 EST ID:kHFm3y/Z No.27684 Ignore Report Quick Reply
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From the Monster Manual IV (3.5e), the Mageripper Swarm.

These cute little fuzzy buggers dispel magic, drain spell slots and are attracted to magic trinkets. Oh, and they come in swarm form.

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