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New to Magic by Nigger Huttingwill - Thu, 15 Oct 2015 21:24:36 EST ID:FO0PNOIy No.27777 Ignore Report Reply Quick Reply
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So I'm a brand new MTG player. I've played a lot of (and spent a lot on) Hearthstone. Thousands of games, hundreds of dollars, etc. I decided I wanted to try Magic, downloaded Magic Duels, had a lot of fun, and now want to get into paper Magic.

I went to my local game store, asked some questions and bought some cards. I grabbed the BFZ Duel Decks so I could try a few games vs a friend of mine that also plays HS. And I grabbed the black and green Event Deck plus some boosters just as a diving in point.

My current plan is to attend a casual night at the store with the black/green event deck. Hopefully get more comfortable with playing the game via the the physical medium. Once comfortable, I'll participate in the Friday night booster drafts in order to amass a base collection and some experience. And from there spring into standard constructed play.

Does that sound like a reasonable use of time / money? How hard is it to participate in the local Magic scene without knowing anyone? Any etiquette / tips? I've spent about $350 on constructed HS over about 4 months and wont be spending any more until a new expansion hits. Can I expect to have fun and be competitive in constructed MTG with a similar budget?

I'm doing my own homework in starting out, obviously, but I'd love to hear thoughts / advice from some 420bros.
>>
Samuel Girringfitch - Fri, 16 Oct 2015 23:17:22 EST ID:j6gBYCbE No.27781 Ignore Report Quick Reply
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>>27777
Standard can be an expensive format to stay current in. This is a recent top 8 golgari deck which seems to be the same basic type of deck as the Green / Black BFZ event deck. What ends up being the bulk of the cost of a single deck is the multiples of format defining staples like Liliana and Hangarback Walker.
>>
silent protagonist - Sat, 17 Oct 2015 02:43:37 EST ID:e5c04pd3 No.27782 Ignore Report Quick Reply
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Don't play Standard unless you plan on going pro. Did you even know Pauper exists?

Also, I am too scared to get into the store-based Magic scene. Too intimidated by all the players. People scare me. I just want a couple close friends to play with.
>>
Basil Fozzlebanks - Sat, 17 Oct 2015 18:17:45 EST ID:eN0kNOse No.27784 Ignore Report Quick Reply
>>27777
>I'll participate in the Friday night booster drafts in order to amass a base collection
if you want cards to play competitively, the best thing to do is buying singles. it'll be cheaper & faster that way. don't let that stop you from drafting though. it is fun & there are competitive draft tournaments.

the event deck is fun. i've loved the aristocrat archetype before it was even called that, ever since i won a big onslaught draft on the back of nantuko husk.
>>
Jenny Trotfuck - Fri, 06 Nov 2015 12:21:02 EST ID:GS/67IKH No.27807 Ignore Report Quick Reply
>>27777
I used to hate going to FNM, because of all the net-decking and OP cards (relative to my own) since I wasn't willing to spend hundreds of dollars on a deck. That's the nature of standard though. Sealed formats are better for leveling the playing field, so draft is a good idea imo. In either case you'll learn a lot if you just stick with it.
nb


D&D Adventures League by Betsy Chuddleridge - Wed, 14 Oct 2015 01:16:22 EST ID:SKd3C68B No.27775 Ignore Report Reply Quick Reply
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anyone have the new Out of the Abyss Password for Adventures league yet?
Help an Anon out thanks
>>
Charlotte Blatherhood - Fri, 16 Oct 2015 19:50:41 EST ID:UBhqVltA No.27780 Ignore Report Quick Reply
madnessofdemons


MTG commander by Hannah Pammleridge - Sat, 26 Sep 2015 17:53:46 EST ID:mKervizI No.27745 Ignore Report Reply Quick Reply
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Built a rwb edh and my buddies keep insisting on using shu yung but i think that narset, enlightened would be a better bet if i adjusted accordingly. What are your thoughts /tg/?
>>
Martha Sappersot - Sun, 27 Sep 2015 12:44:46 EST ID:3DFjNg9H No.27746 Ignore Report Quick Reply
it really depends on how the cards you have can support your commander. narset, enlightened has hexproof though, so she is easier to protect than shu yun.

if you're going aggro and have a lot of cheap combat tricks, go with shu yun. i just like to have alternate win conditions in EDH in case your opponents lock you down somehow.

for this reason, narset's ability combined with blue's ability to manipulate the top of the deck is more relevant, especially because UWR lack any meaningful creature tutors.

With Narset, you can use cards like Descendant of Soramaro or Soothsaying before your untap phase to make sure you get quality for narset's ability. W can probably fetch up Soothsaying easily enough too. this will let you play multiple big effects when you attack.
>>
Hannah Duckleson - Sun, 27 Sep 2015 14:41:53 EST ID:j6gBYCbE No.27747 Ignore Report Quick Reply
Basically what was just said: Shu Yun is better if you plan to attack with him and do lethal in one shot.
Narset is better if your deck is built around prowess to get those triggers.
>>
Phyllis Snodfuck - Wed, 30 Sep 2015 09:49:00 EST ID:M8HTSyXt No.27754 Ignore Report Quick Reply
This, my friend, is one of the many facets on a Narset deck

http://tappedout.net/mtg-decks/24-02-15-narset-enchantment-master/


go ahead, make my day by Courier Six - Sun, 20 Sep 2015 01:17:36 EST ID:BuH5AtFl No.27732 Ignore Report Reply Quick Reply
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I work in the food industry and because of this, I will NEVER see a FNM let alone participate in a draft. all you mtgfags can revel in the fact that I have to deal with these yuppies & bimbo FoH waitresses whilst ya'll bask in the bliss of what you think is just another gathering of likeminded folk. its a good ol' fashion fuck all, and I certainty wasn't invited.
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silent protagonist - Wed, 23 Sep 2015 16:41:43 EST ID:e5c04pd3 No.27738 Ignore Report Quick Reply
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Instead of complaining, a great course of action is always coming up with, and greatest: executing, your own solution. Friday night has always been meaning/full for me, too, so I'm sure there is an entire untapped demographic for Not-Friday-Night-Magic players. Just start something! If you know anybody at all who likes Magic in any capacity, go with them to your local card store and arrange for your own weekly event. See which days the store has nothing going on, and then stick to a schedule, going with your friend(s) there every week at the same time. People might not even show up for a while - I just heard about and started going to a Pokémon weekly event at my local store, and apparently it's been going on for a month.
If people show up but mention they need another day/time, be flexible.

If you build it, they will come.
>>
Frederick Pickhood - Wed, 23 Sep 2015 20:57:45 EST ID:3itEJZpM No.27739 Ignore Report Quick Reply
>>27732
You know people do drafts on days OTHER THAN FRIDAY, right? Most places have a Saturday/Sunday morning draft.
So, sorry, it won't be called Friday Night Magic, but it will be an official DCI event with the draft format.

Also, you can set up your OWN draft. Just have everyone bring 5 boosters and a stash of lands. Everyone throws a booster into the prize pool, and then you guys draft from the remaining boosters. It's that simple, dude.
>>
Frederick Hebberlock - Thu, 24 Sep 2015 00:23:31 EST ID:3DFjNg9H No.27741 Ignore Report Quick Reply
>>27739
>>27738
lol if OP is a chef or a cook, then his only time off is like 2 am - 10 am and half of that time is spent doing lines with the other cooks.

if you're a waiter, then take a damn vacation day. that food looks fancy enough that i hope you're getting good tips.
>>
silent protagonist - Thu, 24 Sep 2015 07:19:20 EST ID:e5c04pd3 No.27742 Ignore Report Quick Reply
>>27741
I would literally play 3AM Magic
>>
Charlotte Caggleshit - Thu, 24 Sep 2015 20:53:17 EST ID:3itEJZpM No.27744 Ignore Report Quick Reply
>>27741
I've played plenty of A.M. MtG with my fellow drugged-out minimum-wage loser friends.
It's seriously not that difficult, dude. And you think he works 7 days a week? No employer would work him that much, because he would then qualify as full time, they'd have to provide him insurance and over-time, and he would be eligible for unemployment which is paid by the business you work for, not by your taxes.

Restaurants are all about cutting corners and fucking their workers. He isn't getting 40 hours per week.


Reckoning or Vigil? by Matilda Clibblenitch - Sun, 30 Aug 2015 21:28:06 EST ID:Qy4cATui No.27705 Ignore Report Reply Quick Reply
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Hey /tg/, I'm fairly new to the tabletop scene and have decided that rather than trying to go about looking for games to play, I'd start one of my own.

Specifically, I want to get into the World of Darkness games, and even moreso, the Hunter series.

Now, looking at White Wolf's wiki, it looks like there are two different series, the old and new Worlds of Darkness. Without trying to start a "old vs. new" thread (seeing as how it looks like these are two completely different settings), should I go for The Reckoning or The Vigil? The Reckoning is the oldest one and has a FUCKTON of books, but the Vigil is the more recent one with significantly less (like, a whole 5 companion guides to Reckoning's 20+). Is there much of a change in the mechanics of the games or was it just a change in setting?

Haaalp.
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>>
Jack Trotshaw - Thu, 03 Sep 2015 23:41:31 EST ID:Qy4cATui No.27713 Ignore Report Quick Reply
>>27710

I'll keep that in mind while my players put a bloodsucker on the ass-end of an assbeating, fuckeeeeerrr.

Anyway, I've decided to go with Vigil. I like the low-magic vibe it's got going on, and it has a more modern bent when it comes to stuff like the internet (like the Nework Zero dudes), which will actually be a recurring theme in my campaign. I'll have to ask around to see if anyone I know has the New World of Darkness core.

That being said, what companion guides would you suggest getting? I'm partial to the Slasher one, but as I understand just about any guide under either the "World of Darkness" or "Hunter the Vigil" line can be used, like the Arsenal and Anatagonist ones.
>>
Icarus !MlIqr9Pfbs - Fri, 04 Sep 2015 12:47:06 EST ID:zvkSy9TA No.27716 Ignore Report Quick Reply
>>27713
Well, if you're going to be pitching the Hunters against the other supernaturals, the core book for each other splat is necessary, though the Grim Horrors line makes for great antagonists.
>>
Martin Lightway - Fri, 04 Sep 2015 14:15:35 EST ID:cWfarNna No.27717 Ignore Report Quick Reply
>>27710
Hey, thanks for the free intel!
>>
Martin Baffingcheck - Sat, 05 Sep 2015 20:04:25 EST ID:Qy4cATui No.27718 Ignore Report Quick Reply
>>27716
Good to know, I'll put those on a list once I'm through reading through the WoD and Vigil books.

What's a good sized party to GM? I'm looking to have a decently-sized team without going overboard, so I'm thinking 3-5?
>>
Polly Geffinghit - Thu, 24 Sep 2015 17:43:23 EST ID:6b7K0GbE No.27743 Ignore Report Quick Reply
>>27718
3-5 is standard for all NWoD


A classic is back by No_name - Mon, 21 Sep 2015 18:01:16 EST ID:prho7+A+ No.27734 Ignore Report Reply Quick Reply
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Uncommon, but theorycally classic game's related
https://youtu.be/-FMFWYppYZQ?list=PLsOOtD1hOoQOSZMGQ-9CHceCPTJ8Wwzzs


Mass Effect d20 by Frederick Drandlestock - Fri, 28 Aug 2015 21:12:18 EST ID:zvkSy9TA No.27700 Ignore Report Reply Quick Reply
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Found this little gem. I'd love to know what you guys think.

http://masseffectd20.freeforums.org/med20-pdf-links-t512.html
>>
Edwin Grimhall - Sat, 29 Aug 2015 16:11:09 EST ID:DW04GlKy No.27701 Ignore Report Quick Reply
>>27700
I think I would love to get a group to play this.
>>
Icarus - Sun, 30 Aug 2015 01:17:11 EST ID:zvkSy9TA No.27702 Ignore Report Quick Reply
>>27701
I intend to run one eventually on Roll20. When I can get some stuff built and learn all the rules I'll throw up a wiki or some shit, make a roll20 game, and probably be in IRC while im finishing learning me a thing o be talked to
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Shit Dronnerspear - Sun, 30 Aug 2015 16:28:58 EST ID:DW04GlKy No.27704 Ignore Report Quick Reply
>>27702
Cool man. well I'll read up on the rules and stuff. Don't know where I'll find the time between work and racing trying to go pro for blancpain endurance in iRacing

But let me know when you're ready and I'll do what I can to make the time.
>>
Icarus !MlIqr9Pfbs - Thu, 10 Sep 2015 10:45:22 EST ID:zvkSy9TA No.27719 Ignore Report Quick Reply
Hey guys. If you're interested in playing, I can be reached on Steam: LivingScarecrow

Look for the ladyshoulder


D&D 3.5 - Celestial Draconic-themed Mounted Combatant by Sidney Buzzhall - Wed, 19 Aug 2015 14:10:57 EST ID:80v8PcJX No.27686 Ignore Report Reply Quick Reply
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Hi everyone, could I have some input on this build?

The paladin levels are so I can have the draconic steeed (dragonnel) as a special mount;

the wizard levels are so I can cast arcane spells and have a celestial dog familiar to sniff and track evildoers

The focus seems far from optimization, so I must ask: can it work?
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Priscilla Gisslesture - Thu, 20 Aug 2015 17:43:02 EST ID:PLkOIyjz No.27690 Ignore Report Quick Reply
>>27687
It's good to plot out characters in advance for a few reasons.
*It helps when you level up during a session. You don't have to wait for forever while all the players comb through their books to pick their new feats and skills.
*If you include your "dream list" of gear, it gives the GM some extra info to work with and ideas for treasures/quest rewards.
*If you want a prestige class later, plotting out the character will help insure you meet the prerequisites. This also gives the GM the opportunity to work in hooks related to acquiring the prestige class.

Besides, it's just a piece of paper. You can always change the character later on.
>>
Cedric Shakefoot - Thu, 20 Aug 2015 20:49:31 EST ID:Vz0tYl9t No.27691 Ignore Report Quick Reply
wow you sound like such a fag. Fuck all you nerds
>>
Betsy Morringlere - Fri, 21 Aug 2015 12:17:51 EST ID:kHFm3y/Z No.27692 Ignore Report Quick Reply
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>>27690
The way you put it, it actually sounds great.

The way that player I knew did it, it was fucking awfuuuuul. I wish that fucker actually invested himself in the game, but he didn't care about roleplay or story at all.
>>
Polly Bunningford - Mon, 24 Aug 2015 11:07:02 EST ID:80v8PcJX No.27695 Ignore Report Quick Reply
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thanks for the input >>27691

The planning was to have a solid character design the group can rely on knowing what role I will play.

The background was greatly improved by setting a theme for the character

Giving the DM a lot to work with can only help, having easy to find reasins to add planar enemies, involving dragons, etc
>>
Emma Baffingchere - Sun, 30 Aug 2015 08:03:34 EST ID:uODj1qaY No.27703 Ignore Report Quick Reply
>>27695
Yeah you sound like character design is more than just "how can I make a character who can win every fight?" which is the problem. The min/maxer crowd will character design but you sound more like you have a concept, you want to make it strong in practice and you want the GM to be helping you tell the story you want. Obviously if the GM gives you exactly what you want all the time there's no fun in that but if they know what you want your character to become they can ensure they're not giving you loot for some other dude.

I have to be honest I suspect that when someone has a loot shopping list and thought out build it's 95% likely they're a munchkin. Rising to 100% if they post on the pathfinder forums.


Monster Manuel by Charlotte Nucklelock - Sun, 19 Jul 2015 19:25:53 EST ID:+KC+82JQ No.27645 Ignore Report Reply Quick Reply
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so whats your favorite(s) monsters and monster manuals?
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Basil Bonnerstone - Wed, 22 Jul 2015 18:15:47 EST ID:RlaDhpvB No.27650 Ignore Report Quick Reply
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Flumph is monster of the manual all manuals
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Phineas Buzzham - Thu, 23 Jul 2015 14:15:47 EST ID:Ph1qEekg No.27652 Ignore Report Quick Reply
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3.5 manual was my favorite.
Pic related.
Most anticipated mount in any game because of D&D.
>>
Phyllis Bizzleforth - Fri, 24 Jul 2015 08:48:39 EST ID:RdypWQ3M No.27655 Ignore Report Quick Reply
>>27645
my great ball of fire my razor bladed bablade mr tamagochi kill a jolly african-american meow meow eat shit!
>>
Basil Buzzstock - Sun, 16 Aug 2015 03:34:08 EST ID:kHFm3y/Z No.27684 Ignore Report Quick Reply
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From the Monster Manual IV (3.5e), the Mageripper Swarm.

These cute little fuzzy buggers dispel magic, drain spell slots and are attracted to magic trinkets. Oh, and they come in swarm form.


12 Amigos (d12) by Hedda Hicklenag - Wed, 18 Jun 2014 04:19:27 EST ID:FGxdZ2WO No.26974 Ignore Report Reply Quick Reply
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12 Amigos (D12)

1 club: Take a hit, also take a hit every time someone rolls a 1, it stacks. If you’re in the 1 club before you die, having a 1 rolled under any circumstance still applies to you.

2 Double or nothing: Call evens or odds, then roll again. If you’re right then take 2 extremely fat hits. You can keep doubling your hits until you are wrong. If you’re wrong everyone else takes a hit(s) split equally amongst players rounded down (any hits rounded off become Pity Hits to the roller), had you guessed correctly.

3 Hit free hit: Everyone takes a hit. Ghosts take 3 hits. If a Ghost rolls 3 they have the option to take 3 hits to themselves or roll again.

4: Death, you have 4 rolls to roll another 4, if you do, take a hit. The die is then passed to the left and that player has 4 rolls to roll a 4. If it goes around to everyone and you all roll a 4 then nobody dies and everyone takes four hits. If you don't roll 4 in your 4 rolls, take a hit, you die and become a ghost. If a Ghost rolls a 4 they take a hit, they then come back in and chose someone who has 4 rolls to roll a 4. If they roll a 4 the die is passed back to you and you have 4 rolls to roll a 4.

5: Roll again, that many hits goes around to the left starting from you. Ghosts roll again but don't take hits associated with this roll.

6: Everyone but you takes an incredibly fat hit, you take a hit for every person that coughs because of their hit.

7: Heaven, take a hit every time someone else takes a hit until your next turn. If 2 people roll 7’s after each other, and you take infinite hits because of this, then you both win and split a bowl.
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Fanny Snodbanks - Sat, 04 Apr 2015 01:24:33 EST ID:I8qK8tBo No.27510 Ignore Report Quick Reply
>>27488

Just save it to a .txt file and fuck off
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Phyllis Pommleseck - Sun, 05 Apr 2015 18:01:31 EST ID:FGxdZ2WO No.27512 Ignore Report Quick Reply
>>27510
It's for other people to see too fuck wad.
>>
Lydia Gommlestock - Mon, 22 Jun 2015 14:13:13 EST ID:FGxdZ2WO No.27614 Ignore Report Quick Reply
YUS BEST GAME EV.RAR
>>
Graham Checklefoot - Sat, 25 Jul 2015 15:59:59 EST ID:FGxdZ2WO No.27657 Ignore Report Quick Reply
Ok OP here. I'm holding a game of 12 amigos here or on b so come get ripped.
Warned
User has been warned
Warned by: Therm0ptic
Message: Stop bumping your thread so many times. This is a slow board and if nobody posts, then nobody posts.
>>
William Deggleville - Wed, 29 Jul 2015 21:17:31 EST ID:pVNM5YF+ No.27661 Ignore Report Quick Reply
>>27512
>>27614
>>27657
>Same ID's
>Posted to call his own game good when no one else did
Well wow that's pathetic
nb


The Warp by Archie Billywater - Tue, 05 May 2015 20:23:14 EST ID:ftlSUVRV No.27557 Report Reply Quick Reply
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In every 40k game I've played the GM has never properly conveyed the horror of the Warp, which is a realm of existence that lies both inside and outside our observable universe. It is a place of pure thought and emotion stemming from the thoughts and emotions from every living, sapient creature in the galaxy. As you know, the 40k universe is not a happy, peaceful place and hasn't been for billions of years.

Billions of years of war, murder, debauchery, disease, famine....all turning what was once a calm and serene place into a hellish nightmare realm where daemons manifest and dwell. A place so twisted and distorted by the sheer fuckery of what has been going on that it is in a constant state of turmoil and shifting, writhing currents of bad vibes. And of course, humanity looks at it and says "Hey, if we fly a ship through that fuck-off huge mass of NOPE, we can get places really fast!"

So they tried, and things turned out really badly for them. How badly? I'll explain later but the attached picture gives you a good idea. Anyhow, the scientists and smart folks start banging their heads together and eventually come up with something called the "Gellar field". It creates a small pocket of reality around the ship and the bad shit can't get to it, since they cannot exist in the material world.

Hey great, problem solved right? Well yes, until the Gellar field fails. This is where I explain just how bad things get for a ship that isn't protected by a real-space condom...I imagine you've seen the movie Hellraiser? No? Well fuck you stop reading this for a second and go watch it. Now, have you also seen Event Horizon? Watch that too if you need a refresher. Now, combine those two.

That's what happens when the Gellar field fails and humans are exposed to the Warp. Creatures run rampant through the ship or general location, if a portal was opened. Things that should not be, intangible and yet very capable or reaching out and rending anyone nearby into quivering piles of meat confetti and daemons that would break your mind simply by looking at them all coming for you, seeking to make you suffer in ways that you can't even comprehend and you can't stop …
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Charlotte Lightfoot - Wed, 15 Jul 2015 16:09:25 EST ID:/ju9AnKe No.27641 Ignore Report Quick Reply
>>27640
That's how I always saw it. "FUCK! I HAVE SPACE SYPHILIS AND IT HURTS SOOOO MUCH! IT'S INCURABLE AND I'M FUCKED FOREVER FUUUUUUCK!" "Hey, little buddy. If you give space syphilis to at least 4 more people, I'll make it stop hurting." I'm sure in a universe of BILLIONS of populated PLANETS with BILLIONS of people, you could muster up quite a few bug-chasers, too. In the Warhammer (not 40k) books, most of the Nurglites are described as being delirious, in a fever dream, or are down-right rabid/mindlessly insane from their diseases.

Also, the Chaos gods have somewhat overlapping, yet conflicting domains. Tzeench and Khorne offer power; one through mind and the other through might. Slaanesh and Nurgle offer 'happiness'; one through hedonism and the other through relief (of pain and sanity).
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Phoebe Greenstone - Mon, 20 Jul 2015 13:50:33 EST ID:KGqiJCKG No.27646 Ignore Report Quick Reply
>>27638
Khorne gives you the strength to smash your enemies, Slannesh gives you pleasure from it, Tzeentch gives you the knowledge to do it. Nurgle offers the strength to take anything and everything your enemies throw at you and keep going.
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Basil Mullystudge - Mon, 20 Jul 2015 14:49:13 EST ID:TBLhrIpI No.27647 Ignore Report Quick Reply
>>27646
And yet all 4 turns you into Abbadon the disappointment.
>>
Basil Bonnerstone - Wed, 22 Jul 2015 18:13:54 EST ID:RlaDhpvB No.27649 Ignore Report Quick Reply
>>27638

He's literally the only higher power in the entire universe you can turn to that likes you and cares about you. He just wants you to keep on living and being okay no matter what, even if that means filling your body with so much rot and mutation that you become a twisted hunk of festering tumours and spoiled viscera.

The other Chaos gods just see you as a disposable pawn at best. Papa Nurgle loves you and sees you as his child. And his followers love him so much they see all their horrible plagues and parasites as precious gifts, and want to share them with everyone else.
>>
Shitting Blebblepirk - Tue, 28 Jul 2015 13:50:00 EST ID:kHFm3y/Z No.27659 Ignore Report Quick Reply
>>27646
>Khorne gives +STR
>Slaanesh gives +CHA
>Tzeentch gives you +INT
>Nurgle gives you +CON


Post-Magic origins standard black/green deck by Boats n hoes - Wed, 15 Jul 2015 12:08:46 EST ID:28opXO8F No.27639 Ignore Report Reply Quick Reply
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I need help constructing the most broken blk/grn standard deck possible. Idgaf about cost.
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James Borringbark - Wed, 15 Jul 2015 20:18:45 EST ID:mdxieEUf No.27642 Ignore Report Quick Reply
There's probably a pretty good B/G Enchantment deck possible right now using Doomwake Giant, Herald of the Pantheon, Courser of Kruphix, and Eidolon of Blossoms.
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Nigger Dirringnedge - Wed, 15 Jul 2015 20:57:10 EST ID:Uacyd4MG No.27643 Ignore Report Quick Reply
Does it have to be BG? BG only, or is BGx acceptable?
Whip of Erebos reanimation is still pretty dope, and Collected Company is your best bet for more aggro builds. There aren't many 'broken' cards / decks in Standard right now.


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