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Map Building by Edwin Gillyford - Thu, 26 Jun 2014 04:41:24 EST ID:7K17QbNq No.26983 Ignore Report Quick Reply
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So undertaking my first major campaign construction, I had always played dungeons and dragons as a kid and a few times as an older adult and thrown together some bs dungeons or stolen something off the interwebs but I'm trying to craft a detailed world this time. What are your strategies, tips , successes stories? Running into logical errors like wanting to put a jungle and a forest on the same landmass and idk when I look at drafts of lager maps they just don't have that "real" feel if that makes any sense.
Albert Clayway - Fri, 27 Jun 2014 14:45:39 EST ID:HR3OqKJ4 No.26986 Ignore Report Quick Reply
In a world of Magic, Dragons, Demons, Multiple Planes of Existence, Imminent and Active Deities, TWO different hells, where multiple humanoid and monsterous races can cross breed children...

you're worried that having a forest and a jungle on the same continent will shatter your believability?
Augustus Copperfeg - Fri, 27 Jun 2014 14:54:03 EST ID:AiCKrI5e No.26987 Ignore Report Quick Reply
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Well, here's some map building rules of thumb.
>Rivers flow from the inside of the continent, to the sea or other large body of water (into the ocean looks more realistic) not the other way around. Usually downhill or over flat terrain (no rivers climbing up shit).
>Where ever a river goes, it's going to affect the land around it. If it passes a mountain range it's going to either make a large gorge (only big rivers do this, like the real world Columbia River) or create a water fall.
>Environments and geographic features depend on position in relation to your planet's equator. Jungle and forest can share the same land mass, just put the jungle in the south with a great distance between the two.
>Mountains tend to look more normal running North-South, though they can run East-West. If you live over in North America, N/S mountains will look more real to you. If you do put E/W mountains in, have them curve or bend slightly N/S at the tail to make it more visually appealing (you can see a bit of that in Skyrim's map).
>Mountain ranges are formed either by volcanic activity or plate tectonics. Volcanic mountain ranges tend to be shorter in altitude and closer to coastlines, while plate created ones tend to be taller and further inward. Volcanic ones are more "dramatic," in appearance while plate created ones are more "jagged,"

That ought to get you started, theres more to that though. Mostly just look at topographic maps of various continents, and Google points of interest to see what they look like.
George Bugglefoot - Sun, 29 Jun 2014 02:46:57 EST ID:7K17QbNq No.26988 Ignore Report Quick Reply

Suspense of belief must be maintained, I feel all things be it a transdimensional being of utter darkness or a ball falling on an uneven floor, must have a logical flow. I guess I could be like "something something darkside ignore climate zones.. dragons" I really want to put some depth into this one.

They totally can, I feel retarded. Thanks for the tips, I got a handful of fantasy maps from various games, I have found them useful but none of them are continent large. Looks like google maps and wikipedia articles are going to be my money makers.
Charlotte Cronningsane - Tue, 12 Jan 2016 10:31:26 EST ID:uoCzyIU/ No.27900 Ignore Report Quick Reply
top kok
Phoebe Croddlehodge - Fri, 15 Jan 2016 07:21:03 EST ID:wuU6zOYm No.27903 Ignore Report Quick Reply
I found these articles are pretty good. Unfortunately, he stopped doing them years ago.
4Drumpf - Mon, 03 Apr 2017 05:04:43 EST ID:8y32h0SG No.28469 Ignore Report Quick Reply
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But how about unusual geological features? Like floating islands?
Phineas Pemblekodging - Sat, 08 Apr 2017 23:44:26 EST ID:41Z2+a6Q No.28485 Ignore Report Quick Reply
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Foreboding Castle of Evil goes here *randomly picks a spot on the map*

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