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Roll20? by Sidney Chenderfut - Fri, 07 Jul 2017 00:22:34 EST ID:wB1tZlvW No.28584 Ignore Report Quick Reply
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I think some of us folk should get together on Roll20 and play some D&D. I'm really excited about 5e, but I'm open to 3.5 and 4e as well. I've been trying to find a group at home for years with no luck. Surely some of us could get together once a week/every other week and game for a few hours! Anyone else interested in trying to set up a game?
silent protagonist - Sun, 30 Jul 2017 13:00:48 EST ID:xnjGTa/3 No.28608 Ignore Report Quick Reply
What kind of game are you looking to play?
silent protagonist - Sun, 30 Jul 2017 13:00:48 EST ID:xnjGTa/3 No.28609 Ignore Report Quick Reply
What kind of game are you looking to play?
Hannah Bleblingdale - Thu, 03 Aug 2017 14:55:22 EST ID:Qa9M+LUC No.28611 Ignore Report Quick Reply
I'm assuming 5e.

5e is dope as fuck. Streamlined, no feat tax and complex unlocks for actual good classes, every class feels good except ranger which can be good with just the right pick you don't need a designated healer (but someone with healing word is useful for bouncing people on 0hp) some classes are much simpler than others, the whole quadratic mages thing isn't avoided but even fighters have some cool tricks at level 20 when they can action surge and do 8 attacks and then heal D10+20hp in the same turn while having a sky high AC and hp and every class has a subclass they pick in their first 3 levels so there's tools on top of that.

I want to commit to this but I have enough trouble with my current game. Unless it was like one evening a fortnight GMT or something. Week night is probably best, Sunday could work for me I guess.

I DM a campaign already and would play but I suspect I'm already too finicky.
Esther Dacklespear - Wed, 09 Aug 2017 13:08:56 EST ID:Bn9rpLzo No.28613 Ignore Report Quick Reply
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I'd be willing to play, maybe even DM depending on how the next couple of weeks go for me. I've never played 5e, but plenty of 3/3.5 and pathfinder.
Pic related, a gnomish bard named Snurb. Any real DM forces his players to quickly draw their characters in Paint.
Wesley Chendlewure - Thu, 10 Aug 2017 03:05:09 EST ID:cNE6fjw5 No.28614 Ignore Report Quick Reply
I was thinking of starting out on roll20 for awhile now. I have to wait till mid September when i move, and then I'd love to participate. I was dming 5e for my previous group, but as we already have two dms posting before me I'd gladly take the role of a player.
I understand roll20 can get slow, especially with more people involved, so i would prefer a smaller group more inclined towards roleplaying. Descriptive style from me.
I'd like to try something from UA.
Lately my work schedule is steadier so i can plan for the game. Prefer weekdays tho. Eu guy gmt+1
Cyril Wigglestut - Thu, 10 Aug 2017 13:50:01 EST ID:7QQyylHo No.28615 Ignore Report Quick Reply
Maybe an autumn thing? I'm on failure island GMT

Also I'd like to play as in not DM. My current players include a lot of newbies and it's fun and they're good to play with but I have to work hard engaging their characters. Being new most of them didn't really understand why I wanted them to tie into the world and have motives so I've ended up having to put in a lot more work to make sure every character has a reason to do stuff and some sort of arc. The one experienced player I had has given me the most to work with and

If I started the campaign again or if we actually finish this one and remain DM I'll have a proper session 0 and I'd recommend any campaign starts with that so we can set expectations and tie the party together.

I've got several classes I'd be willing to play, I think pretty simple stuff. I have a few ideas depending what everyone else plays and so what combat AND social dynamics will work best with the rest of a group. A valor bard who's a specially trained tactician/officer, a cynical (and bitter because he can't let go of his principles) devotion paladin who does it because otherwise no one else will or maybe just a dwarf life cleric, though you don't need main healers in 5th ed and he'd be much more than that (also magic initiate for booming blade so he can hit like a truck if need be). I guess they're all varying degrees of gish really. But also both diviner and evoker look fun. Diviner's portents have so much fuckery potential while evoker can fireball the melee and only hurt the enemy.

It's probably going to be Sunday evening or a weeknight for a few hours every couple of weeks. Of course I'm sometimes free other times so if people have a saturday evening mammoth session I'm not a guaranteed no. Not used rollD20 before but it sounds alright.
Barnaby Cellerson - Thu, 17 Aug 2017 17:26:05 EST ID:Bn9rpLzo No.28619 Ignore Report Quick Reply
So it seems like there's at least some interest. Maybe it would be best for one of us to just start making a campaign. I don't think this will happen without some leadership.

and I live in GMT -7
Eugene Neffingtedge - Fri, 18 Aug 2017 15:03:41 EST ID:L9wgjuMj No.28620 Ignore Report Quick Reply
I've posted twice already. Can't GM but 6-11 (I could start a little earlier pretty often but not finishing later because fuck starting the working week short on sleep, I'm too old for that shit) GMT/BST almost sunday as a minimum sounds good to me. Maybe other days, I'm free some saturdays the odd weeknight etc. I dunno how workable that is to a guy in -7
Hannah Shittingham - Sun, 20 Aug 2017 06:04:05 EST ID:RjlTeXoE No.28621 Ignore Report Quick Reply
I've got over a decade of 3.5 under my belt. If everyone decides to go with 3.5, I'll be down to play.

My timezone is US Central, and I'm available to play whenever.
silent protagonist - Thu, 07 Sep 2017 20:37:18 EST ID:mSHCGKfJ No.28627 Ignore Report Quick Reply
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I have created a thing for us. We will play some variety of roleplaying game together! I am not super familiar with roll20. So you don't need to be, either. We will patiently stumble our way past the learning curve, and create a fun Game Night we can keep coming back to, together as a group.

If you, occasional reader, are intimidated by RPGs, fear not. You are welcome here. With myself running the game, we may use a system which is streamlined and easy to get into, with the opportunity for adding layers of complexity later if we so decide. If you, dear reader, are already used to D&D 5E - I've got you covered. You will slip right in to this game with ease.

I am GMT -4, USA Eastern Time. Based on your posts, and assuming daytime schedules, it seems like we need to skew times earlier in the day for USA folks, and later in the day for EU folks. Unless there is an objection and nobody can make it, I will be on Roll20 October 1st at
GMT-4 1300-1600
GMT-7 1000-1300
GMT+1 1800-2100

Also, please somebody check my time math. It would be awful for us all to show up at the wrong time.
If you are reading this after October 1st, and want to play, I would still welcome you to visit on the next scheduled session!
silent protagonist - Thu, 07 Sep 2017 20:42:59 EST ID:mSHCGKfJ No.28628 Ignore Report Quick Reply
Ha. I failed already. This link should work:
Reuben Blorryfuck - Fri, 08 Sep 2017 14:56:55 EST ID:cy0rSMET No.28634 Ignore Report Quick Reply
Never played D&D before but I would be down if you don't mind me tagging along and learning as I go. Has a version of the game been decided yet?
Edward Dacklepud - Sat, 09 Sep 2017 06:20:45 EST ID:ycIjzbvX No.28637 Ignore Report Quick Reply
It's all in the post.

5th tho. Simpler system than previous ones in a lot of ways, but all the classes are distinct and awesome.
silent protagonist - Sat, 09 Sep 2017 11:26:39 EST ID:mSHCGKfJ No.28639 Ignore Report Quick Reply
As reflected in the Roll20 forum post, I was thinking we might not even use straight 5E. Don't worry about rules and stuff yet. If you want to come up with a persona you would like to inhabit, that would give you a head start, but isn't necessary.
Hamilton Cummerstodge - Sat, 09 Sep 2017 16:36:44 EST ID:RjlTeXoE No.28640 Ignore Report Quick Reply
I've made a post in the Pre-Session Zero discussion.
Isabella Chillerwore - Sat, 23 Sep 2017 05:40:35 EST ID:ycIjzbvX No.28658 Ignore Report Quick Reply
I've had this problem setting up newbies with a campaign, you can tag along and learn but you have to be aware that there's a difference between that and just expecting everyone else to do all the work. I've had people say they want to play but the moment I even ask them to make a basic decision they just disengage from the game. Like, have you played a proper boardgame? Do you understand that most of those require you read the rules and at least pick which colour piece you are?

If you want to play post on the rolld20 thread or something maybe? Right now it looks like there's just 2 people. Most of it will be sorted on session 1 but just showing interest would be a good sign.
silent protagonist - Wed, 27 Sep 2017 16:09:11 EST ID:mSHCGKfJ No.28664 Ignore Report Quick Reply
I see this type of thread now-and-again, but maybe I didn't give enough notice for our game. Maybe I'll revamp and start my own thread if nobody shows interest by Sunday.
William Fuckinghood - Thu, 05 Oct 2017 14:50:49 EST ID:ycIjzbvX No.28665 Ignore Report Quick Reply
Arguing with myself because reading that and it comes across wrong. Reading the rules to D&D is not supposed to be equivalent to reading the 3 page handout that comes with a board game, more that you still at least make a tiny bit of buy in.

In the end it got to start time and I gave up and didn't show, sorry dude who created it but I'm guessing it was just you. If I'd seen some more interest I would have probably kept a better track of my afternoon but by 2pm gmt it clearly wasn't going.
Archie Bringerfoot - Sun, 08 Oct 2017 12:49:27 EST ID:0TFkk8Sp No.28666 Ignore Report Quick Reply
I'll be home most of today (UTC - 7) . Looking to get involved in this. The roll20 link you posted just 404's.
Oliver Clonningman - Sun, 15 Oct 2017 22:05:42 EST ID:/i6OOWyW No.28667 Ignore Report Quick Reply
post a working link to your group, couldnt find it on my own
Hugh Bremmlepet - Thu, 19 Oct 2017 21:02:53 EST ID:4erWz9Nt No.28668 Ignore Report Quick Reply
I'd like to read through some more material and have a firm grasp on the rules before I throw myself into the group.

But I would throw myself into the group. D&D is tight.
silent protagonist - Fri, 20 Oct 2017 03:24:44 EST ID:mSHCGKfJ No.28669 Ignore Report Quick Reply
The rules: Inhabit and pilot a character wholly. In each situation, ask yourself "What would they do?" not 'what would I do'. That's all your job ever is, in a roleplaying game. The rest of it doesn't matter, the GM will help you with the mechanics of doing what your character would do.
Lydia Hundlewill - Fri, 20 Oct 2017 13:51:25 EST ID:s76ASauC No.28670 Ignore Report Quick Reply
Needs a new group at the moment.

It doesn't hurt to understand the rules to better ensure that your character actually is who you want them to be, but if you have a DM who will reflavour stuff and isn't a fuckwit then you can pretty much make any character you want within the boundaries of the fictional world and even those can flex a lot, and that's without optional content and homebrew.

Want to play a gunslinger? Warlock (eldritch blast is your gun your spells would be bombs and tricks) or fighter with guns that use crossbow rules, or a mage whose cantrips are types of shots. Want to play a wrestler? Rogue or bard for athletics expertise (bard's extra bard abilities could be considered a plus or a minus honestly) and then probably barbarian. Want to play a scholar? Knowledge Cleric, Lore Bard, any mage. Want to play a shady scam artist? Rogue, bard, obviously but warlock and sorcerer both do amazingly well with the right spells and skills as does an illusion mage. Want to play a god who's cursed to assume mortal form and only has very limited powers? Sorcerer, warlock and most naturally of all: cleric.

Skim 5th edition, explain what sort of character you want to do, discuss it with the DM and create the character. Keep getting to know the rules as you play.

I'm running a group with 2 new players and their grasp of the game has come on without them making any effort. One just about understands magic and the other understands the core rules. The ones who've read the actual players hand book catch me when I make mistakes though and I would say it's worth understanding the rules but not essentially. It makes it easier to engage with the rules (and invest more in a universe that isn't considerably less predictable than ours) if you understand the "Physics" underpinning it, but you can definitely start knowing nothing.

There's essentially 4 schools of D&D players that run in a continuum where any 2 adjacent schools of thought are compatible on a table but put 3 or 4 on the same table and tension may ensue. There isn't a best way to play, these are all valid. though if you want pure story then D&D is not the best system if you ask me, aside from just being well known and easy to find people for I get the feeling silent protagonist is one of the first two.

>There's the narrative over all players who play fast and loose with the rules and will happily play a gimped character if it's most true to concept and how interesting that concept is where they're strongest. Character development and in game relatonships with the party and with NPCs is what makes these guys turn up.
>There's the players who create/borrow a character concept and then create the strongest character they can within that.
>There's players who pick a class/role/build but then try to make the best character they can (often relative to the party's "needs") within that. I think I fall here more, I find the constraints imposed help make me actually pin down an idea. Plus I do enjoy the strategic element and feeling heroic.
>Then you've got the combat and strategy focused players. A party of these will tear apart higher CR monsters effortlessly and be killing ancient dragons by level 12. Teamwork and strategy with a hint of power fantasy fuels these guys.

Broadly as you move down the scale the chance of being amazing story tellers falls but so does the chance of campaigns derailing either into slapstick or nothing actually happening. At the other end you get people who know how to rule consistently and know the rules but also the highest chance of "that guy" characters who see the game as competitive.

Speaking of party "needs" 5th edition doesn't really need tanks and healers. Having a healing word user or two will cut it most of the time for bouncing people who are at 0hp, though a resser at higher levels is nice. This is great because you don't need a cleric (druids and bards can also both bring people back to some extent) but also that clerics can do cool shit rather than being walking first aid kits and they have a lot of really cool options. Tanks aren't super necessary as long as someone can take more than 2 hits and stand in melee though unlike dedicated healers they're actually really good.

I had a campaign that descended into slapstick, but we did keep the plot moving and it was pretty funny. I was playing one of Sigil's first journalists, who was constantly drunk and high and was mostly good at lying to people, handing out booze and failing planar knowledge checks
Ian Smallfuck - Sat, 28 Oct 2017 04:09:58 EST ID:s76ASauC No.28681 Ignore Report Quick Reply
Okay I won't make any more long rant posts in future. Because they seem to kill the thread.
Nigel Sirringshit - Wed, 20 Dec 2017 20:40:09 EST ID:Ek1ied8w No.28702 Ignore Report Quick Reply
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Holy shit DnD is awesome.
This show got me into it
Started with this ep and got hooked
and now I'm almost done writing the first part of my own campaign.

4e since apparently it's the most balanced and I got the books for free, nyehhehehe

Oh and proJared, what a hunky dreamboat, I'd jump his bones in a sec!
Phoebe Sibberman - Sat, 20 Jan 2018 14:04:11 EST ID:kHFm3y/Z No.28726 Ignore Report Quick Reply
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>Want to play a gunslinger? Warlock (eldritch blast is your gun your spells would be bombs and tricks) or fighter with guns that use crossbow rules, or a mage whose cantrips are types of shots.
I like you. I'm planning on making Faerûn's "Spell Thematics" feat an 'Additional Rule' along with mana/spell points for casters for flavour. (It allows me to introduce things like mana-restoring items and even the magic colours from the Planeshift pdf).

Honestly, 5th Edition's boner for homebrewing/"YOU DECIDE"/DIY stuff was intimidating at first, and I'll definitely need some kind of online inventory to keep track of all the additional crap I'd want to put into the campaign. But it IS the kind of everything-goes that I've come to love about fantasy. I can introduce multiversal traveling if I want, rip off whatever existing series/franchise I like.
Phoebe Sibberman - Sat, 20 Jan 2018 16:08:54 EST ID:kHFm3y/Z No.28727 Ignore Report Quick Reply
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Just found this in Unearthed Arcana's 'Modern Magic' pdf from 5e.
>Arcane Gunslinger
>Prerequisite: Pact of the Blade feature
>You can create a pact weapon that is a sidearm or long arm, and you can transform a magical sidearm or long arm into your pact weapon.
Alice Brookridge - Sat, 20 Jan 2018 16:27:56 EST ID:BQgLKD4V No.28728 Ignore Report Quick Reply
Yeah maybe you could use firearm rules with hexblade I reckon, hexgun?

But if you didn't want to have a world with firearms as the norm but wanted a gunslinger, I think just eldritch blasting and having your gun act as a focus mechanically would do with a little DM fiat and fluff. I mean honestly doing force damage and gaining attacks as you level, taking eldritch spear etc would all work pretty well, you hit level 2, you make some refinements to the design/barrel and now you can shoot further and hit harder. I'm not sure which pact you'd use.
Eugene Hellychare - Fri, 26 Jan 2018 15:17:51 EST ID:kHFm3y/Z No.28734 Ignore Report Quick Reply
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Roll20 GMs: How do you do your maps? Does anyone even use the subscription thing?

I prefer to just draw out rough maps with the line/shape tools, and define things like material differences with colour changes or small drawn details. I'm not a fan of having to load a dozen map images, the fact they try to promote their store stuff hard doesn't make me eager to use them either.
Doris Nazzleway - Tue, 30 Jan 2018 17:19:01 EST ID:kHFm3y/Z No.28737 Ignore Report Quick Reply
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After messing around in Roll20 and making my own tokens from fancy fantasy art stolen from everywhere on the internet (artstation and pixiv are great sources for uncommon fantasy/gaming pictures) I've decided to try making black-on-white maps with icons as tokens. I feel like I can get a lot more mileage out of less upload capacity that way and not have my players be constantly distracted by pretty art.

I've had players who I spoiled with fancy maps once, I was NOT able to impress them with simpler maps afterwards and it felt like I was disappointing them.
Shit Mackleville - Sun, 04 Feb 2018 15:57:08 EST ID:xnjGTa/3 No.28739 Ignore Report Quick Reply
I just don't use maps, ez pz
Rebecca Bucklesadge - Wed, 07 Feb 2018 12:15:59 EST ID:kHFm3y/Z No.28740 Ignore Report Quick Reply
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Wasn't inquiring about your schoolgirl ERP sessions.

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