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Great games nobody played / good obscure games by Primordial Serpent Kingseeker Frampt - Sun, 15 Jan 2017 03:23:10 EST ID:1sI0HwDW No.692380 Ignore Report Reply Quick Reply
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I'll start with Black Knight Sword. Design wise, this is pretty much 16-bit action platformer. It doesn't really cater to modern gamers, in the sense that while it does add modern conveniences, it manages to stay true to the spirit of typical 16-bit games.

You have a lives system and if you use a continue option to restart a level you're on, you lose all of your upgrades. You can save at checkpoints, but all of your status is saved at that checkpoint too, including how many lives you have left. So if you have zero lives left at a checkpoint you've saved, I hope you get familiar enough with the game to complete a no death run of it, if you don't want to risk losing your precious upgrades.

It's difficult as shit, the levels and design are incredibly varied the deeper you get into it, the combat is satisfying as hell, and oh god those boss fights are just amazing, both visually and mechanically. Add on top of it all an art style that emulates a stage play, enemy designs that are a cross between fairy-tale book art and Dark Souls, and a soundtrack that's just as dark and fucked as you'd imagine, and this game is an instant classic, in my eyes.

Plus, coming from Grasshopper Manufacture, it's not afraid to get weird. When you're playing a legitimately amazing bullet hell shooter level riding atop the back of a giant chicken, or literally being raped by a particular enemy, you'll likely know that you'll never really see anything like this elsewhere.

tl;dr, it's an amazing, weird, difficult action platformer that you should try if you haven't. Plus it's cheap, going for 10 bucks on PSN and XBLA.

What other games do you guys have that you thought were amazing, but no one really played? The more obscure, the better. inb4 someone posts something from the Obscure series.
48 posts and 16 images omitted. Click Reply to view.
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Gabe Logan - Wed, 17 May 2017 18:45:40 EST ID:mDy5oEy0 No.700355 Ignore Report Quick Reply
>>700352
I had Kolibri growing up, I loved that game. I remember it just being so different from everything else and that made it worth playing alone. But beyond that I remember the game itself being pretty good too.

Baroque is another one of my favorites. Game is just weird in the best way. I haven't played the original version but I love the Wii version. If I'm not mistaken the remake that was on Wii is also on the PS2.
>>
The Vault Dweller - Wed, 17 May 2017 20:21:45 EST ID:i2RTIrSL No.700360 Ignore Report Quick Reply
>>700352
I got a memory card just to play Goemon. Best purchase ever
>>
Ness - Wed, 17 May 2017 21:22:17 EST ID:9vrtLQBb No.700372 Ignore Report Quick Reply
>>700352
https://www.youtube.com/watch?v=dRj7XVFd3Ic
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Ashley Riot - Wed, 17 May 2017 22:19:21 EST ID:GXmxqc72 No.700387 Ignore Report Quick Reply
>>692808
I actually liked the non-human path better, but this game and Sudeki are two I always mention on these threads. I found a third!

Fatal Labyrinth for the Genesis is fucking amazing. It's like Zelda 1 without the piss and suck. Columns is a game you will probably remember once you play it and it rocks, amazing music and addictive puzzle game.
>>
Dormin - Fri, 19 May 2017 11:13:59 EST ID:dpKtQDyN No.700584 Ignore Report Quick Reply
>>700352
I fucking love mystical ninja, turning super Saiyan and having yae turn into a mermaid blew my mind when I was a kid , plus that opening song was the shit


Persona 5 by Mario - Sun, 02 Apr 2017 14:44:18 EST ID:Gew5DlZG No.697698 Ignore Report Reply Quick Reply
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Is anyone else looking forward to Persona 5? I expect it to be a hell of a lot better than Final Fantasy XV.
369 posts and 80 images omitted. Click Reply to view.
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James Sunderland - Wed, 17 May 2017 00:10:51 EST ID:qetNtFM7 No.700310 Ignore Report Quick Reply
>>700307
21 Jump Street
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Player One - Wed, 17 May 2017 15:28:36 EST ID:yApq2r/Z No.700346 Ignore Report Quick Reply
Is Hifumi Togo autistic? She sure seems like it
>>
The Vault Dweller - Wed, 17 May 2017 20:23:40 EST ID:i2RTIrSL No.700362 Ignore Report Quick Reply
>>700346
All japanese characters are autistic if you look hard enough
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Ezio Auditore da Firenze - Thu, 18 May 2017 22:04:34 EST ID:+pM3+RAI No.700526 Ignore Report Quick Reply
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http://www.amiami.com/top/detail/detail?gcode=FIGURE-030250&page=top
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Four - Fri, 19 May 2017 04:13:06 EST ID:aJwohuWL No.700557 Ignore Report Quick Reply
>>700526
Really overpriced for what you get. Phat company is decent but its obvious they're trying to make a couple of extra bucks riding on persona's 5 popularity. They'll be releasing more and more of these things for the next couple of years so you shouldn't feel pressured to get it.


Game math by Sheogorath - Fri, 05 May 2017 15:46:08 EST ID:3IiiKcSu No.699690 Ignore Report Reply Quick Reply
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Stuff like:

Lucky Star (anime) + Earthbound (game) = Neptunia (game)

You know, stuff that would make for a good infographic.
33 posts and 5 images omitted. Click Reply to view.
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Soma Cruz - Tue, 09 May 2017 16:49:48 EST ID:4D35M/Od No.699924 Ignore Report Quick Reply
>>699923

Had to look that up, it's a similar idea I guess.

But you're right on the imagery, traditional roman catholic demons and angels.

I also think there's some confusion with the common christian that believes that angels would work for humanity after the rapture. But why would they help the remaining condemned sinners? There's no reason for that. They don't belong in heaven; the best the angels would do is not kill the forsaken humans.
>>
Candy Kong - Tue, 09 May 2017 20:25:38 EST ID:zeYpPjFC No.699929 Ignore Report Quick Reply
>>699923
SMT is not just catholic imagery. It includes a variety of beings from various mythologies and religions (celtic, goetia, hindu to name a few) the idea that are spiritual realm overlaps the human realm is largely inspired by shintoism and is often found in japanese pop-culture.
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Sir Daniel Fortesque - Wed, 10 May 2017 16:45:05 EST ID:cxgvs0V6 No.699971 Ignore Report Quick Reply
>>699915
Awesome idea!
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Sir Daniel Fortesque - Wed, 10 May 2017 16:47:25 EST ID:cxgvs0V6 No.699972 Ignore Report Quick Reply
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>>699907
>procedural generation + scam artists + sony backing = no man's sky
Sick burn bro.

>dumbed-down tubeshooters + steampunk + pretentiousness = bioshock infinite
YES! It still boggles the mind how that mediocre game got so much positive press.

>duck hunt + skyrim - rpg = fallout 4
lol accurate
>>
Shadow the Hedgehog - Thu, 18 May 2017 07:56:56 EST ID:HoWwM3WD No.700421 Ignore Report Quick Reply
>4k res + free-moving camera = great screenshots
http://deadendthrills.com/gallery/?gid=73


Denuvo cracked? by 2017-01 - Fri, 03 Feb 2017 03:19:32 EST ID:SIohy2Yv No.693719 Ignore Report Reply Quick Reply
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OK, which one of youse broke it?
35 posts and 12 images omitted. Click Reply to view.
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Lance Bean - Mon, 08 May 2017 01:50:04 EST ID:NuewxSxW No.699836 Ignore Report Quick Reply
>>699835
Is it like arc where if you have a job and want to also play other games there's no way you can put enough hours in to actually maintain a base?
>>
Lakitu - Mon, 08 May 2017 03:54:40 EST ID:76NIU5gx No.699847 Ignore Report Quick Reply
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>>699836
I've not played ark but yeah from what I hear its like a reskinned ark to be very basic.
though I've played for some time on a few private servers with raiding rules which makes it much more playable... ie you can only damage player structures in order to loot, not destroy the whole base.
there are lots of decent sounding servers, just have to find one low ping and stable poopulation.
>>
Norton Mapes - Wed, 17 May 2017 08:46:32 EST ID:f/j25xW3 No.700323 Ignore Report Quick Reply
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Are there upcoming games STILL using Denuvo?
>>
Pyramid Head - Wed, 17 May 2017 09:18:31 EST ID:SXrBku2G No.700324 Ignore Report Quick Reply
>>700323
DRM schemes get used for years after they're cracked. Publishers don't think there's a downside.
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Shadow the Hedgehog - Thu, 18 May 2017 06:44:23 EST ID:HoWwM3WD No.700418 Ignore Report Quick Reply
>>700324
Publishers are dumb.
Ain't that the truth https://www.youtube.com/watch?v=jMR0AEF_S5w


Communication by Gray Fox - Mon, 27 Feb 2017 13:31:29 EST ID:mQ9cgA66 No.695233 Ignore Report Reply Quick Reply
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How do you communicate with other gamers while you play online? How would you rate it?

On another, related note; does the community steer certain people away?
29 posts and 8 images omitted. Click Reply to view.
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Jack Rex - Mon, 06 Mar 2017 18:16:30 EST ID:azY9FwUK No.695720 Ignore Report Quick Reply
>>695699
It's generally accepted that the worst players are usually the ones who can't own up to and learn from their mistakes.

The guy who hit rank 1 on overwatch and documented it found that below about rank 20 you only got people who were awful beyond belief but blamed their position purely on bad team mate luck. But this is well known. If you can't see your own weaknesses you never improve and always remain shit.
>>
Sazh Katzroy - Tue, 07 Mar 2017 10:21:31 EST ID:Uc087KIC No.695766 Ignore Report Quick Reply
>>695720
LOL I dropped rank a whole division in Heroes of the storm and I'm basically a wizard at calling shit before it happens.
Naturally this all gets ignored and interpreted as bitching, but it's nice to be able to say "I told you so" from a position of actually knowing Wtf you're talking about.

>if we don't group now and position for a fight our level advantage is wasted
>get the map objective later, we've got 3 dead and free dps time on a fort
>no, actually we should not rush the core, as both are exposed and it's a fucking coin-toss
>>
Kefka - Wed, 08 Mar 2017 10:57:02 EST ID:mQ9cgA66 No.695872 Ignore Report Quick Reply
OK, so, Paragon is definitely de-volving into DOTA in terms of community.

Here's what's up; so, I'm ranked in the top 20% of players, I do very well for myself now especially compared to when I started 3 weeks ago.
I can tell you from lots of experience that the overall strategy and meta of the game isn't concrete. Sometimes you're better off doing things that the game doesn't recommend, ESPECIALLY when building characters, because the game is essentially always wrong about what stats a character needs.

But see, that's a problem for the dogmatic players. Essentially, almost every game I play, I encounter at least 1 player who gets visibly upset when I don't follow the meta. Now, I don't care, I'm usually the MVP of my team by a significant margin, but these players who don't understand my advanced level of play autistically screech at me and send me hate-mail. It is so fucking annoying, especially because I can't respond in-game since I'm on a PS4 and not a computer.

I like to play Jungle, but my main, Crunch, doesn't get good at Jungling until I reach level 2 or 3, more so 3, so my strategy is always to help out aggressively pushing a lane until I'm level 3, and then I run and clear the jungles out, which usually just fill up by the time I hit level 3. I got reported and cussed at multiple times yesterday for doing this strategy, even though I won 4 out of 5 of the games I played.

This is why I always hated DOTA; average players lose their fucking minds when advanced players like myself don't play the game how it's recommended. And when I disagree with them and simply tell them I'm not interested in following their orders, especially since I rank above them, they flip out at me. It is so fucking pathetic and annoying.
>>
Kefka - Wed, 08 Mar 2017 11:00:25 EST ID:mQ9cgA66 No.695873 Ignore Report Quick Reply
>>695720
And I can totally attest to this whole 'worst players can't own up' thing. I've had a lot of instances where a player will be visibly doing the absolute worst on the team, like he'll have the most deaths or the least amount of kills or minion kills, and in general they're lower-level than everyone else on the team, and they fucking blame everyone except themselves. I can't stand it. They just type away about how everyone else is doing something wrong, while they're feeding the enemy team fucking EXP.

I played with a garbage player last night who cussed me out for 'not saving him when he saved me' in a situation where we were getting ganged up on. Like, I was running away from 3 enemy heroes, he jumps in, slows them, gets killed, and then cusses me out. It's like, nigga, you got yourself killed, don't act like a fuckin hero, I can escape well on my own.
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Norton Mapes - Wed, 17 May 2017 07:38:15 EST ID:f/j25xW3 No.700320 Ignore Report Quick Reply
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>>695233
All games should have some way to communicate for online.


Do I even like games anymore? by Big Boss - Wed, 12 Apr 2017 20:20:04 EST ID:oEo/JHQ6 No.698402 Ignore Report Reply Quick Reply
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Guys, I'm not sure if I even like video games anymore or I just play them because I don't know how to do anything else.

HELP.
23 posts and 5 images omitted. Click Reply to view.
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Sazh Katzroy - Wed, 19 Apr 2017 15:13:52 EST ID:eWDwPAGE No.698841 Ignore Report Quick Reply
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Reading Steam reviews is basically a game, right?
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Geralt - Tue, 25 Apr 2017 02:49:17 EST ID:76NIU5gx No.699133 Ignore Report Quick Reply
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>>698841
I read a similar review recently what game was this?
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Nariko - Tue, 25 Apr 2017 04:30:10 EST ID:w17iyDXB No.699135 Ignore Report Quick Reply
>>698402
then stop playing professional studio games. Those tend to be trite rehashes of the same ideas with a different paint job. Don't play indie titles either. Those are the same thing but they try to sell it as a brand new innovative idea, usually never passing beta.

Look for games that simulate some thing you want to do. Not hard core PC sims for flight or racing unless that's your bag. Just a game that takes the subject matter within seriously. Throw your self into the role, but don't overdo it and RP like a fag.

But most importantly stop playing video games afor a little while. Let the itch build up. Then vanish into some game for a while.
>>
Trevor C. Belmont - Tue, 16 May 2017 06:18:10 EST ID:6rmGULFr No.700277 Ignore Report Quick Reply
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>>698834
I want to ride my bicycleeeeeee
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Richard Aiken - Wed, 17 May 2017 06:35:50 EST ID:gCU5rkkh No.700317 Ignore Report Quick Reply
I moderate my game usage. I make sure I play enough violin, have socialized enough with my peers, have cooked adequate meals, have done some reading recently, etc. If I've been doing all these things then I have no problem playing games, as I would much get blazed and play a game than watch a film or some shit. There are times where I love getting sucked into a game for days, feeding hours into it, living off delicious greasy takeaway, endlessly smoking weed... but I do need to snap out of that as well. I wouldn't game if I had other shit going on in my life. I have a few friends who are hardcore gamers and pretty much do nothing but play games/watch stuff/browse internet. Seems kinda depressing to me. There is soooo much more to life than games. Games are but one interesting facet of it.


Resident Evil Outbreak by Yo-Yo - Tue, 16 May 2017 11:06:13 EST ID:mQ9cgA66 No.700286 Ignore Report Reply Quick Reply
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I'm definitely trying to get my friends to emulate Resident Evil Outbreak with me and play online with me. What an epic game. Probably the best Resident Evil to come out to date.

I mean, it's essentially a very fast-paced/time-sensitive MMORPG version of Silent Hill pre-Home-Coming when Silent Hill was about puzzles and not stupid fucking action sequences that take all the horror out of the combat.
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Yo-Yo - Tue, 16 May 2017 11:08:15 EST ID:mQ9cgA66 No.700287 Ignore Report Quick Reply
Even just the fact that getting bit infects you with the virus and you will turn into a zombie is dope, as is the fact that you can fall and not be able to get up. When I was a kid, I never got past level 3 of this game, but I vividly remember getting to the end of level 2, a boss appearing out of nowhere, and then me literally crawling to the train to get the fuck out of there, probably 60 seconds away from my death on a 45-minute level.
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Miles Edgeworth - Tue, 16 May 2017 16:40:59 EST ID:qq0K1W+q No.700295 Ignore Report Quick Reply
>>700286
All I remember about this game is that zombie elephant fucking me up real bad.
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Kirby - Tue, 16 May 2017 17:47:26 EST ID:tPSuvfTB No.700296 Ignore Report Quick Reply
Nah dude, nah. Even when emulated on an SSD, those load times are ungodly.
>>
Harman Smith - Wed, 17 May 2017 03:33:18 EST ID:6g+I/sT5 No.700314 Ignore Report Quick Reply
>>700286

What ever happened to that project that was reviving the multiplayer for modded consoles and emulators? I remember someone posting about it on here years ago but then shortly after that the creators became dicks and closed off access of the mod to only certain people on their forum.


A subject is required when wtf is habenin by Col. John Blade - Fri, 12 May 2017 21:35:07 EST ID:JAfM/azk No.700101 Ignore Report Reply Quick Reply
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I've had a very hard time trying new games out lately. I postpone it for very long, and when I finally give them a go, I lose my patience 30-40 minutes into the game, or after the very first time I die I just go "yeeeah, no, I don't feel like it" and never touch it again.

Am I outgrowing games?
14 posts and 4 images omitted. Click Reply to view.
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King K. Rool - Sun, 14 May 2017 14:27:37 EST ID:qEFB5kNe No.700169 Ignore Report Quick Reply
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I know your feels

It was becoming a bit depressing realizing, that i don't enjoy games as much anymore (considering how immersed i used to feel)

Then i realized, that just my preferences have changed

I've been enjoying Hyper Light Drifter a lot (even though it's hard as fuck at times)
Mount & Blade - Warband can also hold my attention for hours (fucking bannerlord already)
Exanimas arena has been cool as shit ( waiting for them to flesh out the story mode atm, though)
Rodina is dope as fuck

My point being.. don't get discouraged. Just try different stuff

Picture is hyper light drifter.. absolutely goddamn gorgeous game
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Nathan Spencer - Sun, 14 May 2017 15:39:17 EST ID:0AmnTEk9 No.700175 Ignore Report Quick Reply
I've been in the same boat for several years now, it's been almost 5 years since I bought a game on disc and actually played through it to completion. The happiness I used to feel is gone. But as suggested in the 2nd post:

>Maybe instead of playing new games, replay old ones you enjoyed in the past

Is what I've been doing mostly, I actually just got a DS emulator on my phone, so I 'll be playing the first Phoenix Wright, a game I beat 10 years ago.
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Amy Rose - Tue, 16 May 2017 00:05:11 EST ID:t0icK4uw No.700259 Ignore Report Quick Reply
>>700175
>I actually just got a DS emulator on my phone, so I 'll be playing the first Phoenix Wright

Dude, just get the Trilogy. It's native iOS/Android, and it's excellent.
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Midna - Tue, 16 May 2017 00:20:46 EST ID:XMJkmYNy No.700260 Ignore Report Quick Reply
I've gone through this a few times. Branch out genre-wise. Like really step outside your comfort zone. Whatever you enjoy, try pretty much the opposite.
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Richard Aiken - Tue, 16 May 2017 02:10:54 EST ID:dt8B7bNg No.700266 Ignore Report Quick Reply
Just stop playing video games, do something to improve your life instead of escaping from it.


How many single-player games have you finished? by Toad - Thu, 16 Feb 2017 21:44:58 EST ID:pqsiipLg No.694578 Ignore Report Reply Quick Reply
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Could you write a list of all of the single-player games you have finished? Doesn't need 100% completion, just the "main story". What was the game that you had the toughest time to finish?
42 posts and 10 images omitted. Click Reply to view.
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Four - Mon, 15 May 2017 09:33:33 EST ID:CJmb4lQh No.700227 Ignore Report Quick Reply
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>>700225
There's always something learn from finishing crappy games. Plus some games have a really shitty beginnings but turn out to be masterpieces later on, morrowind is a prime example. Tecmo games love to bombard you with tutorials at the start, making what should take you ten minutes to learn by yourself into an hour long crawl. They like to treat you like a retard but their games get pretty complex near the end. I always try to prepare myself for that kind of experience whenever they release a game, never expecting it throw me right in the middle of like a From Software game or whatever. If you dont have the will to keep playing video games past what you feel tedious then you will never get to the good parts.
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Dr. Eggman - Mon, 15 May 2017 12:52:52 EST ID:gzetOUxW No.700232 Ignore Report Quick Reply
>>700227

Yeah, it's kind of like skimming a book or briefly engaging a subject. You still get something out of it for playing it, but finishing something will give you the ultimate insight. Even then, it's impossible to really get all there is to get out of a game, as you can always delve further into any nuance of what brought it to that final product. Being able to dive deeply into one game will show you the depth and possibilities of other games, though those will also have their infinite depths. When you go back to a previous game you once thought mastered, you see that it has changed, as you have changed, yet the roots remain the same.

You probably nailed Tecmo based only on Secret of the Stars, as the game's translation seems like simplified English, thought of as a bad translation, but I always felt that was just the humorous tone of the game. It is bright, simplified, and ended up getting brutal and challenging.
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JaysOnAGunRun - Mon, 15 May 2017 16:21:10 EST ID:VXJ0d7jQ No.700240 Ignore Report Quick Reply
>>694786

I'm 26 but thank you for assuming my age based on my opinion.

If I start a single player game I plan on finishing it, simple. I don't mean doing everything 100% ( even though I have done that.) I don't buy any random ass game off the shelf and decide I'm going to beat it. I will never buy a game I don't plan on finishing, so the whole " There's just shit you'd buy and not be able to beat " is just lame because I choose the games I want to play wisely but due to work it may take me longer to beat a game, depending on what it is. I just beat Paper Mario Color Splash and I'm currently playing RE7 and after that I plan on beating Outlast 2.

Growing up I never beat everything I started because I would get bored of the story or just the game in general and move on to something else, yes as a kid, certain games were hard like Truxton or Musha on Genesis on the highest difficulty or even Zelda or Metroid because once again I would get bored, not because they were hard. Obviously now that I'm older and have more "video game skills" I can go back and finish games like those or even some of the bullet hell shooters on Saturn/Dreamcast etc. ( even though most of them have no main single player story. )

tl;dr - Did I beat a lot of games growing up? No. Do I finish the games I start because I'm older? yes.
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Roy - Mon, 15 May 2017 18:59:00 EST ID:ed8Ysg+C No.700243 Ignore Report Quick Reply
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>>700227
>There's always something learn from finishing crappy games.
There's something to be learned from doing the dishes, going on hikes, taking drugs, picking your nose, etc. If you aren't learning while experiencing, your brain has ceased to function. That doesn't mean it's a worthwhile use of your time.

>If you dont have the will to keep playing video games past what you feel tedious then you will never get to the good parts.
And I'm fine with this. It's not like there aren't thousands of other games available. I beat some long RPGs when I was a kid. Got my fill of story-driven epics with tedious filler content and repetitive gameplay.

>>700232
>Yeah, it's kind of like skimming a book or briefly engaging a subject. You still get something out of it for playing it, but finishing something will give you the ultimate insight. Even then, it's impossible to really get all there is to get out of a game, as you can always delve further into any nuance of what brought it to that final product.
There are very few game designers who can give you anything insightful. The medium has the ability to be impactful, but great storytellers just aren't drawn to it. We settle for really hackneyed stuff, because that's the industry standard. 25 years ago, a game's story consisted of "ARE YOU A BAD ENOUGH DUDE TO RESCUE THE PRESIDENT?" We haven't come all that much further. There's really no comparison to literature, or even film. The reason we don't see serious game awards based on story is largely because they're just of consistently middling quality.

>>700240
>Did I beat a lot of games growing up? No. Do I finish the games I start because I'm older? yes.
Older than what? Small trees? :^)
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Zoe Castillo - Mon, 15 May 2017 19:04:16 EST ID:v4gcDDCv No.700245 Ignore Report Quick Reply
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I start a lot of games, but I don't finish a lot of them.

First game I remember finishing was Crash Bandicoot with no cheats.

Last game I finished was Persona 5.

Hardest game? Hm. Dark Souls 1 on a no co-op run. Magnus in Oolicile was the bane of my existence for the longest time before I pushed his shit in.


Rakuen by Fei Long - Sun, 14 May 2017 21:33:51 EST ID:aZTWqwyy No.700188 Ignore Report Reply Quick Reply
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This just came out on steam. It was okay but the writing was kind of irritating. Anybody else play it?
3 posts and 1 images omitted. Click Reply to view.
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K. K. Slider - Mon, 15 May 2017 00:30:26 EST ID:t0icK4uw No.700200 Ignore Report Quick Reply
Made by Laura Shigi, who composed the music for To The Moon, so I'm going to pick it up next time I feel like sobbing uncontrollably.
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Astaroth - Mon, 15 May 2017 01:04:56 EST ID:ERhO0FI1 No.700202 Ignore Report Quick Reply
>>700188

It's shit.
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K. K. Slider - Mon, 15 May 2017 01:54:59 EST ID:t0icK4uw No.700206 Ignore Report Quick Reply
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I miss that faggot sometimes.
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Zell Dincht - Mon, 15 May 2017 15:44:42 EST ID:OGP1T9t8 No.700239 Ignore Report Quick Reply
>>700206
Haha, I remember that post he made.
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Roy - Mon, 15 May 2017 19:03:30 EST ID:ed8Ysg+C No.700244 Ignore Report Quick Reply
>Rakuen just came out
I think I speak for everyone when I say I'm not surprised.


I got these video game ideas man! thread by Doctor Li - Sun, 23 Apr 2017 12:39:32 EST ID:osICEXWK No.699059 Ignore Report Reply Quick Reply
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Three words: Alien infiltration race.

You start of like in the civilization games, with nothing, and compete with rival alien races to control the planet or rather the people on it. In the start of the game humans have already spread around the globe and there are civilizations, your first task is to pick a human out of millions and gain control of him somehow in order to eventually get him or his offspring to power. If he is dumb you could figure out a way to make him smarter for example with potions or micro chips in his brain and if that aint enough you could kill his rivals or send a disguised fellow alien to aid him as a friend. Its like the ultimate sandbox game. Its going to cost 100$ but people will buy it because its so good.
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Krystal - Mon, 15 May 2017 03:09:30 EST ID:b4D6jDTp No.700210 Ignore Report Quick Reply
I am a game developer (a programmer, not a designer) and I am writing every single one of these ideas down. Thanks guys!
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Fluke Hawkins - Mon, 15 May 2017 09:32:03 EST ID:cxgvs0V6 No.700226 Ignore Report Quick Reply
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Star Trek Simulator in your living room.

Would be best using something like a Wii U but also should be possible with a handful of smartphones/tablets. A TV or large external monitor is always necessary. Sit down in front of TV with 1-4 friends. There's always a captain, and there can be a navigator, pilot, engineer, security chief. Each player can be a different alien/artificial race. Each player has separate responsibilities but also needs to communicate in order to succeed in their constant tasks.

Goal: There's no ultimate goal other than keep your crew alive. The game is a series of isolated missions with some constant threads like Star Trek.

Mission type: locate the problem in the ship. each player can search the ship via their phone. You can also interact with NPCs. Each player can shoot enemies or tricord people.

Mission type: away mission. everyone beams down to a planet and solves the puzzle or defeats the boss in the world down there. the tv shows the bridge still and when players are about to die they can get beamed up, or provide support from the ship.

Mission type: travel mission. Everyone stays on the bridge. This is necessary to get from place to place, random encounters come up on the comm screen.

Miscellaneous: rock band missions, hostage missions, whodunits, Q bullshit, holodeck for training

This is a very ambitious idea (and will probably never see the light of day unless people more competent than me show initiative) but imagine a game on Wii U where everyone had a tablet controller. It's a space rougelike where you fly through a virtual universe and randomly encounter strange anomalies, aliens, and planets. Other than staying alive, the goal is just to get the most "exploration points", maybe it could even be "return to your home planet at the other end of the galaxy" a la Voyager. There'd still be a general "crew" but that'd mainly be a long term resource management minigame.
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CRAPCOM !SNGay1lkXQ - Mon, 15 May 2017 10:05:24 EST ID:BqyhDwVe No.700228 Ignore Report Quick Reply
>>700226
You're pretty much describing Star Trek: Bridge Crew, which is coming out later this month for VR platforms
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Lance Bean - Mon, 15 May 2017 14:08:45 EST ID:huUe7tzx No.700235 Ignore Report Quick Reply
>>700226
I just want a Star Trek RPG. It has always baffled me that people who make Trek games always go for the space battle thing. It doesn't really happen all that often in Trek, and only in DS9 do we see actual fleet engagements. But all of the series are based around character interaction, with themes like morality, philosophy, etc. Star Trek is a show that's 90% people talking to each other.

In my ideal Trek game, you'd play as the Captain alright, but you'd spend a lot of time walking around the ship, interacting with crew and NPC's, with a lot of gameplay based around allocation of resources. One thing I love about well done open world games, or games with recurring locales, is that you get to know the place, especially when yousee it change over the course of the game thanks to your actions. In the Witcher 3 I've spent more time hoofing around Novigrad and Oxenfurt than the random countryside around a village. I can tell you how to travel across Vvardenfell, despite not having played Morrowind in years. So I'd love to see an actual, functional ship interior that's also used as an actual gameplay setting half the time. The ship is always a major location in any Trek show, and I'd rather see a well-made ship than Sci-Fi Knockoff Planet #8472.

It would also be key to make the player feel like the person with the end responsibility rather than a guy taking orders and doing oddjobs. Stuff could be introduced in typical Trek manner: "Captain, I'm detecting a negative positron field 2 Parsec away, bearing 111-mark-14" and then you investigate (or don't), with the situation unfolding according to your choices.

I want Star Trek. I don't want a bunch of ships pew-pewing at each other. I want to negotiate peace between rubber forehead aliens with weird customs, I want cheesy time travel shenanigans, I want infiltration missions where the important thing is to not stand out, I want my crew questioning strange decisions I make.

Honestly, it's never going to happen anymore. TNG, DS9, and VOY are so old that an entire new generation of gamers grew up since they were on air. Sometimes you get stuff like that The Warriors game, but Trek is…
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Fluke Hawkins - Mon, 15 May 2017 15:14:28 EST ID:cxgvs0V6 No.700238 Ignore Report Quick Reply
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>>700228
HOLY FUCK

Thanks for the heads-up man. That looks awesome. Way better than Artemis.


STRAFE by Cole Phelps - Tue, 02 May 2017 13:35:21 EST ID:Xyc03v3y No.699508 Ignore Report Reply Quick Reply
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https://youtu.be/4vPWnivuaZc

You can literally play this on an IBM. It comes on a floppy in the collectors edition. Thoughts?
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Rayne - Sat, 13 May 2017 12:39:53 EST ID:w17iyDXB No.700132 Ignore Report Quick Reply
>>700096
this guy gets it. Proc gen isn't a game alone. Yet too many devs, mostly indie, rely on it so hard and contribute next to nothing.
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Ermac - Sat, 13 May 2017 15:50:13 EST ID:p3SvKEAY No.700140 Ignore Report Quick Reply
>>700132
Idk 7 Days to Die relies pretty damn hard on procgen and it's still fun.
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Nathan Drake - Sun, 14 May 2017 14:14:26 EST ID:6g+I/sT5 No.700168 Ignore Report Quick Reply
>>700132

I think it depends on the game. If it's a kind of game that says "Here's a bunch of land, go explore and build shit" then it works for something like Minecraft or its clones because you want an always changing place to explore. For Roguelikes it works because each run is supposed to be its own self-contained story, so when you die its on to the "new game" where shit's going to be different. For an adventure game or a FPS, though, level design is so integral to the experience where the challenge for the player is to conquer the creation of the designer, but if it's procedurally generated then there's no design to conquer, but rather you have to traverse randomness and hope it doesn't either create a mess or something painfully dull to play through. Yeah, bad design can deep six a game just as bad, but that's the fault of the designer. The problem is bad designers now try to use procgen as a safety net against their deficiencies in level design and it just creates a similar or worse experience for the end user.

Anyways, old school twitch shooters shouldn't use procgen, there's no sense of accomplishment when some weiner can get a lucky roll and get some chump status level to stomp with ease. Conquering an old school twitch shooter should always merit a badge of honor because you had to master the intricacies of the game to beat that shit and it was cathartic when you got to the end credits.
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Lance Bean - Mon, 15 May 2017 14:17:59 EST ID:huUe7tzx No.700236 Ignore Report Quick Reply
>>700168
In exploring games I want a unique environment too, though. Because the same rule applies: Procedural generation has no originality of its own. Minecraft is a builder game, where its main mechanic is an outlet for player creativity. So it can get away with a boring, procedural landscape because it's only playing second fiddle to the player anyway. And if you have a mechanic based around exploring, it will always be better when someone designs the challenges you face with that toolset than leaving it to randomness.
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Sonic the Hedgehog - Mon, 15 May 2017 14:49:40 EST ID:oC0gc0M7 No.700237 Ignore Report Quick Reply
Until an AAA developer does something influenced by Dwarf Fortress procgen will never be interesting.


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