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Best level design by r-e-b-a-r-t - Fri, 17 Mar 2017 09:52:37 EST ID:GO2lBrz4 No.696582 Ignore Report Quick Reply
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i found this game hard as hell on padawan when i first played it, now i've given apprentice a try, once you know where you're going it's not hard but you still have to be really precise, especially on the nar shadaa level. you get a lightsaber and then they put you in a level with snipers and grenade throwing gran everywhere. it's one of my favourite levels ever, but i remember getting so frustrated with not knowing where to go in this game. it really is amazing because some of the obscure passageways seem like places you're not supposed to reach, you're given no hints, and sometimes you have time a jump perfectly to get to those places. dark forces ii also had a lot of really confusing levels and puzzles, and then mysteries of the sith took it a step further.

playing the game now is much easier, as fighting through hordes of enemies and being precise was a bitch with a slow frame rate.

anyway it's an amazing action game and something i miss from older games is not know where the hell to go. Star Wars Bounty Hunter too had notoriously difficult and confusing levels that involved vents and obscure passages.
Vincent Valentine - Fri, 17 Mar 2017 11:47:04 EST ID:mDy5oEy0 No.696589 Ignore Report Quick Reply
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>shortcut porn

It's so good though
Daxter - Sat, 18 Mar 2017 21:17:38 EST ID:bh0XhKei No.696697 Ignore Report Quick Reply
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These Jedi games were the best online. I could kick so much ass by just aiming my lightsaber at their legs and circling aropund them. I was untouchable and they could barely block shit.

And I like that you get your 1st lightsaber like 4 levels in during a barfight. It feels pretty good to have guns and sabers in the same game.y
Vega - Sat, 18 Mar 2017 21:57:17 EST ID:JAfM/azk No.696702 Ignore Report Quick Reply
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Eh, I'd rather not walk in circles in the same area for 10 minutes. That's one of my major gripes with Daggerfall, I get lost really easily in dungeons because they all look the fucking same and the map's not that good. I guess it's on me
r-e-b-a-r-t - Sun, 19 Mar 2017 09:38:00 EST ID:ndo5lCHY No.696747 Ignore Report Quick Reply

I like it, you get to be a mercenary jedi, a jedi knight but still a rogue. You can't just mow down stormtroopers with your lightsaber, you have to progress through intricate levels and use different weapons in different situations, and sometimes it could be frustrating as hell. Most memorable for me is taking the cart round the side of the huge room with the stormtrooper firing rockets at you. You can't snipe him because before you get on the cart or jump along the railing that holds the cart the stormtrooper is out of range, so you have to either snipe him while on the cart moving, or carefully jump onto the narrow ledges while trying to snipe him while also trying to avoid the rockets. I like a game where it takes effort to get past as single grunt.

The JK is the only series I can think of that got progressively more difficult as the series went on. Dark Forces was a Star Wars Doom clone, Jedi Knight II had more intricate and inventive levels combined with the lightsaber/force powers, then Mysteries of the Sith took those levels a step further, then Jedi Oucast has the most obscure environmental puzzles ever. Jedi Academy less so and was more of a novelty spin-off.
Dr. Breen - Sun, 19 Mar 2017 10:11:13 EST ID:NePpweGd No.696748 Ignore Report Quick Reply
lol noob detected you obviously never played multiplayer back in its heyday. the players were so ridiculously skilled that after only a week or 2 playing online single player became easy as FUCK. i would punk desann's ass on master difficulty without even trying
r-e-b-a-r-t - Sun, 19 Mar 2017 10:46:01 EST ID:ndo5lCHY No.696751 Ignore Report Quick Reply

no i never played multiplayer. i played against bots, that's it, nothing compared to real players of course. i played jedi academy online at a friend's place, that's it. it was hard as hell.
Dr. Breen - Sun, 19 Mar 2017 10:50:28 EST ID:NePpweGd No.696752 Ignore Report Quick Reply

in that case im sorry my man, you missed out on one of the greatest online gaming eras that i know of. it was a vibrant community with a shit ton of mapping, modding, and skinning going on. lots of clans, niche servers, stuff like instagib, capture the flag, lightsaber dueling only, it was some good shit my friend. the day jk2files.com went down, part of my heart withered away
r-e-b-a-r-t - Sun, 19 Mar 2017 14:25:37 EST ID:ndo5lCHY No.696761 Ignore Report Quick Reply

I've seen some of the mods for it, the movie duels mod, and some graphics mods.

can it still be played online?

> one of the greatest online gaming eras

i never played games online back then as I didn't really know how, although I had a ton of games that would have been great online. plus we had dial-up, I don't know if that makes a difference or not, not a clue. crimson skies, x wing alliance, jedi knight (all of them) would have been great online. I think those games used MSN gaming zone or something at that time, but that's long since disappeared. i enjoyed more for the story/game world back then though, so it didn't bother me not being able to play online, and I didn't even start using the internet for years. Jedi Outcast has such a great story, such addictive gameplay and great levels that I'd just enjoy spending hours figuring out where to go next. Reminiscing about bygone days of gaming. Also RIP Lucasarts.
Brad Vickers - Sun, 19 Mar 2017 15:02:57 EST ID:z4NhPWaA No.696763 Ignore Report Quick Reply
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is this a games with good level design thread or a star wars thread? Cause if it's a star wars thread those super star wars platformers on the snes were the licensed platformers ever. and yes I am including ducktales and aladdin in that. and and really anything with lucasarts name on it used to be guaranteed amazing or at least interesting and creative enough to overshadow any flaws it had.

if we're talking about anything with good level design in general though, metroid prime and banjo tooie are the pinnacle of exploration oriented games for me. the level design is outrageously good, both mechanically and visually. they fucking nailed it with progression, gradual expansion of the overworld, visual aesthetics (sound too honestly), and the interconnectedness of the different areas. mp2 and banjo kazooie were good as well, I just think the prequel and sequel respectively are better. in banjo tooie's case a shit ton better, they took a good thing and made it ten times as good in every aspect. mp2 was just more of the same good shit with fancier graphics. I haven't played mp3 or the full version of mp hunters so I can't comment on those, but I can definitely say (most of) nuts & bolts and grunty's revenge had crappy level design compared to their predecessors.
r-e-b-a-r-t - Sun, 19 Mar 2017 15:30:08 EST ID:ndo5lCHY No.696767 Ignore Report Quick Reply

>and and really anything with lucasarts name on it used to be guaranteed amazing or at least interesting and creative enough to overshadow any flaws it had.

^this. they also came up with great star wars stories. all of the jedi knight games, especially outcast, have great stories, star wars bounty hunter was similar to outcast in level design, in fact probably harder, which is saying something, jedi starfighter was like a star wars crimson skies complete with space pirates.

i started playing star wars games around the time we got our first computer, 1999 or something, and we got a pirate copy of x wing alliance. from then it just got better and better, lucasarts made so many amazing games, and that's finished now. they're apparently working on releasing the unreleased battlefront 3 pandemic was working on so there's that, but now that disney threw the canon out the window we'll probably never play as kyle katarn in a new game.
r-e-b-a-r-t - Sun, 19 Mar 2017 18:48:46 EST ID:ndo5lCHY No.696774 Ignore Report Quick Reply

also playing through df2 again, the level design doesn't come close to jedi outcast. it can still be pretty tricky, but i guess the quake 3 engine allowed for them to make the most intricate screwy levels they possibly could. df is still great though, especially the fmv cutscenes.

also there's this - https://www.youtube.com/watch?v=P2Hf1vnKbYw
Hsien-Ko - Mon, 20 Mar 2017 01:02:47 EST ID:NePpweGd No.696812 Ignore Report Quick Reply

yes, you can host a "server" and have someone connect directly to your IP directly through the in-game command console (shift + ~). i havent looked in like 2 years but there may still be 2 or 3 servers clinging on, but i wouldnt be surprised if there were 0
Thane Krios - Mon, 20 Mar 2017 03:03:01 EST ID:5yYXLqVh No.696814 Ignore Report Quick Reply
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Love this game. Academy and Outcast seriously need an HD remaster.

I've played it for many years but I still absolutely suck at dueling human opponents. Every once in a while I get a good winning streak but I lose it after a few good victories.
Gutsman - Mon, 20 Mar 2017 18:33:34 EST ID:LLxzNc0e No.696865 Ignore Report Quick Reply
omg wtf is that thing with the ketana

man I bet dude playing him is like 14
Cole Phelps - Mon, 20 Mar 2017 19:42:12 EST ID:qBRRcr9Y No.696875 Ignore Report Quick Reply

its all about the three stances. in outcast it was just one saber on one saber, with a special attack for each stance. in academy they went faggot-pandering and added dual-wielded sabers and double-ended sabers with all kinds of ridiculous button-mash specials so any noob could swirl his saber around in an unbreakable pre-animated combo sequence.

outcast was FAR more skill based because you could only perform one attack at a time, chaining them together was pure skill, not defaulted to the derp keybind

if they in red stance, rush in with little blue cuts. if they yellow, sweep from afar with red. if they blue, overpower them with yellow. and be able to fluidly adapt. also work on your jumping mechanics. when i played competitively i would spend hours just jumping around bespin streets as fast as possible, trying to make my jumps precise and perfect. this gives dodging ability in a duel.

also the super protip of all time for outcast and academy: set jump to right click and force yourself to get used to it, you are instantly 25% better in a fight.
Trainer Red - Mon, 20 Mar 2017 20:46:35 EST ID:so1So5Su No.696879 Ignore Report Quick Reply
Wrong, M2 should be crouch.

I played a shit ton of jedi knight academy on servers which used the base damages (fuck mp dmgs) which was where a lot of the really high level duelers played. Sadly the community is pretty much dead now but combat revolved largely around "pokes" and "wiggles" which was moving your mouse in the opposite direction to keep it held in your opponent do to massive amounts of damage. Once you got good enough at those you could easily 1 hit your opponents if they let you get a hit in on them.

JK2 and JKA were the best moments of my online gaming career, back in the days of playing on dial up and getting a duel interrupted by a phone call for my grandma, what I wouldn't give to go back to those days.
Prince of Persia - Mon, 20 Mar 2017 21:34:08 EST ID:5yYXLqVh No.696885 Ignore Report Quick Reply
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It seems like most people avoid the staff and dual wielding stances nowadays in JA. They easily dominate a server if the know how to spam side attacks back and forth.

I missed Jedi Outcast in its prime but every once in a while i'll hop on and find a real person to fight with. They really do feel completely different despite seemingly having all the same animations.

Late night modding binges lead to weird places
Guan Yu - Tue, 21 Mar 2017 03:24:29 EST ID:qBRRcr9Y No.696912 Ignore Report Quick Reply

lol skilled duelists did not play on servers where poking was enabled. single player damage was janky as fuck. real servers used JK+ mod where damage was properly balanced. people honed on such servers could annihilate poke fags 100/100 easily. right click crouch? lol. can you even name a few clans who produced some of the best duelers?

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