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Soulsborne general by Leon Belmont - Sat, 18 Mar 2017 03:06:02 EST ID:mDy5oEy0 No.696651 Ignore Report Quick Reply
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Whether you're trudging your way through the swamps of The Valley of Defilement, or slaying the shit out of beasts in the streets of Yharnam, let's talk Soulsborne shit. Gameplay experiences, lore - anything, really.

Personally, I think Demon's Souls is currently my favorite. But that likely could be because it's the last one I've played. I loved the shit out of Bloodborne and think it's mechanically a lot more refined, and that it simply feels better to play, but there's something to be said for Demon's depressive as fuck atmosphere and sheer impenetrableness. Not to mention it being the first of its kind. I honestly can't imagine how fresh this game must have felt back when it was new, if you were one of the people to "break through" to it and got over the fact that the game didn't want you to play it like you were an idiot.

I'm willing to admit that mechanically it's objectively been improved upon, but solely in terms of presentation, soundtrack, and even set pieces, I have a hard time imagining that this game will ever be topped for me, personally.

That said I still have the entirety of the Dark Souls series ahead of me, and while I certainly expect Dark Souls 1 to be a better game than Demon's, in the same way that I think Bloodborne is technically a better game than Demon's, I think I'm going to miss just how dark and wholly unforgiving that world actually was.
>>
Frank West - Sat, 18 Mar 2017 03:32:24 EST ID:5yYXLqVh No.696652 Ignore Report Quick Reply
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I think it generally goes if you love Demons you'll even more love..more.. Dark Souls.

I've only played Dark Souls 1 and like half of DS 2. Love them both. A real gamer's game the both of them. Though I prefer the first one's pacing a bit more. 2 just dumps your ass in there.

I think Demon's was a sleeper hit, generally ignored at first release. People had hack and slash fatigue from Ninja Gaiden, DMC, God of War and so on and they probably wrote it off as another one of those.
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Scorpion - Sat, 18 Mar 2017 03:45:38 EST ID:VsQJM6ph No.696653 Ignore Report Quick Reply
Wait, you haven't gone through the dark souls trilogy yet?

and as long as were talking about Demon's yeah I love that game. Before I got that game I would play video games every now again maybe a multiplayer like CoD when my friends were online I was really always used to single player games so the 360/ps3 gaming era wasnt good wasnt bad really. when I got Demon's I was stuck to the TV for hours and hours. I remember going through 1-1 probably 20-30 times just trying to get to the end it was so fun and satisfying. Of course then I tried a ton of games and came to enjoy them
Bloodborne I just started a new playthrough with, taking a little break from dark souls 3. What I love about this game is that they were able to take the good things about the souls series and both create a new world around those mechanics and tweak them to fit the game better. All the enemy, boss, and environment designs are so cool and creepy I just fucking love it so much. Thats why I have high hopes for the future of soulstype games by FromSoft. If they eventually create some crazy space game where you fight alien/predator monsters with energy greatswords and gravity guns it would be fine by me just keep it similar to souls gameplay
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Aya Brea - Sat, 18 Mar 2017 04:52:33 EST ID:l+qaO3xo No.696658 Ignore Report Quick Reply
I once read a post on this board describing DS1 as "like being ripped evil dead style into the middle of a black sabbath song" and I was like, fuckin' a dude.

I fuckin love Dark Souls
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Scorpion - Sat, 18 Mar 2017 04:53:53 EST ID:VsQJM6ph No.696659 Ignore Report Quick Reply
>>696654
hoo boi you are in for a ride I envy you
>>
Toad - Sat, 18 Mar 2017 21:45:26 EST ID:VsQJM6ph No.696700 Ignore Report Quick Reply
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Man I forgot how much I fucking love this game. Yharnam is so well thought out, theres a post in the best level design thread that says its shortcut porn and thats exactly how I would describe it plus the atmosphere is top notch. Its hard to call a game perfect but I think this is as close as any developer has ever gotten. My one and only complaint is that compared to Souls theres not as big a variety of weapons but thats forgivable since every weapon is basically two weapons in one, and its probably hard to come up with transformable weapons that actually make sense

I'm working on my gun parrying right now, in my other playthroughs I never really got it down. I suck at it in this game AND in souls so I usually just dont use it unless they're super easy to parry like the brick trolls, but I'd like to get better at it. Any tips? Any specific enemies I should practice on?
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Mario - Sat, 18 Mar 2017 22:09:03 EST ID:mDy5oEy0 No.696703 Ignore Report Quick Reply
>>696700
Easiest enemies to learn parrying on are the Brick Trolls and the Church Servants. The Brick Trolls have long wind ups for their attacks and you only have to be fairly precise with your timing. The church doctors don't have as much wind up but you can shoot them at pretty much any point of their attack animation and get a stagger.

The tougher, faster enemies in the game require more precise timing. You don't need to shoot them as they're literally attacking you, but just a split second before. Their animations usually give away this timing, as there seems to always be a clear distinction between wind up and when the attack starts.

I used the Blunderbuss on my first run and got really used to that, so on my second when I tried the pistol out I just couldn't use it for the life of me, since it fires faster. So personally I'd say it's easier to use the Blunderbuss since it's more likely to hit anyway, but you do have to account for its slower timing. Just find what works for you, and practice on the Brick Trolls.

After you get the Brick Trolls timing down, best enemy to practice on the Large Huntsmen you first encounter when on your way to the sewers. The Church Servants are easy to parry but aside from the trolls, they're likely the easiest enemy to parry so probably not that great for practice. They're good to get your bearings though.
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Mario - Sun, 19 Mar 2017 02:40:30 EST ID:mDy5oEy0 No.696718 Ignore Report Quick Reply
>>696716
Clearly. Everyone knows that. Even I know that and I haven't played it. But that doesn't mean that anyone wanted it to actually feel that way, especially if it's a game they were looking forward to after experiencing DS1.
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Toad - Sun, 19 Mar 2017 19:07:55 EST ID:VsQJM6ph No.696776 Ignore Report Quick Reply
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>>696775
woops forgot pic NB
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Koopa Troopa - Sun, 19 Mar 2017 21:49:54 EST ID:VsQJM6ph No.696790 Ignore Report Quick Reply
>>696780
What weapon did you use? strategies? I've always thought about doing a SL1 run but its daunting. I'm an alright souls player but I dont know if I'm that good. I'd probably get fucking destroyed by some bosses
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Cid - Sun, 19 Mar 2017 23:16:08 EST ID:J0licgID No.696803 Ignore Report Quick Reply
>>696800
Oh and I had the Lloyd's talisman for mimics. The standing ones are easy and I don't use them for those ones, but the mimics that crawl on all fours are horrifying and I never fight them properly I just stun lock them with talismans. Also the talismans are useful for stopping certain npcs from using estus. I would not have been able to kill uh, the guy with the twinkling head stone, without the talismans. He's honestly harder then most bosses.
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Alex Mercer - Mon, 20 Mar 2017 14:44:49 EST ID:rYW5DxZx No.696849 Ignore Report Quick Reply
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>>696816

>You can buy unlimited lifegems from the merchant you find in forest of the fallen giants.

Yeah I forgot that they become unlimited once she returns to Majula, but they're actually the generic lifegem, which is pretty damn useless mid-late game once your health is double what it was at the start.

>Humanity is farmable in DS1, but only soft humanity, not the kind that gives you your health back.

You can farm regular humanity from rats. All you need is 10 soft humanity + Covetous golden serpent ring. Go to the Depths bonfire (warpable), immediately hang a right, run down into the water way. There are ~10 rats you can kill in quick secession (30-45 seconds between bonfires), guaranteed to get a humanity from one of them; if not, you'll get 2-3 the next go around. 10 minutes will net you anywhere from 20-40 humanities.

>Also, Looking glass knight and Executioner's chariot were fun boss fights but neither were difficult at all.

Looking Glass Knight is a PvEP boss fight, it's one of the best bosses in the entire series for this reason, and if the LGK summons a good player, your shit will absolutely get wrecked.

Executioner's Chariot, I don't see why this wouldn't be hard unless you knew what to do beforehand. Going into it blind, you're guaranteed a handful of deaths as you figure out what needs to be done. The Undead Horse is harder than Sif, too. He scoffs at your shield.

If we're going to play the "They're good but they weren't hard" game, then DS1 only had two hard bosses: Gwyn, and Ornstein and Smough.

>I can't believe you even brought that one up.

Why wouldn't I bring up one of the best bosses in the game?

>Those two are basically just a cop out because they knew the lack of difficulty would upset some people who played the first so they're like "look at these two bosses, they were hard right?"

So, basically you're telling me they were too hard for you... What can I say? Get gud.

>Not really, for most of the game you really need the stamina or health or requirements for a weapon.

Need? If you're so bad that 30 points of health is crucial to your success, then the Heal spell will do wonders for your game. It's customary to save your Estus for the boss fights, and utilize healing spells to any recover from any damage taken getting to the Boss fight.

>>696837

>Not trying to criticize the game,

Yet that's what you did.

>Again, it was just the consensus I've taken away from what I've heard.

And that's not a good thing to do. The "consensus" will also tell you Lady Gaga is a great musician, 50 Shades of Grey is a great book series, etc. Somehow I don't see you falling in line when it comes to those consensuses.

>Snobbish fuck

I'm not the one undermining DS2 because it wasn't made by ~*~Senpai Mayazaki~*~.
>>
Alex Mercer - Mon, 20 Mar 2017 18:22:15 EST ID:rYW5DxZx No.696864 Ignore Report Quick Reply
>>696860

Yeah. Sif is easy as fuck, her attacks are easy to dodge via backrolling. If you're a mage or Archer, it's just 3 minutes of backrolling, shoot, backrolling, shoot. If you're a melee build, you literally just have to roll underneath her and stab her ankles until she is dead. Getting underneath her can be tough, but once you do it, the AI loses it's mind.

Undead Horse is a lot more difficult, because it has a ranged attack, you're fighting in a tight corridor, and it has a charge attack that is going to go through most shields. Its also got a hind leg kick that deals huge damage. When I think about it, the Undead Horse is pretty much just a reskinned Armored Tusk with a range attack, and I don't mean that as an insult because Armored Tusks are always a pain in the ass.

Sif is definitely the ~cooler~ boss, but it's by far easier because IMO. The giant cats outside of Sif's foggate are harder than Sif.
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K. K. Slider - Mon, 20 Mar 2017 18:37:15 EST ID:rjgRiRtB No.696866 Ignore Report Quick Reply
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>>696849
>Ancient Dragon is the best boss in the game...
>Sif is easier than Chariot

You're making it too obvious now..
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Koopa Troopa - Mon, 20 Mar 2017 18:42:09 EST ID:VsQJM6ph No.696867 Ignore Report Quick Reply
>>696864
Well I guess its just me but I had a way, WAY easier time defeating the horse than sif. Sif has those crazy flip moves and hits like a truck
The horse has like 3 moves total and they all have long telegraphs. I died probably 3-4 times with sif the first time and i've never died to the horse
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K. K. Slider - Mon, 20 Mar 2017 18:45:52 EST ID:rjgRiRtB No.696868 Ignore Report Quick Reply
>>696867
Yeah I don't see how anyone could possibly go into it and take Sif on first time.
That spinning attack where he hits you 2-3 times will kill anyone who doesn't have the forethought to get out of the way and not try to block it.
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Mog - Mon, 20 Mar 2017 19:03:42 EST ID:C3TYSvM2 No.696869 Ignore Report Quick Reply
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>Sif is hard
Pic is what I imagine people who say this look like
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Leon Powalski - Mon, 20 Mar 2017 19:04:48 EST ID:FqTfAZAX No.696870 Ignore Report Quick Reply
>>696866

Nah, he's right. Sif's easier than the Chariot, but that's because the latter is a shitty boss. Doggo is better designed and thus more fun to fight.
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Bullet Bill - Mon, 20 Mar 2017 22:04:17 EST ID:rYW5DxZx No.696890 Ignore Report Quick Reply
>>696866

I didn't say Ancient Dragon is the best boss in the game. I said:

>ONE OF THE BEST BOSSES

You have some shit reading comprehension, boy. But even then what's wrong with the Ancient Dragon that it doesn't deserve to be considered one of the best in the game? The sheer size of the boss was unlike anything previously seen, he could kill you in around 1-2 shots and he really had all his bases covered in terms of strategy. I'd rank him 2nd hardest, with Darklurker being the most hardest.

And like I said, get underneath Sif, and the entire boss fight becomes a cakewalk. Sif has zero attacks to counter you standing underneath her — all she can do is flip away and do yet another charge attack, and assuming you run right at her and roll, it's rinse and repeat.

I'm not saying she isn't hard for a newcomer, or that no one ever dies to her. But the implication seems to be that Executioner's Chariot isn't hard and no one ever dies to it, which also isn't true. Once you know Sif's weakness, she's easy, and same with Executioner's Chariot, but IMO it's harder to navigate around Executioner Chariot. It's not as simple as standing underneath it and swinging randomly.
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Travis Touchdown - Mon, 20 Mar 2017 22:49:47 EST ID:twMXAL2b No.696896 Ignore Report Quick Reply
>>696890
Ancient Dragon is the worst boss fight in the whole series.
It's the most boring and least rewarding boss. Not to mention that there is very little incentive to kill him.
The strat I guess is hit him a few times, run like hell away from the center of the blast when he flies up and shoots flames straight down, run back hit him a few more times, and repeat. I feel like they could have made him difficult without making it such a chore just to fight him, if the team wasn't so lazy. Most of the fight you're either running outward, sitting waiting for the flame to stop, or running back in. Not fun at all.
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Kefka - Mon, 20 Mar 2017 23:55:34 EST ID:mDy5oEy0 No.696901 Ignore Report Quick Reply
>>696849
>Yet that's what you did.
It's not.

>And that's not a good thing to do. The "consensus" will also tell you Lady Gaga is a great musician, 50 Shades of Grey is a great book series, etc. Somehow I don't see you falling in line when it comes to those consensuses.
Never said consensuses were objectively correct, or that I necessarily agree with the one I mentioned. Just that it's the one I've taken away. Again
>Clearly, I haven't fucking played it, I've yet to form an actual opinion on it yet.
Can't really make it any more cut and dry than that. Don't know what to tell you.

>I'm not the one undermining DS2 because it wasn't made by ~*~Senpai Mayazaki~*~.
Yes, because as someone that's only played 2 games in this franchise, I certainly know a hell of a lot about the developers behind it, and more so, actually give a flying shit about who worked on which game.

Like, I know you love this game and all, and I'm not trying to tell you not to. Cum your pants over it all you want. That literally doesn't affect me in any way and I really don't care. But put this overt defense of it down, it really is making you come off as a snobbish fuck, and a good example to point to of why Souls fans are often considered elitist and shit. God forbid anyone say anything remotely hint at negativity toward a game you clearly have such a fevered boner for.

nb, user ignored, etc.
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Zell Dincht - Tue, 21 Mar 2017 09:55:59 EST ID:mQ9cgA66 No.696937 Ignore Report Quick Reply
>>696896
You can't tell a Dark Souls 2 fan that their game isn't good; they're already in a deep state of denial. They don't know the difference between a good boss fight and a chore of a boss fight, just like they don't know the difference between Hidetaka Miyazaki and Tomohiro Shibuya.
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Zell Dincht - Tue, 21 Mar 2017 10:01:27 EST ID:mQ9cgA66 No.696939 Ignore Report Quick Reply
You know what the real difference is between Dark Souls 2 and the entire rest of the series? In the Souls series, you can best enemies through being smart and being agile. In Dark Souls 2, not only can you never be agile unless your character is literally built for it, but you also can't best enemies via skill half the time because they're designed to automatically wreck you assuming you don't have the 'adaptability' to handle them.

Who the fuck thought adaptability/agility was a good idea? It just makes the game so sluggish.
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Jim Raynor - Tue, 21 Mar 2017 10:17:54 EST ID:yVmO6k+R No.696941 Ignore Report Quick Reply
>>696937

>it's not a matter of different people enjoying different things, if you are having fun in this way you just don't know any better you unenlightened piece of shit

wew

t. played DS2 at a friend's house once
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Abel - Tue, 21 Mar 2017 13:01:23 EST ID:AXpYP30u No.696949 Ignore Report Quick Reply
>>696941
4chins is that way faggot ---->
>>
Bullet Bill - Tue, 21 Mar 2017 13:33:46 EST ID:rYW5DxZx No.696952 Ignore Report Quick Reply
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>>696896

You can take any boss in this franchise, break down the steps to beat them into a few simple sentences, and ask "What's the point?!?!" Dark Souls is about challenging yourself, and it don't matter whether or not the AD drops anything special. It's about the joy of killing a mothetfucking dragon. And if you want to cheese it, you can cheese it, just like how you can cheese every boss — you can even cheese Gwyn by circling around the pillars and doing ranged attacks every time he does a grab or thrust attack. Or you can summon Solaire and just let him be a punching bag as you slice away at Gwyn's charred ass.

>>696901

>It's not

When some guy says DS2 is a lesser game, and you say "Everyone knows that, including me", you are affirming his critique, and you're doing so when you have not even played.

>or that I necessarily agree with the one I mentioned

You said: "Everyone knows that. Even I know that and I haven't played it."

Gee, those sure sound like the words of someone who doesn't necessarily agree...

>But put this overt defense of it down, it really is making you come off as a snobbish fuck

Oh ho ho, basically what you're saying is, "Stop holding me accountable for talking shit!" Guess what bitch? This is a place for discussion. This isn't a circlejerk where everyone has to agree with one another or hold their breath for fear of offending.

If I see people saying shit I don't agree with, I'm gonna speak up. I saw you shit-tier a game you never played, and you got called out. In the future, form your own opinion instead of taking talking points and cues from other people.

>>696937

>they're already in a deep state of denial.

Over what? The $5 I spent to play it? I've spent more on movies and dinner that weren't very good.

>They don't know the difference between a good boss fight and a chore of a boss fight

Then please enlighten, oh great one! Seems like calling DS2 a "chore" is really just an easy cop-out. It's always funny to me that there are two types of ds2 haters — the "It was too easy" types, and then the "It was too hard" types.

Case in point for the latter being the guy bitching about the agility stat. This dude is mad that his metal-clad, Havel-imitating ass with a 600lb greatsword doesn't have the grace of a butterfly dodging attacks. He's mad that, like all stats, he's got to take a few of his precious points and invest them in Agility. He's mad that his character wasn't a master dodger from the beginning. So much for roleplaying!

To me, it's evident that the "B-team" looked at DS1, and said "It's great, but it needs refining and tweaking to allow for a greater range of character builds." They fixed a lot of the stat-related issues from DS1, they made it so that being Hollow/Human system had implications beyond PVP, they expanded upon and improved weapons and the way you use, the UI is cleaner, upgrading gear and creating boss weapons is a lot more intuitive.

And as much as people like to talk shit about DS2, Mayazaki clearly took note of it's improvement to the gameplay mechanics, and implemented them in DS3.

>>696939

>also can't best enemies via skill half the time because they're designed to automatically wreck you

I didn't have much of a problem, tbh. I see enemies, I slice them, I block, I slice again, they dead. Just like DS1. More than one enemy? I'll just pull them with my bow... Oh wait, DS2 improved it so that enemies actually behave like allies, meaning that if I arrow one enemy, they all respond! DAMN YOU B-TEAM!!!! Stop making sense and let me be an overpowered walking suit of armor!!!
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Andross - Tue, 21 Mar 2017 13:41:58 EST ID:lZD/4X8G No.696953 Ignore Report Quick Reply
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>>696859
Yup. I was actually going to ask if I should play or avoid 2 but I knew the argument would come up eventually. On another topic, something that happens in every soulsborne thread. IMO difficulty between games and ESPECIALLY bosses seems pretty subjective. It's honestly like drug addiction in my experience, everyone has a problem with something different. I think a boss you thought was hard and vice versa. Apparently some people have trouble with Vicar Amelia? Apparently some people think Rom and his trash spiders are easy? Rom was hell for me the first time through.
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Andross - Tue, 21 Mar 2017 13:44:52 EST ID:lZD/4X8G No.696954 Ignore Report Quick Reply
>>696953
  • I think a boss you thought was hard was actually easy and vice versa.
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Big Daddy - Tue, 21 Mar 2017 14:12:57 EST ID:VsQJM6ph No.696958 Ignore Report Quick Reply
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>>696953
Funny that you post BSB because I always have a hard time with him/her/it/whatever and I'm on that during my replay right now
It aint even the attacks either. BSB has some pretty obvious telegraphs and its moves are easy to avoid its the goddamn poison. Poison has a crazy fast health drain in this game its closer to toxic in souls
so many blood vials and antidotes wasted. I really dont want to cheese it but molotovs seem pretty good against it, so I might just throw a few of those when it gets to the stage where it poisons everything within 5 feet
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Zell Dincht - Tue, 21 Mar 2017 15:54:34 EST ID:mQ9cgA66 No.696965 Ignore Report Quick Reply
>>696952
Oh Bullet Bill, I'm sorry but I blocked you for being a cunt like months ago. I have no idea what you're saying to me, yet I'm sure it's cunty.

>>696953
Look, I'm a huge Souls fan. I've beaten every Souls game multiple, multiple times just because I enjoy them so much. Did I beat DS2 more than once, though? No. It's not that it's difficult or anything like that, it's just the design overall is bad.

If you're a die-hard Souls fan, pick up DS2 and all it's expansions.

That being said, I've just got a few key issues I want to state.
Maps. Demon's Souls pioneered the Souls mapping, with massive maze-like maps from start to finish with tons of secrets and unlockable short-cuts. Then Dark Souls went a step further; the entire game is pretty much 1 map, extremely maze-like, very open-ended, tons of shortcuts, even ones you can access early-on, and then once you've progressed enough you unlock the ability to revisit some old locations. Bloodborne, Miyazaki's next game, ran with this idea and made it even better, even more maze-like, using tons more vertical maze structures, totally disorienting the player as they travel.

Then there's Dark Souls 2. Dark Souls 2 is literally a town surrounded by like 4 separate paths, all of which linearly take you to your end destination, only to have you port back to the town and head down a different path. Not to mention the game added a torch-light system, making some areas so dark that you needed a torch, but then they scrapped the idea because they couldn't get it to work right and it fucked up the gameplay, like made it laggy. They scrapped the torch system just hours after the game's release.

Bloodborne introduced a torch system. It worked well.

But like gameplay is the big deal, here. If you've played Demon's Souls through Dark Souls 3, you'll get a feel for the Souls gameplay style; you must be both intuitive and nimble, and be ready to make decisive blows while dodging or blocking big hits. Demon's Souls was a little clunky, but Dark Souls really perfected the gameplay, and then it only became better in Bloodborne and Dark Souls 3; really became silky smooth.

Dark Souls 2, however, opted for a slower, clunkier playstyle. Only characters with high adaptability can play nimbly. Long story short, if you come across a difficult foe in the game, and you don't have the stats to either block their attack or dodge their attacks, both of which require real stat improvements, then you just can't win, unless you're ready to whip out a bow and work slow as a snail. Now instead of a game about striking/blocking/dodging, the game forces you to choose to either simply be a block/strike character or a strike/dodge character. And it sucks being a block/strike character because you're slow as shit.

And not to mention you can't kill people in DS2. I mean, you CAN kill them, but then you can conveniently pay to revive them whenever you so choose, meaning you can't kill them. What the fuck is that nonsense? Part of the epic wonder of the Souls series was the fact that you could straight murder NPCs and never see them again. I got to kill a 50-foot tall bitch for fun, and then murder her brother and his guards, too. You sure as shit can't do that in a game where you can't kill the NPCs. Hell, that alone makes the game feel like it's not a rightful Dark Souls game, also aside the fact that the Souls games champion such originality while Dark Souls 2 simply felt like it was copying off of Dark Souls 1, trying to impersonate it, whilst containing none of the essence of the Souls series.
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Jak - Tue, 21 Mar 2017 18:56:40 EST ID:KfkpAi5s No.696971 Ignore Report Quick Reply
i started playing dark souls 2 recently since it was on sale for $10 a couple of weeks ago on PSN. i think its pretty fun. only souls games ive played were 1 and bloodborne and bloodborne is my favorite.

>>696965
i dont mind the linearity of paths in DS2 but it was cool how everything was connected in DS1 and BB. the way things are layed out in DS2 is weird.

the SOTFS/DX11 release has the original lighting

>Now instead of a game about striking/blocking/dodging, the game forces you to choose to either simply be a block/strike character or a strike/dodge character. And it sucks being a block/strike character because you're slow as shit.
tbh i havent felt this way at all
i always went with dex in DS1 because strength builds felt too slow for me but in DS2 i feel like i CAN play a tanky block/strike character and not feel so slow since i can just level my adaptability a bit to get the same iframes as medium roll in DS1. it isnt that much of an investment to get to that point either
the problem with block/strike is more that they intentionally made blocking less reliable since they didnt want people turtling like in DS1
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Brad Vickers - Tue, 21 Mar 2017 20:01:03 EST ID:rjgRiRtB No.696974 Ignore Report Quick Reply
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>>696937
The funny thing is that I said multiple times that I don't think the game is bad, I just don't think it's as good as DS1 or DS3, but this person really wants to go full autism and argue.
>>696952
The point is that the Ancient Dragon is absurdly difficult in a completely inauthentic way. By that I mean that it's just ridiculous. It's not fun beating him, the designers for DS2 were shit, and this boss wasn't difficult in any creative way, just in ridiculous gimmicky ways.
>>
Cole MacGrath - Tue, 21 Mar 2017 21:07:21 EST ID:rYW5DxZx No.696979 Ignore Report Quick Reply
>>696965

Stop pretending like you didn't read my post faggot, we both know you're far too egotistical to not care what I said about you. You're the bigger cunt here even trying to lay that shit off. I ain't even had this IP "for months" lol.

>>696974

>The funny thing is that I said multiple times that I don't think the game is bad

The funny thing is that I never said you thought the game was bad. That's your own victim complex at work, making up shit in order to feel better about your poor replies. The conversation has always been about DS2 within the context of the Souls franchise.

>Full autism

Nice d00d, call everyone who disagrees with you and isn't willing to bend over and accept your dick an autist. Nah, fuck off faggot.

>The point is that the Ancient Dragon is absurdly difficult in a completely inauthentic way.

Okay, I can't wait to hear why you think that... Oh wait...

>By that I mean that it's just ridiculous.

SHIT. And hear I thought you were going to levy some real criticism onto the boss. "Hey Bob, what'd you think about the movie?" "It was terrible! And by that mean, I mean it was no good! In other words, it resembled garbage!"

How the fuck does your brain work?

>It's not fun beating him

I had fun, in the sense that I was challenging myself, dying and coming back with knowledge of how to get further along. Is any boss "fun" in Dark Souls? Why are you pretending like the people who enjoy this franchise aren't masochists who gain pleasure from overcoming tough obstacles?

You legit just sound like some salty bitch who spent days trying to beat Ancient Dragon and then gave up, lol.

>the designers for DS2 were shit,

15 seconds ago: "I said multiple times that I don't think the game is bad."

>this boss wasn't difficult in any creative way, just in ridiculous gimmicky ways.

Explain what the gimmick was with Ancient Dragon, and then give an example of a creative way a boss was difficult in Dark Souls 1.

How was Ornstein and Smough creative, for example? How was Gwyn creative, for example?
>>
Brad Vickers - Tue, 21 Mar 2017 21:34:17 EST ID:rjgRiRtB No.696981 Ignore Report Quick Reply
>>696979
only read up until "victim complex" lol I'm done. You're acting like it is an offense to your being that someone criticizes dark souls 2. user ignored
>>
Trevor C. Belmont - Tue, 21 Mar 2017 22:22:33 EST ID:LLxzNc0e No.696982 Ignore Report Quick Reply
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>>696979
damn nigga I've never played any of the souls games and have no opinion on DS2 but you are one wacked out motherfucker chill out on the amphetamines, take those antipsychotics the doctor said would keep the voices away and stick to your home turf of /tinfoil/ cuz you cuh-razy
>>
Jon Irenicus - Tue, 21 Mar 2017 22:34:56 EST ID:VsQJM6ph No.696983 Ignore Report Quick Reply
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BSB didn't give me too hard of a time like I thought it would, like I said the problem for me was always the poison but I kept my distance threw a few molotovs when I could got in a few hits here and there and it was relatively easy
Vicar was also kind of easy, beat her second try. I would have beaten her the first time but I completely forgot she had that healing move and I didn't have my numbing mist on the hotbar. Currently I made it about halfway through Hemwick, just trying to get that rune workshop tool before taking on forbidden woods. IIRC the witch of hemwick is ridiculously easy. Like the pinwheel of bloodborne
Been practicing my parrying and i'm getting better I even got in a few good ones on those two hunters that are in cathedral ward (one has the tonitrus)
Sadly earlier I lost arounf 15k blood echoes to a bagman, but hey at least that gives you access to Yarhar'gul early and theres an easy way you can farm shards from the bagmen there
>>
Yuna - Wed, 22 Mar 2017 03:22:31 EST ID:mDy5oEy0 No.697004 Ignore Report Quick Reply
>>696983
>Vicar was also kind of easy

Vicar Amelia is a cakewalk as long as you have some fire paper on hand. Apply that shit, attack relentlessly, and she can't do anything. She'll be stunlocked for the most part and the few times she does attack will just be some arm swipes you can easily dodge. I've fought her twice with this method and I've never even seen her healing move as a result.
>>
Blade & Striker - Wed, 22 Mar 2017 09:22:16 EST ID:mQ9cgA66 No.697026 Ignore Report Quick Reply
>>696971
You know what? If you, Jak, really think the gameplay in DS2 isn't what I thought it was, I'm going to consider playing through DS2 again. No joke.
That being said, I did try starting DS2 again a few months ago while also playing BloodBorne, and I honestly ended up putting DS2 down and just sticking with BloodBorne and never picking DS2 back up, because again, early on in the game I just kept feeling like it was too clunky compared to BloodBorne.

>>696974
Oh dude I hate the Ancient Dragon so much.
>Face Ancient Dragon
>Get one-shot by his retarded jump + flame
>Come back
>Keep sprinting back and forth to dodge his flame and then do 1% damage to his tail.
>Repeat 50 times.
>Accidentally trip up once and die.
>Restart.
>Restart.
>Finally, after an hour, smacked that tail til the nigga died.
>No reward.
>Ugh.

>>696979
>This user has been ignored.
Haha man I can't read anything you say, but someone mentioned you saying 'victim complex' so clearly I'm missing some comedic gold from you haha.
>>
Nick Havoc Parker - Wed, 22 Mar 2017 09:52:15 EST ID:UcENjjuY No.697031 Ignore Report Quick Reply
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>>696651
Played the shit out of DS1 and 2 around the time of their release and kicked ass at everything (except the Darklurker and the Frigid Outskirts, fuck that guy and that place)

Picked up a PS4 and DS3 last week, after an easy enough time with the tutorial section I boldly step forward into the real game and promptly get my ass kicked every which way.
I suddenly feel so old and impotent...
>>
Brad Vickers - Wed, 22 Mar 2017 10:03:06 EST ID:rjgRiRtB No.697032 Ignore Report Quick Reply
>>697031
DS3 has a pretty steep learning curve right from the beginning. IMO the whole tower of lothric area is pretty difficult. It kinda makes undead burg look like a cakewalk. So similar though.
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Heihachi Mishima - Wed, 22 Mar 2017 10:08:39 EST ID:h+s/kaid No.697033 Ignore Report Quick Reply
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DICKS EVERYWHERE
>>
Laura Croft - Wed, 22 Mar 2017 12:45:25 EST ID:Qp43yh0P No.697038 Ignore Report Quick Reply
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Bloodborne (and Souls games in general really) has some incredible fanart.
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Toad - Wed, 22 Mar 2017 15:18:54 EST ID:XfPDztnR No.697048 Ignore Report Quick Reply
>>697032
Yeah there's some pretty tough enemies on high wall of lothric, if DS3 is your first souls game or even if you just haven't played a souls game in a while like me when I first played it it can be tough
There's the knights that can punish you from pretty much any angle you approach, the fat fuck with the giant halberd, and the hollows that transform into the snakes like gundyr does
Even the undead dogs are more aggressive than previous games
>>
Johnny Cage - Wed, 22 Mar 2017 19:32:51 EST ID:G/hsPzMb No.697063 Ignore Report Quick Reply
>>697052
Jesus nigga calm down half this thread is you posting wall of texts
The only person who gives a damn is you, stop shitting up the thread with your obsessive cancer
>>
Bonks - Thu, 23 Mar 2017 03:01:37 EST ID:qBRRcr9Y No.697080 Ignore Report Quick Reply
>>697063

that isnt a wall of text, he seems quite calm, and he isnt cancer. its a double-spaced 10 or so line post that calmly states a list of factual statements. faggot.
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Cate Archer - Thu, 23 Mar 2017 12:41:43 EST ID:mQ9cgA66 No.697102 Ignore Report Quick Reply
>>697052
Bruh, you can defend DS2 til the cows come home, as I have seen you do ceaselessly on this board, but ain't anybody buying it from you at this point.

Bruh, DS2 wasn't directed by Miyazaki. His genius wasn't to be found in that game, which is why it's considered the weakest in the series. Just accept that and move on. If you like DS2, good for you. If you think it's better than the other games, that's fine, maybe the director of DS2 appeals to you more than Miyazaki does. But Miyazaki is the founder and the spirit of the Souls games, and he's touched us all. And it wasn't inappropriate, it was actually quite beautiful. He touched us with his incredibly macabre fantasy and his incredibly map-making skills and his super-fun combat engine and lore that always keeps you guessing. I mean, how many directors make games where your allies you save kill each other? Permanently? None, except Miyazaki, these days. The guy who directed DS2 got rid of perma-deaths and character-killing allies; the fuck?
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John Shepard - Thu, 23 Mar 2017 13:41:36 EST ID:iiOnJr7M No.697114 Ignore Report Quick Reply
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so I was thinking last night where the series could go after this, everyone usually immediately jumps to space-souls and I did too but you know what would be crazy? TRIBAL souls. Using tomahawks and shit, instead of runes or rings you could unlock tattoos that signify certain things, instead of magic you could call upon your ancestors or the gods of nature. Bosses and enemies could be like pic related, although more menacing. Imagine if you're fighting a totem pole enemy and when you get it to low enough health it pops off into the four different heads making 4 enemies, stuff like that.
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Gordon Freeman - Thu, 23 Mar 2017 18:10:34 EST ID:UwS7oDDJ No.697118 Ignore Report Quick Reply
>>697114
This could also go well with that underlying theme of the eastern/outsiders perspective of western culture.
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Gordon Freeman - Thu, 23 Mar 2017 18:10:34 EST ID:UwS7oDDJ No.697119 Ignore Report Quick Reply
>>697114
This could also go well with that underlying theme of the eastern/outsiders perspective of western culture.
>>
Voldo - Thu, 23 Mar 2017 23:12:57 EST ID:VsQJM6ph No.697133 Ignore Report Quick Reply
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In previous playthroughs I would just skip Cainhurst altogether because I absolutely hated Logarius, he always gave me trouble.
But because I've been practicing my parrying this time around facing him was almost easy, visceral does crazy damage
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Basch fon Rosenburg - Fri, 24 Mar 2017 07:41:33 EST ID:twMXAL2b No.697140 Ignore Report Quick Reply
>>697114
I'd buy that
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Archangel Tyrael - Fri, 24 Mar 2017 09:04:58 EST ID:mDy5oEy0 No.697142 Ignore Report Quick Reply
>>697133
>In previous playthroughs I would just skip Cainhurst altogether

I don't think I could bring myself to actually skip it, because Cainhurst is fucking awesome. I did miss it in my first run though.
>>
Archangel Tyrael - Fri, 24 Mar 2017 12:58:43 EST ID:mDy5oEy0 No.697151 Ignore Report Quick Reply
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Look at this Demon's Souls status effect icon. Fucking look at it.
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Voldo - Fri, 24 Mar 2017 14:14:53 EST ID:VsQJM6ph No.697155 Ignore Report Quick Reply
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>>697142
Dont get me wrong Cainhurst is a really beautiful level and well designed, I love that they put in that skip where you can get to the ladder early its almost like FromSoft made it for speedrunning but it was just such a bitch of a boss for me and the only thing you'd go there for is to face logarius or get into the vileblood covenant
Its also a pretty good place to get bloodstone chunks but theres plenty of those in yarhagul
Now that I don't have trouble with logarius i'm never going to skip it though.

>mfw I'm approaching endgame quickly and I get sad but then I remember I have the DLC to go through
I'm also kind of mad because I forgot iosefka gives an umbilical cord if you dont fight the npc version of her, which I did, and additionally missed another umb cord where you send that woman to cathedral ward before the blood moon so I wont be able to fight moon presence but whatever. Ill just do it on another run, ill probably do some jolly cooperation too and help some people with it.
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Altaïr Ibn La-Ahad - Sat, 25 Mar 2017 01:17:12 EST ID:24OwZjuc No.697194 Ignore Report Quick Reply
>>697151
How'd you mod that in?
>>
Sagat - Sat, 25 Mar 2017 02:07:27 EST ID:VsQJM6ph No.697197 Ignore Report Quick Reply
>>697151
I love the doran armor. My old psn name even used to be OldKingDoran
great weapon he gives too
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Xana - Sat, 25 Mar 2017 02:24:00 EST ID:mDy5oEy0 No.697199 Ignore Report Quick Reply
>>697194
I didn't, it's just straight up there.
>>
Altaïr Ibn La-Ahad - Sat, 25 Mar 2017 04:31:19 EST ID:24OwZjuc No.697205 Ignore Report Quick Reply
>>697199
But that's not true tho. What ring gives that status effect?

I played the game tons of times.
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Joe Higashi - Sat, 25 Mar 2017 05:18:20 EST ID:L5wlrkZL No.697210 Ignore Report Quick Reply
>>697205
http://demonssouls.wikidot.com/status
>>
Xana - Sat, 25 Mar 2017 05:25:40 EST ID:mDy5oEy0 No.697212 Ignore Report Quick Reply
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forgot mah pic of guy playing DeS at Arby's. nb
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Professor Layton - Sat, 25 Mar 2017 15:00:58 EST ID:YZxakGwe No.697230 Ignore Report Quick Reply
Does anyone want to play Demon's?
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Q-Bert - Sun, 26 Mar 2017 01:37:44 EST ID:VsQJM6ph No.697243 Ignore Report Quick Reply
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I keep getting Gehrman down to around 1/4 health and then do something stupid like attacking when I know I shouldn't
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Darth Malak - Sun, 26 Mar 2017 01:44:39 EST ID:24OwZjuc No.697245 Ignore Report Quick Reply
>>697211
Oh shit, totally forgot. I didn't think it actually gave a cat icon. my bad.
>>
Naomi Hunter - Sun, 26 Mar 2017 21:38:14 EST ID:twMXAL2b No.697277 Ignore Report Quick Reply
So I'm curious how do the general mechanics of game progression work in Bloodborne compared to the Souls games?
I'm really high and for some reason can't picture how the game progression works with it being souls-y but not souls.
I've seen clips of the gameplay, and the general mechanics of fighting seem quite similar, I'm more curious about how the levels are set up, what checkpoints are like and how it works with the lore, or if its' just one really long running story.
Is it more linear than the Souls Games?
>>
Alec Mason - Sun, 26 Mar 2017 22:41:37 EST ID:BOamwXBz No.697280 Ignore Report Quick Reply
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Finally finished Nioh. I can't say that I cared for its story or level design, but it was a pretty good game. I think it was a teeny bit overhyped by the Souls community, though. Still, I'm all for more games that are inspired by Dark Souls.
>>
Turok - Mon, 27 Mar 2017 00:25:28 EST ID:Qp43yh0P No.697284 Ignore Report Quick Reply
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>>697277

Lore (and story) is presented more or less exactly how it is in the other Souls games, really light on exposition, with most of the lore of the world coming from item descriptions. Bloodborne has lanterns instead of bonfires, and other than the fact that you can't rest at them and only warp they serve the same checkpoint function as bonfires. As far as level design is concerned a given area feels more interconnected than any other souls game imo, but still not as many over-world connections/short-cuts as Dark Souls 1 if that makes sense (there's still a good number though). Still, it feels less linear than Dark Souls 2 and 3 to me, I never played DeS.

Essentially, it's really only "not" souls in that the lore has a different coat of paint and there's more of an emphasis on being aggressive in combat. Other than that it's still a souls game.
>>
Funky Kong - Mon, 27 Mar 2017 01:41:05 EST ID:wUDJ6rIS No.697285 Ignore Report Quick Reply
>>697280
I like that monster design. usually cyclops aren't the most detailed monsters but this one is really interesting to look at. does the rest of the game have good monster design? that's half the reason I looked into dark souls lol.
>>
Roy - Mon, 27 Mar 2017 01:50:39 EST ID:mDy5oEy0 No.697286 Ignore Report Quick Reply
>>697277
It is more linear but not to an insane degree. How it works is you'll go through a large area with a lantern at the start (acts as a bonfire), usually unlocking multiple shortcuts as you progress and explore. The level design isn't as circly or natural feeling as Dark Souls, but as you progress you'll likely be a little surprised as to how interconnected it really is. Again it's not on the same level as Dark Souls, and for the first half of the game it is noticeably more linear, but by and large I'd say it's the best level design and pacing of any of the Souls games.
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Trish - Mon, 27 Mar 2017 06:18:02 EST ID:Gew5DlZG No.697294 Ignore Report Quick Reply
>>697285

I never saw a monster I didn't like. I forgot to mention that there's a lack of yokai variety in this game. What I mean is that when you reach a certain mark in the game you just encounter the same yokai. If you're not fighting yokai, you're fighting humans, and they were always the most easy encounters for me.
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Zero - Mon, 27 Mar 2017 10:42:47 EST ID:Fo/Sj7L/ No.697304 Ignore Report Quick Reply
Ringed city dlc drops in 13 hours my hombres. Im fucking jazzed for that shit.
>>
Bubsy - Mon, 27 Mar 2017 20:52:15 EST ID:VsQJM6ph No.697337 Ignore Report Quick Reply
>>697280
the game looks interesting but I fear that, like most souls-like games, I'll just end up being disappointed because I'd compare it too much to souls
Maybe i'll give it a shot some day when it has a low price. I really wish there was a demo for it out on PSN
>>
Mei Ling - Fri, 31 Mar 2017 17:21:11 EST ID:dcik2JX9 No.697597 Ignore Report Quick Reply
>>697587
Backlog > *
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Zhang Jiao - Fri, 31 Mar 2017 19:39:45 EST ID:mDy5oEy0 No.697604 Ignore Report Quick Reply
>>697587
I don't even own DS3 yet homie, I'm still busy playing through the rest of the series first
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Dr. Mario - Fri, 31 Mar 2017 19:57:47 EST ID:s8ZhL7lA No.697606 Ignore Report Quick Reply
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>>697587
Overall it's pretty great, better than AoA in my opinion. The design is more interesting, the grass and flowers everywhere contrasting with the brown/gold architecture once you actually get to the ringed city is beautiful. The angels were annoying as fuck and I'm not a fan of the way they hid the fucking summoners, especially the second and third ones which had me fizzing with rage sprinting around trying to find them before I died. I looked up where they were in the end which I almost never have done with this series but I was about to kick my PS4 out the window.

I liked the Judicator Giants, was a pretty cool new mechanic, but the first time I worked out how to kill this guy I went right back to the bonfire to get my estus back because I was sure he wouldn't respawn. He fucking respawns. I think that's a little ridiculous.
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Frogger - Fri, 31 Mar 2017 20:56:04 EST ID:E0a35sK4 No.697611 Ignore Report Quick Reply
AWW YISS!

https://www.vg247.com/2016/12/07/from-soft-already-has-dark-souls-3-running-on-nintendo-switch-trilogy-re-release-in-consideration-report/
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Lydia - Fri, 31 Mar 2017 21:28:34 EST ID:mDy5oEy0 No.697615 Ignore Report Quick Reply
>>697611
Well that's certainly unexpected, but welcome. Here's hoping the collection makes its way to more than just the Switch.
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Kos-Mos - Fri, 31 Mar 2017 21:33:51 EST ID:8pv6Wg4J No.697616 Ignore Report Quick Reply
>>697611

I hope if the DS trilogy does come to the Switch that they release the games in order with a couple of months in between because I would love to experience DS1's pvp scene again with a fresh community. Great times were had.
>>
Minsc - Sat, 01 Apr 2017 01:48:08 EST ID:X0FFw47C No.697633 Ignore Report Quick Reply
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Challenge is demanded at the swamp fc

pass is /dsg/
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Minsc - Sat, 01 Apr 2017 01:49:44 EST ID:X0FFw47C No.697634 Ignore Report Quick Reply
>>697633
put the sign where i'm sitting or else
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Lester the Unlikely - Sat, 01 Apr 2017 13:01:32 EST ID:77fB5eh0 No.697648 Ignore Report Quick Reply
Just stared with DeS which also kicks off my SoulsBorne season.
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Lydia - Sat, 01 Apr 2017 13:15:00 EST ID:mDy5oEy0 No.697649 Ignore Report Quick Reply
>>697648
Is it your first time playing? Either way have fun with it, DeS is great.
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Geralt - Sat, 01 Apr 2017 14:11:29 EST ID:rjgRiRtB No.697652 Ignore Report Quick Reply
Who's got Ringed City?
How is it?
>>
Krista Sparks - Sat, 01 Apr 2017 21:32:15 EST ID:tYlkfG0z No.697671 Ignore Report Quick Reply
Beat Demon Prince before heading to bed last night, that fight is fucking awesome. I traded his soul for the weapon though, which i regret. probably should have gone the other way instead of going for the gimmick, and i'm on ng+3 so unless someone is kind enough to trade me another soul (which i'm not entirely sure is possible) or drop the pyro scroll which i am also unsure of, it's going to be a loooong time before i get it.

You should always go with your heart... I second guessed myself and regret it.
>>
Miles Edgeworth - Sat, 01 Apr 2017 23:01:48 EST ID:twMXAL2b No.697674 Ignore Report Quick Reply
>>697665
Awesome, I was hoping it would be really good, since it's their last content for their supposed final Souls game. Glad to hear it's not disappointing.
>>
Bonks - Sat, 01 Apr 2017 23:55:49 EST ID:VsQJM6ph No.697675 Ignore Report Quick Reply
>>697674
at least we have bloodborne 2 to look forward to if they ever decide to make it
and any other souls-like game they come up with. Theres a rumor going around that Bloodborne 2 will be announced this year at E3 but I bet its bullshit.
>>
Lich King - Sun, 02 Apr 2017 11:57:12 EST ID:mDy5oEy0 No.697694 Ignore Report Quick Reply
>>697675
In a way I hope we don't get a Bloodborne 2 considering the first was as self contained as it was and worked so well. I'd rather see a new IP.
>>
Ultros - Sun, 02 Apr 2017 12:24:20 EST ID:rjgRiRtB No.697696 Ignore Report Quick Reply
>>697694
maybe so. whatever they go into next, I've got faith in fromsoft. they go whole-heartedly into their endeavors which is pretty uncommon nowadays in the gaming biz, and it really gives them a great and loyal fan base. a lot of people just have a love/hate relationship with their favorite games/series and their producers. I can 100% say it's all love for fromsoft.
>>
The Arbiter - Sun, 02 Apr 2017 22:37:30 EST ID:mDy5oEy0 No.697716 Ignore Report Quick Reply
Man, the Threaded Cane in Bloodborne is bullshit. I hate this weapon. Decided I wanted to go for a Skill build since I've never gone for any sort of DEX build in these games, but goddamn. I'm only up to Vicar Amelia (a boss I've literally beaten first try, fucking TWICE) and have like 24 points into skill and it's upgraded to +4 and it feels like the damage I'm doing is absolutely fucking pitiful.

I'm sure it gets better the more you keep beefing shit up but at that point everything pretty much gets better. Like, I'm just gonna throw this character away because I've already put a bunch of points into skill and fuck this weapon. I like the range its transformed mode has but beyond that this is an utter shit weapon. That range just doesn't make up for its low damage when the Hunter's Axe easily has just as much range and easily does up to twice the damage. And fuck having to repair it all the time. Ever wanted to make Bloodborne not even harder, just more annoying? Use the Threaded Cane. Next time I'm gonna make a character that can wreck shit with a real man's weapon, like the Kirkhammer.
>>
Ignatio Mobius - Mon, 03 Apr 2017 00:18:20 EST ID:Qp43yh0P No.697721 Ignore Report Quick Reply
>>697716
You could always get the Blades of Mercy, those scale S with skill iirc.
>>
Hwoarang - Mon, 03 Apr 2017 09:07:33 EST ID:mQ9cgA66 No.697741 Ignore Report Quick Reply
>>697716
The Kirkhammer is definitely a real man's weapon. It's my favorite weapon by far. You can wield it nimble or you can wield it using expert timing to stun the enemy. Honestly, I think it's the best weapon in the game, assuming you build your character just for that weapon. I've never been impressed by that great big holy Sword that's almost like the kirkhammer, simply because it just can't stun your enemies in place like the hammer can.
>>
Oxanna Kristos - Mon, 03 Apr 2017 11:14:33 EST ID:tkqfLmzl No.697747 Ignore Report Quick Reply
>>697740
That's really what I hoped DLC for souls games would be, turn the horribleness up to 11 and make you feel powerless. Instead they're really just more of the same.
>>
The Arbiter - Mon, 03 Apr 2017 13:30:58 EST ID:mDy5oEy0 No.697755 Ignore Report Quick Reply
>>697741
My only real problem with the Holy Blade is that it's basically easy mode. You don't get the stun but even when transformed it's fairly fast and deals a lot of damage. It's just uninteresting and not very fun to use, compared to other greatswords in the series. The massive damage those dealt were balanced incredibly well by really varied movesets and a much slower speed. Which Bloodborne is a faster game, yeah, so you expect it to be faster, but idk. Something about the Holy Blade just really doesn't do it for me, as someone that fucking loves the greatsword in DeS. You run around feeling like a tank but that's only once you get good with it. The Holy Blade's moveset makes it hard to be remotely bad with it at all.
>>
Geralt - Mon, 03 Apr 2017 14:20:54 EST ID:CfaRL4aN No.697759 Ignore Report Quick Reply
>>697721

The problem with Blades of Mercy, Burial Blade, and Logarius' Wheel (for STR users) is what I like to call the "arcane tax." Even though it has excellent physical scaling, a significant chunk of the weapon's base damage is devoted to arcane damage, which only ever gets up to B scaling in Arcane. So to get the most out of the weapon, you'll have to go for a 50SKL/25ARC build or something thereabouts, and at that point you'd be better off just using a pure skill or strength weapon and buffing it.

I'm not saying hybrid weapons can't be viable, just in the end, you should be using a weapon for its moveset more than anything.
>>
Glacius - Mon, 03 Apr 2017 14:28:02 EST ID:3ejZfb/V No.697760 Ignore Report Quick Reply
>>697755
The Holy Moonlight Sword is what you want. Much more interesting moveset and abilities. Mine has over 1000 AR with the right gems. Hits like a goddamn truck, has ranged attacks and the L2 can knock down and stunlock most enemies.
>>
Pitfall Harry - Tue, 04 Apr 2017 22:31:44 EST ID:FfmVJ1RG No.697842 Ignore Report Quick Reply
>>697741
I see no real reason to use the Kirkhammer since we have the pizza cutter now. That said, kirk does righteous damage and slash one handed with blunt two handed while the pizza cutter is basically the opposite with serrated and blunt one handed with slash 2h iirc.
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Richard Aiken - Wed, 05 Apr 2017 04:12:26 EST ID:Vs5/HcIx No.697849 Ignore Report Quick Reply
>>697760
That r2 stab with the holy moonlight sword in the non magic mode is absurdly strong for some reason
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Nodunaga Oda - Wed, 05 Apr 2017 08:38:36 EST ID:rYW5DxZx No.697863 Ignore Report Quick Reply
>DS2 in NG+
>Fighting Royal Rat Authority
>Die like 10 times keep gang raping me
>Finally kill them and begin widdling down at boss with lightning spears
>He does a vomit attack
>I launch one spear, he's one more away from death
>"Third Dragon Ring has broken!" IDC just let this end
>Fire 2nd spear, he dies
>1 second later I die from vomit
>Didn't count, do it all over again

That's enough for Dark Souls for today 😀
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Dr. Wily - Wed, 05 Apr 2017 09:47:51 EST ID:rjgRiRtB No.697865 Ignore Report Quick Reply
>>697863
Lol, that sucks.
FUnny enough, in BOTH of my playthroughs of DS3, I've died just after killing Aldrich. Once was by fire on the ground, once was by a lingering spell. But both times, because he died before I did, they counted, I just had to come back and get the boss souls.
That sucks dick lol.
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Liquid Snake - Wed, 05 Apr 2017 16:40:48 EST ID:FqTfAZAX No.697883 Ignore Report Quick Reply
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So yeah, played through Ringed City. Beat the final boss today, and fucking hell what a great time that was. Also, that feel of reaching Ringed City proper must be one of the best gaming moments I've ever had.

So yeah, it's over. No more Dark Souls. It's done. And I don't know what to feel about it.
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Mr. Game & Watch - Thu, 06 Apr 2017 16:12:37 EST ID:azZR6D3D No.697940 Ignore Report Quick Reply
>>697883
But now that dark souls is done maybe....we can get a DEMONS souls sequel!
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Heishiro Mitsurugi - Thu, 06 Apr 2017 17:25:37 EST ID:YQjl9sVH No.697942 Ignore Report Quick Reply
>>696651
Does anybody still play DaS1 on PC? Low level stuff is totally barren...
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Marc Kai - Thu, 06 Apr 2017 18:26:34 EST ID:CfaRL4aN No.697947 Ignore Report Quick Reply
>>697940

We already have one in Bloodborne. At the end of DeS, magic departs from the world so technology and (blood) medicine can advance. Great Ones still around tho.

I agree a legit Demon's Souls 2 would be fucking sick though.
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Dark Queen - Thu, 06 Apr 2017 18:27:12 EST ID:qetNtFM7 No.697948 Ignore Report Quick Reply
Hey, I know DS1 had some issues on PC. How is the PC version of DS3? Saw it on sale a few days ago might get it.
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Samanosuke Akechi - Thu, 06 Apr 2017 19:05:28 EST ID:hVjcdjR/ No.697950 Ignore Report Quick Reply
>>697948
You need a pretty beefy processor to run it. I can play both 1 and 2 just fine but 3 is like 10 fps.
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Quan Chi - Thu, 06 Apr 2017 19:16:59 EST ID:rjgRiRtB No.697952 Ignore Report Quick Reply
>>697948
Everything runs smooth as butter for me. I haven't had to mess with anything. My specs are like lower high-end. I can run DS3 on full settings, but I run FO4 on low settings. So it's basically equivalent to FO4 on low. Which is odd, because it seems like the textures are really beautiful in DS3, but it's probably because of being able to render small parts of each area at a time.
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Phoenix Wright - Thu, 06 Apr 2017 20:01:08 EST ID:hVjcdjR/ No.697954 Ignore Report Quick Reply
>>697952
I have an AMD X2 545, only 4gb of RAM, and a GTX 660 Ti, it runs like total crap for me. Maybe it's because I downloaded a cracked version just to see if it would run on my computer before I forked over money for it.
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Nakoruru - Thu, 06 Apr 2017 20:34:40 EST ID:rjgRiRtB No.697955 Ignore Report Quick Reply
>>697954
Oh yeah, I've got a gtx970 4gb, 3.5mhz processor, and 16gb ram lol
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Nathan Drake - Thu, 06 Apr 2017 20:41:45 EST ID:lZD/4X8G No.697956 Ignore Report Quick Reply
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>>697114
I dig this idea. There actually is SOME Native American influence in Bloodborne. There are a lot of similar themes going on in both BB and DS3, the same sort of thing could apply to this idea IMO.

and this. I don't want to see an eastern themed "Soulsborne" anytime soon. Other games like Nioh will fill that void.
>>697118
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Toad - Thu, 06 Apr 2017 22:11:21 EST ID:tYlkfG0z No.697964 Ignore Report Quick Reply
Tribal Souls sounds cool. If instead of going into space, they went back in time even further, and mashed together primal/tribal themes/worlds, that would be pretty neat too
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Jill Valentine - Fri, 07 Apr 2017 19:58:19 EST ID:BLQOLP0F No.698016 Ignore Report Quick Reply
>>697954
the 4gb ram is likely a bottleneck.
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Eric Lecarde - Sat, 08 Apr 2017 13:35:12 EST ID:twMXAL2b No.698048 Ignore Report Quick Reply
So what do you guys think of the VaatiVidya lore videos?
I can admit I've spent a few hours watching his lore videos.
He puts so much work, and diligence in them. He scrounges through all the descriptions in the game and puts together pieces of lore that I would probably never notice, even if I spent a whole playthrough, carefully reading every description.
This video is really good, especially the parts on The Nameless King.
He starts off talking about Nameless, and ends up circling back with some really interesting concepts.
https://www.youtube.com/watch?v=CP9bliNKbnc
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Cinder - Sat, 08 Apr 2017 21:23:36 EST ID:mDy5oEy0 No.698073 Ignore Report Quick Reply
>>698048
>He puts so much work, and diligence in them. He scrounges through all the descriptions in the game and puts together pieces of lore that I would probably never notice, even if I spent a whole playthrough, carefully reading every description.
lol not sure I'd go that far. He was busted like two years back for stealing other people's work from circlejerk posts and the like and honestly I wouldn't be too surprised if it were an ongoing thing, considering how popular Souls lore has risen in popularity parallel to the games. Still, they're entertaining videos if you're into this stuff, I can't deny that. Although I do think he ends up oversimplifying some things or glossing over some important details, and that maybe his writing in general isn't the best I've heard, these videos aren't a bad place to start if you're into this stuff.

If you're interested in Bloodborne lore I'd really recommend reading Redgrave's The Paleblood Hunt, and checking out his YouTube series titled The Little Things in Yharnam. Really in depth work from this guy.
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Ebisumaru - Sat, 08 Apr 2017 21:55:28 EST ID:IMq1LVU/ No.698076 Ignore Report Quick Reply
>>698073
>Redgrave's The Paleblood Hunt
It was a good read but I disagree with a lot of his theory. Mainly I think there is different races of great ones/old blood. Whereas he thought the Kin were impure great ones, I thought the Kin were just another race of great one. I think this explains the shit you see in the game much better, the blood of each great one brings different transformations: beasts, kin, fish, and whatever the pthumerians are (cthulhu things).
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Eric Lecarde - Sat, 08 Apr 2017 22:49:18 EST ID:twMXAL2b No.698077 Ignore Report Quick Reply
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>>698073
Well even if he doesn't come up with it all on his own, you gotta admire the way he compiles it all. I still think it's great.
>aren't a bad place to start
So if I wanna go deeper what do you recommend?

Also, I think his writing style is pretty good, but it's his voice that makes the videos pretty great.
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Cinder - Sat, 08 Apr 2017 23:15:36 EST ID:mDy5oEy0 No.698078 Ignore Report Quick Reply
>>698077
>even if he doesn't come up with it all on his own, you gotta admire the way he compiles it all. I still think it's great.
Yeah, fair enough, not trying to shit talk the guy or trying to tell you not to enjoy it. He makes fine content. It really is just small things I take issue with in his videos and it's purely subjective.

>So if I wanna go deeper what do you recommend?
Wikis, honestly. Scour them up and down. On top of that tons of stuff has been written about Souls lore already. If there's any one particular thing you're interested in, just google it and I'm sure someone out there has compiled something about it and has written their own theories regarding it. There's really no shortage of this stuff these days.
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Patroklos Alexander - Wed, 12 Apr 2017 01:42:01 EST ID:rjgRiRtB No.698325 Ignore Report Quick Reply
>>698251
How is that? Souls games are constantly being balanced for pvp.
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Cheetahmen - Wed, 12 Apr 2017 05:14:17 EST ID:tYlkfG0z No.698340 Ignore Report Quick Reply
>>698325
I think he means the game world/setting... I kind of agree. BB is very tight, very focused and specific. DS is a mishmash of dark/medieval fantasy and thus has a wider of array of sources to draw from. BB is Gothic Victorian with Elder Gods and werewolves. DS is one big melting pot of fantasy concepts. If you take away the 'Miyazaki Touch' that they both share, I can see how BB would seem more 'polished' than DS
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Uriel Septim - Wed, 12 Apr 2017 11:25:27 EST ID:mQ9cgA66 No.698359 Ignore Report Quick Reply
>>698340
The health regen system in BB was pretty epic. Really gave you incentive to fight aggressively, since if you did it right you could earn back any health you lost. Yet they counter this with a riposte system where you just wait for aggressive characters and then stun/crit them, which also heals you for like all of your health. Long story short, whoever is the best fighter wins, regardless of whether they're offensive or defensive.
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Aribeth - Wed, 12 Apr 2017 13:49:08 EST ID:lZD/4X8G No.698364 Ignore Report Quick Reply
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>>698359
I had trouble connecting with people and I didn't like the standard invasion rules (outside of a nightmare you must summon before being invaded) but overall I enjoyed BB's pvp the most. The argument "BB ruined DS3s combat" is something I would entirely disagree with IF the game was exclusively single player. The variety of DS3 is nice, I think it just starts to show it's cracks when you go online.

The majority of pvp matches in DS3 outside of "fight clubs" involved the other guy just spamming attacks because they had stamina for days. For example if someone used that same "technique" with the Kirkammer or Greatsword in BB I'd figure someway around it. Like you say and I agree (for the most part) whoever is the best fighter in BB wins. DS3 seemed more RPG build based.

As for all the roll talk, ya it's a bit much in 3. I honestly think the actual animation of a roll has a lot to do with it. They need something else IMO. I know the dodge works different than the role mechanically but it looks a hell of a lot less goofy and out of place when spammed.
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Aribeth - Wed, 12 Apr 2017 13:55:23 EST ID:lZD/4X8G No.698366 Ignore Report Quick Reply
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Sorry for the double post but the roll talk got me thinking of FROM's next game. You guys seen this? I know it's little to nothing but it suggests their working on SOME sort of first person game. If it's a Soulsborne in first person, nobody gotta worry about rolling... I would fucking hope...

For those that don't know, FROM has 3 projects in the works. An Armored Core reboot, some sort of Soulsborne and something "really weird".
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Norton Mapes - Wed, 12 Apr 2017 14:28:26 EST ID:VsQJM6ph No.698372 Ignore Report Quick Reply
>>698366
Maybe its another Kings Field game
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Patroklos Alexander - Wed, 12 Apr 2017 15:30:43 EST ID:rjgRiRtB No.698380 Ignore Report Quick Reply
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Just watched some gameplay from Kingsfield 4 and couldn't help but notice the stark resemblence to Undead Parish, Anor Londo, The Cathedral, etc. The building on the left looks like the Cathedral when you look at it from the bridge. I think it's pretty cool the way From recycles ideas and styles.
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Patroklos Alexander - Wed, 12 Apr 2017 15:31:40 EST ID:rjgRiRtB No.698381 Ignore Report Quick Reply
>>698380
Not to mention the recurring themes of darkness and sunlight.
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Scott Shelby - Wed, 12 Apr 2017 16:06:21 EST ID:FqTfAZAX No.698384 Ignore Report Quick Reply
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>>698366

Cool. I'd be totally down for a Fromsoft FPS. Should be really interesting, especially if they keep that difficult-but-fair and interconnected maps shtick.

Even better, soulsborne from From is still a thing. Even if it's a DS2 level IP, I'd buy that shit. Bloodborne sequel for PC hopefully but anything to scratch that itch.


>>698372

Word is that they are working on a new IP. So probably no King's Field.>>698366
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Yugo Ogami - Wed, 12 Apr 2017 22:34:43 EST ID:lZD/4X8G No.698416 Ignore Report Quick Reply
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>>698372
>>698384

I don't have the source so take this with a grain of salt but APPARENTLY King's field is someone else's "Baby" not Miyazaki's and he doesn't feel he has the right to fuck with it. At least one of them is a new IP. I do think were going to get "not Kingsfield" like Dark Souls is "not Demonsouls".

Fuck me, I don't wanna buy VR anytime soon tho lol. I hear RE7 is actually great with it and not a huge mess.
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Chell - Thu, 13 Apr 2017 16:48:19 EST ID:pQdLwrRf No.698473 Ignore Report Quick Reply
>>698442
I wonder if this is the souls-like game they have in development or the "weird" one they have in development
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Nemesis - Thu, 13 Apr 2017 20:33:34 EST ID:WXZAyf61 No.698483 Ignore Report Quick Reply
>>698442
Like the dude above me said it looks like it could totally be a phone game or something. Maybe a Switch game since we know From is making one.

It could actually be From, I kinda doubt it but it could. Miyazaki worked on Bloodborne while Dark Souls 2 was being developed so I think after Dark Souls was a huge success they expanded quite a bit. Probably a decent sized studio in 2017.

But also Bandai Namco is fuckmongous and it could just be a nod and have nothing to do with From. So fuck it, game looks cool anyways :)
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Lan Di - Fri, 14 Apr 2017 19:26:26 EST ID:6rmGULFr No.698553 Ignore Report Quick Reply
>>698442
Nice Sprite *download*
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Trainer Red - Fri, 14 Apr 2017 23:56:50 EST ID:twMXAL2b No.698579 Ignore Report Quick Reply
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Chest ahead
therefore Praise the Sun!!
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Trainer Red - Sat, 15 Apr 2017 01:11:28 EST ID:twMXAL2b No.698585 Ignore Report Quick Reply
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>>696651
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Trainer Red - Sat, 15 Apr 2017 01:13:24 EST ID:twMXAL2b No.698586 Ignore Report Quick Reply
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>>698585
Just droppin off some Souls artwork I've collected
RIP Lautrec
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Trainer Red - Sat, 15 Apr 2017 01:14:21 EST ID:twMXAL2b No.698587 Ignore Report Quick Reply
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>>698586
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Trainer Red - Sat, 15 Apr 2017 01:19:46 EST ID:twMXAL2b No.698591 Ignore Report Quick Reply
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>>698590
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Trainer Red - Sat, 15 Apr 2017 01:21:11 EST ID:twMXAL2b No.698592 Ignore Report Quick Reply
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>>698591
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Chun-Li - Sat, 15 Apr 2017 22:05:23 EST ID:rjgRiRtB No.698656 Ignore Report Quick Reply
So for DS3, what do y'all think is best for PVE?
Quality? Strength?
Pyromancies, magic or clerics?

I've never done a mage, and I've only done strength builds. I'm doing a pyro rn and it's pretty fun. Pyro can also use cleric spells and magic spells which is pretty cool.
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Marshall Law - Sun, 16 Apr 2017 20:29:26 EST ID:tYlkfG0z No.698682 Ignore Report Quick Reply
Pyro all day erry day
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Kim Kaphwan - Mon, 17 Apr 2017 09:28:33 EST ID:mQ9cgA66 No.698705 Ignore Report Quick Reply
>>698656
>Best for PVE?
Magic, hands down. There literally is no comparison.
Not only does magic do massive damage, but it also allows you to turn invisible. You can't beat that, especially when some enemies can kill you literally just by seeing you.
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Toad - Mon, 17 Apr 2017 17:32:11 EST ID:Fo/Sj7L/ No.698726 Ignore Report Quick Reply
>>698717
This guy gets it
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Heihachi Mishima - Tue, 18 Apr 2017 09:19:05 EST ID:mQ9cgA66 No.698751 Ignore Report Quick Reply
>>698717
>The best PVE build is whatever you are personally best with, or enjoy the most.
Well, that's just now how video games work. There are objectively better/best strategies. This guy was asking us what the best is, we told him what's what, I don't see a point in telling him 'just use whatever you want!' Like he came to us for advice.
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Mr. X - Tue, 18 Apr 2017 19:50:24 EST ID:w17iyDXB No.698787 Ignore Report Quick Reply
>>698717
lol no. For every game there is a definitive strongest strategy, stat sheet, cert pool, what ever. It is an inherent problem when outcomes are dependent on equations and functions rather than physically simulated.
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Radical Rex - Tue, 18 Apr 2017 19:58:17 EST ID:rjgRiRtB No.698789 Ignore Report Quick Reply
>>698787
No shit sherlock, the posters point was that specific strategies work better for different people. Not sure how that missed you.
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Guy - Tue, 18 Apr 2017 21:32:53 EST ID:IMq1LVU/ No.698797 Ignore Report Quick Reply
>>698717
Lolno. In every soulsborne game the best strategy if you're just doing one NG is to get health to 40 immediately, then maybe some endurance, that's all that really matters. The damage you get from strength/dex/whatever in NG1 is negligible, you'll do the most damage with a +10 raw infusion weapon until you start getting your attack stats up to like 30+. If you're going farther you'll want to do a quality build stat wise.

For specific games:
Heavy armor and heavy weapons are best in Dark Souls 1
Dark Souls 2 is fairly balanced and other than the above, all builds are nearly equally viable (magic still kinda sucks)
In Dark Souls 3 heavy armor and weapons are absolute fucking garbage and you should not use them.
In Bloodborne the holy quality sword will give you the highest damage if you get your stats up, before that you just do 40 health and use whatever weapon you feel like because it doesn't matter.

I haven't played demon souls in ages and I only really beat it once, so I don't actually know what's going on in that game.
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The Prince - Wed, 19 Apr 2017 05:21:53 EST ID:twMXAL2b No.698823 Ignore Report Quick Reply
>>698820
Don't say while OnlyAfro is around
https://youtu.be/oyA8odjCzZ4
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Four - Wed, 19 Apr 2017 06:51:49 EST ID:JnjeAtH/ No.698825 Ignore Report Quick Reply
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>>698823
>Posts a couple of edited videos of him fighting retards
>Its the best build you guys, trust me

Magic/stamina focus is the best build. Just keep spamming and rolling and you cant lose
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Mother Brain - Wed, 19 Apr 2017 08:50:59 EST ID:mQ9cgA66 No.698828 Ignore Report Quick Reply
>>698819
OK, but factually, based on statistics, the objectively best strategy on paper will yield the most success amongst all players using it. That's not a question, that's a fact.

If you don't want to use the objectively best set up, that's fine, but you should at the very least know what it is, incase you care to implement any of it into your own strategy.

>>698797
>Don't use heavy weapons or armor in DS3
Really now? Then why is it sooooo easy for me to kill other players in DS3?
Full Dragon Knight armor, Dragon Slayer Greataxe, Greatshield of Glory.
That's my set up, and truly I fear no opponent and slay many. I'm a Mound Maker. I run around the end-game areas helping people out, and then when I get the chance I turn on them and murder them. I kill everybody, and let me tell you, there's almost nothing they can do to get through my shield. It's literally hilarious watching them try to get me to drop my guard.
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Zerg - Wed, 19 Apr 2017 09:09:56 EST ID:UcENjjuY No.698829 Ignore Report Quick Reply
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>>698825
>when you're so serious about DS that you miss the joke about being overly serious about DS
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Guy - Wed, 19 Apr 2017 10:25:29 EST ID:IMq1LVU/ No.698832 Ignore Report Quick Reply
>>698828
If you weren't a complete fuckwit you'd have noticed I was talking about the best PVE builds. There are lots of viable heavy weapons in DS3 for PVP. But heavy weapons are garbage for PVE because almost every boss has very fast movesets that give you very few if any windows to attack with slower, heavier weapons. This is opposed to DS1 where nearly every boss is slow and really vulnerable to heavy weapons.
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Kain - Wed, 19 Apr 2017 14:32:41 EST ID:CMAOPcJv No.698840 Ignore Report Quick Reply
just posting my undying love for the meat cleaver. 2h and weighed nothing, broad-reaching attacks, and distinct profile. you see an opponent with THAT over their shoulder you know what's about to happen. only weapon i truly getted gud with.

had zero luck against invaders back in the day until i got the cleaver and became familiar with the sweeping moves and the short aoe move. interrupted so many wrath of gods. miss u.
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Mother Brain - Wed, 19 Apr 2017 15:19:04 EST ID:mQ9cgA66 No.698842 Ignore Report Quick Reply
>>698832
>If you weren't a complete fuckwit.
Wow, cool reply. Ignored permanently. But by the way, I found DS3 pretty easy with my heavy weapons build, so your advice is garbage anyway. But whatevs, talk to you never.
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The Prince - Wed, 19 Apr 2017 17:44:50 EST ID:twMXAL2b No.698859 Ignore Report Quick Reply
So, considering that you guys are all too autistic to simply give an opinion on the best pve build...
What's the best PVP weapon?
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Earthworm Jim - Wed, 19 Apr 2017 20:32:48 EST ID:hVjcdjR/ No.698875 Ignore Report Quick Reply
>>698859
+15 Iaito
People try to parry that R2 but it's delayed motherfucker eat 300 damage
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Captain Price - Thu, 20 Apr 2017 07:18:02 EST ID:twMXAL2b No.698910 Ignore Report Quick Reply
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>>698442
More info on this Banda-Namco game.
It sounds so much like Dark Souls, but as a vampire. Honestly it sounds pretty dope, I'm excited.
Pic is from a magazine cover, which the IGN article references.

>Code Vein takes place in a near dystopian future, where players take control of Revenants, vampires with supernatural abilities who have transcended humanity and lost their memories as a result. A Revenant who has failed to consume enough blood transforms into a monster called a "Lost," which the short animation last week touched upon.

>For an unknown reason, the vampires are confined to an isolated society known as "Vein," and must cooperate with each other to survive and reveal the secrets and lost knowledge of the world. When exploring a dungeon, players can bring a single "Buddy" with them, a main feature of Code Vein. These Buddies help players overcome challenges, and will act on their own as an AI, but players will need to act to help them out as well.

http://www.ign.com/articles/2017/04/18/code-vein-is-bandai-namcos-new-action-rpg
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Manny Calavera - Thu, 20 Apr 2017 13:32:31 EST ID:CfaRL4aN No.698917 Ignore Report Quick Reply
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Damn, I've played this game at least 15 times over, and I've never seen this area before. Dark Souls never fails to amaze me.
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Ulfric Stormcloak - Thu, 20 Apr 2017 18:12:06 EST ID:rjgRiRtB No.698937 Ignore Report Quick Reply
>>698918
Tales game? Is that a series I don't know of?
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Mankar Camoran - Thu, 20 Apr 2017 18:18:55 EST ID:L2NVp5Je No.698938 Ignore Report Quick Reply
>>698937
Tales of Zestiria, Tales of Berseria, Tales of Symphonia
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Soma Cruz - Thu, 20 Apr 2017 20:22:59 EST ID:twMXAL2b No.698942 Ignore Report Quick Reply
>>698917
lol yeah. That's the giant that opened the door when he heard the bells.
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The Nameless One - Thu, 20 Apr 2017 20:26:37 EST ID:rYW5DxZx No.698943 Ignore Report Quick Reply
>>698910

What the hell... Uh okay. I hope it isn't to weeby, Dark Souls has always tested me in that regard.

Are we gonna collect Blood tho, cause that's kinda Bloodbourne's thing... Also, the companion is reminding me of Dragon's Dogma which I'm playing right now. I think that has the potential to be cool, I wonder if the companion will be strictly AI or if a human can jump into the role.
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Soma Cruz - Thu, 20 Apr 2017 21:07:00 EST ID:twMXAL2b No.698945 Ignore Report Quick Reply
>>698943
It sounded like a human or AI can take the role. But yeah it's probably gonna be pretty weebish.
But it ISN'T fromsoft, it just looks like Bandai Namco is just drawing some inspiration in terms of gameplay mechanics, but besides that there isn't really any relation (well except the tagline)
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Black Whirlwind - Thu, 20 Apr 2017 21:31:40 EST ID:CfaRL4aN No.698946 Ignore Report Quick Reply
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>>698942

I always assumed he was a "cutscene only" NPC or one of the other giants just moved after opening the gate. I got lucky that I saw this message on the ground in front of the illusory wall, and I'm glad I made a habit of always attacking walls in front of those messages, even when I know 100% that they're lying.

There'a also a "secret" room at the beginning of the Undead Burg that not many people know about apparently, took me a while to accidentally stumble on it. Makes me wonder if there are any other secret places across the games that the community at large doesn't know about.
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Kerrigan - Thu, 20 Apr 2017 21:53:29 EST ID:hVjcdjR/ No.698947 Ignore Report Quick Reply
>>698946
A few days ago, I saw somebody had left a message on that little rooftop off the edge of the scaffolding where the firebomb throwers are in the burg. I googled it and it turns out there's 3 different spots you can jump from the upper burg to lower burg and skip having to get the basement key from the parish. You can let griggs out ASAP and get magic. Idk how many years I've been playing this game, never knew any of that.
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E. Honda - Fri, 21 Apr 2017 00:46:18 EST ID:IMq1LVU/ No.698953 Ignore Report Quick Reply
>>698946
Yeah unlike any other souls game in that regard. I still learn something new about the game every time I go through it.
I remember the thing that blew my mind the most was the secret area in darkroot garden behind a living tree. First of all that tree is wholly unique as an 'illusory wall'. Second of all the frog ray enemies (they drop the green blossoms) exist ONLY IN THAT SMALL SECRET AREA. It just blew my mind man, on my fifth playthrough I found this secret area that contained an entirely unique enemy I had never seen before. Fuck.
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Soma Cruz - Fri, 21 Apr 2017 01:05:34 EST ID:twMXAL2b No.698954 Ignore Report Quick Reply
>>698953
Right! Not to mention that there was a secret area beyond that secret area lmao. From that secret area you make a skill jump over the cliff ledge you were on before to get to a ledge on the other side, where the Wolf Ring (I believe) was at.
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The Nameless One - Fri, 21 Apr 2017 10:20:59 EST ID:rYW5DxZx No.698961 Ignore Report Quick Reply
>>698953

So what you're telling me is you passed through Darkroot 5 times, saw the Wolf Ring dangling off the cliff, and never asked "How the hell do I get that?"
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King Hippo - Fri, 21 Apr 2017 12:14:55 EST ID:mDy5oEy0 No.698962 Ignore Report Quick Reply
>>698961
The Wolf Ring is boss as hell
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Ares Enduwa - Fri, 21 Apr 2017 14:07:15 EST ID:qq0K1W+q No.698964 Ignore Report Quick Reply
>>698954
Pretty sure you get a ring that gives extra stamina regen there. Wolf ring is in a secret place back in darkroot garden IIRC.
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LeChuck - Sun, 23 Apr 2017 00:22:48 EST ID:rjgRiRtB No.699045 Ignore Report Quick Reply
>>699040
Yeah those speedruns are pretty insane. I think the fastest one is 20 something minutes. It's pretty crazy to see that people have it that well figured out considering it took me sooo long to beat it the first time.
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AC !QqL8nX9URE - Wed, 26 Apr 2017 22:29:26 EST ID:hzlL2TqJ No.699220 Ignore Report Quick Reply
>>699208
I had some issues with another game doing this, was the xbox wired controller I was using. One of those "windows detects you plugged some shit in m8" kinda deals. It was either the stupid home button in the middle getting stuck and randomly pressing paired with a short in my wire causing the USB shit to think it just got plugged and unplugged.
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Sheik - Wed, 26 Apr 2017 23:04:48 EST ID:hVjcdjR/ No.699221 Ignore Report Quick Reply
>>699220
Dude, that could be it, I'm using a shitty gamestop 360 controller. On top of that, it's attached to a USB extension cable, so there's even more potential mischief. The fucking thing was even causing my BIOS to hang on bootup. Thanks for the tip mate!
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AC !QqL8nX9URE - Wed, 26 Apr 2017 23:34:03 EST ID:hzlL2TqJ No.699222 Ignore Report Quick Reply
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>>699221
eyo
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Samanosuke Akechi - Fri, 05 May 2017 13:56:21 EST ID:twMXAL2b No.699684 Ignore Report Quick Reply
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DICKS EVERYWHERE
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Bob the Killer Goldfish - Fri, 05 May 2017 16:04:42 EST ID:iUf1l5uW No.699692 Ignore Report Quick Reply
>>699684
good idea to bump this thread up this board needs more souls
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Darkwing Duck - Fri, 05 May 2017 16:10:59 EST ID:eWDwPAGE No.699693 Ignore Report Quick Reply
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>>699692
did somebody say souls?
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Samanosuke Akechi - Fri, 05 May 2017 16:22:22 EST ID:twMXAL2b No.699694 Ignore Report Quick Reply
>>699693
Speaking of: I've been playing a lot of Dota lately, haven't been on my pyro in a while, and I haven't played the expansion areas. How are they? I started the icy world one, and didn't get very far and gave up. Any good bosses?
Also, I don't have Ringed City but I've heard it's really hard, and there's a super hard boss, Manus I think?
Any stories of Manus?
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Samanosuke Akechi - Fri, 05 May 2017 16:24:13 EST ID:twMXAL2b No.699695 Ignore Report Quick Reply
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>>699694
forgot image
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Cervantes de León - Fri, 05 May 2017 16:32:25 EST ID:FqTfAZAX No.699696 Ignore Report Quick Reply
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>>699694

Ashes of Ariandel, the winter world, has a really cool last boss as well as a good optional boss which really took me by surprise. Like wtf From.

Other than that it's rather frustrating and short. Only reason you should get it is its multiplayer shit.


Now the Ringed City however; if you liked DS3, GET IT. I won't spoil anything, it's a joy to explore and the difficulty is harsh but fair as it should be. Just don't rush into things and keep your eyes open. Last boss is jaw dropping.
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Frogger - Wed, 10 May 2017 00:37:46 EST ID:rjgRiRtB No.699946 Ignore Report Quick Reply
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👌
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Kirby - Wed, 10 May 2017 01:17:48 EST ID:BEQpwYLv No.699948 Ignore Report Quick Reply
>>699694
Darkeater Midir is the hard boss. And yeah, he's hard.
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Red XIII - Wed, 10 May 2017 13:05:28 EST ID:4D35M/Od No.699958 Ignore Report Quick Reply
For me Dark Souls 3 is like crack.

I get high on crushing it followed by the debilitating mental health issues from getting cheap shotted to death.

Super into the PVP, but the culture is pretty toxic. The already cheap shot style PVE becomes an order of magnitude more difficult when you have some asshole swinging on you whenever you have your back turned to them.

It's amusing to see invaders complain about ganking while never playing fairly themselves. And if you aren't invading in the swamp or pontiff sullivans, it's not ganking. I personally like a good 3v3 match in the game maps, but you can't have that with only invaders because they just gang bang you.

I've had assholes throw hunter charms at me while chugging their OJ WHILE getting a beatdown from me.I mean, how are you gonna bitch about being 2v1'd when you play like a piece of shit?

And the fucking edge lords. Holy shit. The slow walking. The down pointing. The black leather and capes. Those are cancerous tumors.

Sorry, I have really strong feelings about this game. I think I play it too much.
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Hong Yun-seong - Wed, 10 May 2017 16:11:05 EST ID:7XDJvQTr No.699967 Ignore Report Quick Reply
>>699958
Yeah I've noticed a lot of problems with ds3 pvp that ds1 didn't really suffer from. Getting back stabbed by people in front of you sucked because of latency issues, but at least it was fking consistent. I was doing some invasions last night and came upon a host and his phantom, and I'm engaging the host while keeping an eye on his buddy, who was determinedly running into a wall. All of a sudden I start taking hits, and I swing the camera around and the phantom is still running and swinging at the damn wall, but it's hitting me across the map. And then the host points down like he actually done something other than chug estus and get thrashed.

I ain't even mad. I'm pretty much just going through for the experience cuz I finally got a CPU that can run ds3, but ds1 pvp is still good n active.
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Toad - Wed, 10 May 2017 16:24:32 EST ID:Xp4CaCH4 No.699969 Ignore Report Quick Reply
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should I do a magic or faith build next, whats more fun? My last was a pyro/str and that was great, mostly just used carthus flame arc though so this time I want to make sure to use a wide variety of sorceries or miracles and bump up that attunement
I'll be using a weapon and staves or talismans for either so I can have spells/miracles and something for when I run out of MP
the dark sword seems like a good option for INT builds, infused with crystal it has S int scaling
how about faith builds? Whats a good weapon for those?
also best sorceries and miracle suggestions would be great
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Frogger - Wed, 10 May 2017 17:39:59 EST ID:rjgRiRtB No.699975 Ignore Report Quick Reply
Lol, all valid points. Tbh, I think pvp is one of the low points of the whole DS series, besides DS2 I think, which seemed to be really balanced. DS3 has a lot of weapons that are just way too gimmicky so I can't really get into it.
I mostly just play offline because I don't even want to deal with invaders. Or even jolly cooperate, I just want to do it solo.

>>699969
As far as I know there aren't any weapons that scale great with faith.
But I'm pretty sure there is a staff that allows you to cast sorceries and miracles, if you're so inclined.
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Frogger - Wed, 10 May 2017 17:40:32 EST ID:rjgRiRtB No.699976 Ignore Report Quick Reply
>>699975
Meant to respond to >>699958
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Akuma - Wed, 10 May 2017 20:44:12 EST ID:NkrgFLaM No.699987 Ignore Report Quick Reply
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>>699975
i think its worth doing it all solo first...its the proper way to really experience the game

but after that, i started to get my kicks from helping dummies beat bosses like dancer and stuff. the past 2 hours i just been pitched outside dancer while doing stuff around my room. Met a few people to talk to and had some good times, as well as really learning the fight hands-down

havent even beaten abyss watchers so far with this new toon, i just been getting so wrapped up getting souls from joining in boss fights
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Heihachi Mishima - Thu, 11 May 2017 14:34:45 EST ID:4D35M/Od No.700024 Ignore Report Quick Reply
>>699969

For DS3 I started an str/fth build.

My only problem with it is that I rely so heavily on melee.

Casting speed of anything ranged relys on dex, so 'if you want to be a castah,' you're better off going with a dex weapon such as Dragonslayer Spear or Dragonslayer Swordspear or sunlight blade. I tried all of them out, but like I said earlier, I'm a fan of PVP so my choices in game kind of revolve around that.

My favorite out of the three was Dragonslayer Spear cause of that badass weapon art, but I find that the R1/R2 attacks are a little slow for me, and way too predictable. I would think it would be easy to parry a spear since it's the same thrusting move over and over again. But in PVE, Dragonslayer Spear is a beast.

I honestly didn't find a way I liked integrating casting miracles into my play style. I don't like the non-buff miracles in DS3, which is funny cause I couldn't throw enough lightning bolts in DS2. But I've seen it in PVP and you can't hit shit with a lightning bolt unless you chain it into a combo.

What I ended up doing was running an STR/FTH build and using FTH buffs only; tears of denial and dark blade with Crucifix of the Mad King. It suits my play style perfectly; Long reach, varied attacks, strong poise L2, random weapon art, and hits like a truck.

All that said, I fought a guy ganking in PVP as a faith caster and he was wrecking shit using the melee casts: Lightning Stake, Wrath of the Gods, Force. Very respectable build, don't normally see pure casters outside the magic glass tank crystal spear build.

Maybe I should make a pure caster. Might be fun.
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Aya Brea - Thu, 11 May 2017 21:17:54 EST ID:twMXAL2b No.700048 Ignore Report Quick Reply
>>700030
Yes, it's the Sage Ring, and it's essential for my pyro build. It virtually gives you +30 dex but it only applies to casting time. It makes a huge difference.
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Servbot - Fri, 12 May 2017 13:37:05 EST ID:iUf1l5uW No.700076 Ignore Report Quick Reply
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I never got to play dark souls 3 yet cause im too poor to buy anything to play it on...

how does it compare to ds1 & 2
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Duke Nukem - Fri, 12 May 2017 14:00:26 EST ID:rjgRiRtB No.700079 Ignore Report Quick Reply
>>700076
It feels like Dark Souls 1, but it's linear like Dark Souls 2 basically. Even though Dark Souls 1 was pretty linear, it just didn't tell you the path to take. I love it.
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Servbot - Fri, 12 May 2017 14:37:39 EST ID:iUf1l5uW No.700083 Ignore Report Quick Reply
>>700079
gotta admit i've replayed ds1 many times more than ds2, and it's a lot less linear when i've picked the master key although somewhat still linear cause i can't do anor londo at a very low level
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Servbot - Fri, 12 May 2017 14:47:06 EST ID:iUf1l5uW No.700085 Ignore Report Quick Reply
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>>700083
wait that makes no sense
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Stryker - Wed, 24 May 2017 12:14:34 EST ID:hVjcdjR/ No.700905 Ignore Report Quick Reply
>>700901
You get nothing from him.
Do enough damage and he flies off.

Yep.
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Samanosuke Akechi - Wed, 24 May 2017 15:16:20 EST ID:VsQJM6ph No.700914 Ignore Report Quick Reply
>>700905
You actually can get a single large titanite shard off of him which aren't exactly plentiful early to mid game. I usually wind up going back to high wall and shooting him with a bow when in need
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Aeries Gainsborough - Tue, 30 May 2017 16:31:00 EST ID:lZD/4X8G No.701291 Ignore Report Quick Reply
So it's been rumored the "normal" From Software game is "Shadow Wail" apparently leaked for about a week now. Just information BUT a bunch of people seem to think this is just a huge fuck up and the leaker is confusing this with another game, Absolver. I admit it does sound possible but if Bloodborne was leaked with no images I'm sure plenty of people would assume it was actually just The Order 1886.

Anyways apparently it has a myan/inca/aztec sort of vibe going on and it's more focused on hand to hand melee combat. Once again, this could just be that Absolver game and the leaker fucked up.
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Ares Enduwa - Tue, 30 May 2017 20:13:40 EST ID:rjgRiRtB No.701304 Ignore Report Quick Reply
>>700901
There's a claymore up there, and also a large shard, and a way to a room that has a deep battle axe up there. All three are pretty great early game.
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Geralt - Tue, 30 May 2017 22:54:43 EST ID:VsQJM6ph No.701306 Ignore Report Quick Reply
>>701291
If the next souls game is in fact going to be a mesoamerican hand to hand combat game then it sounds awesome
Still holding out hope for bloodborne 2 though
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Geralt - Wed, 31 May 2017 23:30:11 EST ID:rjgRiRtB No.701362 Ignore Report Quick Reply
>>701306
They'd only have to change the aesthetics for Sen's fortress slightly. Just make it a massive Mesoamerican pyramid, but leave everything else the same.
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Raiden - Thu, 01 Jun 2017 01:45:15 EST ID:VsQJM6ph No.701366 Ignore Report Quick Reply
>>701362
An entire game built like Sen's funhouse?
Might as well buy a couple extra controllers to break right now
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68 - Thu, 24 Aug 2017 08:54:03 EST ID:fQfqCuZ4 No.706240 Ignore Report Quick Reply
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>What maketh Dark Souls?
The lore? The setting? The difficulty?
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Zidane Tribal - Thu, 24 Aug 2017 09:52:06 EST ID:7qv2VIgb No.706244 Ignore Report Quick Reply
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My brother had my play demon souls and I couldn't wrap my head around it.

I made it probably like a 1/3 the way through DS1 before giving up.

I refunded DS3 shortly after introduction area.

Was given a PS4 a month ago, I've beaten Bloodborne 3 times, 2 times with the DLC included. Other than Ludwig I'm pretty sure I've beaten all the bosses in one try during one of those playthroughs. It's made me think I should reconsider the Souls games, but ultimately I really don't want to deal with a class system or risk spending all my souls breaking my favorite weapon (which I know I'll do). Plus parrying with the gun is just a fundamentally easier to use mechanic than parrying (when you can) in souls.
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Soap MacTavish - Thu, 24 Aug 2017 10:06:12 EST ID:wrnl2tBW No.706246 Ignore Report Quick Reply
>>706244
It's not that difficult to look up stats to find out which way to go with a weapon.

That or you could just git gud.
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Zidane Tribal - Thu, 24 Aug 2017 10:12:17 EST ID:7qv2VIgb No.706247 Ignore Report Quick Reply
>>706246
Or I could do and have any number of experience not related this series, or even video games at all.
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John Shepard - Thu, 24 Aug 2017 11:24:00 EST ID:mDy5oEy0 No.706248 Ignore Report Quick Reply
>>706244
I say give 'em a second chance, you're likely to find something you like, if you just stick with it. Bloodborne was the game that got me into the series, the earlier ones just never clicked with me. After finishing Bloodborne though I immediately went into Demon's Souls and loved it.
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Kyle Katarn - Thu, 24 Aug 2017 13:33:17 EST ID:MPZdwmGL No.706252 Ignore Report Quick Reply
i am not trying to rustle any jimmies by asking this, but i know i may anyway. i have never played or seen played any of the souls games. all i know of it are references to it from 420chan. from the pics and webms ive seen it basically looks like a grimdark version of skyrim crossed with diablo. what about this game is so unique that makes people praise it so highly? i dont think ive ever seen a post that had only negative things to say about the games.
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Heihachi Mishima - Thu, 24 Aug 2017 16:28:11 EST ID:wLXaYh93 No.706260 Ignore Report Quick Reply
>>706252
It's a 3D action beat em up but what separates it from the genre is that you can't cancel out of moves. So if you're using a big powerful slow attack you better make sure it's going to hit cause you can't decide to dodge mid swing.

You also drop all your souls upon death with act as both xp and money. But if you're spending regularly you should never really have too much on you at a time.

The games biggest thing going for it is that every accomplishment is satisfying. There's no way to to grind xp until it gets easy, level gains aren't that generous. So when you get through an area or beat a boss you know it's because you were on your toes.

There is some cryptic shit like jumping out of elevators mid trip to discover new areas, killings npcs who are perfectly nice or even helpful to unlock new paths, or having fire magic work off of dexterity for no reason, or having to learn the difference between a slashing magic weapon and a piercing enchanted weapon. But if you're willing to be look it up online or just play bloodborne you really don't need to worry about it.
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Kyle Katarn - Thu, 24 Aug 2017 19:26:47 EST ID:MPZdwmGL No.706265 Ignore Report Quick Reply
>>706260

so the main appeal is simply that it is challenging? i dont think that fully explains the love i see people have for this game
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Ermac - Thu, 24 Aug 2017 19:38:38 EST ID:y9mlyb8M No.706266 Ignore Report Quick Reply
>>706265
It feels kind of weird saying this but I guess DS1 is 8 years old at this point and demons' is even older, but its a product of its time

They're not actually that hard once you get used to the gameplay, but they are unforgiving, you're just dropped in a giant maze and told to struggle time and time again until you find your way out of it, the atmosphere is lonely and indifferent and the game taunts you to do your best or give up, and it doesn't really care if you give up. The gameplay is very measured and calculated, high risk high reward dodging and counterhitting. Now take that and remember it was coming out alongside uncharted and assasin's creed sequels that tutorialized everything, assumed the player was a braindead monkey, reduced the gameplay experience as much as it could to setpiece cutscenes with quicktime event's, in an era when literally everything played like Arkham Asylum and player character's were virtually unkillable.

"Soulslike" has basically replaced the Arkham Asylum/Asscreed clones as the default way action games look and feel.
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Heihachi Mishima - Thu, 24 Aug 2017 19:45:09 EST ID:wLXaYh93 No.706267 Ignore Report Quick Reply
>>706265
It's challenging in a way that assures satisfaction with any and all progress.

Ultimately you do have infinite lives and depending on the game health items are also infinite or easily farmed. And unless you're actively trying to not learn you'll find ways to progress better.

Another aspect people love is the lore style story telling. Where you'll learn more about a character from the item description of the weapon they drop more so than anything expressed in dialog.
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John Shepard - Thu, 24 Aug 2017 19:51:46 EST ID:mDy5oEy0 No.706268 Ignore Report Quick Reply
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>>706265
They're just well designed games, more or less. These games at their best have well built and visually amazing worlds with consistent logic behind them. Plus they function really well mechanically and manage to make something like death both incredibly consequential but not frustrating. It's not just that it's challenging. It's that the games are fair. If these were just hard games being as hard as they could for the fuck of it then it wouldn't really matter, there are other games out there that do that and don't gain this level of appreciation. It works so well in this instance because the sense of accomplishment you get isn't from overcoming bullshit, but actually fair, well designed, thoughtfully crafted challenge.

Also the level design in these games is on fucking point. If you like the shortcut-iness and large, interconnected maps of something like Metroid or Castlevania, then the Soulsborne games are likely the best example to point to that's done it exceptionally well in a 3D space.

Beyond that there are fairly deep RPG mechanics that actually matter. It's certainly possible to break these games with an OP build or weapon, but for the most part there's a good bit more freedom in what kind of build you want to go for and your choices for your character here matter way more than they would in something like Skyrim. What's incredible about this though is that even the best build won't completely carry you through the games either (except, like, Demon's Souls fucked up superpowered magic system). It will make things easier, yes, but by their inherent design these games demand that you pay attention and play well, on at least some level. There's a reason people can play through these games at Soul Level 1.

And this is to mention nothing of amazing character and monster designs, the fully realized sense of atmosphere, the awesome soundtracks, the extensive weapon-by-weapon movesets, or even really anything about how well the combat itself actually functions. Just play them, go toward the first one that initially appeals to you most, give it an honest shot, and don't give up immediately when shit goes south. Shit will go south, it's just the nature of these games.

I know I'm just a gushing fanboy at this point, but these games really are some of the best experiences you can have in gaming today. Not the only experiences worth having, by any means at all, but certainly some of the best.
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Dante - Thu, 24 Aug 2017 20:32:05 EST ID:MPZdwmGL No.706270 Ignore Report Quick Reply
>>706268

alright you guys have convinced me. after years of mild curiosity about these games i will pick them up soon. if you want i can make a review thread of a noob's initial impressions of the game. what are the full titles and which came out first?
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Rayman - Thu, 24 Aug 2017 21:45:35 EST ID:mDy5oEy0 No.706273 Ignore Report Quick Reply
>>706270
In order of release:
Demon's Souls
Dark Souls
Dark Souls 2
Bloodborne
Dark Souls 3
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Reaver - Fri, 25 Aug 2017 08:24:35 EST ID:UbGbYKFi No.706286 Ignore Report Quick Reply
>>706270
Wikipedia that shit dumbass
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Simon Belmont - Fri, 25 Aug 2017 09:26:59 EST ID:Yu672WFe No.706290 Ignore Report Quick Reply
>>700076
It's like Demon's Souls (still slower) met dark souls and they took out all the good parts of DeS. Good for a few playthroughs.
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Penelo - Fri, 25 Aug 2017 19:16:54 EST ID:FtiGKiWs No.706312 Ignore Report Quick Reply
>>700076
Pretty good game. They made armor more or less cosmetic so that was kind of a bummer. But the bosses are pretty good and the weapon arts can be real fun. The final DLC bosses are amazing. I'd rank them at the top of all the games easily.
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Kim Kaphwan - Fri, 25 Aug 2017 20:24:25 EST ID:UgE1sKGz No.706316 Ignore Report Quick Reply
>>706265
From someone who is only mildly interested in the series, I have played 3 and a bit of demon souls
The biggest draw I feel to play it is the interesting way the story is told, it is largely a find it out on your own kind of game. The story isn't explicitly told to you, and that really keeps me going through what I feel at times can be extremely frustrating game mechanics. That being said, play with a controller, because the tutorials are all shown on controller, and the key bindings for keyboard are pretty jenky Despite that I am pretty far into it and have been using a keyboard all this time so it's not impossible, someone beat it with a guitar hero controller for fucks sake

I don't find the gameplay compelling at all, but I cannot deny how fair the combat is or how satisfying it is to beat a boss or difficult fight. There is a shit ton of different weapons, armor and builds that can all dramatically change the way you play the game.

Originally I found the level up system really confusing in terms of how to apply your skill points and what attributes did what. The first time I played through I ended up using a heavy armor/halberd build and only ended up doing something like 100 damage a swing. Every fight took ages. I ultimately restarted my game because I completely ruined that character.
I had to do some reading to figure out how to make a build that didn't suck butt.

And that really sums up the game for me. I ended up doing a lot of reading before I could really play and enjoy it. I don't think the game is very intuitive, and when you first start it is tons of trial and error. Eventually you learn what you're doing and everything that originally frustrated you, and everything you felt was wrong with the game turned out to be your misunderstanding of how the game is.

I feel like its a game that everyone should probably at least give a go, I think there are a lot of things to enjoy about it.
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Cage Midwell - Sat, 26 Aug 2017 00:59:00 EST ID:Sqo006vf No.706331 Ignore Report Quick Reply
>>706265
How rewarding the game is due to the challenge is half of it for me. The other half is the lore. It's just a really awesome, cryptic, nebulous dark fantasy world. And the gameplay certainly feels as difficult, unforgiving and grim as the lore would make you believe which makes it all feel very real.
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Guybrush Threepwood - Sat, 26 Aug 2017 03:25:32 EST ID:mDy5oEy0 No.706340 Ignore Report Quick Reply
>>706316
>And that really sums up the game for me. I ended up doing a lot of reading before I could really play and enjoy it. I don't think the game is very intuitive, and when you first start it is tons of trial and error.

You're right that it's not exactly intuitive and there's a lot of trial and error involved when you're first learning the mechanics, but if you've got a brain in your head and, possibly more importantly, the will to do it, you'll adapt. I've heard people say that reading up on mechanics and systems and how to play these games beforehand is absolutely required but I never did any of that shit. I've played through Bloodborne, DeS, and DS as purely single player experiences, and I too had to throw away a character or two in the process, but that was all part of the experience. I didn't immediately rush to Google to figure out what I was doing wrong. I just stuck with it and figured it out.

But I get that some people would rather not do that. They just want to get to what they consider the "actual game." To each their own. I think these games are far more rewarding and far more enjoyable if you just take your time and really bother to pay attention and learn the mechanics without any outside help though, because it totally isn't required to enjoy these games.
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Low-key - Sun, 27 Aug 2017 00:07:49 EST ID:W3sjCv7d No.706390 Ignore Report Quick Reply
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I haven't used the PvP modes in Soulsborne. I am missing out? PvE satisfies me for the moment.
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Guybrush Threepwood - Sun, 27 Aug 2017 00:29:54 EST ID:v4gcDDCv No.706391 Ignore Report Quick Reply
>>706390
Nah.

At best, you get someone to help you get through area or leave you items before leaving your game. (at times in DS1, it was easier to invade than to be summoned for jolly co-operation)

At meh, you get a "fair" fight from someone invading that usually involves everyone circling around each other so someone can get a backstab.

At worst, you have some jackass that's clearly overpowered and is looking to show off their epeen by killing you before you even had a chance to react (the invade level range could be about 10 levels below to infinite above). I once had some guy kill me and my friend by himself, then wanted to help me down Ornstein and Smough (which he did effortlessly). So that was kinda cool.

The best PVP I've had was I was in that one bell tower in DS2, me and my friend was running through it some guy invaded and we were duking it out while my friend stood and watched (he believed in fighting fair), suddenly another person showed up and it became a tag team match playa and we wound up winning that battle.

Good times, except the times I got straight dominated.
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Donkey Kong Jr. - Sun, 27 Aug 2017 00:58:15 EST ID:mDy5oEy0 No.706393 Ignore Report Quick Reply
>>706391
I've only had 2 PVP fights in the entirety of the series, one of which was possibly my favorite moment from any of the games. It was Demon's Souls, 5-2. The fight went on for like a half hour, we were pretty evenly matched and we both employed a fair deal more tactics than just backstabs. I loved that enemy players could run around the levels and try to bait you into enemies, especially if they're on the run trying to heal. It took a while but eventually I cornered the motherfucker and just wailed on him until he was dead.

>At best, you get someone to help you get through area or leave you items before leaving your game.
This is how my second PVP encounter went, it was in Dark Souls. Appreciated the gesture, but I hated it. I get kinda OCD about sequences being broken in games and this was no exception. Like thanks for opening this door and everything, but fuck you too because I wanted to discover and do this shit on my own.
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Hwoarang - Sun, 27 Aug 2017 18:30:18 EST ID:361ECxXs No.706415 Ignore Report Quick Reply
>>706335
What? You mean the two most easily parried attacks?
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Joanna Dark - Sun, 27 Aug 2017 18:47:16 EST ID:IMq1LVU/ No.706416 Ignore Report Quick Reply
>>706390
Yes PVP is one of the funniest things in soulsbourne. So much crazy awesome shit can happen.

I remember one guy invaded me and we both had katanas. We traded blows back and forth and were pretty evenly matched. We'd dodge, attempt parries, use firebombs, rolling attacks, and all such tricks. Anything to get a few hits in during our delicate back and forth. Finally it had got down to us both having just a sliver of health left. Throughout the fight I had been doing the running katana attack a fair bit because of its long reach. However, that attack is easy to parry and he had been trying to parry it all fight when he saw me start to run. So now, standing apart with each a sliver of health, I began to charge, determined to risk everything on one final gambit. I ran toward him and just as I closed the distance, I saw him start the parry animation. Everything moved in slow motion for me at this point. His cestus slowly swept across his chest, meanwhile, I had stopped dead in front of him and was just as slowly pulling out a kukri. As his parry animation finished, I planted a kukri in his forehead point blank, ending the duel.
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The Blob - Sun, 27 Aug 2017 22:04:12 EST ID:L2YdR2iI No.706420 Ignore Report Quick Reply
I recently came back to Bloodborne to do a completion run. I forgot how awesome that game was. At first I was like, where all da weapons. But then I was like, there is still quite a bit versatility in choosing how you play, as each weapon is vastly different than the next.

All time fav though is probably Dark Souls 3. I currently only multiplayer on it and create new builds for new pvp ideas. I spend alot of time ganking/invading in Pontiff's. I don't need to gank to win in pvp, and I don't farm souls either (I pick a soul level and stick to it), it's just fun to do.

If I'm trying to invade and get no hits, I go right to ganking. If I get no hits on ganking, I go back to invading. Seems to me that invaders need a world to invade and we all like a good 3v3. Sometimes I just end up getting people who want to just bullshit and fuck off. I actually got hatemail from someone because "I wasn't playing the game right." There were five of us running around spamming emojis and every time someone new would show up and pick a fight, we'd all jump em.

It was pretty funny stuff.
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Bullet Bill - Mon, 28 Aug 2017 04:35:02 EST ID:2bhmEXnU No.706429 Ignore Report Quick Reply
I feel like DS1 had the best multiplayer. It might LOOK janky at times, but at least it was consistent. Your opponent would appear a half second behind on your screen from what he was actually doing, meaning it often looked like you got backstabbed by a dude in front of you. At the same time, if someone was fishing for a backstab, you could get it first by simply backing up and to the side, and on his screen it looks like he's just about to move into position and you backstab him out of nowhere. Parries just took getting used to, most of the time you had to had to anticipate a swing rather than directly reacting to it. But that made it feel fair, anyone who's spent time farming darkwraiths can probably reaction parry flawlessly, and PVP would just be a total shutdown on melee for both sides. The whole system allowed people to feel each other out, learn their tells, and when you parried some poor motherfucker, it felt like you were reading his goddamn mind and shit. Even the backstab on wakeup game had plenty of variety and reading your opponent.

Which feels like DS3's problem, parrying is way too easy, and there's not as much incentive to try and get inside your opponent's head. Pretty much every attack except for dagger spam can be parried on sight. The only deterrent to trying to parry is the 2 guaranteed hits for missing, and after getting parried a few times in a row people usually just start to spam consumables and magic. Which ends up being two dudes rolling in circles and hitting nothing most of the time.

Shout out to DS2's fucked up poise/hyperarmor system, which was pretty cool once you understood the ins and outs, because you could fucking trash people who didn't. It felt like being in a secret club of heavy weapon users who could just unload on anything smaller than a spear.
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James Earl Cash - Wed, 30 Aug 2017 08:05:05 EST ID:jtzcSksq No.706478 Ignore Report Quick Reply
>>706416
Sexy
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Spyro the Dragon - Wed, 30 Aug 2017 20:38:20 EST ID:L2YdR2iI No.706501 Ignore Report Quick Reply
>>706429

I don't even bother with parry in DS3 unless I'm just troll spamming it. Which sadly works better than it should. I typically use ultraheavies which can't be parried unless you do something retarded. People normally don't bother to try parrying me but I get the occasional guy who thinks he can parry a greathammer which leads to general hilarity.

I love trashing parry kings. It's the best. If I'm not using an utraheavy, I just go for the backstab on the parry animation. Nobody ever expects the backstab.. cause it's hard as fuck to do now. DS1 pvp is backstab fishing ninja flipping havel monsters.

I still liked it, but I prefer my DS3.
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Gray Fox - Wed, 30 Aug 2017 22:01:40 EST ID:twMXAL2b No.706504 Ignore Report Quick Reply
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>>706501
I love DS3. It's my favorite of the series so far. But the original Firelink Shrine will always hold a spot in my heart. Hell, even Majula too. That's one thing that DS3 is lacking, the firelink isn't very charming.

Anyways, I pretty much never do pvp because I always get stomped. I don't play often enough to get the meta down, so if I do pvp I get stomped every time. I actually just play offline and play pve, which is great in and of itself.

It really is my favorite game right now. I'm having a lot of fun with my first pyro playthrough right now. About to take on Yhorm.
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Sarah Kerrigan - Thu, 31 Aug 2017 12:01:24 EST ID:mDy5oEy0 No.706533 Ignore Report Quick Reply
OP here, finally getting around to Dark Souls 1. After Bloodborne and DeS I think I needed a break from Souls games for a while, but I'm falling in love all over again. It's so good from what I've played.

I'm up to Sen's Fortress, been taking it slow and really exploring. Getting to know everything and everywhere. Blighttown wasn't nearly as bad as I've heard it made out to be over the years. Yes, the framerate was dogshit (playing on Plebstation 3) but as far as design goes I thought the Valley of Defilement and Nightmare of Mensis were way more of a pain in the ass. I expected Blighttown to be fucking miserable but it's really not that large, didn't take too long to get through, and the enemies (besides the toxic blowdart guys, fuck them) ain't that bad.

Like I said though loving the game, can't wait to get through Sen's Fortress and see what lies ahead. All of the bosses so far have been so fucking good.
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Vega - Sat, 02 Sep 2017 09:35:18 EST ID:mDy5oEy0 No.706617 Ignore Report Quick Reply
OK yeah I'm checkin out of Dark Souls 1 for now. Ornstein and Smough. Fuck this fight, I'm salty as shit. Only real roadblock I've actually hit playing any of these games. I've had a few bosses I had to replay in Demon's and Bloodborne but it's never been anywhere close to this bad. Scrub status confirmed, I guess.
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Wander - Sat, 02 Sep 2017 09:59:35 EST ID:8WC9SvKE No.706619 Ignore Report Quick Reply
>>706617

Try getting a Black knight halberd.
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Scott Shelby - Sat, 02 Sep 2017 10:02:02 EST ID:sATuWM/q No.706620 Ignore Report Quick Reply
>>706617

O&S are the run killers. I wouldn't be surprised if a lot of people gave up and became hollow from that fight.
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Vega - Sat, 02 Sep 2017 11:16:28 EST ID:mDy5oEy0 No.706625 Ignore Report Quick Reply
>>706619
I may have one already, I know I've picked up more than a few halberds. I'll give it a shot when I decide to go back to it. I'm gonna have to grind a while to restock on humanity though, I ran through it all over the course of a few hours trying this fight by summoning Solaire, soloing these bastards was just pitiful. I didn't stand a chance.

I was on my last humanity and thought I had the fight won. I was fucking up super Smough pretty badly and still had like 7 estus uses left. But I was rolling away to try to use one and he got me with that wide swipe, then with the charge. Never felt more defeated in a game, I think. Like one more full combo and he would have been done for.

>>706620
Yeah I can see why. The salt's died down some though, the more I think about it the more I'm wanting to go back to it. These games are good for that.
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Alexander Romanov - Sat, 02 Sep 2017 13:38:00 EST ID:L2YdR2iI No.706630 Ignore Report Quick Reply
>>706504

When you're playing a human, there's alot more factors, but once you get comfortable with all your weapons attacks you'll be able to kill some folks.

You need to know how long your weapon is, you can't spam R1 the whole time, like 2-3 R1s max in a single combo, and you need to become familiar with the spacing/timing of enemy weapons which only comes with experience.

That and the character build needs to be min/maxed.. I guess it's more complicated than I thought. But once you get the hang of it it's pretty awesome.
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Alexander Romanov - Sat, 02 Sep 2017 13:45:31 EST ID:L2YdR2iI No.706632 Ignore Report Quick Reply
>>706617

https://www.youtube.com/watch?v=HXZ6Avxx2DM
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Ezio Auditore da Firenze - Sun, 03 Sep 2017 11:49:07 EST ID:cYqr3fKg No.706695 Ignore Report Quick Reply
Just finished the mainline of SotFS and its DLC, 4 crowns baby. I bounced off it the first time after I got to the poison area.

That game was pretty fucking good.

The DLC was definitely a highlight, as is the fashions souls. It's probably the weirdest game of the series too (unless you count Demon Soul's purposeful inscrutability). Areas feel pretty random and the level design is often pretty uninspired.

But that doesn't matter when you're smashing everything to pieces with a greatsword or Darth Maul-ing it up with a twinblade. Just a shame that the armour set from that headless dude is pretty much best weight/protection ratio in the game so you see a lot of people wearing that dog head (I was wearing most of the set most of the game).

The bosses are a bit shit, lots and lots of knights with very similar movesets, few creature fights... and almost everything can be defeated by hugging it and sticking to its knee. Props to the final fight of the Elyceum DLC, got some serious Artorias vibes from that shit.

So now I've got to decide whether I'm going to start DS3 again to get a character ready for the DLC in that (which I haven't played) or hop back on the Skill build Bloodborne character I've been playing and punish myself with that whip with the aim of doing the Bloodborne DLC.

Good hard decisions.
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Companion Cube - Sun, 03 Sep 2017 19:41:59 EST ID:iUf1l5uW No.706724 Ignore Report Quick Reply
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>>698586
Consider this
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Garrett - Wed, 06 Sep 2017 04:31:14 EST ID:L2YdR2iI No.706839 Ignore Report Quick Reply
>>706695

Pimp cane is my favorite weapon out of the game. Shit wrecks. Bow blade for bosses.
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Seifer Almasy - Tue, 12 Sep 2017 17:10:33 EST ID:mDy5oEy0 No.707177 Ignore Report Quick Reply
I ended up finishing Dark Souls 1. I fucking loved that game.

I started Dark Souls II: SotfS a few hours ago. I don't like this game very much.
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Chrono - Tue, 12 Sep 2017 19:14:20 EST ID:twMXAL2b No.707185 Ignore Report Quick Reply
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>>707177
I enjoy DS2, but it feels a lot different than DS1. But if you are intent on beating it, at least you know you will probably breeze through a lot of the bosses. Most of them are fairly easy. Which was my major complaint.
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Heihachi Mishima - Tue, 12 Sep 2017 20:50:39 EST ID:mDy5oEy0 No.707194 Ignore Report Quick Reply
>>707185
I'm not sure I'll even stick with it, I might just go straight to DSIII. The combat just feels wrong in this game, to me. It's noticeably slower for one (could just be the improved framerate, I'm not sure, but it feels slowed down to me), rolling and its I-frames doesn't feel quite right to me yet, the movesets aren't as interesting from what I've seen, I straight up don't like some of the enemies at all, and I think in terms of enemy/character design everything just looks way goofier than it did in DS1. The first Dark Souls was (appropriately) dark fantasy and this feels more high fantasy, and the character designs kind of reflect that. Proportions are more exaggerated here and enemies don't look as threatening. Like, the big hippo and turtle guys just look dumb I think and don't really fit into the Dark Souls world.

Different doesn't mean bad though, but this is certainly different from the other games I've played. Personally I don't think for the better, but that's just me. Also not a fan of the menu redesigns in this. I've played through Demon's, Dark 1, and Bloodborne yet I'm still fumbling around menus and trying to figure out what these symbols stand for in stats? Bullshit. I know there's the help button that explains everything as you highlight it, and yeah, it's helpful, but I got used to the other games without that (sans Demon's, that's the most cryptic when it comes to this stuff) and the problem lies with the menu design itself. It just isn't very clear or all that good from the get go. It's something I can get used to but initially it just sucks. Dark Souls and Bloodborne's menu design were on point. This is not.

I don't know, I might stick with it but it's not compelling me much to. I don't like some of the new systems in place. I think life gems shouldn't exist and we should have just gone back to the Estus system from DS1. Also really don't like the enemy placement here. Like these areas are just overloaded with enemies and it feels kind of lazy and uninteresting. Which I'm aware that enemy placement was changed in SotfS. Was it better in the original? Because as it is I'm far more compelled to sooner just run past enemies in this than I am in the other games.
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Great Mighty Poo - Tue, 12 Sep 2017 20:53:22 EST ID:XxOi3597 No.707196 Ignore Report Quick Reply
>>707194
yeah ds2 is weird. you can't outright call it a bad game but you can tell it's a very different affair from the first one, a lot of people only like 1 3 and bloodborne and that's perfectly understandable.
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Soap MacTavish - Tue, 12 Sep 2017 20:58:03 EST ID:tOn5hppq No.707199 Ignore Report Quick Reply
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>>707194
Yeah life gems are bullshit. It just makes no sense to have unlimited healing items. And yeah a lot of times they are very lazy with making the game creatively difficult so they just cram a whole bunch of shit into an area and call it a day.

DS3 is great though. You may have a bit of difficulty with the menu and layout at first, but it's pretty intuitive. Definitely better than DS2 and more like DS1.
And you're right about the high fantasy. It feels way off in DS2, but DS3 is a return to form, and possibly even more intense in the Dark Fantasy department than DS1. Don't feel bad if you skip it, it's meh at best. It didn't have Miyazaki and you could easily tell that a lot of things felt missing because of that.
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Heihachi Mishima - Wed, 13 Sep 2017 00:38:16 EST ID:mDy5oEy0 No.707211 Ignore Report Quick Reply
>>707196
>a lot of people only like 1 3 and bloodborne and that's perfectly understandable.
Yeah, even though I consider Demon's Souls one of my all time favorites I can understand why that one isn't held in higher regard. I think it's the weirdest game out of the ones I've played. It took serious risks with pretty much everything it did. Pretty much everything about Demon's Souls throws conventional design out the window. I mean, a boss actually kills itself in that game. Stuff like that makes that game special, even if the later entries hugely expanded on its foundation in so many ways.

I think on the opposite end of the spectrum, DS2 feels like the most formulaic of these games, to me. I think a lot of that goes back to its high fantasy aesthetic and abundant enemy placement over much else, but there's just something about it. So far it's missing that spark that ignited my love for the other games. Maybe I'll find that spark in it sometime, it's not like I went through the other games on my first attempt either. But so far I'm just more disappointed with it than I anticipated.
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Buck Bumble - Wed, 13 Sep 2017 00:44:50 EST ID:H04KDzuh No.707212 Ignore Report Quick Reply
>>707211
Which boss kills itself...? Can't seem to recall
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Great Mighty Poo - Wed, 13 Sep 2017 05:03:34 EST ID:XxOi3597 No.707213 Ignore Report Quick Reply
>>707211
I think with demons souls a lot of people just don't seek it out or dont know it's there. I half expect it to get a remaster for the ps4 down the line.
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Dan - Wed, 13 Sep 2017 08:41:35 EST ID:JsvNQRa7 No.707216 Ignore Report Quick Reply
>>707196

I really love DS2. Its a fantastic game on its own.

The atmosphere is different, a bit more friendly and dark fairytale inspired. People have trouble stepping back and seeing its beauty because it isn't DS1. The multiplayer for DS2 is excellent as well.

I keep picking up DS3 every few days and haven't even beat it yet. For some reason I keep getting a feeling that it isn't "living up" to my expectations. I never had that feeling during 2. The problem is 3 feels very much like it wanted to be the best Dark Souls, and tried so hard to capture all the feelings that 1 and 2 had and cram them into your heart.

Something about it isn't believable to me because of that. Like, it feels forced. The strange characters are so fucking forced. In 1 it was natural in their world, in 2 people were a lot more sane and kind of goofy, but in 3 they seem mental without a cause.

I'm enjoying 3, but progress is slow because I have to relax and stop analyzing it to get anywhere. That catacomb area was a top notch level and I was smiling the whole time I navigated those bizarre skeleton corridors.
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Heihachi Mishima - Wed, 13 Sep 2017 09:37:45 EST ID:mDy5oEy0 No.707217 Ignore Report Quick Reply
>>707212
Maiden Astrea
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Dregs - Wed, 13 Sep 2017 15:45:15 EST ID:114P8Ooy No.707231 Ignore Report Quick Reply
>>707211
The boss that kills itself is a noncombatant, though. The lore says she is protected by the common people of the valley. I think the real challenge of the area is getting to the boss in the first place. People complain a lot about blight town, but bitches don't know 'bout my Valley of Defilement.
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Vergil - Wed, 13 Sep 2017 15:51:45 EST ID:SPRvLUSC No.707232 Ignore Report Quick Reply
>>707231
Valley of Defilement is great, I got used to it after like 4 playthroughs. I only get into trouble when you reach the filthy woman a second time before the dirty colossus. My cheap ass would always spam Astrea with arrows. I fucked up getting Brand on my last and was considering getting it today.
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Heihachi Mishima - Wed, 13 Sep 2017 16:17:02 EST ID:mDy5oEy0 No.707234 Ignore Report Quick Reply
>>707231
>The boss that kills itself is a noncombatant, though.
That's kind of my point though. Demon's Souls did weird shit. I mean, that's an actual boss that doesn't fight you and actually kills itself. It's kind of amazing.
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Dregs - Wed, 13 Sep 2017 17:16:13 EST ID:114P8Ooy No.707239 Ignore Report Quick Reply
>>707234
Yeah, FromSoft broke the mold before they made Demon's Souls. It's unlike anything before it. I like how Astrea is probably the most evil of all the demons, but most players feel sorry for her. All the other demons you fought before her were overtly greedy and brutal. Instead of going that path, she resurrects the people who have died in the plague caused by the old one. Ironically, she does this by becoming an archdemon for the old one. Instead of curing the plague by defeating the old one, Astrea perpetuates the plague by resurrecting twisted, murderous hollows.These hollows worship her, and bring her the souls and gold of anyone who ventures into the valley. It really brings meaning to the idea that evil flourishes when good people fail to take action. It's also an interesting exploration into the ends justifying the means, since the Demon Slayer had to do some small harm to the people of the valley in order to save the world from the fog. Likewise, Astrea does a small good at the cost of humanity as a whole.
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Heihachi Mishima - Wed, 13 Sep 2017 17:30:14 EST ID:mDy5oEy0 No.707240 Ignore Report Quick Reply
>>707239
>Yeah, FromSoft broke the mold before they made Demon's Souls. It's unlike anything before it.

Exactly. Even if just for the fact that after you save Yurt, he eventually kills really important NPCs behind your back without any explicit warning. Like what the fuck, Demon's Souls. I can't think of another game that's done anything like that. Even with its spiritual successors, you're not going to get the experience DeS offers from anything else, really. In terms of combat and general mechanics, sure, the other games use that foundation wholesale. But just in terms of these bizarre design decisions that just really go against the established grain, DeS is almost in a class of its own.

I like your points on Astrea, the ends justifying the means, and how the actual gameplay and player action reinforce that theme. There are a lot of things like that going on throughout DeS. For all of these games, really. From seems really fond of that. The Frenzy and insight mechanics in Bloodborne and how they tie to the player character losing their mind, just for example. I love that kind of stuff. It goes a long way in making these games feel so layered.
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Kolyat Krios - Sat, 16 Sep 2017 01:29:25 EST ID:twMXAL2b No.707344 Ignore Report Quick Reply
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Just barely beat the Dancer on my first try this time with a clutch fireball during an attack animation that definitely would have killed me.
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Kabal - Sat, 16 Sep 2017 06:33:38 EST ID:SPRvLUSC No.707353 Ignore Report Quick Reply
>>696651
I just need pure blade stone in order to get platinum for DeS. It's absolutely maddening. I had less trouble getting all the rings and weapons than this damn rock to my surprise. I think I've farmed 4-2 for at least 3 hours now. It's crushing me
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Ammon Jerro - Sat, 16 Sep 2017 13:03:21 EST ID:mDy5oEy0 No.707362 Ignore Report Quick Reply
>>707353
Don't give up, persevere. You're too deep in it now.
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Ammon Jerro - Sat, 16 Sep 2017 13:22:14 EST ID:mDy5oEy0 No.707364 Ignore Report Quick Reply
I finally picked up the Dark Souls and Bloodborne DLC. Time to spend 100s of hours playing both.

Also gonna start on my first real DEX build in any of these games. Should be fun.
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Vega - Sat, 16 Sep 2017 13:49:06 EST ID:24OwZjuc No.707370 Ignore Report Quick Reply
>>707353
3 hours? Come back when you've done 30.
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Carmen Sandiego - Sat, 16 Sep 2017 14:02:08 EST ID:Qp43yh0P No.707372 Ignore Report Quick Reply
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>>707364
Enjoy man, BB's The Old Hunters is probably my favorite Soulsbourne DLC, but of course the rest are all miles ahead of most other game's DLCs (can't speak for DS3's though)
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Gruntilda - Sat, 16 Sep 2017 19:05:49 EST ID:L2YdR2iI No.707379 Ignore Report Quick Reply
>>707364

>DEX build

Big mistake, don't do it


Actually it's not that bad. I have a troll build for R1 spamming and Hornet ringing.

Light weapons let you put heavier armor on. I'd stop at 40 dex, 39 vig, and 40 end, dump the rest into vit and become R1 spamming Parry spamming tank.
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Nakoruru - Sat, 16 Sep 2017 20:12:12 EST ID:tOn5hppq No.707382 Ignore Report Quick Reply
>>707364
There aren't many weapons that scale well with dex.
Rapiers are fun though.
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Ares Enduwa - Sat, 16 Sep 2017 20:58:04 EST ID:JNSr3L9X No.707386 Ignore Report Quick Reply
>>707370
I remember doing at least 5+ hours for pure cloud stone on 4-4. I'm like SL 240 with 40 luck and large sword of searching. I think what's jarring is there's literally 1 or 2 skeletons that drop pure blade stone. I just jump off the cliff he's on kill him, rinse and repeat.

>>707362
Thanks for the encouragement
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Ammon Jerro - Sat, 16 Sep 2017 21:50:58 EST ID:hJzV94Ty No.707388 Ignore Report Quick Reply
>>707379

Fuck you, don't discourage people from deviating from the typical Strength build — I'm so tired of faggots running around with Mega-Ultra Greatswords and Giant Dad armor.

I've mained all the Souls games with Dexterity build. Some medium/light armor, a spear and shield combo, I felt good, I had fun.

I seriously hate that everyone ends up with the same build in these games. It's why I don't even bother with PVP, it's just not fun because of stat-fags who Google "strongest weapon in game, how to best build possible".
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Ares Enduwa - Sat, 16 Sep 2017 21:58:38 EST ID:JNSr3L9X No.707389 Ignore Report Quick Reply
>>707388
It was pretty satisfying to play 2 and 3's PVP when they were new. Everyone was kinda going in blind for the most part. Now of course everyone has Havel tank builds. I like doing pyro/intelligence/faith, I generally take my character to 20 across the board and then go from there. I usually rock some light armor or robes and a spear/halberd/straight sword. The whips in 2 were fun, I remember flogging and poisoning invaders whilst casting soul arrows and spells. I think I'm gonna play 3 and 2 again when I platinum DeS
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Cage Midwell - Sun, 17 Sep 2017 02:36:14 EST ID:FtiGKiWs No.707393 Ignore Report Quick Reply
>>707388
He literally said it was okay to go DEX right after. Your butthurt levels are intense. Feel bad for you man. smh.
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Noel Vermillion - Sun, 17 Sep 2017 13:20:13 EST ID:twMXAL2b No.707402 Ignore Report Quick Reply
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DICKS EVERYWHERE
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Peppy Hare - Sun, 17 Sep 2017 16:59:02 EST ID:mDy5oEy0 No.707406 Ignore Report Quick Reply
>>707382
So far I've been maining the Uchi, the Silver Knight Straight Sword, and the Black Bow of Pharis. I've also got the Great Scythe in my back pocket for fucking around with. I'm aware that it's technically the best weapon in the game, it just isn't what I've been spending resources on. But I've not felt like I've had a shortage of weapons that scale well with DEX. My first character was a STR build and honestly I feel like it's about the same amount of options.

I really like my character right now though. Fast rolls, Mask of the Child, Grass Crest Shield, Ring of FaP, and switching between a few different light armors. It feels a lot different than the standard sort of knight build I went for the first play through as I've really been focusing on dodging and two handing the Uchi. I played for like 12 hours straight last night and just reached the DLC. I already feel largely over-leveled but it's not because I've been grinding. Just been using what the game has given me. The one and only thing I've grinded for were large Titanite shards on the Blighttown slugs and I only did that for like half an hour. Anyone else feel easily over-leveled when they started a second character?

>>707379
I'm playing the PS3 version and as far as I can tell the servers aren't even up anymore (my PS3 has stayed connected online, I've yet to see a player message or ghost or anything really so idk) so I'm not worried about a PVP build or anything. Just wanted a fun build I've never really tried before to take through PVE. I've always played these games mostly single player anyway. The VIG stat doesn't exist in DS1, but I'm already at 40 DEX, and, like, 26 END and VIT? Something like that.
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Buck Bumble - Sun, 17 Sep 2017 18:27:43 EST ID:xhYq+Upu No.707408 Ignore Report Quick Reply
>>707406
Great Scythe isn't the best weapon in the game, it just has high damage and a really good moveset. If we're talking PvE the dps isn't even that great. PvP it has a fast running attack with crazy range but I prefer other stuff.
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Noel Vermillion - Sun, 17 Sep 2017 18:36:31 EST ID:twMXAL2b No.707409 Ignore Report Quick Reply
So I'm about to (finally) pick up Demon's Souls for ps3. I've beaten all the souls games besides this one, I haven't played it at all.

Without saying too much, what should I expect? Is it very similar to DS1?
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Noel Vermillion - Sun, 17 Sep 2017 18:37:20 EST ID:twMXAL2b No.707410 Ignore Report Quick Reply
1505687840697.jpg -(43957B / 42.93KB, 640x640) Thumbnail displayed, click image for full size.
oh and pic
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Thunder Hawk - Sun, 17 Sep 2017 20:01:43 EST ID:XyUPnglh No.707411 Ignore Report Quick Reply
>>707409
Similar, but different. No bonfires or Estus flasks.
HP is recovered with found consumables.
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Baraka - Sun, 17 Sep 2017 20:06:53 EST ID:hJzV94Ty No.707412 Ignore Report Quick Reply
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>>707393

#1 you think he's the first person to ever say that shit? it was the straw that broke the camel's back

#2 i feel bad for you that mild passion is "intense butthurt". I can't imagine what it must be feel like to be so apathetic. Domo arigato mr autismo.
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K. K. Slider - Sun, 17 Sep 2017 21:59:12 EST ID:SPRvLUSC No.707415 Ignore Report Quick Reply
>>707409
Probably my favorite one besides bloodborne, it's a little jank but it adds to the charm. The atmosphere and world are bad none. Reminds me of berserk or something similar
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Super Meat Boy - Mon, 18 Sep 2017 13:48:39 EST ID:mDy5oEy0 No.707438 Ignore Report Quick Reply
Finished Dark Souls (again) last night. Absolutely loved all the DLC stuff. I kept calling Kalameet "Kalameety Jane" and then flipped out when I realized it dropped a calamity ring. gg From Software.

Had a lot of fun with the DEX build. That fully upgraded Uchi is a mean weapon. Think I've spent all the time in Lordran I'm going to for a while though. I could start another new game right now, I fucking love this game more than most games, but the last thing I want to do is burn myself out on it. Thankfully I've still got DS2 and 3 to play.
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Bob the Killer Goldfish - Tue, 19 Sep 2017 00:51:15 EST ID:09veSMJ3 No.707448 Ignore Report Quick Reply
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>>707438
Can someone on XBO drop a summon sign in front of the Crystal Sage in DS3 right now? Cheers to you if you can I'm a little drunk and can't go it alone!

>SUMMON REQUEST

Thanks
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Donkey Kong - Tue, 19 Sep 2017 01:00:15 EST ID:JsvNQRa7 No.707449 Ignore Report Quick Reply
>>707448
Big shout out to Mooler for helping me, whether you were from here or elsewhere!
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Jarl Balgruuf - Tue, 19 Sep 2017 04:14:50 EST ID:2bhmEXnU No.707457 Ignore Report Quick Reply
>>707406
>not worried about a PVP build or anything. Just wanted a fun build I've never really tried before to take through PVE.

Have you ever tried playing through using Aural Decoy as your main offensive spell? You're not allowed to attack anything other than bosses, you have to jump down to the lower burg ASAP to unlock the magician apprentice dude. The spell doesn't really shine until Sen's Fortress, but shit is hilarious.
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Barry Burton - Tue, 19 Sep 2017 10:56:00 EST ID:Qv113OHo No.707470 Ignore Report Quick Reply
So, I just started playing Dark Souls 3. I installed it once, tried first boss a dozen times, then uninstalled. I want to experience this game though, so I reinstalled. But holy fuck is the first boss unreasonably difficult. I'm trying to figure out how the game works. It's fairly simple in mechanics. Enemy swings weapon, you dodge roll the fuck away. Super fucking simple mechanics. The difficulty arises in the fact that even the most basic of enemies do a shit fuck of damage. Nevermind the fact that the game just starts off and drops you into the fray. One minute and you're already at the first boss of the game, who mind you is probably one of the most difficult bosses in my gaming career. Like, shit, I remember some bosses in Kingdom Hearts took me a fuck ton of tries to complete. I don't know how many times I sat through that cutscene before you fight Riku. But Dark Souls 3? What the effing fuck? I want this to be a great game, and so far judging by the visual details of the game, it seems like it's going somewhere if I could just get past the first fucking boss. It's not even like a fun challenge. When you're like "oh this is difficult, but I'm enjoying myself!". DS3 is just unfair. There are 3 main things you can do: attack, run, and dodge-roll. So it's mostly a matter of having played the fights a million times and memorizing their attacks and dodging out of the fucking way. Then poke them with your sword and run the fuck away. DS3 is trolling me hard.
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Ultros - Tue, 19 Sep 2017 11:18:52 EST ID:NkrgFLaM No.707471 Ignore Report Quick Reply
>>707470
windex gundyr is actually pretty punishing, when given a chance. Hes more comboey and leaves him self open less, and in less obvious ways, than the ensuing several bosses

a few things to note

1 - his range of attacks is quite limited, theres about 3 and when you learn them, once you see a tell theres little room for guesswork of whats gonna happen next
2 - this means he can be parried with a buckler shield fairly easily
3- you have a good window to get some hits in after you first *schlick* the sword out of him
4 - maybe he doesnt like fire, or something??

you can really ham him down given an average attack strength. Trouble starts to arise with his gap-closers and lunges, which'll ruin your shit each and every time you try to put some distance so you can chug and heal the damage youve already taken. it begins a cycle.

champion gundyr is a whole other heap of fuckuppery
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Ultros - Tue, 19 Sep 2017 11:23:55 EST ID:NkrgFLaM No.707472 Ignore Report Quick Reply
>>707470
plus you dont necessarily need to roll *away*

dodge rolling provides a window of invincibility - that window being larger at set plateaus depending on your load encumberance (<30%, 30-70%, 70%+) - you can both dodge aggressively, and dodge strafe-wise in order to flank an enemy

say something comes at you with a massive swinging right-hook. dodge left, *into* the hook, once it passes over you, youre basically behind the guy
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Richard Aiken - Tue, 19 Sep 2017 13:19:12 EST ID:220V9K05 No.707476 Ignore Report Quick Reply
>>707470
Well, that's kind of where the enjoyement come from, overcoming the challenge. Dark Souls isn't even among the most difficult series, which is why it got so popular. It's hard enought to pose a challenge but not too much.

>Then poke them with your sword and run the fuck away.

Actually, staying near the boss is sometime the most efficient thing to do. Try to roll throught ennemies attack, the invincibility frames are pretty generous in this game.
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Link - Tue, 19 Sep 2017 15:41:02 EST ID:tOn5hppq No.707480 Ignore Report Quick Reply
>>707470
The first time I fought Iudex Gundyr I figured it would probably be best to stay further away from him because of how spooky looking he is. It turns out that was wrong. What you need to do is stay close to him and roll-dodge. Hug him and constantly strafe him. When you're moving at an angle to him, it makes him much easier to deal with because it makes his attacks easier to dodge.
Of course this depends on your build but if you're a knight you need to hug him, slash a couple times, roll-dodge, repeat.
One of the key things is don't just go to town when you see an opening, hit 2-3 times max. Don't over-extend yourself.
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Razputin Aquato - Tue, 19 Sep 2017 16:33:02 EST ID:SPRvLUSC No.707485 Ignore Report Quick Reply
>>707471
Funny story my friend and I played DS3 at launch and he had only ever played DeS and got to the tower knight from what he could remember. He asked if he could play the opening section and from what I remember he beat Gundyr and I was butt hurt deep down cause I wanted to do it.


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