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As far as not coming up with things on your own, that plays into what you brought up earlier about familiarity. Players like me have been playing so long that we have a good idea of what works and what doesn't as soon as we drop into a level. New players aren't going to have that knowledge. That said, learning how it all works is really only a matter of paying attention to the environment and, as I said before, patience. The cardinal rule of Hitman. And you won't be able to pull off the same tricks every time in the best Hitman levels. That's kind of the point, at least in the good Hitman games.
I'll walk you through some of the early game stuff and try to explain my thought process as I first played those levels. I'll spoiler it mostly to save others from seeing solutions, but if you choose to read it know I'll be explaining some stuff that can be considered spoilery. But it might help you to to get inside my head as I play (if I can convey myself properly that is). I'll include some general tips at the end. I hope it helps, as Hitman is one of my favorite franchises of all time, if not THE favorite, and I'd love for someone new to see what I see in it.
The first three levels of the new Hitman kind of disappointed me. They were too easy and I was alarmed that I had another Absolution on my hands. The later levels are amazing and some of the best in the series, which let me breathe a sigh of relief, however those first few were quite a drag to a seasoned player like me. But in retrospect, after mulling it over since reading your posts, I've come to the conclusion that they are actually quite genius design for introducing new players into the world of Hitman.
The first level, the fake boat party, is very simple and is solely designed to introduce you to basic mechanics but chiefly the disguise system. You have no need to get fancy with this one, it's just about managing your disguises. Disguises work by letting you blend in with the "faction" that also wears that outfit but is a double-edged sword as those faction members can often, but not always, recognize that you're not one of them and non-faction members can tell you're someplace you're not meant to be. For example, a waiter can wander around the kitchen but if he's caught down below deck people will get suspicious. Why would a waiter be in the engine room? Fairly straight forward. But if you're dressed as a guard no one will bat an eyelash at you being just about anywhere on the ship, except of course for the other guards. The other guards are professionals. They know each other. So while everyone else will give you a wide berth, other guards will see right through you. And then introduce bullets to your face.
So to complete the first level all that is required of you is to get the right disguises to get you to the target who always ends up alone in a room at the top of the ship after he does his rounds at the party. You grab a worker uniform at the beginning to get on the ship, avoiding the other workers as they will wonder who the hell you are, then you grab a guard uniform as soon as you get a guard alone. Also avoiding other guards for the aforementioned reasons. That guard uniform will get you most of the way, but you'll need a "security" uniform to get you up the stairs to the top level. As some guards are just hired goons but the ones closest to the target are his personal security. Once you grab a security uniform you can waltz right up to the targets room and perforate his chest and it's Bye, Felicia. Play this level just doing what I've told you. Try and get to his room using the proper disguises, with no other goals except getting to the target without being caught. Experiment with disguises. See how close you can get before people notice. See which uniforms can get you into what places. Have fun with it.
The second level at the fake military base is all about environmental navigation. You can use disguises to make things easier, but they are unnecessary in this level. As it's all about sneaking, avoiding guards, and most importantly traversing the environment. Once again the target is usually alone in a room on the top floor of the building in the center of the map. Now you can get all fancy and pull off weird "accidents" to complete this level but that stuff is only there for players like me. For you it's all about getting to that top floor unseen. You can do this by hopping the fence, sneaking around the left side of the building, and looking for the footholds and a drainage pipe that lead up to an open window. With a little patience and by paying close attention to the patrols of the guards, you can shimmy up that pipe then hop over to the open window. Wait for the target to turn around and his personal guard to leave the room, then jump in and make him get intimate with your Silver Baller. I recommend for you to do the level this way so you can get acquainted with the sneaking mechanics, such as learning NPC behavior and line of sight. It will also help you to recognize environmental cues in regards to climbing opportunities and what kind of stuff you can hide behind and what isn't going to provide any cover. You'd be amazed how often you don't have to use the front door to get somewhere. Much like the previous level, focus on just getting to the target, but this time without disguises. Just try sneaking, watching the patrols, and recognizing opportunities for reaching the targets room that are unconventional (i.e, not using the front door). (Continued next post)