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Fucking based Re2 remake by Morrigan Aensland - Mon, 11 Jun 2018 21:57:14 EST ID:yROGxvde No.721377 Ignore Report Quick Reply
File: 1528768634170.jpg -(52171B / 50.95KB, 620x420) Thumbnail displayed, click image for full size. 52171
And third person. I was right.
>>
Dr. Neo Cortex - Mon, 11 Jun 2018 22:04:15 EST ID:/fcwbsqL No.721378 Ignore Report Quick Reply
>>721377
I didn't watch any E3 coverage, what kind of 3rd person; RE4 style or tank controls. RE2 is easily one of my all time favorite games so I'll play it either way, so honestly I'd rather have the original tank controls.
>>
Morrigan Aensland - Mon, 11 Jun 2018 22:08:17 EST ID:yROGxvde No.721382 Ignore Report Quick Reply
>>721378
Re4 camera which is tank like. Not like re6
>>
Morrigan Aensland - Mon, 11 Jun 2018 22:11:58 EST ID:yROGxvde No.721385 Ignore Report Quick Reply
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>>721382
>>
Morrigan Aensland - Mon, 11 Jun 2018 22:12:50 EST ID:yROGxvde No.721386 Ignore Report Quick Reply
1528769570170.jpg -(124899B / 121.97KB, 1600x900) Thumbnail displayed, click image for full size.
DICKS EVERYWHERE
>>
Sub-Zero - Mon, 11 Jun 2018 22:54:46 EST ID:JnCi6abM No.721396 Ignore Report Quick Reply
1528772086749.gif -(300135B / 293.10KB, 240x176) Thumbnail displayed, click image for full size.
>>721382
>RE4
>Which is tank-like

No it's not. That's not what tank controls are at all. And don't even mention RE6. RE6 was an abomination and if there is any comparison between REmake2 and RE6, then REmake2 will be an abject failure. period.

And I swear to god, if this game has "moving while shooting", I will.... I don't even know what I'll do. RE has never been about action-combat. It's about positioning and resource-management. You either stand your ground in an advantageous position or your gtfo. It's not about "hurf durf it's scary cause your clumsy" bullshit, no. It's about navigating obstacles while making split moment decisions as to whether it's worth your limited resources (as in health and ammo) to clear the room of enemies or try to run through and hopefully never have to go back and deal with that mess.
>>
Kamek - Mon, 11 Jun 2018 22:58:58 EST ID:/NIEUwjV No.721399 Ignore Report Quick Reply
they posted a second trailer. Shows off more gameplay

https://www.youtube.com/watch?v=xtxJtQa6VSw
>>
Dr. Klein - Mon, 11 Jun 2018 23:01:09 EST ID:GCD8oBN7 No.721400 Ignore Report Quick Reply
>>721396
Re4 has tank controls in many ways. You can't tell the difference because of the camera in third person.

If you're confusing technical limitations when even the creator originally wanted the series to be a fps. Only not muh nostgalia babies want the old style.
>>
Kamek - Mon, 11 Jun 2018 23:01:44 EST ID:/NIEUwjV No.721401 Ignore Report Quick Reply
>>721396
>nd I swear to god, if this game has "moving while shooting", I will.... I don't even know what I'll do.

they posted a second trailer. Its move and shoot.
>>
Dr. Neo Cortex - Mon, 11 Jun 2018 23:10:46 EST ID:/fcwbsqL No.721406 Ignore Report Quick Reply
>>721399
Stoked as fuck.
>>
Master Chief - Mon, 11 Jun 2018 23:14:52 EST ID:OU/m3p0x No.721408 Ignore Report Quick Reply
>>721386

What is that, a Licker killing a human?
>>
Sub-Zero - Mon, 11 Jun 2018 23:16:06 EST ID:JnCi6abM No.721409 Ignore Report Quick Reply
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>>721401
Fuck this gay earth and the unwashed mongoloid masses who want all gameplay to be homogenized so you're just playing the same game, only in a different setting. I thought third-person shooters died out 10 years ago.
>>
Mark Sheppard - Mon, 11 Jun 2018 23:19:49 EST ID:lhA4nEXD No.721410 Ignore Report Quick Reply
>>721408
Licker eating a human. With it's long tongue as a grip.
>>
Mark Sheppard - Mon, 11 Jun 2018 23:32:08 EST ID:lhA4nEXD No.721413 Ignore Report Quick Reply
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Say goodbye to the mechanical stairs. It was already posted a year or longer that it was going to be third person.
>>
Kilik - Tue, 12 Jun 2018 00:04:14 EST ID:KTYk04BK No.721420 Ignore Report Quick Reply
>>721396
This guy gets it. That is exactly why I loved playing the original. They give you so little shit to work with, but just enough for you to scrape by. It's truly what a zombie apocalypse would be like if you were on your own, and had no idea how to survive. IE all of us. The scarcity is what made it terrifying.

I think it'll still be run and gun and I think I will play it just because it'll still take me back to the original game and remind of what I felt like then. As an adult I could never get that same level of terror that I originally experienced anyway, so I'm fine with them changing the gameplay.
>>
Mr. 47 - Tue, 12 Jun 2018 00:27:38 EST ID:+93IzKnR No.721429 Ignore Report Quick Reply
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>>721413
You will still have to conserve ammo.
>>
Brad Vickers - Tue, 12 Jun 2018 00:30:52 EST ID:PZsoj7x9 No.721432 Ignore Report Quick Reply
>>721409
Fuck you TPS will never die.
>>
Sheva Alomar - Tue, 12 Jun 2018 01:06:52 EST ID:eXI5fXI9 No.721434 Ignore Report Quick Reply
I'm pretty optimistic. They seem to have the tone of the original just right. A few concessions to modern mechanical conventions isn't a deal breaker as long as it's still balanced towards survival and resource management. There's no indication that they're turning it into an action shooter, and after RE7 I'm confident that they understand that the appeal of RE lies in horror and survival rather than mindless shooting.
>>
Lance Bean - Tue, 12 Jun 2018 01:09:17 EST ID:vUQMvqUU No.721436 Ignore Report Quick Reply
>>721396

I agree with the stuff you're saying except that from my memory RE4 is certainly tank-like. You could even argue it's just straight up tank controls.
>>
Master Chief - Tue, 12 Jun 2018 01:14:15 EST ID:OU/m3p0x No.721437 Ignore Report Quick Reply
>>721429

Seeing Mr. X gave me a stiffy. I hope they still kept the zapped campaign separate and aren't cramming him into the main campaign.
>>
Dr. Neo Cortex - Tue, 12 Jun 2018 01:15:46 EST ID:MnplfRAG No.721438 Ignore Report Quick Reply
>>721436
Two sticks isn't tank controls.
>>
Dr. Neo Cortex - Tue, 12 Jun 2018 01:16:12 EST ID:MnplfRAG No.721440 Ignore Report Quick Reply
>>721438
Unless of course one stick is the left track and the other one is the right track.
>>
Lance Bean - Tue, 12 Jun 2018 01:39:46 EST ID:vUQMvqUU No.721442 Ignore Report Quick Reply
>>721438

Doesn't one stick only control the camera though, and not the player? Even aiming was done with the movement stick you just had to hold down a modifier. So really you're controlling the character entirely with one stick
>>
Dr. Neo Cortex - Tue, 12 Jun 2018 01:44:52 EST ID:MnplfRAG No.721443 Ignore Report Quick Reply
>>721442
You don't control the camera with tank controls. The only reason to use tank controls is to deal with abrupt pre-rendered camera angle changes, or to drive a tank.
>>
Cody - Tue, 12 Jun 2018 01:47:01 EST ID:eAPvvZ29 No.721444 Ignore Report Quick Reply
>>721429
Mr X looks great. I can only imagine what Birkin's transformations are gonna look like.
>>
Lance Bean - Tue, 12 Jun 2018 02:31:09 EST ID:vUQMvqUU No.721447 Ignore Report Quick Reply
>>721443

It seems to me like "tank controls" refers to how you control your character and not how the camera is. According to your definition Silent Hill 2 does not have tank controls because you can turn your head and change the camera angle?
>>
Dirk the Daring - Tue, 12 Jun 2018 09:19:35 EST ID:UcENjjuY No.721472 Ignore Report Quick Reply
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>>721385
The new design for Claire looks really derpy at some angles. Leon looks ok I guess.
>>
Seath the Scaleless - Tue, 12 Jun 2018 09:53:13 EST ID:cG6iXq33 No.721473 Ignore Report Quick Reply
The previous RE was fucking great so I'm stoked for this one!
I love how they're going back to horror!
>>
Dante - Tue, 12 Jun 2018 11:42:00 EST ID:KG1zh2Cn No.721477 Ignore Report Quick Reply
>>721472
Considering it's a alternative reality. I don't mind. She looks partly Hispanic.
>>
Gunther von Esling - Tue, 12 Jun 2018 12:20:08 EST ID:urTs3wyJ No.721481 Ignore Report Quick Reply
>>721447
No, tank controls is about the camera, or moving around in 3d environments with a d-pad. You would not use it for any other reason. This isn't 1997. It's an input method that doesn't fucking kill you or zone you back and forth between areas when the angle switches.
It's not tank controls because you can't strafe or stop moving to shoot. It's standard third person character controls.
>Silent Hill
This isn't 1997, and Silent Hill does not have a free camera for about 90% of the game.
Tank controls are character-relative controls, if the camera is over your shoulder for the whole game, it's relative in the screen space just like any first person shooter.
Monkeyball or Sonic Adventure are absolute in the screen space and thanks to this arrangement, the camera fucks you over constantly in Sonic Adventure because it moves on its own.

It's not that it isn't tank controls. It's that the whole term "tank controls" is completely meaningless when it's absolutely standard for over-the-shoulder and first person. Plus analog controls mean you don't actually move like a tank anymore.
>>
Gunther von Esling - Tue, 12 Jun 2018 12:34:02 EST ID:urTs3wyJ No.721483 Ignore Report Quick Reply
>>721481
>It's not tank controls because you can't strafe
Uhh, I mean it's literally only tank controls because you can't strafe. That's the only difference.
The composition is not strong today lol.
>>
Roxas - Tue, 12 Jun 2018 12:45:29 EST ID:uKhYx3Wy No.721485 Ignore Report Quick Reply
Resishit F-vil
>>
Cody - Tue, 12 Jun 2018 13:13:52 EST ID:eAPvvZ29 No.721488 Ignore Report Quick Reply
>>721437
I know he shows up more in certain scenarios than others but is he not in the main campaign? It's been prolly over a decade since I last played RE2
>>
Cortana - Tue, 12 Jun 2018 15:05:09 EST ID:tGUsrabY No.721504 Ignore Report Quick Reply
Silent hill had tank controls and you could also strafe, idk why people are arguing over the definition lmao.
>>
Dr. Neo Cortex - Tue, 12 Jun 2018 15:12:14 EST ID:/fcwbsqL No.721507 Ignore Report Quick Reply
>>721488
He shows up in the B scenario if I'm remembering right. When you play as the second character and see what they were doing while you played the A scenario.
>>
Dr. Neo Cortex - Tue, 12 Jun 2018 15:16:52 EST ID:/fcwbsqL No.721508 Ignore Report Quick Reply
>>721504
I always thought tank controls were when up is always forward in a fixed camera third person game so when the camera position switched you were still going in the correct direction. Pretty much like controlling an RC car.
>>
Gunther von Esling - Tue, 12 Jun 2018 15:36:26 EST ID:urTs3wyJ No.721513 Ignore Report Quick Reply
>>721504
It's actually a popular argument. Metroid Prime has tank controls.

Honestly, I'd prefer the original camera system to be an option as well. Let players switch back and forth like the Secret of Monkey Island remake.
Give the cameras a bit of the dynamic panning and shifting from Code Veronica or Silent Hill.

The cool thing about the remake is gonna be playing in a different perspective. Let us do it in the game without having to load up the original.
>>
Sub-Zero - Tue, 12 Jun 2018 15:40:34 EST ID:JnCi6abM No.721514 Ignore Report Quick Reply
>>721504
No, it had 3D controls where direction input is relative to the screenspace.
>>
Gunther von Esling - Tue, 12 Jun 2018 16:02:28 EST ID:urTs3wyJ No.721515 Ignore Report Quick Reply
>>721514
lol no. The first three all had tank controls. SH2 onward they had the option to play either way.

Also am I the only one who sees great potential in a VR version of this? Like, not first-person but to give the player free-look from the static cameras?
It should just be a throwaway feature lol. Braindead implementation of VR. Hell, just playing in 2D on a VR headset is probably about as effective for the atmosphere as playing in a completely dark room.

Too bad they're probably not even gonna give the old-school camera option.
>>
Baraka - Tue, 12 Jun 2018 16:39:36 EST ID:2Qm5Jmee No.721522 Ignore Report Quick Reply
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You can replace the new ost with the old ost. Re 1.5 elements are in with swarm cops and Eliza Walker costume download.
>>
Fluke Hawkins - Tue, 12 Jun 2018 21:12:12 EST ID:vUQMvqUU No.721537 Ignore Report Quick Reply
>>721514

No, the direction input was relative to your character.
>>
Pinky - Tue, 12 Jun 2018 21:22:40 EST ID:JnCi6abM No.721538 Ignore Report Quick Reply
>>721537
I could have sworn it wasn't last time I played SH2....
>>
Reaver - Tue, 12 Jun 2018 21:26:12 EST ID:urTs3wyJ No.721539 Ignore Report Quick Reply
>>721538
I dunno how it works but without a dualshock the other control scheme is basically unplayable. So I guarantee tank controls was default.
>>
Pinky - Tue, 12 Jun 2018 21:35:32 EST ID:JnCi6abM No.721541 Ignore Report Quick Reply
>>721539
SH2 was on PS2 so dualshock was standard at that point. Maybe you're thinking of SH1?

All I can say with certainty was that SH2 was the wrong way to go about controlling your character with fixed camera angles. With Resident Evil, it was wonky at first but once you acclimated to it, it felt like second nature. Silent Hill though never felt intuitive even after a couple hours of playing.
>>
Reaver - Tue, 12 Jun 2018 21:46:37 EST ID:urTs3wyJ No.721543 Ignore Report Quick Reply
>>721541
Oh yeah fuck me lol. SH1 didn't even have the option though.
I definitely think it defaulted to tank controls though. Most people probably play it the 2D scheme though.
>>
Fluke Hawkins - Tue, 12 Jun 2018 22:14:10 EST ID:vUQMvqUU No.721547 Ignore Report Quick Reply
>>721538

Nope, just popped it in to double check. It's relative to your character in SH 1 2 and 3 for sure.
>>
Gray Fox - Tue, 12 Jun 2018 22:56:07 EST ID:Yos/Q5eY No.721550 Ignore Report Quick Reply
I said the first 20 minutes of gameplay and it looks really good. Has someone that played the original back in 1998 when it first came out I said his living up to the expectation.
>>
Joe Higashi - Tue, 12 Jun 2018 23:09:53 EST ID:FnXD13fB No.721553 Ignore Report Quick Reply
>>721550
I want filters modes. 1959 grey or sun on.
>>
Cloud Strife - Wed, 13 Jun 2018 00:25:25 EST ID:kKSHmi7l No.721557 Ignore Report Quick Reply
>>721429

Where TF does Mr. X show up, link?
>>
Gabriel Belmont - Wed, 13 Jun 2018 01:29:13 EST ID:/NIEUwjV No.721567 Ignore Report Quick Reply
12 minutes of gameplay

https://www.youtube.com/watch?v=DFykxpS7xVE
>>
Nathan Drake - Wed, 13 Jun 2018 06:13:33 EST ID:eXI5fXI9 No.721577 Ignore Report Quick Reply
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>>721567
>RE4 style controls, RE2 style survival and resource management, RE7 engine eyecandy

That's pretty much everything I wanted in a remake of the best game in the series. This is looking excellent. I love that they have the player actually running away from zombies instead of gunning down everything in the room.
>>
Jarl Balgruuf - Wed, 13 Jun 2018 09:13:27 EST ID:mXO1yyo6 No.721584 Ignore Report Quick Reply
>>721577
I gotta say, when I noticed that you couldn't just 1-shot headshot every zombie leon encountered, my hope for this game skyrocketed. And those are some well designed zombies, might i add.
>>
Sam Fisher - Wed, 13 Jun 2018 09:44:46 EST ID:yiI4HBnm No.721585 Ignore Report Quick Reply
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I don't understand why so many people are having a hard time describing tank controls. It's a simple idea.

Tank controls function independent of camera movement. When control of your character is handled by one analogue stick/ d pad, up moves forward, back moves backward, and left and right simply rotate your character in place, the game has tank controls. Nightmare Creatures is a perfect example of this.
>>
Sam Fisher - Wed, 13 Jun 2018 09:46:32 EST ID:yiI4HBnm No.721586 Ignore Report Quick Reply
>>721585

I want to add that Nightmare Creatures also allows strafing.
>>
Gray Fox - Wed, 13 Jun 2018 10:17:03 EST ID:Yos/Q5eY No.721587 Ignore Report Quick Reply
>>721585
so is Metal Gear Solid PS1. Camera movement plays a role what tank controls are but, the button line is a game that uses all of the buttons for one function or using multiple buttons for one action.
>>
Michael Thorton - Wed, 13 Jun 2018 11:53:57 EST ID:ck3/zRvn No.721591 Ignore Report Quick Reply
>>721587

Dude no, that's not what tank controls are. MGS1 is absolutely not tank controls
>>
Gray Fox - Wed, 13 Jun 2018 12:05:27 EST ID:Yos/Q5eY No.721593 Ignore Report Quick Reply
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>>721591
This is the button lay out for Metal Gear up to 3, your telling me this arent tank controls, just like PS1 games along with RE, they had similar button lay outs, as well with the whole 3D render enviroment where it didnt help where you where looking, at the it was fix at times.
>>
Isa Jo - Wed, 13 Jun 2018 12:39:10 EST ID:SmuKHQlf No.721598 Ignore Report Quick Reply
>>721585
I think the problem is that the metaphor doesn't quite work.

A real tank has a driver in the middle of the frame of movement. "Tank controls" generally refers to games where the camera is fixed outside the frame of movement.
>>
Reaver - Wed, 13 Jun 2018 13:53:11 EST ID:urTs3wyJ No.721602 Ignore Report Quick Reply
>>721593
If you can spin the character at the speed you spin the stick, that's not how a tank works.
Here's a game called Tank. Mayve it will become clear https://archive.org/details/arcade_ultratnk
>>
Gray Fox - Wed, 13 Jun 2018 14:45:44 EST ID:Yos/Q5eY No.721603 Ignore Report Quick Reply
>>721602
thats a bad example though. we are talking fix 3d environments pre rendered fix, with controls where actions and aiming are almost unclear when you have a fix angle. Pic related, the difference with metal gear is that it auto aimes, while RE did not not and you had not move in a super slow motion to aim where you thought you needed to shot it was especially with multiple enemies on screen, controller itself didnt help and it took a while to get used to their are some actions for the buttons.
>>
Gray Fox - Wed, 13 Jun 2018 14:46:27 EST ID:Yos/Q5eY No.721604 Ignore Report Quick Reply
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>>721603
forgot my pic.
>>
Fluke Hawkins - Wed, 13 Jun 2018 16:00:29 EST ID:vUQMvqUU No.721609 Ignore Report Quick Reply
>>721603

In metal gear solid the stick moved you relative to the camera position. It wasn't tank controls. If you were going up stairs that were leading toward the top of the screen you pressed up no matter what direction your character was facing.
>>
Reaver - Wed, 13 Jun 2018 16:11:48 EST ID:urTs3wyJ No.721611 Ignore Report Quick Reply
>>721603
Yeah, but tank controls have three purposes. To maintain relativity in the face of camera angle changes, to give more than 8-way movement from a digital input(or cram first/third person controls onto one stick), or tanks.

Also the example is literally called "Tank" You might know it as Combat on the Atari 2600.
>>
Gray Fox - Wed, 13 Jun 2018 16:31:52 EST ID:Yos/Q5eY No.721614 Ignore Report Quick Reply
>>721611
yes, i know but your missing the point of my argument. What I am saying is that tank controls means that it also has to do with the control itself and your button lay out. The term tank controls come in because inside a tank there is all kinds of buttons and levers and a limited view/movement. That is all, which is what the RE franchise is known for as well for SH because of the movement of the character, and it also doesnt help that there is a shitty control scheme. Metal Gear sortha has this problem is certain situations, especially during boss fights. But thats for another story. Peace.
>>
Reaver - Wed, 13 Jun 2018 16:43:09 EST ID:urTs3wyJ No.721616 Ignore Report Quick Reply
>>721614
>What I am saying is that tank controls means that it also has to do with the control itself and your button lay out.
>The term tank controls come in because inside a tank there is all kinds of buttons and levers and a limited view/movement.

The game Tank has one button and all tank controls are based on the same input method.
>>
Pinky - Wed, 13 Jun 2018 18:44:36 EST ID:JnCi6abM No.721627 Ignore Report Quick Reply
>>721603
RE had auto-aiming dude as an enableable option and was even the default in RE3....
>>
Gray Fox - Wed, 13 Jun 2018 18:57:42 EST ID:Yos/Q5eY No.721629 Ignore Report Quick Reply
>>721627
arrange mode has auto aim, most people play normal which doesnt have auto aim and even then arrange mode didnt come on out until the the revision of the games.
>>
Buck Bumble - Wed, 13 Jun 2018 19:27:14 EST ID:VMUEZM15 No.721633 Ignore Report Quick Reply
>>721629
Bro, arrange mode was just part of the dual shock version where you started out with the Uzi. Auto aim was in the original release as well.
>>
Reaver - Wed, 13 Jun 2018 19:43:19 EST ID:urTs3wyJ No.721636 Ignore Report Quick Reply
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>>721633
>Auto aim was in the original release as well
Not the original original release. It was on the Director's Cut of the original a year later, the DualShock release ANOTHER year later, and in the sequels.

I think it was default on all of the ports (N64, Dreamcast, Windows?) but an option on the PS1 versions.

But I can forgive anyone for forgetting the original. REmake wipes it from our memories.
>>
Sora - Wed, 13 Jun 2018 22:08:10 EST ID:Rv3TqK22 No.721647 Ignore Report Quick Reply
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>>721636
The original PC version didn't have auto aim, but the platinum edition did.

The PC version also had HARD mode, aka Leon dies in 3 bites and it takes more than a full clip to take out a zombie with a handgun, good luck pussies.
>>
Felicia - Wed, 13 Jun 2018 22:47:47 EST ID:vUQMvqUU No.721653 Ignore Report Quick Reply
I think some people in this thread are conflating a bunch of game mechanics that happen to be in early tank-control games with with what tank controls actually are.
>>
Serah Farron - Wed, 13 Jun 2018 22:57:16 EST ID:ZaxHmISP No.721654 Ignore Report Quick Reply
Friendly reminder he isn't called Mr X, and was never called Mr X even one single time in Resident Evil 2.
>>
Edgar Ross - Wed, 13 Jun 2018 23:04:23 EST ID:VMUEZM15 No.721656 Ignore Report Quick Reply
>>721653
I stand by what I said here >>721508
>>
Jarl Balgruuf - Wed, 13 Jun 2018 23:16:37 EST ID:MBliy0d+ No.721659 Ignore Report Quick Reply
>>721647
Yeah, fuck that RE2 is not fun on hard mode I remember trying and barely manage to get to the station. Fuck that mode
>>
Haohmaru - Wed, 13 Jun 2018 23:42:30 EST ID:/NIEUwjV No.721662 Ignore Report Quick Reply
>>721654
No one cares
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Cate Archer - Wed, 13 Jun 2018 23:52:21 EST ID:JnCi6abM No.721663 Ignore Report Quick Reply
>>721654
Friendly reminder that everyone calls him Mr. X and no amount of you insisting it's wrong will change the fact that everyone will continue to call him Mr. X.
>>
Blaze the Cat - Thu, 14 Jun 2018 00:05:21 EST ID:urTs3wyJ No.721664 Ignore Report Quick Reply
>>721654
Mr. X is just one of those names for a dude with no name brah.
>>
Sora - Thu, 14 Jun 2018 07:30:30 EST ID:Rv3TqK22 No.721689 Ignore Report Quick Reply
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Silent Hill 2 and 3l is the perfect example of tank controls done right for you guys confused, It's so smooth going from forward to a forward strafe to a full strafe, it's integral to combat as well, especially when using melee, as dodging a dog requires different movement than dodging a nurse.

Silent Hill 1 had awful controls though, way too stiff.
>>
Eddy Gordo - Thu, 14 Jun 2018 09:06:55 EST ID:lfdU/VYT No.721698 Ignore Report Quick Reply
>>721689
I like how they took a step back on Silent Hill Homecoming. I actually really like that game and it was scary as fuck, but god damn that hit box, controls are fucking shiat, like for real, shiat.
>>
Cate Archer - Thu, 14 Jun 2018 10:40:19 EST ID:JnCi6abM No.721705 Ignore Report Quick Reply
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>>721689
No, it's the perfect example of it done wrong. Silent Hill 2 controlled like shit compared to RE3. While not "smooth", RE3's controls where highly precise whereas SH2 was incredibly mushy.
>>
The Prince - Thu, 14 Jun 2018 13:04:19 EST ID:tGUsrabY No.721715 Ignore Report Quick Reply
>>721705
Bro in the fight with two pyramid heads you can simply circle strafe around both of them peppering them with handgun shots while they miss every single forward lunge attack they try.
RE3 is decent but the quick time dodge can carry you through the whole damn game.
>>
Cate Archer - Thu, 14 Jun 2018 13:51:59 EST ID:JnCi6abM No.721719 Ignore Report Quick Reply
>>721715
you can also just run around in circles until they kill themselves...

I mean, I've played SH2 like, at least a half dozen times and honestly didn't realize there was a dodge mechanic because all you do is whack oppnents with sticks until they stop moving. There's no challenge in the game, no fear of running out of bullets and you're lousy with health drinks. Don't get me wrong, I love the tone, atmosphere, and storytelling of SH2 but the gameplay is trash.
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The Prince - Thu, 14 Jun 2018 14:01:39 EST ID:tGUsrabY No.721720 Ignore Report Quick Reply
>>721719
Its pretty fucking hard on its hardest setting. Those Mary Moths fuck me up everytime.
I think the wonky controls help make it scarier, but there's a method to it. Like how in RE2 you can easily kill any zombie with 3 or 4 bullets if you time your shots right.


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