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Doom 3 Bfg PS3 by Mia Fey - Mon, 09 Jul 2018 00:33:07 EST ID:+A4lRMT8 No.723193 Ignore Report Quick Reply
File: 1531110787241.jpg -(25865B / 25.26KB, 220x271) Thumbnail displayed, click image for full size. 25865
Do any of the pc codes work on Doom 1 and 2?

And what setting is doable if you're not that good? Ultra violence isn't my thing it seems.
>>
Kaim Argonar - Mon, 09 Jul 2018 03:02:30 EST ID:tGUsrabY No.723201 Ignore Report Quick Reply
Just bump the difficulty down a notch if its too hard. Are you playing DOOM1+2 or 3?

If doom 1-2 learn to love your shotgun, keep distance from everything, kill hitscan enemies first and learn to circle strafe the horde.
>>
Jin Kazama - Thu, 12 Jul 2018 17:23:50 EST ID:r2VNx+95 No.723359 Ignore Report Quick Reply
>>723201
1 and 2. 3 is too scary for me tbh.
>>
Vivi Ornitier - Thu, 12 Jul 2018 18:00:30 EST ID:JAfM/azk No.723364 Ignore Report Quick Reply
>>723359
You aren't missing anything, we pretend it doesnt exist
>>
Birdo - Thu, 12 Jul 2018 18:10:00 EST ID:tGUsrabY No.723365 Ignore Report Quick Reply
>>723359
Idk how the game plays in BFG, if it allows mouse look or not. If it does, just learn to circle strafe like a champ. Shot gun everything small, rocket clusters of foes, chaingun mancubi and cacodemons, and plasma/bfg barons and cyber/spider demons.

One good way to get really good at the game is to find a level, and start there playing it without any saves. If you die, try again. This will let you learn the level design and hone your skills up.
My favorite level in Doom 1 is E1M7, computer station. For doom 2 Dead simple, and if you have Plutonia lvl 32 Go2It.

Go2It is hard as fuck but teaches you how to conserve health pickups for big fights.
https://www.youtube.com/watch?v=wCGeNNvG0Z4
>>
Darkstalker Kaathe - Thu, 12 Jul 2018 19:56:09 EST ID:nxHUPA/O No.723369 Ignore Report Quick Reply
>>723364
Don't listen to this man. Doom 3 was a great game, it just shouldn't have been called Doom 3.
>>
Sarah Kerrigan - Thu, 12 Jul 2018 22:06:31 EST ID:SmuKHQlf No.723372 Ignore Report Quick Reply
>>723369
Yeah, if it was called "John Carmack's System Shock", it would be a lot better remembered.
>>
honk - Fri, 13 Jul 2018 00:18:03 EST ID:Byjt8GBk No.723379 Ignore Report Quick Reply
>>723364
3 is a fun game, you shut your mouf.
>>
Atmosphere Shamtmosphere - Sat, 14 Jul 2018 04:17:20 EST ID:kBQOr2f1 No.723424 Ignore Report Quick Reply
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>>723379
if you like an overhyped graphics-demo with shitty gunplay, the worst shotgun-sound in history and levels that look like they were covered in nail-polish
filled with only 3-4 enemies because the shitty engine can't handle more,
then its a fun game.
Yes.
>>
Lucas - Sat, 14 Jul 2018 05:04:10 EST ID:CqshFpFv No.723428 Ignore Report Quick Reply
>>723424
It's not shitty gameplay.

It's an entirely different genre of shooter to what Doom and DOOM 2016 were. It's a horror game that likes you to leave you scared and helpless in the dark.

>levels that look like they were covered in nail-polish
Dude. That's how lighting and bump-mapping worked at the time, the original Xbox era. That particular aesthetic also persisted well through the next console generation as well, only dying off with the current one as we moved toward PBR materials and modern game engines.

>>723369
>it just shouldn't have been called Doom 3.
If you think DOOM 2016 bears any more resemblance to the original Doom than Doom 3 you're looking at it with nostalgia goggles.
DOOM 2016 diverged off into action gameplay while Doom 3 embraced the horror aesthetic of the original as its defining feature. They're both equally different takes.
>>
Lucas - Sat, 14 Jul 2018 05:30:26 EST ID:CqshFpFv No.723429 Ignore Report Quick Reply
>>723428
And if I were being as much of an asshole as you assholes I'd be bitching about how Doom 2016 isn't a real Doom because it's too much like Quake.

Fuck off.
>>
Haohmaru - Sat, 14 Jul 2018 05:42:42 EST ID:tGUsrabY No.723430 Ignore Report Quick Reply
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>>723428
I agree doom 3 gets too much flak. The hell levels were fucking great and the game plays more like a faster paced survival horror with secrets. I didn't like the expansion as much though, too many gimmicks.
>walk into the arena where the Sarge-Tank-Thing with a BFG with an arm is, surrounded by corpses
>WELCOME TO THE MESS HALL
>>
Abe - Sat, 14 Jul 2018 09:28:19 EST ID:SmuKHQlf No.723436 Ignore Report Quick Reply
>>723424
>an overhyped graphics-demo
It was overhyped, but there was definitely a game in there, if your PC was good enough to render all the shadows. I don't see why the fact that it was overhyped and had good graphics means no one could possibly find it a fun game.

I mean, everything from the enemy AI to the soundto the flashlight/gun dichotomy was designed to produce jump scares, and it did that very well. That was the gameplay loop, being scared and then blasting the shit out of everything while the adrenaline's flowing.
>>
Gwyn Lord of Cinder - Sat, 14 Jul 2018 11:16:02 EST ID:rLKwEYtG No.723441 Ignore Report Quick Reply
>>723424

Doom 3 is fucking amazing as far as horror shooters go.

You're clearly just salty about something. Perhaps that your PC was unable to run the game. Graphically it still looks good, despite some of the dated polys. Some of the ordinary textures are still just as high res as those being put out today.
>>
Inky - Sat, 14 Jul 2018 12:49:06 EST ID:q7jpEHw2 No.723444 Ignore Report Quick Reply
>>723428
>If you think DOOM 2016 bears any more resemblance to the original Doom than Doom 3 you're looking at it with nostalgia goggles.
Nah friend, DOOM '16 is much closer to the original with small story interludes between large mostly open levels with the focus being almost solely on the action. Doom 3 was a fairly straight forward linear level design with a much greater focus on story and a much more controlled "cinematic" experience. That's not nostalgia goggles, that's a pretty objective difference. I love both games, so don't try to play that nostalgia goggles card bro.

And when I said it just shouldn't have been called Doom 3 my point was that it would never have gotten most of the shit it did if it were called Doom: Backstory or whatever instead of Doom 3. Imagine if WoW were called Warcraft 4 instead. That's a more drastic example, but it gives you the idea of what I'm saying.
>>
Rock Howard - Sat, 14 Jul 2018 15:04:19 EST ID:/ux142rB No.723445 Ignore Report Quick Reply
Only thing that sucks about Doom 3 is that all your shit is taken from you when you go to hell.
I pretty much exclusively used the shotgun because it worked so well and saved all the other guns for hell because my friend told me that place is pretty difficult.
>>
Serious Sam - Sat, 14 Jul 2018 21:49:21 EST ID:4qOMaU38 No.723456 Ignore Report Quick Reply
>>723359
The game is indeed scary. I never been scared of anything irl or horror movies or RE series... but that game unsettles me.

Doom 64 is close.

I find old Dooms cute in a weird way with the monsters.
>>
Dagoth Ur - Sat, 14 Jul 2018 22:17:09 EST ID:haOhh6Y9 No.723457 Ignore Report Quick Reply
>>723456
You guys are both pussies. Just play with the lights on if you have to and volume on low. That's what I had to do when I beat it as a punk bitch kid.
>>
Adoring Fan - Sat, 14 Jul 2018 23:00:15 EST ID:SmuKHQlf No.723461 Ignore Report Quick Reply
>>723457
I dealt with it by no-clipping around any door I suspected of having an imp on the other side.
>>
Lakitu - Sun, 15 Jul 2018 06:03:54 EST ID:tGUsrabY No.723476 Ignore Report Quick Reply
>>723457
I played it on acid
>>
Vault Boy - Sun, 15 Jul 2018 20:55:19 EST ID:TfQlVi4Y No.723499 Ignore Report Quick Reply
>>723476
I played in on a computer
>>
Nodunaga Oda - Mon, 16 Jul 2018 06:21:17 EST ID:TEGwSuMj No.723519 Ignore Report Quick Reply
>>723499

A computer made of acid?
>>
Mother Brain - Mon, 16 Jul 2018 07:24:27 EST ID:tGUsrabY No.723521 Ignore Report Quick Reply
>>723519


The only negative about playing on acid was the next morning I walked to mcdonalds for a cinnamon roll and some OJ, and when I get back home to take a nap on my couch every second my eyes closed I could still see the stairs leading to my bedroom, only fucking imps were creeping down them. It wasn't spooky but fucking annoying.
>>
Nodunaga Oda - Mon, 16 Jul 2018 10:49:30 EST ID:TEGwSuMj No.723526 Ignore Report Quick Reply
>>723521

Annoying behind-closed-eyelids sprites are the worst, like guests at a party that refuse to leave the next morning.
>>
Nights - Mon, 16 Jul 2018 19:50:54 EST ID:8ijuPhC5 No.723541 Ignore Report Quick Reply
>>723521

One time I was on lsd at my friend's apartment and I hallucinated that the zombie on his red dead redemption poster was crawling out of the wall after me. I would have been scared, but I knew I was just tripping, so I just sat there for a few minutes and watched this rotting corpse try to claw its way out of a hole in the wall. Pretty good. I can only i.agine doom 3 would be terrifying.
>>
Master Chu - Tue, 24 Jul 2018 22:59:50 EST ID:zbKNmtnI No.723784 Ignore Report Quick Reply
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Enjoyed doom 64
>>
Kazooie - Tue, 24 Jul 2018 23:45:41 EST ID:tGUsrabY No.723785 Ignore Report Quick Reply
>>723784
I love this game, the atmosphere and psx doom music is great. My only complaint is that brutal doom 64 is hard as fuck with the invisible imps
>>
Batowl - Wed, 25 Jul 2018 17:32:35 EST ID:zxntpYc9 No.723820 Ignore Report Quick Reply
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>>723785
I wish they used the unused hellhound for the game.
>>
Bayonetta - Sun, 19 Aug 2018 13:41:36 EST ID:FnQhUnkm No.724907 Ignore Report Quick Reply
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DICKS EVERYWHERE
>>
King Hippo - Sun, 19 Aug 2018 14:15:42 EST ID:kbkYf325 No.724909 Ignore Report Quick Reply
>>724907
wow nice necro fucktard
>>
Miles Edgeworth - Sun, 19 Aug 2018 16:04:31 EST ID:FJboFaXM No.724912 Ignore Report Quick Reply
>>724909
Only half a month faggot go back to 4chin
>>
Noel Vermillion - Sun, 19 Aug 2018 18:48:57 EST ID:M7KQJIH8 No.724916 Ignore Report Quick Reply
>>724909
By like two weeks nigga. That's still a baby thread by 420 standards.
>>
Tom Reed - Sun, 19 Aug 2018 23:09:06 EST ID:nvAXPRtL No.724920 Ignore Report Quick Reply
>>724907
Fuck that shit, Doom 3 was a sweet game when it came out.

And it's just as related to the original Doom as the new one is. Just in a completely different horror-focused direction instead of the action-focused direction of the 2016 Doom.
>>
M. Bison - Mon, 20 Aug 2018 01:45:50 EST ID:LwnBwzdd No.724923 Ignore Report Quick Reply
>>724920

Doom 3 is my favorite doom and I legit grew up on doom and quake 1+2. Third one just seems like the natural progression of the series as technology and gaming evolved. The first two games came out a long time ago. Games were not very advanced back then. How many other games of this genre from the doom 1+2/duke nukem 3d/quake/Delta force time frame had any kind of intricate/detailed story or gameplay mechanics? I don't really care for the new doom game so much. I played it, but I don't own it.

I think they could have gone back to the roots more without making so many drastic changes. I kind of enjoyed how doom 3 was a shit-your-pants style horror/gore fps game. It wasn't constant in your face wall to wall action, but it's not like they didn't give you good fights, and the slower parts in between the heavy stuff helped keep the atmosphere right.

I think doom 3 was more of a doom game than one or two, especially so compared to the new one.
>>
Four - Mon, 20 Aug 2018 07:32:53 EST ID:gsvxpxbR No.724944 Ignore Report Quick Reply
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>>724923
Just finished Doom 3 + Resurrection of Evil. It sucked to be honest with you. It was basically long corridors with demons spawning front and behind you all the time. The weapons felt like shit, especially the shotgun which you always had an abundance of ammo for but delivered inconsistent damage. You would get up close point blank shot at the demon, and it felt like you're rolling the dice. Sometimes it would take one shot to kill it, sometimes three.

Horror element isnt there anymore. Its an old game and it honestly didn't feel terrifying in the least. It was kinda funny actually. The AI s predictable. For example, the imp always starts with the fireball from his right hand as soon as he gets summoned everytime. So by the fourth imp, i was already bored of it. I honestly dont think there was a single good fight in the game. Even the last boss, which they basically gave you infinite sprint meter to go around in circles with. The problem is they did the same fucking thing with the last boss of resurrection except this time they threw some lost souls in the mix to really fucking piss you off.

And by the way, everytime a demon damages you, the camera tilts like 90 degrees to the left or right. even if the damage was like 1, you still get disoriented and nauseated and it feels like you lost half of your health. It was really fucking bad at the end, when all you wanted to do is kill the last boss who is constantly disappears in mid flight, and trying to switch between the bfg to hit him and the hit scan to actually manage to kill the lost souls. You need to go back and play it cause it did not age well. Its like the Stalker series right, the bobing of the head when you walk was a cool addition to the game at the time, but now you have to download the mod that takes that shit away cause it will make you sick. Some thing worked well back then but now, not so much.

I agree with you though. It is more of a doom game than Doom 2016. And i mean that as its like the original doom, not what doom has become. Like doom 2016 is more of a brutal doom game than an actual doom. I think it was a natural evolution to the series, but as a formula its sadly outdated. Walk into room, demons appear from behind walls, looking for keys and all that shit is just not appealing now. Making Doom 2016 more like what the fans wanted rather than sticking to their roots was really good call.
>>
Sheik - Mon, 20 Aug 2018 14:25:22 EST ID:tLhC/mXg No.724951 Ignore Report Quick Reply
>>724944
> It is more of a doom game than Doom 2016.
Exactly.

Doom 2016 takes so much influence from Brutal Doom, and in turn sweet video game shlock action games like Serious Sam or Bulletstorm, all of which still have undeniable ties to either Doom or Quake depending how you look at it.

Like, Serious Sam stole a lot of its formula from Doom and Quake, but it formalized it into walking and arena-like encounters and the new Doom stole that and improved upon it with stupid fast movement and melee action.

It's so far removed from the original Doom at this point. That's just how it is.
>>
Void Shape - Mon, 20 Aug 2018 14:44:28 EST ID:NTQnnff/ No.724952 Ignore Report Quick Reply
>>724951
That depends on what you think Doom is. If you grab a kinda meta perspective Doom 2016 could be more Doom. This isn't anything thought out, just a vague notion, but I'll try to write it out and see if it makes sense.
The OG Doom was kinda a Wolfenstein-like, but it had so much more speed and fun, more enjoyable weapons, music and so on, it was an improvement with no like at that point in time.
Doom16 is similiar in ways to modern shooters, but makes improvements which sets it apart and makes it so much more enjoyable. What stood out to me was the fluidity of motion, ESPECIALLY of the enemies. The first half hour or so I was surprised to find enemies actually reaching me in places I'd be safe to just pick off enemies in other FPS:s I've played.

My point being, both OG and 2016 Doom are the product of the time but sharpened perfectly and adding things the others didn't think to add.
Doom 3 while a game I enjoyed didn't really neither improve or come up with anything new as far as I know.

>TL;DR
Doom 2016 is more Doom if you define Doom as taking the current state of shooters, perfecting it, improving it and adding to it.
>>
Nathan Hale - Mon, 20 Aug 2018 18:25:53 EST ID:73+rpWas No.724960 Ignore Report Quick Reply
>>724952

But that also depends on what kind of shooter. Clearly doom is unrealistic as fuck in every aspect, so the whole bouncing off the walls like a fucking monkey thing and ripping demons jaws open is just retarded to me anyways. The first two doom games were not like that.

I feel like doom 2016 went the way of the new duke nukem game. They essentially tried to make the game a caricature of its former self, and it was popular. I think they totally mucked the whole thing up.

I totally feel like doom 3 is the best vision of the series, and that doom 3 is more like doom 1+2 than doom 2016 in the regards that doom 2016 is so out of touch and utterly off the wall. The whole forcing you be moving non-stop and ripping faces open and beating enemies to death with their own limbs is just cartoonish and goofy in my opinion. It ruins the vibe.
>>
Diddy Kong - Mon, 20 Aug 2018 18:31:53 EST ID:cqXHNMKT No.724961 Ignore Report Quick Reply
>>724960
Doom 3 is more like Doom 1, back when there was a strong horror theme. (there was alot more darkness in doom 1)


2016 feels more like Doom 2, where they dropped most of the horror elements for higher action and combat.
>>
Nathan Hale - Mon, 20 Aug 2018 18:33:40 EST ID:73+rpWas No.724962 Ignore Report Quick Reply
>>724952

Also I legit don't understand what doom 2016 did that is new in any way whatsoever? It's literally just constant run and gun with the same finishing moves over and over. I mean, clearly that's what's popular and sells well these days. They even made it so the fucking monsters drop magical glowy health orbs when you kill them. I think they're just dumbing it down
>>
Tyrant T-103 - Mon, 20 Aug 2018 19:54:09 EST ID:SmuKHQlf No.724970 Ignore Report Quick Reply
>>724944
>And by the way, everytime a demon damages you, the camera tilts like 90 degrees to the left or right. even if the damage was like 1, you still get disoriented and nauseated and it feels like you lost half of your health.

To be fair, in FPSs at the time the most that would happen is your screen would go slightly red and your characters would say "oof". So you know, it was pretty visceral.

Pretty much everything that Bioshock got right, Doom 3 made a valiant effort in first.
>>
Four - Tue, 21 Aug 2018 02:39:58 EST ID:gsvxpxbR No.725007 Ignore Report Quick Reply
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>>724970
Maybe because i played and finished the game in one sitting so it got to me. I dont know, by the end of the game i was just tired of it. If i gave it a bit of time and came back to it i would've been ok. Still, there is probably something about horror games that will get to you if you play them for a really long time. Now that i think about it, Horror games usually does something to constrict your movement, vision, or something to make you feel somewhat helpless in a situation. I mean, i was running away from enemies a lot more than i thought i would only because i was afraid of the tilt thing happening to me. I can imagine someone doing the same thing and having the camera tilt hard to the left or right would be a good indication the demon is behind you and that you're fucked.

I haven't played Bioshock since the first time i finished back in the day. I guess now would be a good time to revisit the game.

Also for some reason the final boss looked like shit. Not sure what happened there.
>>
Kratos - Fri, 24 Aug 2018 14:17:30 EST ID:uKhYx3Wy No.725191 Ignore Report Quick Reply
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I'm not even a huge fan of Doom, but I was bored yesterday so I watched this video on the history of the franchise and its roots in 90's video games and it gave me a whole new perspective on Doom and its impact on FPS's and just how innovative it was. It's a really well researched video by a badass content creator so I figured I'd plug his video because I know someone here would enjoy it. Sorry for necro, just wanted to share this amazing video games history lesson.

https://www.youtube.com/watch?v=6A4-SVUHQYI
>>
AC !QqL8nX9URE - Fri, 24 Aug 2018 14:18:49 EST ID:tGUsrabY No.725192 Ignore Report Quick Reply
>>725191
Yeah, Retro Ahoy is good shit.
>>
Jin Kazama - Fri, 24 Aug 2018 16:10:16 EST ID:RNwe4sD/ No.725194 Ignore Report Quick Reply
>>725191
Im going to come off as a tremendous douche, but who didn't know that Doom had a huge impact on fps's? Thats like not knowing that Halo made a huge impact on console fps's, or FF7 impacted jrpg popularity in the west.
>>
King Dedede - Fri, 24 Aug 2018 16:25:58 EST ID:kAnS0XUn No.725195 Ignore Report Quick Reply
>>725194
>Halo made a huge impact on console fps's
That was GoldenEye

>FF7 impacted jrpg popularity in the west.
FF3 AKA 6 RPG was already a thing in the west, FF7 just catapult it into a more mainstream.
>>
Kratos - Fri, 24 Aug 2018 16:35:27 EST ID:uKhYx3Wy No.725196 Ignore Report Quick Reply
>>725194
I guess someone who isn't 30 years old +, ya tremendous douche.

By the time I got my hands on Doom it was horribly outdated and weird to play.
>>
Sweet Tooth - Fri, 24 Aug 2018 21:37:50 EST ID:RNwe4sD/ No.725206 Ignore Report Quick Reply
>>725196
Im not even close to 30
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Panther Caroso - Fri, 24 Aug 2018 21:40:42 EST ID:FJboFaXM No.725207 Ignore Report Quick Reply
>>725195
>That was GoldenEye
Both.
>>
Thunder Hawk - Fri, 24 Aug 2018 22:50:20 EST ID:zohYGvI5 No.725213 Ignore Report Quick Reply
>>725207
GoldenEye came out first.
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honk - Fri, 24 Aug 2018 22:52:01 EST ID:Byjt8GBk No.725214 Ignore Report Quick Reply
>>725206
I'm so sorry.
>>
Sweet Tooth - Fri, 24 Aug 2018 23:17:44 EST ID:RNwe4sD/ No.725215 Ignore Report Quick Reply
>>725196
How did you not play doom when it was on the n64? Or PlayStation, or gba, or xbox, or on pc?
>>
Sweet Tooth - Fri, 24 Aug 2018 23:23:01 EST ID:RNwe4sD/ No.725216 Ignore Report Quick Reply
>>725213
The controls were terrible though. Halo was the first console fps with good controls. Goldeneye was fun, but fuck those controls.
>>
Panther Caroso - Sat, 25 Aug 2018 09:58:11 EST ID:FJboFaXM No.725232 Ignore Report Quick Reply
>>725213
Both can make a huge impact, doesn't matter who was first.
>>
Smiling Jack - Sat, 25 Aug 2018 11:20:44 EST ID:rLKwEYtG No.725233 Ignore Report Quick Reply
>>725232

You should have said, doesn't matter who came first. Then I would have said, that's what she said.
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Panther Caroso - Sat, 25 Aug 2018 16:05:14 EST ID:FJboFaXM No.725242 Ignore Report Quick Reply
>>725233
Nice one jack.
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Jack Rex - Sat, 25 Aug 2018 16:17:25 EST ID:cqXHNMKT No.725243 Ignore Report Quick Reply
>>725216
Thats completely unfair. Halo had a controller that A) had duel analog sticks and B) Was not Nintendo's retarded Spaceship controller.
>>
Dylan Morton - Sat, 25 Aug 2018 17:45:50 EST ID:7c6nS55A No.725246 Ignore Report Quick Reply
>>723424
It's not realistic but I thought it was fun to use and still satisfying to pop off even if it wasn't very badass. The "gunplay" was a bit slow/awkward but I thought it was unique and perfect for the grim atmosphere. Not sure what you're talking about with "nail-polish". It's an old game and looked incredible when it came out. Filled with 3-4 enemies? That's not even true. You're just a hater. Say it with me.... HATER

Should be called Doom 3? That's a whole different debate but I think it earned the title because almost everything in the game was inspired by Doom even if the gameplay was much different. If all they did was make new graphics and add a few features it would be a very shallow game. I applaud them for trying to make something deeper, and I'd rather play Doom 3 than the new Doom any day.
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Dylan Morton - Sat, 25 Aug 2018 18:16:00 EST ID:7c6nS55A No.725247 Ignore Report Quick Reply
>>724960
I agree. I don't think the new one is necessarily more like the originals than 3, but maybe slightly more because of the pace. The originals were all about strafing/sprinting with tons of enemies and fast gameplay. If you change that formula even slightly, regardless of it still being fast-paced, it's a different game. You only had 2 moves in the original, dodge and shoot. If a new doom had nothing but new graphics there would be almost no reason to play it when there's a thousand games/Wads that feel exactly the same and have the benefit of being nostalgic and impressive for their time. You remake the same thing in a modern engine it will just feel like a cheap Unity-shooter. Plus there's always something awesome about seeing games envisioned differently with new technology when it's actually done correctly.

Doom 3 is definitely my favorite of the series and one of my favorite games, but I look at it as more of a reboot than a sequel, which had the potential for more sequels. They could have improved and built on that formula instead of making the shallow action-fest that is Doom 2016. I'm not saying Doom 2016 is a bad game, and I haven't played it much, but from what I've seen/heard it's all nonstop violence/action. They're both worthy of having the name IMO. The both look/feel like doom in their own way.
>>
Dylan Morton - Sat, 25 Aug 2018 18:57:30 EST ID:7c6nS55A No.725250 Ignore Report Quick Reply
>>725243
And there were still other shooters on Xbox and duel-stick ps1 that did not do the same thing. If they snoozed out that's not Halo's fault. Besides, halo revolutionized so many things besides the controls. Vehicles, level design, storytelling, weapons, etc...
>>
Machine Gun Willy - Sun, 26 Aug 2018 08:41:30 EST ID:FJboFaXM No.725264 Ignore Report Quick Reply
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>>725250
> there were still other shooters on Xbox and duel-stick ps1 that did not do the same thing
Pretty sure there was a 007 game which had a default control scheme where left and right on the right thumbstick would strafe and you used left thumbstick to look left right / move back and forward.

>Vehicles, level design, storytelling, weapons, etc...
How about changing the entire fps worlds' approach to multiplayer?
>>
Kung Lao - Sun, 26 Aug 2018 10:14:36 EST ID:7c6nS55A No.725266 Ignore Report Quick Reply
>>725264
Yeah multiplayer too if we're talking Halo 2. Halo 1 didn't really do much for multiplayer besides having really good maps and just being fun. Halo 2 was probably the first to take full advantage of Xbox Live and have custom games, matchmaking, ranks, gametypes, customization, the whole 9 yards without anything being shitty. They set the bar for everything else.

>Pretty sure there was a 007 game which had a default control scheme where left and right on the right thumbstick
I think that was Nightfire, but I'm sure some other games did it too. I also doubt Halo was the very first to use left for movement and right for aiming, but Halo gets the honor because they did everything else so awesomely that their scheme was able to become popular.

I also think that despite them selling out a bit too much and Microsoft basically ruining the franchise, Halo 1/2 had one of the best stories ever especially if you spent time to get into the lore from the books or wiki or something. I hate when people call Halo generic space marines or something yet mass effect gets praised just because it was an RPG.
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AC !QqL8nX9URE - Sun, 26 Aug 2018 12:45:26 EST ID:tGUsrabY No.725268 Ignore Report Quick Reply
>>725266
Quite a few DC games used the halo set up, like Fur Fighters, Quake 3 and MDK2.
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Machine Gun Willy - Sun, 26 Aug 2018 14:46:27 EST ID:FJboFaXM No.725279 Ignore Report Quick Reply
>>725266
Halo 1 didn't really do much for multiplaye

Halo 1 did have a console lan scene though
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Laura Croft - Sun, 26 Aug 2018 19:16:49 EST ID:1ENixW1T No.725302 Ignore Report Quick Reply
>>725266
>I think that was Nightfire

That was Agent Under Fire.

Speaking of, I loved Nightfire, me and my brother used to spend so many hours on the multiplayer
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James Sunderland - Mon, 27 Aug 2018 04:12:15 EST ID:G9vm2/oh No.725323 Ignore Report Quick Reply
>>725302
nah Agent Under Fire had the default settings so the left thumbstick turned left and right and the c stick strafed but there was an option in the settings menu to change it

oh god why do I remember this
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Heihachi Mishima - Mon, 27 Aug 2018 04:16:52 EST ID:1ENixW1T No.725324 Ignore Report Quick Reply
>>725323
I had the PS2 version of Agent Under Fire and Nightfire, also, that was forever ago, so my remembrance of the controls are fuzzy.
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Sniper Wolf - Mon, 27 Aug 2018 07:12:12 EST ID:kGoHpGn1 No.725329 Ignore Report Quick Reply
>>725302

Nightfire was an underrated game, multiplayer was great. EON was the best Bond game on the ps2 though.
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Heihachi Mishima - Mon, 27 Aug 2018 07:26:51 EST ID:1ENixW1T No.725330 Ignore Report Quick Reply
1535369211822.jpg -(21525B / 21.02KB, 510x275) Thumbnail displayed, click image for full size.
>>725329
>Everything or Nothing

My man.
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honk - Mon, 27 Aug 2018 13:43:40 EST ID:Byjt8GBk No.725343 Ignore Report Quick Reply
1535391820305.jpg -(69887B / 68.25KB, 1395x785) Thumbnail displayed, click image for full size.
>>725329
I played so much mp in Nightfire. Oddjob was and still is a cunt and if you picked him, guess what? You're a double cunt.
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Uriel Septim - Mon, 27 Aug 2018 14:04:09 EST ID:UXYjhGl7 No.725344 Ignore Report Quick Reply
>>725343
THIS. Everybody is so nostalgic for Goldeneye but when it comes to Bond games, Nightfire was my shit. If we're talking N64 only then Perfect Dark was my shooter of choice.
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AC !QqL8nX9URE - Mon, 27 Aug 2018 14:56:42 EST ID:tGUsrabY No.725349 Ignore Report Quick Reply
>>725344
N64 Shootin for me was Conker
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Sniper Wolf - Mon, 27 Aug 2018 15:01:02 EST ID:kGoHpGn1 No.725351 Ignore Report Quick Reply
>>725344

Timesplitters: Future Perfect was the pinnacle of the Goldeneye style shooter.
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Abe - Mon, 27 Aug 2018 15:39:20 EST ID:FJboFaXM No.725357 Ignore Report Quick Reply
>>725349
Conkers multiplayer was incredible, they put so much into it that they didn't need to.
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AC !QqL8nX9URE - Mon, 27 Aug 2018 16:40:53 EST ID:tGUsrabY No.725361 Ignore Report Quick Reply
>>725357
Yeah, there were so many different modes too. Like running around as cave men trying to steal a dinos egg, or being the dino trying to feed the babies cave men. Or the French Squirrels running from evil nazi teddiz.
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Therm0ptic !cyBOrG7t12 - Mon, 27 Aug 2018 16:49:07 EST ID:iiEez+oJ No.725362 Report Quick Reply
>>725351
This af
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Conker - Mon, 27 Aug 2018 21:49:55 EST ID:7c6nS55A No.725379 Ignore Report Quick Reply
>>725357
The sequel on xbox also had amazing multiplayer(and graphics for the time). It was a lot like Battlefield. They did not hold back at all when it came to making a full-fledged multiplayer with giant maps/vehicles/classes/upgrades/etc. It was a blast. The single player was great too but I never beat it.

I wonder if anyone still plays the remastered version on Xbox One.
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Conker - Mon, 27 Aug 2018 21:54:59 EST ID:7c6nS55A No.725380 Ignore Report Quick Reply
>>725329
They were both awesome games but Nightfire multiplayer was ahead of its time. I was the kid always using drones and remote-controlled missles, yet never managing to get any kills because I sucked at FPS games. Remember that map with the snow lift things? Conquer Live and Reloaded had a map based on that I think, which is funny because both have been mentioned in this thread.

https://www.youtube.com/watch?v=aviMqBFSuTI
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Conker - Mon, 27 Aug 2018 22:03:14 EST ID:7c6nS55A No.725383 Ignore Report Quick Reply
>>725379
Wow, my NAME is fucking CONKER right now..... This cannot be a coincidence.....

Can it?
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Heishiro Mitsurugi - Tue, 28 Aug 2018 11:31:56 EST ID:kGoHpGn1 No.725411 Ignore Report Quick Reply
>>725380

Just a thought, was EON one of the first games to utilise a cover mechanic?
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Bullet Bill - Tue, 28 Aug 2018 20:07:57 EST ID:7c6nS55A No.725443 Ignore Report Quick Reply
>>725411
Arcade shooters have had cover mechanics like forever. MGS and a few games let you take cover for stealth purposes. I think Winback(1999) was the first to use it in the way we're talking about
https://www.youtube.com/watch?v=djGG9wtwrTQ
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Bullet Bill - Tue, 28 Aug 2018 20:09:36 EST ID:7c6nS55A No.725444 Ignore Report Quick Reply
>>725443
nb. actually this video doesn't show it, but you can see it here at 2:10

https://www.youtube.com/watch?v=5EhbCEYmaNE
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Ling Xiaoyu - Tue, 28 Aug 2018 20:59:43 EST ID:1ENixW1T No.725449 Ignore Report Quick Reply
>>725443
>Arcade shooters have had cover mechanics like forever.

Time Cop for example.
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Ammon Jerro - Thu, 30 Aug 2018 03:23:44 EST ID:0GNuGHZo No.725520 Ignore Report Quick Reply
>>723193

>What setting is doable if you're not that good? Ultra violence isn't my thing it seems.

Why dont you try the 'wah wah I'm a paw liwwile baybee mommie please cum change my poopoo nappi' mode you sentient cumrag


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