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Now Playing on /vg/tube -

Game Dev by Dr. Ivo Robotnik - Sun, 21 Oct 2018 03:22:10 EST ID:u/qwTW2E No.728249 Ignore Report Quick Reply
File: 1540106530100.png -(46643B / 45.55KB, 2880x900) Thumbnail displayed, click image for full size. 46643
Let's talk about making games
>>
Abe - Sun, 21 Oct 2018 09:35:39 EST ID:5tWZm/gy No.728258 Ignore Report Quick Reply
1540128939641.png -(81841B / 79.92KB, 594x264) Thumbnail displayed, click image for full size.
DICKS EVERYWHERE
>>
Lee Chaolan - Mon, 22 Oct 2018 05:21:42 EST ID:5yMaJwR6 No.728284 Ignore Report Quick Reply
Am an amateur game dev but don't really want to talk about it, it takes up too much time to begin with. I read a thread on an old ticketing system from when our code repository was still running SVN, and I was posting pages about some obscure issue. 11 years ago. 11 fucking years, and that wasn't even close to when I started. I've spent a decade and a half coding for free. Fucking hell I'm dumb. Oh well, it's been fun.
>>
Rock Howard - Tue, 06 Nov 2018 19:10:03 EST ID:zAx8pu1n No.729178 Ignore Report Quick Reply
1541549403894.jpg -(39980B / 39.04KB, 463x372) Thumbnail displayed, click image for full size.
A game which combines metroid and elements of castlevania
A Castleroids
>>
Dogmeat - Wed, 07 Nov 2018 00:31:52 EST ID:7c6nS55A No.729202 Ignore Report Quick Reply
I've started to realize my obsession with my "dream game" and being a perfectionist is why I never accomplish anything. If I just started making games for fun without having a specific goal in mind I'd be rich AF by now
>>
Vyse - Wed, 07 Nov 2018 00:37:55 EST ID:8Gf56vEE No.729203 Ignore Report Quick Reply
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>>729178
what the fukc, dude. absolutely mental
>>
Kid Ying - Wed, 07 Nov 2018 01:26:45 EST ID:7IsAKvgy No.729205 Ignore Report Quick Reply
>>729202
Do you currently code non-game stuff?

And yeah, you'd need a big team for your dream game. People don't go to film school and make their masterpiece first thing. They make a bunch of bad short films while they learn the ropes
>>
Dogmeat - Wed, 07 Nov 2018 01:42:04 EST ID:7c6nS55A No.729207 Ignore Report Quick Reply
>>729205
I code all sorts of stuff mostly for fun. I'm at a professional level although I've never put in the work to actually make a career out of it. I never really finish anything because I am either obsessed with making it perfect or I just lose interest once I realize I have the skill/expertise to potentially finish the project. It just feels good knowing you have a sort of super power. I don't enjoy coding that much but I enjoy being able to envision something and make it a real thing.
>>
Dogmeat - Wed, 07 Nov 2018 01:48:37 EST ID:7c6nS55A No.729208 Ignore Report Quick Reply
>>729207
I also just tend to program really wierd shit that nobody but me thinks is cool. I like to challenge myself by using what I already know and the resources I already have. Like some things would be really simple to make in C++ but I just would rather spend 5 times as long trying to make it work in python. I just like to make things work and I hate learning new things unless it's from experience or a specific goal. NB
>>
Professor Layton - Wed, 07 Nov 2018 02:48:11 EST ID:4VPVikJ9 No.729211 Ignore Report Quick Reply
I'm a game programmer at a AAA development studio. If I tell people that while I'm at a party, their next sentence almost always starts with, "So I've got this idea for a game..."
It's pretty cool how many ideas come out of conversations like this. I think that the game dev community is really creative when it's passionate about making things.

Good luck making things, guys!
>>
Gabriel Belmont - Wed, 07 Nov 2018 15:11:37 EST ID:aeVYxItP No.729278 Ignore Report Quick Reply
>>729211
>If I tell people that while I'm at a party, their next sentence almost always starts with, "So I've got this idea for a game..."
My first thought was "how are you able to endure the soul-draining corporate environment that implacably kills creativity, will to continue and every shred of enjoyment from programming?"
>>
Fawkes - Thu, 08 Nov 2018 15:28:35 EST ID:Zj68SaXX No.729366 Ignore Report Quick Reply
would anyone be interested in trying my game out?
>>
Ms. Pac-Man - Thu, 08 Nov 2018 15:38:47 EST ID:kAnS0XUn No.729369 Ignore Report Quick Reply
>>729366
nah.
>>
Chell - Thu, 08 Nov 2018 15:43:23 EST ID:ff8RZLB1 No.729371 Ignore Report Quick Reply
>>729366
What is it?
>>
Fawkes - Thu, 08 Nov 2018 16:22:08 EST ID:Zj68SaXX No.729374 Ignore Report Quick Reply
>>729371
shitty textbased python game-
>>
Bolozof Velasgo - Thu, 08 Nov 2018 16:47:15 EST ID:zAx8pu1n No.729376 Ignore Report Quick Reply
>>729374
it's too much pressure to be asked to play a game haha.
just post it if you want, it's a gamedev thread.
>>
Gunther von Esling - Thu, 08 Nov 2018 20:02:40 EST ID:ff8RZLB1 No.729387 Ignore Report Quick Reply
>>729374
Eh, no thanks.
>>
Sonic the Hedgehog - Fri, 09 Nov 2018 22:39:12 EST ID:aU0xjYv7 No.729470 Ignore Report Quick Reply
1541821152731.jpg -(51184B / 49.98KB, 1280x720) Thumbnail displayed, click image for full size.
Start simple;
https://hifight.github.io/footsies/
>>
Claire Redfield - Sat, 10 Nov 2018 01:34:22 EST ID:msNKM23T No.729485 Ignore Report Quick Reply
>>729178
What actually is the difference between Metroid and Castlevania really?
Like sure thematically but progression tempo stuff wise?
>>
CRAPCOM !SNGayGTIcE - Sat, 10 Nov 2018 08:42:50 EST ID:VeIaNXXy No.729505 Ignore Report Quick Reply
>>729485
The idea is that the Castlevania series used to be (save for CV2) traditional platformer games until SOTN, when the series adopted the item-based progression loop innovated and/or popularized by Metroid. As the Castlevania series continued to iterate on that formula, "Metroidvania" became the short-hand way to refer to those titles, as a means to indicate the game loop. Eventually, both Castlevania and Metroid game production slowed down, and games created by people/teams who were fans of those games started coming out, and "Metroidvania" stuck as the catch-all term for all games with item and ability-based progression loops. I don't like the term, but that's how it be.
>>
Bloodmongo McFerguson - Sat, 10 Nov 2018 10:17:48 EST ID:QZS4MoNv No.729509 Ignore Report Quick Reply
I was just thinking it would make a cool game to have to micromanage the biological functions of a person.
>>
Soap MacTavish - Sat, 10 Nov 2018 11:59:23 EST ID:OH/OGlHP No.729514 Ignore Report Quick Reply
>>729485
Castlevania has SIGNIFICANTLY more action.
An average metroid screen will have 2-3 enemies who are essentially just spike traps to jump past, the game focus is more on platforming and long distance traversal in exploration, with occasional high intensity encounters, and the bosses are more like puzzle fight set pieces.

An average Castlevania screen will have over a dozen enemies actively moving towards you or attacking you with varied patterns, you have a much more diverse toolset to deal with them and the platforming and exploration by comparison is incredibly bare bones. Most Castlevania hallways are literally just long straight hallways that you have to work past medusa heads while fighting skeletons to get through. It won't ask you to think about your path, backtrack or look for secrets as much as Metroid, but basic combat and moving from point to point is more punishing and involved.
>>
E. Honda - Sat, 10 Nov 2018 14:14:51 EST ID:zAx8pu1n No.729525 Ignore Report Quick Reply
>>729509
That could be pretty interesting.
I've wondered how autistic you could get with biological systems as health before it becomes unfun. When you start thinking down that path, the whole "HP" thing, just chipping away at a number and GAME OVER when it hits 0, starts feeling like a pretty clunky representation.
>>
Jane Shepard - Sun, 11 Nov 2018 06:20:11 EST ID:7c6nS55A No.729567 Ignore Report Quick Reply
>>729509
https://store.steampowered.com/app/513710/SCUM/

Prepare to be disappointed though
>>
Jane Shepard - Sun, 11 Nov 2018 06:31:58 EST ID:7c6nS55A No.729568 Ignore Report Quick Reply
>>729525
Haven and Hearth had an awesome health system last time I played. You had hard hit points(HHP) and soft hit points(SHP). Max SHP = Max HHP. Max HHP was based on your constitution level. When SHP hit zero you got knocked out and start taking HHP damage. When you took HHP damage the lost points became tied up in wounds. When HHP reached zero you died. SHP would recharge if you had enough energy but HHP would require special items to heal, and the way it worked was you actually had a big list of wounds and when you healed wounds you would gain HHP back and the wound would become less severe or disappear. When you treated a wound with something the item would stay on that wound and heal the damage over time. Some treatments required you to actually use an inventory slot such as head bandages and leeches. The more severe the wound the longer it took to heal and the rarer the items required to heal it. Wounds had levels of severity and if you accumulated too many of one they would combine into a bigger, harder to heal wound. I heard the latest version has an infection system now. I'm not sure what else has changed.
>>
Jane Shepard - Sun, 11 Nov 2018 06:39:36 EST ID:7c6nS55A No.729569 Ignore Report Quick Reply
>>729568
NB now that I think about it when they added the wound system they made it so you could lose HHP even if you still had SHP. Damage and wounds were based on what attack moves were used and how much agility/skill/initiative you had and whatnot. Running out of SHP just meant you were knocked out and about to be murdered.
>>
Trainer Red - Mon, 12 Nov 2018 13:06:36 EST ID:hLXDNPLF No.729646 Ignore Report Quick Reply
>>729569
I got knocked out of SHP and lived. I got to the point where I had iron and some nice curios and a guy from one of the two super villages came by and just one shot me took all my shit and said "see you later". He knew where I was and I would never be able to stand up to him so game over. I didn't fancy being hit by someone else for a few weeks until someone with less forethought decided to come by and finish me.

I think by that point the game had cemented into a couple of super villages made up of the same players everyone in assigned roles taking what they needed. Ironic that the game was an experiment in free unregulated capitalism and the most powerful nations were command economies and everyone else just got their shit stolen if they ever got strong enough to do more than subsist.

It was a good game mind you, but it was only great if you could either commit fully or play super casual and just hide from anything stronger than ants.
>>
Vic Viper - Thu, 15 Nov 2018 01:28:14 EST ID:7c6nS55A No.729847 Ignore Report Quick Reply
>>729646
More ironic that the developers still seem to double-down on their libertarian views lol

The same shit happens every single world. It only takes like 2 weeks for the game to be "won". This is why the population dies after a month and everybody begs for resets.

>it was only great if you could either commit fully or play super casual and just hide from anything stronger than ants
Pretty much. They've at least been trying to make the mechanics less abusive by adding things like inheritance from dying, ghosts you can send after thieves, palisades that don't harden immediately. It seems like everything they add to make the game more fair just gets abused and in some way, creating the opposite effect. Now with things like realms and global resources they've pretty much solidified the power of the few main factions who always take over every world.

You can also buy subscriptions and trade them in-game, which has created a sort of mini banking-class. Then there's the black market for bots, and endless exploits which often receive only a slap on the wrist

The game is never going to change. The devs are usually mocking and defensive when criticized about the above things. Their goal is to eventually have a world that never resets yet they've done almost nothing to combat everything that makes people want resets. IIRC their philosophy is that if they keep making the game better nobody will want to cheat and nobody will be discouraged from playing again when they get rekt. They don't even play the game enough to have any clue what it's like IMO. But they still create an amazingly immersive and creative game that I'd play again just for fun. They have nailed a certain quality/passion that every other developer should learn from. I frequently call it my favorite game ever made which is also why its stupidity irritates me so much.
>>
Guan Yu - Thu, 15 Nov 2018 02:52:22 EST ID:4VPVikJ9 No.729851 Ignore Report Quick Reply
>>729646
Is that game related to Stonehearth?
>>
Mother Brain - Mon, 19 Nov 2018 18:40:30 EST ID:hXFWhxaU No.730272 Ignore Report Quick Reply
1542670830062.png -(198142B / 193.50KB, 1440x2560) Thumbnail displayed, click image for full size.
It's me, the NEET with the weird imageboard/game hybrid idea that essentially has Minecraft's gameplay loop. After a year of work, I finally have a permanent server, almost all of the features I originally planned are implemented, and bugs are minimal. It may not look like much to you, but I've never been this proud of something I made. I hope each of you is able to self-actualize to the degree I did.

http://memewar.io

We're gonna cool our heels with this project for a while, but we will be reading any feedback you provide, and we plan to continue optimizing, tweaking, and adding features slowly. Also because it's half game/ half forum, developing a good community is vital and we're kind of waiting to have a handful of consistent core users before going full throttle again. Servers have only been up a week and there's a not insignificant amount of content, although it's mostly from the agdg demoday. Right now the anime dimension is the most popular, but you can always just make your own dimensions. Post your username in this thread if you want me to give you 500MV so you can easily acquire a pocket dimension creator. I added tutorials and a shop and restructured/renamed a lot of things so it should be easier to understand now.

Our next game is going to be a pure game that a single person can enjoy. A turn-based battle system is starting to congeal, but we probably won't put it in an RPG as we don't want it stuck in development hell for eternity. Possibly a TCG like Slay the Spire.
>>
Frank Fontaine - Mon, 19 Nov 2018 21:22:54 EST ID:Bjg0+tGR No.730284 Ignore Report Quick Reply
>>730272
Nice, glad you're still working on this. I think it's a cool idea.

I'm the anon who helped you fix the Firefox bug. Will check this out again when I get a chance and am not currently taking a shit.
>>
Bad Mr. Frosty - Tue, 20 Nov 2018 00:23:20 EST ID:f+fJUiUX No.730291 Ignore Report Quick Reply
>>730284
Check it out again when you're shitting too! On Chrome mobile, you can get around to check things out from your phone now! You can also use items but it's still pretty clunky. Not sure why the intro buttons don't work in Firefox mobile, but we figured not many people will give a shit about mobile and they will probably use Chrome mobile anyway.
>>
Kain - Tue, 20 Nov 2018 00:49:15 EST ID:7c6nS55A No.730292 Ignore Report Quick Reply
>>730291
Why do you web design fuckers insist on making things that only work on chrome? What is so special about chrome?
>>
Miles Edgeworth - Tue, 20 Nov 2018 01:13:26 EST ID:OH/OGlHP No.730295 Ignore Report Quick Reply
1542694406484.png -(11262B / 11.00KB, 586x215) Thumbnail displayed, click image for full size.
>>730292
>>
Brad Vickers - Tue, 20 Nov 2018 01:39:09 EST ID:TqVUaqL6 No.730301 Ignore Report Quick Reply
>>730295
I find it difficult to believe that more people use IE than Firefox
>>
Kain - Tue, 20 Nov 2018 01:51:01 EST ID:7c6nS55A No.730302 Ignore Report Quick Reply
>>730295
I understand that but what are people doing specifically that only renders correctly in chrome? The web is supposed to be have a standard... Does chrome allow some extra features or something?
>>
Captain Price - Tue, 20 Nov 2018 02:13:18 EST ID:o20Ch2bK No.730304 Ignore Report Quick Reply
>>730301
Firefox's userbase has been dwindling really bad since they removed XUL/XPCOM support. The crazy high level of customization and extension support they used to have is why they got so big in the first place. Not only can you no longer do most of what you could with extensions, but now you can't even use or install extensions without them being signed by Mozilla. Fuck Mozilla.
>>
Bad Mr. Frosty - Tue, 20 Nov 2018 10:40:07 EST ID:f+fJUiUX No.730339 Ignore Report Quick Reply
1542728407401.jpg -(471197B / 460.15KB, 1500x1277) Thumbnail displayed, click image for full size.
>>730302
I didn't intend for it to be that way. Shit that works no problem in Chrome is riddled with bugs in Firefox. I (Meme War guy) personally prefer Firefox, so we went the extra mile to get shit working on Firefox desktop. Mobile support was an afterthought in the first place so when we saw you couldn't even access the game on Firefox mobile, we were just like "fuck it".
>>
Kain - Tue, 20 Nov 2018 11:40:13 EST ID:7c6nS55A No.730343 Ignore Report Quick Reply
>>730339
I found a good article
https://www.theverge.com/2018/1/4/16805216/google-chrome-only-sites-internet-explorer-6-web-standards

Apparently google is able to invent things and get them passed as standards before other browsers have even tried. I don't know if they've "infiltrated" W3C or if they are truly pioneering a better standard. I'd assume the former. It's pretty fucked up to pass a standard that only one company is using, especially considering their own interest in gaining a monopoly over the web. I assume these kind of changes would typically be rolled out gradually so browsers can plan for future support and not immediately break.
>>
Vega - Tue, 20 Nov 2018 23:04:28 EST ID:s2K7IeqB No.730396 Ignore Report Quick Reply
>>730308
You can use Firefox and Opera on Android too. They just suck. Especially for changing tabs. Ugh.
>>
Lord of Shadowgate - Wed, 21 Nov 2018 02:23:18 EST ID:4VPVikJ9 No.730413 Ignore Report Quick Reply
>>730343
What about all the stuff that Netscape pioneered that eventually became the world wide web we know and enjoy today?
>>
Crono - Wed, 21 Nov 2018 17:07:27 EST ID:7c6nS55A No.730456 Ignore Report Quick Reply
>>730413
I don't know what Google is doing enough to tell you if that's a fair comparison. It really seems like they're just making superfluous changes to html 5 standards in order to break other browsers and shoehorn their various web services into wide support in a way that is convenient to Google
>>
Solid Snake - Wed, 21 Nov 2018 20:08:54 EST ID:kuIVG1b/ No.730461 Ignore Report Quick Reply
1542848934748.png -(3985017B / 3.80MB, 1920x1080) Thumbnail displayed, click image for full size.
For all you guys who said you're professionals, would you say it's worth it getting some formal schooling like at a college/university, or are you more self taught? I'm into level design personally but only know what i could scrounge and understand online. if money wasn't a problem I'd personally feel more comfortable having someone teach me the ropes. Just tryna weigh the options, thanks. pic related (from a CS map I made last year)
>>
Fox McCloud - Wed, 21 Nov 2018 20:26:28 EST ID:CMAOPcJv No.730462 Ignore Report Quick Reply
>>730461
would probably look good to have some papers and certs in addition to whatever portfolio you put together. also like a community college course can be a good way to learn processes without any gaps like you may get doing it piecemeal off the internet.

for learning specific programs just youtube that shit there's millions of full tutorials for stuff.
>>
Sheik - Thu, 22 Nov 2018 01:11:55 EST ID:7c6nS55A No.730476 Ignore Report Quick Reply
>>730461
That's a really big question. I would recommend looking at circlejerk threads about that. That's a lot of money to spend especially for something you can easily prove your skills in. Not only is it money but stress and time you have to dedicate, time you could be using to build maps. It will cover a lot of things you may have missed teaching yourself and it will look good on a resume.

I honestly wouldn't do college unless you are 100% dedicated to that field and trying to get to the very top as well as receive the most well-rounded education. With programming it's quickly becoming unnecessary to have a degree and I assume a lot of game design is the same.

Idk man, I say follow your dreams. If you can see yourself in college and that really excites you then do it.
>>
Sheik - Thu, 22 Nov 2018 01:14:07 EST ID:7c6nS55A No.730477 Ignore Report Quick Reply
>>730476
>For all you guys who said you're professionals
Guess I should clarify I have no education or career
>>
Ashley Graham - Thu, 22 Nov 2018 02:56:13 EST ID:4VPVikJ9 No.730480 Ignore Report Quick Reply
>>730461
I think it depends upon what field you're looking to get into.

If you want to become a pro level designer, you should probably learn some architecture, general game design, some amount of game art (scene composition, lighting and shadowing, that sort of stuff). Learning more and getting educated is never a bad thing, and it will only help you improve your work. I now work with one level designer who was a former (real-life) building architect, and another level designer who cut his teeth on game mod-making.

I wanted to get into game programming, so I went to college for that.
>>
Pimple - Thu, 22 Nov 2018 17:42:47 EST ID:0z+RVgZ0 No.730531 Ignore Report Quick Reply
>>730461
Fuck game design mate.

Just become an architect or proper 3D modeller and jump into the videogame business.

Game design education is a joke. You either stream in from art education or IT education.
>>
Pigma Dengar - Thu, 22 Nov 2018 19:04:21 EST ID:rLKwEYtG No.730533 Ignore Report Quick Reply
I took a couple of semesters in a game design course at a local college. I learned industry standard texturing and 3d modeling in modern, industry standard applications. I also got into modding in my early teens with the gamebryo engine, which eventually got me into texturing and modeling before I ever went to school. I've learned a few other things through modding including sound editing and recording, as well as some minor scripting stuff.

I'm actually about to start modding for fallout 4, which isn't a particularly good game in my opinion, but I like the engine and feel like I could do something fun with it. I want to make an adventure/exploration based mod with puzzle elements and areas of intense, large-scale combat. I'm going to have to take some tutorials on scripting and quest making, but I'm the bee's knees at level design, so I'm really excited to make some elaborate, mind-blowing locations to explore.

We'll see how it goes. I'll post back with an update if I get anything done with it. I already saved an .esp file and made a page of notes and ideas in one of my sketch pads. I don't know how many actual quests will be in it, but it'll have heavy exploratory elements that reward the player for creative thinking, and I plan on having at least two city-like locations/settlements for you to trade goods and services.
>>
Jack Carver - Thu, 22 Nov 2018 20:07:27 EST ID:zRMIfnL5 No.730534 Ignore Report Quick Reply
>>730533
hey man as long as you don't make a 17 story nightclub underneath the glowing sea with a self-inserted faction that is just one big Office Space reference responsible for every major event in the Fallout universe, you're already one step ahead of the top quest mod on the nexus
>>
Peppy Hare - Thu, 22 Nov 2018 23:24:01 EST ID:7c6nS55A No.730553 Ignore Report Quick Reply
>>730533
https://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
>>
Tom Nook - Fri, 23 Nov 2018 18:49:36 EST ID:QJNg7VL/ No.730597 Ignore Report Quick Reply
>>730553
Hahhahah
God damn it /vg/.
>Hey I've been modding for years as well as studied game design as part of my education

>a fucking wikipedia link to the god damned Dunning-Kruger effect

Like honestly where do you get off just being so god damned knee jerk negative.
Someone paints themselves in a good light online? They must literally be so fucking dumb that they are awful at it but too too stupid to see that they are awful at it.
>>
Tom Reed - Sat, 24 Nov 2018 04:40:16 EST ID:G9vm2/oh No.730611 Ignore Report Quick Reply
>>730553
dunning kreuger is for snake oil intellectuals
>>
The Nameless One - Sat, 24 Nov 2018 11:42:15 EST ID:Q+4X5t2P No.730620 Ignore Report Quick Reply
>>730597

It speaks volumes about them that they would bring that up
>>
Franziska Von Karma - Sat, 24 Nov 2018 12:25:18 EST ID:7c6nS55A No.730627 Ignore Report Quick Reply
>>730597
>>730620
It seemed like he thought because he was so good at making maps he would just "take a few tutorials" and suddenly be able to script

You're right though I'm an absolute moron/asshole for jumping to that conclusion and I immediately regretted posting that. This place brings out the worst in me. I'm going to leave this site and get my shit together bye.
>>
Therm0ptic !cyBOrG7t12 - Sat, 24 Nov 2018 13:52:48 EST ID:iiEez+oJ No.730640 Report Quick Reply
Whatever happened to the Mary Jane & Keef sequel?
>>
Toad - Sat, 24 Nov 2018 14:12:49 EST ID:v+vj5Blo No.730643 Ignore Report Quick Reply
1543086769922.png -(530933B / 518.49KB, 1428x856) Thumbnail displayed, click image for full size.
>>730640
Haha we playtested that shit back in the day together man. It still feels good to be part of it.
I think the author left the site since then, though I'm not sure. I remember helping him post his game when it was finished since he was banned for something at the time.
>>
Fawkes - Sat, 24 Nov 2018 14:26:29 EST ID:/fcwbsqL No.730645 Ignore Report Quick Reply
>>730643
The guy said on /b/ a week (ish) back that he was starting part 2, that's why he asked I assume.
>>
Toad - Sat, 24 Nov 2018 14:34:39 EST ID:v+vj5Blo No.730646 Ignore Report Quick Reply
>>730645
Wow, I see.
After the release of the game I've only ever seen the guy post furry shit, so didn't really follow.
>>
Tom Reed - Sat, 24 Nov 2018 14:53:32 EST ID:i1oiYRZw No.730650 Ignore Report Quick Reply
>>730640
>>730643
>>730645

I'M STILL HERE, MUFUGGAS. MARY JANE & KEEF 2, COMIN' AT YA IN 4/20/19. YOUR BODY IS NOT READY.

I'm very busy at the end of this semester in college. I'll continue making the second game once this semester is over.
>>
Therm0ptic !cyBOrG7t12 - Sat, 24 Nov 2018 15:24:51 EST ID:iiEez+oJ No.730654 Report Quick Reply
>>730645
Lol yeah there was a thread about it here on /vg/ a couple months back, too. Then it just kind of quietly faded away.

>>730650
Hell yeah.
>>
Therm0ptic !cyBOrG7t12 - Sat, 24 Nov 2018 15:39:27 EST ID:iiEez+oJ No.730657 Report Quick Reply
>>730643
The original thread was a good time, my man.
If you like testing out platformers with dogs, check out Glitch Pets which is also made by a 420chan guy. A fellow officer from /1701/tube as well.
https://store.steampowered.com/app/886630/Glitch_Pets/
>>
Ultros - Sat, 24 Nov 2018 20:42:17 EST ID:v+vj5Blo No.730670 Ignore Report Quick Reply
>>730657
LOL nice. will do
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Ultros - Sat, 24 Nov 2018 20:52:09 EST ID:v+vj5Blo No.730671 Ignore Report Quick Reply
>>730650
hey man, re-added you on steam. (Bacon N<3gga) Must've deleted you some time i was cleaning through my friendlist not remembering you. stoked for the sequel
nb
>>
Darkstalker Kaathe - Sat, 24 Nov 2018 21:33:46 EST ID:v9g4++NV No.730674 Ignore Report Quick Reply
in another world I learned C and asm and was a demoscene superstar
>>
Darkstalker Kaathe - Sat, 24 Nov 2018 22:17:24 EST ID:v9g4++NV No.730677 Ignore Report Quick Reply
>>>/420/250317
Thoughts?
>>
Tetra - Sun, 25 Nov 2018 04:14:21 EST ID:5yMaJwR6 No.730694 Ignore Report Quick Reply
>>730657
Nice, added to Wishlist and will keep an eye on it.

It's mostly dead except on weekends because it's unbelievably old, but Subspace is maintained by someone from 420chan. https://store.steampowered.com/app/352700/Subspace_Continuum/

>>730674
Is the other world "Finland"?
>>
Sly Cooper - Sun, 02 Dec 2018 23:50:18 EST ID:txSgQqKO No.731302 Ignore Report Quick Reply
The most annoying bullshit person in the gaming industry is Hideki Kamiya.
He made some great titles in the past, but after 2009 he didn't made anything else(besides of Wonderful 101, which in my opinion was a shit game).
All he does is just spending his whole time on twitter and treating his fanbase like a trash.
I do like his games, but I have absolutely no respect for that guy. I'm still surprised that no matter what, people are still following that troll with a midlife crisis.
No wonder why Microsoft had cancelled Scalebound.
>>
Sly Cooper - Mon, 03 Dec 2018 09:40:13 EST ID:txSgQqKO No.731333 Ignore Report Quick Reply
>>731302
Fuck Hideki Kamiya!
>>
Arthur - Mon, 03 Dec 2018 10:51:19 EST ID:UcENjjuY No.731343 Ignore Report Quick Reply
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>>731302
dude looks like a James Bond villian
>>
Midna - Tue, 04 Dec 2018 00:48:29 EST ID:txSgQqKO No.731391 Ignore Report Quick Reply
>>731343
Worse! He's retarded...
>>
Calypso - Wed, 05 Dec 2018 07:44:02 EST ID:txSgQqKO No.731466 Ignore Report Quick Reply
Who ever played game where you're a werewolf?
>>
Arthas Menethil - Wed, 05 Dec 2018 20:37:55 EST ID:4VPVikJ9 No.731519 Ignore Report Quick Reply
>>731466
Daggerfall, Bloodmoon, and Skyrim all let you become a werewolf.
>>
Kazuma Kiryu - Wed, 05 Dec 2018 20:39:43 EST ID:OH/OGlHP No.731520 Ignore Report Quick Reply
>>731519
ok what about a game that doesn't give you a choice, its just a werewolf game about werwolves
>>
Sly Boots - Wed, 05 Dec 2018 23:27:57 EST ID:txSgQqKO No.731524 Ignore Report Quick Reply
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>>731520
I only know this one.
>>
Starfy - Thu, 06 Dec 2018 00:45:25 EST ID:+Bkbq1uY No.731526 Ignore Report Quick Reply
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>>731466
Kinda half what you're asking for, but there's a (very) short point and click flash game where you're a werewolf and have to prepare for full moon so that you don't go and eat people when transformed.
Went ahead and posted it over in the flash board;
>>>/f/19953
>>
Goomba - Thu, 06 Dec 2018 10:30:03 EST ID:UcENjjuY No.731546 Ignore Report Quick Reply
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>>731520
ackchyually it's WEREHOG thank you very much
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Ultros - Thu, 13 Dec 2018 22:25:49 EST ID:IQVc4Fr0 No.732143 Ignore Report Quick Reply
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DICKS EVERYWHERE


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