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Discord #Drugs Channel Now Open

Any animators on here?

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- Sat, 01 Sep 2018 12:38:19 EST 7/r+CGuK No.53174
File: 1535819899924.gif -(171395B / 167.38KB, 450x338) Thumbnail displayed, click image for full size. Any animators on here?
I've got a rough animation project up in the air for September. The goal is three minutes of rough animation at 12 fps, completed by sometime around October. Thought I'd share a rough clip I animated today.
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Nemo - Mon, 03 Sep 2018 10:36:41 EST 3ni8r7qO No.53178 Reply
1535985401870.png -(86857B / 84.82KB, 978x384) Thumbnail displayed, click image for full size.
Doing storyboards at the moment. I plan to use this thread as a means of sharing images related to my little September animation project, if that's alright.
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Nemo - Mon, 03 Sep 2018 14:34:23 EST 3ni8r7qO No.53180 Reply
1535999663771.png -(176488B / 172.35KB, 960x1024) Thumbnail displayed, click image for full size.
Character concept in progress.
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Jazzy !WIYLEOZoXU - Mon, 03 Sep 2018 14:48:26 EST T33acJhA No.53181 Reply
I am an aspiring animator, and the most I've animated are things like a ball moving across the screen flatly, and a flat face changing expression and distorting. I haven't even done a walk cycle yet. Unfortunately. But I do draw, and want to make comics. I've thought about doing some rotoscoping, and many say that "tracing is not good to learn" but rotoscoping (and tracing) have solid and legitimate history in art, and I am done listening to other people tellin me a-hwat to do. My end goal though is to come to understand drawing well enough that I don't need even a reference to be able to draw something correctly.
I hope that you keep practicing often and working on all your projects respectively. I often have problems with artblock, and inspiration.
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Nemo - Mon, 03 Sep 2018 16:09:47 EST 3ni8r7qO No.53182 Reply
1536005387532.png -(167792B / 163.86KB, 1297x813) Thumbnail displayed, click image for full size.
>>53181
Definitely hear you on the art block, man. I have straight-up art crisis's at times and go through depressive episodes over them. Eventually I'll come out of them though, and return to the baseline of generally being unsatisfied with most of my work.

But there are times when I get lost in the creation of the art, hours fly by, and life feels purposeful. It's what I strive for, and what I shoot for whenever I'm at work with something.

Here's a concept I was working on at the moment. The proportions are incorrect and it didn't end up quite the way I was wanting it to. Powering through the frustration.
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Nemo - Mon, 03 Sep 2018 21:17:12 EST 1TlESo71 No.53183 Reply
1536023832821.gif -(293734B / 286.85KB, 624x468) Thumbnail displayed, click image for full size.
Very rough, much to correct, rushed.
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Jazzy !WIYLEOZoXU - Mon, 03 Sep 2018 22:25:11 EST T33acJhA No.53184 Reply
>>53183
What program do you use and how do you convert the files into .gif format? I've had some head scratching moments with trying to figure out how to convert what I animate in krita to a .gif or .mov file
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Nemo - Mon, 03 Sep 2018 23:15:51 EST 1TlESo71 No.53185 Reply
>>53184
I was using a shitty Windows 10 app called "Video to Gif Maker" until it decided to stop working.
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Nemo - Tue, 04 Sep 2018 05:39:19 EST 1TlESo71 No.53186 Reply
1536053959641.gif -(430181B / 420.10KB, 600x450) Thumbnail displayed, click image for full size.
Did some minor adjustments. It's supposed to look like she's reluctantly sitting up in bed just after waking.
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Nemo - Tue, 04 Sep 2018 09:04:03 EST 1TlESo71 No.53187 Reply
1536066243822.gif -(857991B / 837.88KB, 720x540) Thumbnail displayed, click image for full size.
Combined the two related shots I had to see how it would roughly look. It gives me ideas for what new actions to add and what needs to be changed the most. One of the most obvious differences in these two rough shots is the character's hair. It's all very rough stuff, with many problems and it's nothing spectacular, but I'm putting in a lot of effort to improve through practice.
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Nemo - Tue, 04 Sep 2018 09:16:03 EST 1TlESo71 No.53188 Reply
>>53184

Just started using Adobe Premiere Pro CC for editing and media conversion, and it's working out great for me. I also came across a website for converting short clips from various formats to .gif. The site worked well for me. https://ezgif.com/
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Nemo - Tue, 04 Sep 2018 10:18:12 EST 1TlESo71 No.53189 Reply
1536070692487.png -(164438B / 160.58KB, 720x540) Thumbnail displayed, click image for full size.
Setting up another shot.
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Nemo - Thu, 06 Sep 2018 08:50:42 EST /ySplOJ2 No.53190 Reply
1536238242722.png -(130629B / 127.57KB, 908x726) Thumbnail displayed, click image for full size.
Trying to work out anatomical problems (and lack of anatomical knowledge) necessary for a sit-up motion, by simplifying the forms. In my head the character lifts up each leg one by one, and then pushes her body backwards on the bed using her legs.
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Nemo - Thu, 06 Sep 2018 10:06:43 EST /ySplOJ2 No.53191 Reply
1536242803571.gif -(131045B / 127.97KB, 720x540) Thumbnail displayed, click image for full size.
I'm having a bad day..
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Nemo - Sat, 08 Sep 2018 08:26:56 EST dkPVf3YJ No.53197 Reply
1536409616484.gif -(112044B / 109.42KB, 720x540) Thumbnail displayed, click image for full size.
More practice. This time a walk cycle. Not satisfied with it. Shit's difficult.
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Nathaniel Shakewill - Sun, 09 Sep 2018 12:55:39 EST T33acJhA No.53205 Reply
>>53190
Humans bend at the wasit a lot. You should shoot short clips yourself, of you or a friend recreating the movements you want to animate, then use the clip as a reference. Or go straight into rotoscoping.
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Nemo - Sun, 09 Sep 2018 15:41:57 EST COmJ/32e No.53206 Reply
1536522117779.png -(216498B / 211.42KB, 2000x540) Thumbnail displayed, click image for full size.
>>53205
Thanks for chiming in.

Yeah, some other people have also suggested shooting reference footage as well. I've been trying to get my wife to act out some movements and shots for me, as well as possibly walking on a treadmill, but she's been very busy lately. As for rotoscoping, I'm entirely against making it - My interest in 2D animation in practice is developing a means to be able to create lifelike motion purely from imagination. I understand the importance of using references, though. Also I'm not talking down on rotoscoping in general or whatever, it's my opinion that good rotoscoping exists and can have a desirable merit about it. One example being Ralph Bakshi / Frank Frazetta's 1983 film "Fire and Ice". That said, I'm just simply not interested in rotoscoping at the moment.

I'm probably not making any sense. I'm sorry, I'm currently intoxicated on a number of different things. You know about that stimulant threshold thing wherein if you go beyond it you'll begin to lose the cognitive enhancement effects and mental capacities decline? Yeah, I accidentally went beyond it tonight. I should get back to drawing but honestly I expect that after clicking submit post I'll eventually find myself back on Wikipedia reading about both Sanskrit grammar as well as the Advaita Vedanta school of Hindu philosophy.

Tat tvam asi 420chan, I am high as balls.
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Angus Soffingmutch - Sun, 09 Sep 2018 22:23:41 EST T33acJhA No.53207 Reply
>>53206
I enjoyed fire and ice. I also like heavy metal.
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Nemo - Sun, 04 Nov 2018 14:16:50 EST xA678HSQ No.53324 Reply
1541359010021.gif -(216398B / 211.33KB, 720x540) Thumbnail displayed, click image for full size.
The film convention I went to has concluded. I ended up taking an animation workshop for a week, but my instructors insisted that I animate using acrylic paint on a single canvas rather than attempt 10 seconds of charcoal animation at 12 individual sheets of paper per second. Also, I ended up getting to do some storyboards for a group of film makers working on a commercial advertisement.

Anyways, I thought I would bump this thread with some more animation stuff I've been doing. Nothing serious, just random practice stuff.
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Nemo - Sun, 04 Nov 2018 14:19:43 EST xA678HSQ No.53326 Reply
1541359183271.jpg -(98912B / 96.59KB, 1780x1101) Thumbnail displayed, click image for full size.
This is the start to a character design turnaround, which has been exceptionally difficult to make somewhat correctly. From what I've been reading, character turnarounds are very important in the industry.
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Nemo - Sun, 04 Nov 2018 14:20:50 EST xA678HSQ No.53327 Reply
1541359250271.gif -(57639B / 56.29KB, 720x540) Thumbnail displayed, click image for full size.
And here's the partial turnaround sequence, animated at 4 frames @ .2 seconds each. As you can see it's not perfect, but I'm glad I've found something important to focus some practice on.
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Cyril Pickgold - Sun, 04 Nov 2018 22:55:07 EST IQGWs/Wm No.53328 Reply
So is the way animation done that you have like lets say 3 key frames which are highly detailed and then you build in bridging frames between them which are less detailed?

Like a start a middle and an end frame which are highly detailed and the frames in between are less detailed.

is that how it works?
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Nemo - Sun, 04 Nov 2018 23:55:50 EST xA678HSQ No.53329 Reply
1541393750272.gif -(134064B / 130.92KB, 720x540) Thumbnail displayed, click image for full size.
>>53328
I swap back and forth between drawing important key frames and doing inbetweens as I work. It depends on what I'm doing. For the turnaround I drew roughs following horizontal guide lines to maintain proportions and accuracy, and then after each rough I made a new layer and traced cleaner lines over them.

In my opinion it's best to work with key frames first, and then after settling on some, add the inbetweens using onion layers. When drawing keyframes, I rarely use onion layers, instead creating each new keyframe from a blank frame, and using hot keys to quickly switch back and forth from previous to next key as I work.
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Cyril Pickgold - Mon, 05 Nov 2018 09:22:28 EST IQGWs/Wm No.53330 Reply
>>53329

Cool!! keep it up :) Are you working on any big projects atm or still just dipping toes?
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Nemo - Mon, 05 Nov 2018 10:39:05 EST xA678HSQ No.53331 Reply
>>53330
Just dipping toes. I have two projects in my head but I currently lack the skill to pursue developing them. For now I just randomly practice and experiment with the technical side to digital 2D animation, learning at my own pace the fundamentals of traditional 2D animation. I don't use vectors, working only in raster, and I work frame-by-frame. I've got a long ways to go when it comes to animation, but I've got my heart set on hand drawn motion graphics.
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Nemo - Wed, 07 Nov 2018 18:42:11 EST IbWRGfbt No.53333 Reply
1541634131758.gif -(92766B / 90.59KB, 720x540) Thumbnail displayed, click image for full size.
Something I'm working on tonight.
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Nemo - Wed, 07 Nov 2018 20:03:08 EST IbWRGfbt No.53334 Reply
1541638988186.png -(176298B / 172.17KB, 1156x510) Thumbnail displayed, click image for full size.
I rushed to complete the rotation cycle of this character design, and the result was a terrible rear three-quarter angle view. I'll have to redo the frame, add another angled rear view, and cleanup the lines of the entire result.
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Nemo - Wed, 07 Nov 2018 20:04:55 EST IbWRGfbt No.53335 Reply
1541639095610.gif -(192560B / 188.05KB, 720x540) Thumbnail displayed, click image for full size.
And here's the animated version of the rough turnaround. As you can see there's a lot of things wrong with it.
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Phoebe Bonningstone - Thu, 08 Nov 2018 05:21:52 EST XTf+8egs No.53336 Reply
>>53335
It's pretty tough to learn, you're making good progress.
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Nemo - Sat, 10 Nov 2018 05:29:14 EST AJa8b20N No.53337 Reply
>>53336
Thanks, man. It's very motivating to get some positive feedback. I appreciate it.

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