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420chan is Getting Overhauled - Changelog/Bug Report/Request Thread (Updated July 26)

Looking to learn more.

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- Sat, 03 Sep 2016 14:28:27 EST iP/biX2m No.36100
File: 1472927307091.jpg -(100601B / 98.24KB, 763x427) Thumbnail displayed, click image for full size. Looking to learn more.
I am a beginner when it comes to programming. I am familiar with python and some front end but I wanted to learn something I considered obscure. I wanted to Learn LISP. I come here to ask for any suggestions on where or what I should start learning next?

Pic related.
15 posts and 4 images omitted. Click View Thread to read.
>>
John Givinghall - Sat, 24 Sep 2016 21:02:14 EST 9QSfnS0r No.36199 Reply
>>36198
Yeah that's cool and all, but as I see there is really only documentation for how to use javascript native libraries. Documentation on other targets seems lacking or even missing ( in case of java ).
I guess if you are doing pretty basic stuff in the backend so you can only use haxe libraries and your own code is fine.
But then I can't imagine the community for haxe is large enough to provide that.

All in all I don't see a benefit to the traditional workflow where you write the frontend and backend code yourself besides not requiring any premium ide package.
>>
Hannah Lightham - Sun, 25 Sep 2016 15:28:44 EST RufML0b0 No.36200 Reply
>>36199
>Documentation on other targets seems lacking or even missing
Anyone can write a backend for Haxe, so some aren't as well documented. I've never found the documentation or support to be lacking thou, and I just crawl through source code if something isn't documented.

>I guess if you are doing pretty basic stuff in the backend so you can only use haxe libraries and your own code is fine
Not sure why you would assume that. I don't know how many libraries you normally use in a project, but I generally write most of my server code. The built in Java libraries are generally all I need.

>I don't see a benefit to the traditional workflow
Faster development? Macros? Pattern matching? Dynamic types and high order functions? Haxe has many improvements on its targets.

>besides not requiring any premium ide package
I'd avoid any language that needs an IDE. I rolled my own Emacs mode for haxe.
>>
Jarvis Debberridge - Sun, 25 Sep 2016 20:27:27 EST 9QSfnS0r No.36201 Reply
>>36200
I try to avoid any software development library that doesn't provide a complete official documentation.
That said I see there is a MVC web framework for haxe which I would look into if it had documentation beyond the autogenerated API docs. http://ufront.net/

If you think software development is anything but 80% reading documentation and 20% writing code you are delusional imho.

GCC diagnostics are great, but they are not enough

View Thread Reply
- Thu, 01 Sep 2016 08:05:00 EST 1Cry0o0J No.36092
File: 1472731500014.png -(224154B / 218.90KB, 604x540) Thumbnail displayed, click image for full size. GCC diagnostics are great, but they are not enough
Bugs found in GCC with the help of PVS-Studio: http://www.viva64.com/en/b/0425/
2 posts omitted. Click View Thread to read.
>>
Isabella Dundlebot - Tue, 20 Sep 2016 18:57:40 EST CUeO0MBJ No.36185 Reply
>>36092
  1. This post is advertisement.
  2. -Wall isn't enough anyway. I recently found out about -Wconversion, which is not covered by -Wall. Go read: http://gcc.gnu.org/onlinedocs/gcc/Warning-Options.html
  3. PVS-Studio costs money (it even has licensing plans, yo!), GCC doesn't, and I'm only a hobbyist, probably like most posters here.
>>
Isabella Dundlebot - Tue, 20 Sep 2016 19:02:18 EST CUeO0MBJ No.36186 Reply
>>36185
Maybe pitting GCC vs PVS-Studio would be a good idea, anyway:
Let GCC try to find issues in PVS-Studio; then let PVS-Studio try to find issues in GCC.
>>
Charles Pocklock - Tue, 20 Sep 2016 19:08:06 EST 4Qqv0Ibg No.36187 Reply
>>36185
You just bumped an ad to point out that it's an ad. Great job. nb

Advice

View Thread Reply
- Sat, 23 Jul 2016 08:05:47 EST rK/rO6pk No.35894
File: 1469275547373.jpg -(106208B / 103.72KB, 1200x1628) Thumbnail displayed, click image for full size. Advice
I'm getting a small review done off my site (not very big or successful). It's made of angularJS, C# Web API and MS SQL Server (not very trendy). I'm being asked what the stack is.

Is it:

A: Bad for security reasons to tell them this.
B: Bad rep to admit it (since the cool kids don't use microsoft)

Thanks for any advice, really struggling with this one.
6 posts omitted. Click View Thread to read.
>>
Charles Sanningbanks - Wed, 31 Aug 2016 14:22:59 EST mX05OzHB No.36088 Reply
>>36081
Man I dont know.
>>
Augustus Hennerfield - Wed, 14 Sep 2016 14:35:16 EST pJbbrFEH No.36150 Reply
1473878116090.jpg -(14563B / 14.22KB, 304x425) Thumbnail displayed, click image for full size.
>>36088
Reported this stupid fucking idiot for shitting up OPs thread and no actions from staff.
I'm beginning to think bru is a troll mod.
pic related, it's bru / justin
>>
Cedric Mushwudge - Thu, 15 Sep 2016 17:41:28 EST h666BHp6 No.36156 Reply
>>36153
Don't hold out on us Bru are you going to get training with that lovely lady?

government computer programs

View Thread Reply
- Thu, 25 Aug 2016 13:38:53 EST xTilwW1W No.36059
File: 1472146733963.jpg -(410120B / 400.51KB, 1422x800) Thumbnail displayed, click image for full size. government computer programs
do you think computer programs could be created to run certain areas of the government?
3 posts omitted. Click View Thread to read.
>>
Albert Hebblestet - Sat, 27 Aug 2016 14:28:42 EST e7bTcYy7 No.36072 Reply
>>36059
Absolutely. The tax code is clearly the biggest one begging to be turned into simple code. But a lot of middle man administration can replaced with code with no problem.
I'm hoping for a day when instead of voting on laws we vote on pull requests.
>>
Ernest Pillybetch - Sat, 03 Sep 2016 15:49:28 EST jqcg4eTQ No.36104 Reply
>>36065
Isn't there a movie coming out where these faggy 18 yo seniors get a mobile game that has them do life threatening shit for points?
>>
Simon Gonkinworth - Sun, 11 Sep 2016 22:31:14 EST RcamD32+ No.36134 Reply
1473647474160.jpg -(45029B / 43.97KB, 274x406) Thumbnail displayed, click image for full size.
this might interest you

I'm bored. Should I learn SQL?

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- Sat, 13 Aug 2016 14:28:00 EST Z4pGy3+m No.35991
File: 1471112880939.jpg -(50114B / 48.94KB, 348x541) Thumbnail displayed, click image for full size. I'm bored. Should I learn SQL?
Hey guys,

I've never looked much into SQL, probably because I always heard it's easy which made me think it would bore me pretty quickly.

Yet it appears to be a must-known language so now might be the time for me to finally dwell into it.

Should I go for it, should I use MySQL? If not, what would you recommend?

I'm pretty clueless about that, even after a few Google searches.

Cheers
23 posts and 1 images omitted. Click View Thread to read.
>>
Nell Guttinglirk - Thu, 25 Aug 2016 16:24:44 EST LO1w4lnU No.36060 Reply
>>36057
What about higher order relationships like many-to-many-to-one?
>>
Oliver Hippergold - Sat, 27 Aug 2016 20:22:51 EST 9QSfnS0r No.36075 Reply
>>36060
They can be expressed with a many to many and a one to many I guess.
Are you actively trying to make my brain hurt?

Anyway is there such a thing like an ominous high level database language? Like LDAP but fast? hmm...
>>
Jenny Smalllock - Sun, 28 Aug 2016 15:16:13 EST LO1w4lnU No.36080 Reply
>>36075
Decomposing an n-ary relationship into binary relationships require us to introduce n-1 surrogate keys and 2n-2 foreign key constraints. That's just nuts, why would you want to do that?

I'm just checking if you get the relational model. In the RM, relationships map to columns in tables, so an n-ary relationship is represented by a table with n components.

I have no idea how LDAP works, but check out Andl for a recently developed database language.

Java Sucks

View Thread Reply
- Sun, 10 Apr 2016 20:14:48 EST W/zS63TD No.35461
File: 1460333688209.jpg -(23367B / 22.82KB, 320x299) Thumbnail displayed, click image for full size. Java Sucks
Hey, so why would you have an Interface that has an Abstract class as a subclass which then has a normal Class as a subclass of that?
The arrows look like:
Interface <-- Abstract <-- Class

Like, what exactly would the program be gaining by making it so hard to understand like this?
31 posts and 5 images omitted. Click View Thread to read.
>>
James Snodbanks - Mon, 08 Aug 2016 10:18:11 EST vIbiteGg No.35975 Reply
>>35947
I tend to use Go's embeds in other languages. Compose an instance of the derived class and inherit from it then just forward the necessary methods from the composed class. Feels more like actual building blocks than complicated type trees.
>>
Hannah Senningdidge - Mon, 22 Aug 2016 20:51:31 EST e7bTcYy7 No.36048 Reply
>>35951
At that point you just declare a bunch of type aliases for relevant functions instead of instead of classes.
type FoodUnpacker = FoodBox => FoodIngredients
type FoodCooker = FoodIngredients => CookedFood

Or in java
class FoodUnpacker extends Function<FoodBox, FoodIngredients> {}
class FoodCooker extends Function<FoodIngredients, CookedFood> {}

Fairly legible and nimble there IMO.
>>
Hannah Senningdidge - Mon, 22 Aug 2016 23:05:46 EST e7bTcYy7 No.36052 Reply
>>36048
sorry, those java classes should be interfaces and may need to forward some members or whatever.

Software Design

View Thread Reply
- Fri, 15 Jul 2016 21:14:09 EST F+scHBch No.35856
File: 1468631649935.jpg -(63471B / 61.98KB, 883x273) Thumbnail displayed, click image for full size. Software Design
You know how you download some source, and you have all these directories and header files and class files and this overwhelming complex system of files?

Well my school has taught me how to write short programs that consist of one file, but I want to start building a program and the problem is that I don't know where to begin as far as the design and architecture.

I have a vague idea of design patterns and general OO concepts, but I just don't know where to put what to start out. Is it possible that I could write out a whole function, only to have to re-write it when because I had to changed some other part of the overall design, you know?

So what do you guys recommend? How do you go about designing software?
It's a small CLI program, take inputs, work with files, do operations, print results, etc.
15 posts omitted. Click View Thread to read.
>>
Betsy Summlemidge - Fri, 12 Aug 2016 03:14:16 EST Iq5puP1g No.35983 Reply
>>35859

Let's consider a car as an analogy. A car is a quite complex machine that relies on many different components working in harmony together to function. If any one of the critical components of a car, say the breaks, or the transmission, or the differential, does out the whole car doesn't work. Each one of these components is quite complex on it's own, and probably consists of sever complex sub components. Each component is going to have it's own puzzles and quirks to figure out. You need to be able to focus on a component in isolation or else it will be nearly impossible to tell what's going wrong when you test the whole program. You need to be able to test and revise a given part of your machine/program to the point that you can more or less rely on it. Then you can fit it into the bigger machine and only consider how it fits in, not whether it's acting strangely. Now, of course, probably no code is absolutely perfect, and some of the more frustrating parts of programming is when something you assume is rock solid is fucking up in some non-obvious way, like a library you're depending on. But by unit testing we make coding manageable. Also, you're going to be working in groups. By unit testing you can present something to the wider team they feel confident they can use. Otherwise it's highly likely you'll be wasting people's time with you buggy code.
>>
Eliza Drupperstut - Fri, 12 Aug 2016 16:07:14 EST VAZu238H No.35987 Reply
>>35970
>the hard coded menu is getting big and hard to maintain
So populate it dynamically.
However, it sounds like something is fucked with you design. Why is there is big ass menu?

The trendy fucks here will tell you it's wrong, but have your commands/menu items inherit from a base class that registers itself with a list that gets build at runtime. Or have a command factory.
>>
James Turveyman - Tue, 16 Aug 2016 10:08:05 EST vIbiteGg No.36010 Reply
>>35977
I was using scala code. T => R is a function that takes an argument of type T and returns type R. In Java 8 there is the java.util.function package and in that the equivalent classes would be Function<T, R>. There are many classes but they are all specific cases of Function<T, R> or Function<T1, T2, R>.

So in Java it would look something like this
Map<String, Function<Config, Result>> option_map =  new Map<String, Function<Config, Result>>;
option_map.put("Run", (Config c) -> someObject.run(c));
// add more options


then in your main function you could have something like:
Config config  =  //current state;
while (!config.doQuit) {
String user_input = //get user input
Result result = option_map.get(user_input).apply(c)
}

It actually might not be a bad idea to have Result be a boolean that tells if you should quit or not.

I need some help

View Thread Reply
- Sat, 13 Aug 2016 14:45:03 EST tXYxcME5 No.35992
File: 1471113903604.png -(453805B / 443.17KB, 2000x2000) Thumbnail displayed, click image for full size. I need some help
Guys, I've literally tried everything and nothing works, maybe my level is basic but I really want to finish this project, the real problem is:

Exception in thread "AWT-EventQueue-0" org.hibernate.TransactionException: nested transactions not supported

So my save button can't send the data to mysql :s
>>
Ebenezer Femmerfog - Sat, 13 Aug 2016 14:56:34 EST PWhM8zCd No.35993 Reply
>>35992
Don't create a new session if an old session is open.
>>
Shit Feddlehood - Sat, 13 Aug 2016 15:10:47 EST VAZu238H No.35996 Reply
>>35995
I forgot 420 still mangles ampersands, just copy paste the link or expand thread then click it.

web chat advise needed

View Thread Reply
- Mon, 08 Aug 2016 15:46:15 EST sNSHZCqU No.35978
File: 1470685575726.jpg -(114048B / 111.38KB, 603x604) Thumbnail displayed, click image for full size. web chat advise needed
Hey guys, I need you help pretty much!

I need to find a free (preferably) web chat, preferably the one that can be integrated to standard LAMP server, with certain features:

there have to be chat rooms;
there have to be moderators/admins;
moderators/admins should be able to change users' avatars;
users should not be able to change their avatars;
moderators/admins should have invisible mode (optional).

Was trying to google this features, but without success. Hope some experienced good sir will help me with this. Thanks!
>>
Archie Crungermetch - Mon, 08 Aug 2016 19:18:38 EST lPgjzyrL No.35979 Reply
https://github.com/Frug/AJAX-Chat

I googled "php mysql chat" and this was the fifth result. Not sure about avatars but it seems to meet all of your other criteria.

You could also use WordPress and a chat room plugin (there are dozens).

Why does lisp use parantheses?

View Thread Reply
- Sat, 30 Jul 2016 20:59:33 EST vKYETtkX No.35930
File: 1469926773087.png -(52944B / 51.70KB, 1136x640) Thumbnail displayed, click image for full size. Why does lisp use parantheses?
I thought the whole point of prefix (polish) notation was to avoid them.
3 posts and 1 images omitted. Click View Thread to read.
>>
Sophie Dartbanks - Sun, 31 Jul 2016 10:50:27 EST WLOo3E7i No.35934 Reply
>>35932
How is your syntax going to work?
Are you going to use white space, like Python, or are you going to go full polish notation
As Lisp uses s-expressions, where only the atoms are polish notation
>>
Fuck Gobblebury - Mon, 01 Aug 2016 14:57:00 EST VAZu238H No.35936 Reply
>>35933
LISP syntax directly represents incomprehensible gibberish
>>
William Worthingway - Tue, 02 Aug 2016 11:41:08 EST 9QSfnS0r No.35943 Reply
Take a look at factor
https://factorcode.org/

It's basically what you get if you write a forth to do everything that a lisp does.
It still uses parenthesis where it makes sense, like for literal arrays and such, but otherwise relies on RPN wherever possible.

As already mentioned forth really only uses rpn, but you end up with stack juggling for most applications.

Phone Interviews

View Thread Reply
- Thu, 30 Jun 2016 15:06:54 EST W/zS63TD No.35795
File: 1467313614568.png -(238398B / 232.81KB, 259x318) Thumbnail displayed, click image for full size. Phone Interviews
Well I just failed miserably on a phone interview, but I'm curious as to why HR would ask the question
>what is your favorite programming language and why?
(thats not the question I failed lol)
7 posts and 1 images omitted. Click View Thread to read.
>>
Albert Lightforth - Fri, 29 Jul 2016 07:54:37 EST ebCYLs2f No.35925 Reply
>>35920
Why choose PHP over Python?
>>
Cyril Huppershit - Fri, 29 Jul 2016 14:36:50 EST 2rmkrydG No.35927 Reply
>>35920
>PHP
>not using Node.js
>whatisthisshit.jpg

I ask you because I like you

View Thread Reply
- Wed, 29 Jun 2016 15:39:21 EST sIgWxmPi No.35786
File: 1467229161198.png -(9121B / 8.91KB, 746x542) Thumbnail displayed, click image for full size. I ask you because I like you
tl;dr: how to find the point closest to the intersection in pic. The black dots are cartesian points from a list (or two). The circle can be a function, or also a list of points. I'm using python...

Amateur needing some programming for a thesis here.

I have a list of cartesian points (currently two lists, one for x, one for y, but I can do it differently ofc). These points describe a short path of a veichile, arond 10 meters, so it's a uncomplicated curve. I also have a list of points forming a circle derived from points from the aforementioned list(s) (derived means the circle center is not actually one of the points), and a constant radius.
I could also just use a function for the circle I guess.

I want to find the point closest to the intersection. Pic related
9 posts and 3 images omitted. Click View Thread to read.
>>
Nathaniel Derringway - Thu, 07 Jul 2016 20:01:08 EST ggSMefJk No.35824 Reply
>>35823
I don't know wtf %r is supposed to be, but you have the right idea. If this is all you're looking to do, here's one way a civilized person might write this:

def get_min_distance(center, radius, point_list):
solution = (float("inf"), None)

for point in point_list:
distance = math.hypot(center[0] - point[0], center[1] - point[1]) - radius
if distance < solution[0]:
solution = (distance, point)

return solution
>>
William Boblinghick - Mon, 18 Jul 2016 12:36:06 EST sIgWxmPi No.35866 Reply
1468859766408.jpg -(2130467B / 2.03MB, 2204x3920) Thumbnail displayed, click image for full size.
>>35824
This just picks the point closest to the center and gives me the distance from the center + the radius
I want the closest point to the circle edge.

I've mucked about with it but am at a loss, so, if anyone, please.

Among other things I've tried this:
def get_min_distance(center, radius, point_list):
solution = (float("inf"), None)

for point in point_list:
distance = math.hypot(center[0] - point[0], center[1] - point[1])
if distance < solution[0] - radius:
solution = (distance, point)

return solution

Wich yields a point kind of in the middle of the circle edge and the center.
I'm not really sure exactly what
if distance < solution[0]:
does, to be honest.
>>
Fanny Greencocke - Mon, 18 Jul 2016 14:34:12 EST WLOo3E7i No.35868 Reply
>>35866
It looks like >>35824 is pretty close, it just needs the absolute value of the distance
distance = abs(math.hypot(center[0] - point[0], center[1] - point[1]) - radius)

For the line distance < solution[0], solution is a list where the 0th element is the distance from the radius and and 1st element is the point itself

So all it is doing is comparing the distance of the current point with the point that is closest to the radius

Unity to learn C#?

View Thread Reply
- Wed, 08 Jun 2016 18:41:54 EST OfxKUBs6 No.35720
File: 1465425714788.jpg -(71948B / 70.26KB, 1600x1200) Thumbnail displayed, click image for full size. Unity to learn C#?
Is Unity any good for serious C# programming and learning?

I don't want to spend 20% of the time coding while the remaining 80% is fucking around with Unity's GUI. Coding a game sounds cool to me, but not if all the hard work's already been cut out. Then again, I don't feel like creating my own engine from scratch either. I hope there's a nice middle ground there.

I'd like to code in a fun environment and not one that could easily bore me, that's basically it.

Thanks!
2 posts omitted. Click View Thread to read.
>>
Molly Cibblemotch - Thu, 09 Jun 2016 23:58:17 EST vHCDual8 No.35725 Reply
If you mean you feel like you'll spend all your time in the unity editor instead of working in code, that's entirely dependent on what you do. Normally the problem is the opposite, is that kids think they can make a game entirely in the editor which leads to garbage and frustration.

But yeah. You'll have plenty of chance to work on code. I mean, it will be a lot of calls to unity libraries, but it'll be code. My wife went from some light scripting experience, to writing some decent code learning unity. It worked for her.
>>
Lillian Ginderson - Tue, 28 Jun 2016 21:30:00 EST 29+Ja+IX No.35780 Reply
>>35720
In case you come back;
yeah its fine to do it in the editor.
But maybe get yourself a professional IDE environment like Visual Studio.
This way you aren't just learning how to code but also learning the actual Layout of the IDE environments.
If you need to know how to code, Unity IDE is fine.
If you want to be professional about it, learn to code in the business standard IDE
>>
Beatrice Worthingwill - Sun, 10 Jul 2016 11:42:44 EST qg7gFP0K No.35835 Reply
1468165364720.jpg -(573223B / 559.79KB, 1000x1719) Thumbnail displayed, click image for full size.
I was away for a while so sorry for that, but thanks a lot for your replies. It's all noted. I would use VS for sure.

I really love programming and using algorithms way more than focusing on graphics and such, that's for sure. Hence why Unity put (and kinda still puts) me off a bit. I have to say I prefer C++ to C# too, to be honest. But I'm willing to learn.

Sometimes I wish graphics weren't that advanced these days. That doesn't facilitate things for me; making it enjoyable to play all the while making it look good. Any idea what kind of game I should aim for to avoid spending too much time on graphics? E.g. Platformers (although some still can get damn fancy).

Thanks and if you have more advice on that, that'd be awesome!

Started learning C++ last night

View Thread Reply
- Sun, 12 Jun 2016 11:22:20 EST 0C4Q05Ui No.35733
File: 1465744940440.png -(36106B / 35.26KB, 512x512) Thumbnail displayed, click image for full size. Started learning C++ last night
Today is my birthday. By my birthday 10 years from now, I want to have made and released an RPG in the vein of Ultima. Any tips for a beginning programmer? I've been using learncpp.com, as someone recommended it to me.
3 posts omitted. Click View Thread to read.
>>
John Sandleforth - Wed, 15 Jun 2016 20:15:44 EST 0QLA4uop No.35743 Reply
>>35733
>>35737
plus, with C#, you have access to XNA and Unity 3D (among at lot of other stuff), something to look into for your RPG, OP

If you really, really need to ever program your own game engine, 2D game engines are pretty simple to make, plus you can quickly make dummy gfx in paint.
3D engines are much more difficult, in that case you'd need to learn to use DirectX or OpenGL to enable your GPU to draw 3D models with textures, etc. Then you'd have to learn shader language in order to make it look passable.

OP, start small, start simple. Start off with something like c# or java.
Start with small commandline programs that show off simple math, then make them usable with more input (eg. from a file or database). Then take on simple GUI stuff.
after that, you might be able to make small games... mostly 2D shmups and such....

so basically:
  1. learn a simple programming language and get comfortable with its syntax
  2. create your own Action 52

then you can expand to other languages, try to make more complicated games and EVENTUALLY IF AT ALL create the game of your dreams
>>
Andrea Huffingcrack - Sun, 10 Jul 2016 10:54:07 EST tX+MofFf No.35834 Reply
1468162447738.png -(58702B / 57.33KB, 650x200) Thumbnail displayed, click image for full size.
I second what everyone is saying here. You should definitely LEARN c++ but it shouldn't be your go-to language for making a game. Java or C# will serve you well, as they are basically both the exact same language.
(I said BASICALLY you fucking nerds, don't freak out)

A good case can be made for each language:
> C# is the language used in unity.
right off the bat you have access to a comprehensive fairly easy to use engine with universal platform support.
>Java has an api for everything you can imagine
You'll have to put together your own engine, but you can build it out of parts from a ton of other libraries. It's harder but will give you more direct control than with unity.

As for when you are just starting, the best way to learn for me was to dive in head first. Don't just sit back and watch tutorials until you ''feel ready''. Come up with projects that are small but challenging.

You might want to invest in a beginner's book for OOP. A lot of tutorials are in a rush to get to the ''cool stuff'' and they often completely ignore essential basics. (i.e. parameters, Static methods etc.)

Coding is actually quite simple if you ''get it'' (design is what's hard). It shouldn't take your more then 3 years to get to a point where you're beyond capable of programming something like ultima, and only another year or two to actually make it.

The visuals and audio are the real challenge when it comes to making a game. Game logic itself is very simple. When it comes to rpg's these are some challenging bits of code you'll want to prepare for:
> Reading save-game files (writing them is the easy part)
> Scripting for quests and dialogue
> Creating the ruleset (this includes defining enemy stats, loot tables etc)
> managing items

If you were to go the C# route and use unity, most of your development would be writing text or xml files, not actual code. Unity has already taken care of most of the hard stuff.

I hope things go well for you, and if you want to do things open source / GNU, drop it on a git repository. There's lots of us out here who would love to collaborate on games.

Oh, and the most important advice for learning programming:
>Fail Faster.
Don't be afraid of making mistakes, make all the mistakes you can. Don't get overly attached to your early projects, treat them like a learning experience not your magnum opus.

GL-HF op.

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