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420chan is Getting Overhauled - Changelog/Bug Report/Request Thread (Updated July 26)

Software Design

View Thread Reply
- Fri, 15 Jul 2016 21:14:09 EST F+scHBch No.35856
File: 1468631649935.jpg -(63471B / 61.98KB, 883x273) Thumbnail displayed, click image for full size. Software Design
You know how you download some source, and you have all these directories and header files and class files and this overwhelming complex system of files?

Well my school has taught me how to write short programs that consist of one file, but I want to start building a program and the problem is that I don't know where to begin as far as the design and architecture.

I have a vague idea of design patterns and general OO concepts, but I just don't know where to put what to start out. Is it possible that I could write out a whole function, only to have to re-write it when because I had to changed some other part of the overall design, you know?

So what do you guys recommend? How do you go about designing software?
It's a small CLI program, take inputs, work with files, do operations, print results, etc.
15 posts omitted. Click View Thread to read.
>>
Betsy Summlemidge - Fri, 12 Aug 2016 03:14:16 EST Iq5puP1g No.35983 Reply
>>35859

Let's consider a car as an analogy. A car is a quite complex machine that relies on many different components working in harmony together to function. If any one of the critical components of a car, say the breaks, or the transmission, or the differential, does out the whole car doesn't work. Each one of these components is quite complex on it's own, and probably consists of sever complex sub components. Each component is going to have it's own puzzles and quirks to figure out. You need to be able to focus on a component in isolation or else it will be nearly impossible to tell what's going wrong when you test the whole program. You need to be able to test and revise a given part of your machine/program to the point that you can more or less rely on it. Then you can fit it into the bigger machine and only consider how it fits in, not whether it's acting strangely. Now, of course, probably no code is absolutely perfect, and some of the more frustrating parts of programming is when something you assume is rock solid is fucking up in some non-obvious way, like a library you're depending on. But by unit testing we make coding manageable. Also, you're going to be working in groups. By unit testing you can present something to the wider team they feel confident they can use. Otherwise it's highly likely you'll be wasting people's time with you buggy code.
>>
Eliza Drupperstut - Fri, 12 Aug 2016 16:07:14 EST VAZu238H No.35987 Reply
>>35970
>the hard coded menu is getting big and hard to maintain
So populate it dynamically.
However, it sounds like something is fucked with you design. Why is there is big ass menu?

The trendy fucks here will tell you it's wrong, but have your commands/menu items inherit from a base class that registers itself with a list that gets build at runtime. Or have a command factory.
>>
James Turveyman - Tue, 16 Aug 2016 10:08:05 EST vIbiteGg No.36010 Reply
>>35977
I was using scala code. T => R is a function that takes an argument of type T and returns type R. In Java 8 there is the java.util.function package and in that the equivalent classes would be Function<T, R>. There are many classes but they are all specific cases of Function<T, R> or Function<T1, T2, R>.

So in Java it would look something like this
Map<String, Function<Config, Result>> option_map =  new Map<String, Function<Config, Result>>;
option_map.put("Run", (Config c) -> someObject.run(c));
// add more options


then in your main function you could have something like:
Config config  =  //current state;
while (!config.doQuit) {
String user_input = //get user input
Result result = option_map.get(user_input).apply(c)
}

It actually might not be a bad idea to have Result be a boolean that tells if you should quit or not.

I need some help

View Thread Reply
- Sat, 13 Aug 2016 14:45:03 EST tXYxcME5 No.35992
File: 1471113903604.png -(453805B / 443.17KB, 2000x2000) Thumbnail displayed, click image for full size. I need some help
Guys, I've literally tried everything and nothing works, maybe my level is basic but I really want to finish this project, the real problem is:

Exception in thread "AWT-EventQueue-0" org.hibernate.TransactionException: nested transactions not supported

So my save button can't send the data to mysql :s
>>
Ebenezer Femmerfog - Sat, 13 Aug 2016 14:56:34 EST PWhM8zCd No.35993 Reply
>>35992
Don't create a new session if an old session is open.
>>
Shit Feddlehood - Sat, 13 Aug 2016 15:10:47 EST VAZu238H No.35996 Reply
>>35995
I forgot 420 still mangles ampersands, just copy paste the link or expand thread then click it.

web chat advise needed

View Thread Reply
- Mon, 08 Aug 2016 15:46:15 EST sNSHZCqU No.35978
File: 1470685575726.jpg -(114048B / 111.38KB, 603x604) Thumbnail displayed, click image for full size. web chat advise needed
Hey guys, I need you help pretty much!

I need to find a free (preferably) web chat, preferably the one that can be integrated to standard LAMP server, with certain features:

there have to be chat rooms;
there have to be moderators/admins;
moderators/admins should be able to change users' avatars;
users should not be able to change their avatars;
moderators/admins should have invisible mode (optional).

Was trying to google this features, but without success. Hope some experienced good sir will help me with this. Thanks!
>>
Archie Crungermetch - Mon, 08 Aug 2016 19:18:38 EST lPgjzyrL No.35979 Reply
https://github.com/Frug/AJAX-Chat

I googled "php mysql chat" and this was the fifth result. Not sure about avatars but it seems to meet all of your other criteria.

You could also use WordPress and a chat room plugin (there are dozens).

Why does lisp use parantheses?

View Thread Reply
- Sat, 30 Jul 2016 20:59:33 EST vKYETtkX No.35930
File: 1469926773087.png -(52944B / 51.70KB, 1136x640) Thumbnail displayed, click image for full size. Why does lisp use parantheses?
I thought the whole point of prefix (polish) notation was to avoid them.
3 posts and 1 images omitted. Click View Thread to read.
>>
Sophie Dartbanks - Sun, 31 Jul 2016 10:50:27 EST WLOo3E7i No.35934 Reply
>>35932
How is your syntax going to work?
Are you going to use white space, like Python, or are you going to go full polish notation
As Lisp uses s-expressions, where only the atoms are polish notation
>>
Fuck Gobblebury - Mon, 01 Aug 2016 14:57:00 EST VAZu238H No.35936 Reply
>>35933
LISP syntax directly represents incomprehensible gibberish
>>
William Worthingway - Tue, 02 Aug 2016 11:41:08 EST 9QSfnS0r No.35943 Reply
Take a look at factor
https://factorcode.org/

It's basically what you get if you write a forth to do everything that a lisp does.
It still uses parenthesis where it makes sense, like for literal arrays and such, but otherwise relies on RPN wherever possible.

As already mentioned forth really only uses rpn, but you end up with stack juggling for most applications.

Phone Interviews

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- Thu, 30 Jun 2016 15:06:54 EST W/zS63TD No.35795
File: 1467313614568.png -(238398B / 232.81KB, 259x318) Thumbnail displayed, click image for full size. Phone Interviews
Well I just failed miserably on a phone interview, but I'm curious as to why HR would ask the question
>what is your favorite programming language and why?
(thats not the question I failed lol)
7 posts and 1 images omitted. Click View Thread to read.
>>
Albert Lightforth - Fri, 29 Jul 2016 07:54:37 EST ebCYLs2f No.35925 Reply
>>35920
Why choose PHP over Python?
>>
Cyril Huppershit - Fri, 29 Jul 2016 14:36:50 EST 2rmkrydG No.35927 Reply
>>35920
>PHP
>not using Node.js
>whatisthisshit.jpg

I ask you because I like you

View Thread Reply
- Wed, 29 Jun 2016 15:39:21 EST sIgWxmPi No.35786
File: 1467229161198.png -(9121B / 8.91KB, 746x542) Thumbnail displayed, click image for full size. I ask you because I like you
tl;dr: how to find the point closest to the intersection in pic. The black dots are cartesian points from a list (or two). The circle can be a function, or also a list of points. I'm using python...

Amateur needing some programming for a thesis here.

I have a list of cartesian points (currently two lists, one for x, one for y, but I can do it differently ofc). These points describe a short path of a veichile, arond 10 meters, so it's a uncomplicated curve. I also have a list of points forming a circle derived from points from the aforementioned list(s) (derived means the circle center is not actually one of the points), and a constant radius.
I could also just use a function for the circle I guess.

I want to find the point closest to the intersection. Pic related
9 posts and 3 images omitted. Click View Thread to read.
>>
Nathaniel Derringway - Thu, 07 Jul 2016 20:01:08 EST ggSMefJk No.35824 Reply
>>35823
I don't know wtf %r is supposed to be, but you have the right idea. If this is all you're looking to do, here's one way a civilized person might write this:

def get_min_distance(center, radius, point_list):
solution = (float("inf"), None)

for point in point_list:
distance = math.hypot(center[0] - point[0], center[1] - point[1]) - radius
if distance < solution[0]:
solution = (distance, point)

return solution
>>
William Boblinghick - Mon, 18 Jul 2016 12:36:06 EST sIgWxmPi No.35866 Reply
1468859766408.jpg -(2130467B / 2.03MB, 2204x3920) Thumbnail displayed, click image for full size.
>>35824
This just picks the point closest to the center and gives me the distance from the center + the radius
I want the closest point to the circle edge.

I've mucked about with it but am at a loss, so, if anyone, please.

Among other things I've tried this:
def get_min_distance(center, radius, point_list):
solution = (float("inf"), None)

for point in point_list:
distance = math.hypot(center[0] - point[0], center[1] - point[1])
if distance < solution[0] - radius:
solution = (distance, point)

return solution

Wich yields a point kind of in the middle of the circle edge and the center.
I'm not really sure exactly what
if distance < solution[0]:
does, to be honest.
>>
Fanny Greencocke - Mon, 18 Jul 2016 14:34:12 EST WLOo3E7i No.35868 Reply
>>35866
It looks like >>35824 is pretty close, it just needs the absolute value of the distance
distance = abs(math.hypot(center[0] - point[0], center[1] - point[1]) - radius)

For the line distance < solution[0], solution is a list where the 0th element is the distance from the radius and and 1st element is the point itself

So all it is doing is comparing the distance of the current point with the point that is closest to the radius

Unity to learn C#?

View Thread Reply
- Wed, 08 Jun 2016 18:41:54 EST OfxKUBs6 No.35720
File: 1465425714788.jpg -(71948B / 70.26KB, 1600x1200) Thumbnail displayed, click image for full size. Unity to learn C#?
Is Unity any good for serious C# programming and learning?

I don't want to spend 20% of the time coding while the remaining 80% is fucking around with Unity's GUI. Coding a game sounds cool to me, but not if all the hard work's already been cut out. Then again, I don't feel like creating my own engine from scratch either. I hope there's a nice middle ground there.

I'd like to code in a fun environment and not one that could easily bore me, that's basically it.

Thanks!
2 posts omitted. Click View Thread to read.
>>
Molly Cibblemotch - Thu, 09 Jun 2016 23:58:17 EST vHCDual8 No.35725 Reply
If you mean you feel like you'll spend all your time in the unity editor instead of working in code, that's entirely dependent on what you do. Normally the problem is the opposite, is that kids think they can make a game entirely in the editor which leads to garbage and frustration.

But yeah. You'll have plenty of chance to work on code. I mean, it will be a lot of calls to unity libraries, but it'll be code. My wife went from some light scripting experience, to writing some decent code learning unity. It worked for her.
>>
Lillian Ginderson - Tue, 28 Jun 2016 21:30:00 EST 29+Ja+IX No.35780 Reply
>>35720
In case you come back;
yeah its fine to do it in the editor.
But maybe get yourself a professional IDE environment like Visual Studio.
This way you aren't just learning how to code but also learning the actual Layout of the IDE environments.
If you need to know how to code, Unity IDE is fine.
If you want to be professional about it, learn to code in the business standard IDE
>>
Beatrice Worthingwill - Sun, 10 Jul 2016 11:42:44 EST qg7gFP0K No.35835 Reply
1468165364720.jpg -(573223B / 559.79KB, 1000x1719) Thumbnail displayed, click image for full size.
I was away for a while so sorry for that, but thanks a lot for your replies. It's all noted. I would use VS for sure.

I really love programming and using algorithms way more than focusing on graphics and such, that's for sure. Hence why Unity put (and kinda still puts) me off a bit. I have to say I prefer C++ to C# too, to be honest. But I'm willing to learn.

Sometimes I wish graphics weren't that advanced these days. That doesn't facilitate things for me; making it enjoyable to play all the while making it look good. Any idea what kind of game I should aim for to avoid spending too much time on graphics? E.g. Platformers (although some still can get damn fancy).

Thanks and if you have more advice on that, that'd be awesome!

Started learning C++ last night

View Thread Reply
- Sun, 12 Jun 2016 11:22:20 EST 0C4Q05Ui No.35733
File: 1465744940440.png -(36106B / 35.26KB, 512x512) Thumbnail displayed, click image for full size. Started learning C++ last night
Today is my birthday. By my birthday 10 years from now, I want to have made and released an RPG in the vein of Ultima. Any tips for a beginning programmer? I've been using learncpp.com, as someone recommended it to me.
3 posts omitted. Click View Thread to read.
>>
John Sandleforth - Wed, 15 Jun 2016 20:15:44 EST 0QLA4uop No.35743 Reply
>>35733
>>35737
plus, with C#, you have access to XNA and Unity 3D (among at lot of other stuff), something to look into for your RPG, OP

If you really, really need to ever program your own game engine, 2D game engines are pretty simple to make, plus you can quickly make dummy gfx in paint.
3D engines are much more difficult, in that case you'd need to learn to use DirectX or OpenGL to enable your GPU to draw 3D models with textures, etc. Then you'd have to learn shader language in order to make it look passable.

OP, start small, start simple. Start off with something like c# or java.
Start with small commandline programs that show off simple math, then make them usable with more input (eg. from a file or database). Then take on simple GUI stuff.
after that, you might be able to make small games... mostly 2D shmups and such....

so basically:
  1. learn a simple programming language and get comfortable with its syntax
  2. create your own Action 52

then you can expand to other languages, try to make more complicated games and EVENTUALLY IF AT ALL create the game of your dreams
>>
Andrea Huffingcrack - Sun, 10 Jul 2016 10:54:07 EST tX+MofFf No.35834 Reply
1468162447738.png -(58702B / 57.33KB, 650x200) Thumbnail displayed, click image for full size.
I second what everyone is saying here. You should definitely LEARN c++ but it shouldn't be your go-to language for making a game. Java or C# will serve you well, as they are basically both the exact same language.
(I said BASICALLY you fucking nerds, don't freak out)

A good case can be made for each language:
> C# is the language used in unity.
right off the bat you have access to a comprehensive fairly easy to use engine with universal platform support.
>Java has an api for everything you can imagine
You'll have to put together your own engine, but you can build it out of parts from a ton of other libraries. It's harder but will give you more direct control than with unity.

As for when you are just starting, the best way to learn for me was to dive in head first. Don't just sit back and watch tutorials until you ''feel ready''. Come up with projects that are small but challenging.

You might want to invest in a beginner's book for OOP. A lot of tutorials are in a rush to get to the ''cool stuff'' and they often completely ignore essential basics. (i.e. parameters, Static methods etc.)

Coding is actually quite simple if you ''get it'' (design is what's hard). It shouldn't take your more then 3 years to get to a point where you're beyond capable of programming something like ultima, and only another year or two to actually make it.

The visuals and audio are the real challenge when it comes to making a game. Game logic itself is very simple. When it comes to rpg's these are some challenging bits of code you'll want to prepare for:
> Reading save-game files (writing them is the easy part)
> Scripting for quests and dialogue
> Creating the ruleset (this includes defining enemy stats, loot tables etc)
> managing items

If you were to go the C# route and use unity, most of your development would be writing text or xml files, not actual code. Unity has already taken care of most of the hard stuff.

I hope things go well for you, and if you want to do things open source / GNU, drop it on a git repository. There's lots of us out here who would love to collaborate on games.

Oh, and the most important advice for learning programming:
>Fail Faster.
Don't be afraid of making mistakes, make all the mistakes you can. Don't get overly attached to your early projects, treat them like a learning experience not your magnum opus.

GL-HF op.

Make jQuery run on certain page

View Thread Reply
- Fri, 01 Jul 2016 19:06:29 EST W/zS63TD No.35803
File: 1467414389846.jpg -(11944B / 11.66KB, 225x181) Thumbnail displayed, click image for full size. Make jQuery run on certain page
Using the console I can run the line
$('.chart-promo').remove();
to remove an advertisement, but now how do I make this run onload everytime I visit these pages starting with "example.com/chart/..." ?
1 posts omitted. Click View Thread to read.
>>
Jarvis Smallforth - Sat, 02 Jul 2016 03:36:33 EST W/zS63TD No.35813 Reply
>>35810
Finally a JS question for you :).

But what about using greasemonkey to detect it when it keeps coming back on this dynamic page and removing it every time?
>>
Jarvis Druvingwen - Sat, 02 Jul 2016 10:17:00 EST WLOo3E7i No.35814 Reply
>>35803
just install adblock plus and add example.com##.chart-promo to your filters

What to code in C?

View Thread Reply
- Sat, 18 Jun 2016 18:15:55 EST NSh3STBF No.35753
File: 1466288155362.jpg -(84531B / 82.55KB, 800x1070) Thumbnail displayed, click image for full size. What to code in C?
Hey guys,

I want to learn C but have no idea what project would be fun enough to keep my attraction gripped.

I never did C before, only some C++. I've done some inheritance, lists, binary trees, properly handling pointers and such. Never did anything fancy with that, but I still well remember those concepts.

It's a pretty basic request, I know. My imagination is quite simply very dry, motivation low. Oh and also,

Another Google Question I'd Rather Read Your Opinion About :
~ How *truly* different would you say C is from C++?

Thanks in advance, friends.
2 posts omitted. Click View Thread to read.
>>
Charles Pockworth - Sat, 25 Jun 2016 21:01:36 EST mfkLzG/S No.35766 Reply
Zed Shaw's Learn C the Hard Way
http://c.learncodethehardway.org/book/

Also this book: http://csapp.cs.cmu.edu/ which teaches you ground up, binary/floating point/assembly and everything else you'll need to know all done in C and assembly. Expensive book i used libgen.io to pirate the most recent version (it's x64, old versions are 32bit).

There's also the book The Unix Programming Environment which has a lot of C programs in it to try out.

As for what to do in C, if you're not maintaining some existing C project like an embedded OS, Linux/BSD kernel or similar then don't write anything in C it's too dangerous. Use Go instead of that kind of systems/network stuff as it's memory safe. If you don't care at all about memory safety then write whatever you want, like embedded systems but make sure they're offline systems.
>>
Lillian Choblingdock - Wed, 29 Jun 2016 01:59:10 EST vIbiteGg No.35782 Reply
I'm coming back to C and C++ from a few years off in Scala, java, C#, and python land and holy fuck do I hate C++ now. C at least keeps it simple and doesn't fuck with you. But C++ has so many unique keywords and implicit definitions that keep getting bolted on that the language itself is a maze instead of the standard libraries.

Anyways I can power through that but the build tools are really what's holding me back. Are there any good references for building libraries and how linking works for C?
>>
Nicholas Pinkinfoot - Fri, 01 Jul 2016 02:36:56 EST sGFR0zid No.35801 Reply
>>35766

I read Zed Shaw's book as my 2nd C book and thought it was the most tedious, least helpful CS book I'd ever read. He's a sloppy writer, with sloppy editing, and awful at explaining things. KN King's C book is the way to go for *learning* C IMO. Zed Shaw's book is only useful to someone who already knows C decently as a refresher, at least as far as I could tell.

Java Game - Snake

View Thread Reply
- Mon, 27 Jun 2016 19:35:28 EST SWJfiJ9j No.35773
File: 1467070528041.png -(5469B / 5.34KB, 796x525) Thumbnail displayed, click image for full size. Java Game - Snake
https://drive.google.com/open?id=0B3s2WwA7ZBaCY3cwWVhLQ2s2REU
Made a little game of "Snake" in Java. What do you guys think?
I used Slick2d & LWJGL.
Jar-Splice to export as a .exe
Resource Hacker to give it an appropriate icon.
I still need to add sound effects and more complex ''maps''. (Possibly sprite based graphics as well).
Enjoy!
>>
Jarvis Brashfore - Tue, 28 Jun 2016 00:16:20 EST WLOo3E7i No.35776 Reply
>>35773
Looks good.
goes a little fast though, if it starts me facing up I pretty much die instantly.
Also, why would you turn it into an exe? that kind of defeats the purpose of using java.

You should also try to limit the amount of logic in your render methods. For EasyLevel.java, I would have probably split that up into 3 different classes, (like IntroScreen, GameScreen, GameOverScreen or something) and had the update function decide when to change between them.
>>
Stephan Floffingbridge - Tue, 28 Jun 2016 03:23:50 EST SWJfiJ9j No.35777 Reply
1467098630055.jpg -(7734B / 7.55KB, 480x360) Thumbnail displayed, click image for full size.
>>35775
angusj.com/resourcehacker/
I used this because from what I understand you can't customize the desktop icon of a .jar file.

>>35776
I chose exe for the above reason, and also because it feels more like a ''legitimate'' program then some random .jar file. I only mentioned it's use in case someone wanted to crack it back open and see the code.
(If you know of a way to customize the icon of a .jar file I'd love to know!)

A lot of people have mentioned the speed, so I'll probably be refactoring the code to include a main menu / difficulty options.
There's also currently a bug with the starting direction. By default you are supposed to go up, but thanks to my lazy design Input grabs the last input entered before you die, hence why it's not consistent.
I will probably add a delay timer on re-spawn to negate this and ensure the player is heading in the right direction.

As for the logic, yeah, I have to clean that up quite a bit. I threw in score / lives at the last minute and it's far from elegant.

Thanks for your feedback! I'll post updates as I improve the code / add features!

Old Phone Game Programming

View Thread Reply
- Wed, 22 Jun 2016 18:54:14 EST hs3PpPko No.35759
File: 1466636054079.jpg -(79689B / 77.82KB, 650x650) Thumbnail displayed, click image for full size. Old Phone Game Programming
Hi, I just inherited this old SCH-U450 Verizon phone. You can visit the "Verizon Media Center (Get it Now)", and download games and whatnot - all of them, it seems, from different studios. I'm wondering if anyone here knows how you go about programming that device/OS.

What languages and tools are available? And how did those game studios get a Verizon deal?
>>
Nell Worthingfuck - Thu, 23 Jun 2016 12:07:35 EST PeK+KZzj No.35762 Reply
You're probably looking at J2ME or BREW. The way it works is you design and write a game for one phone and then port it to other phones. This sounds like it's a bigger pain in the ass than it is on Android. I assume getting into a Verizon store is similar to getting into any other app store, just not so well advertised.

I had to change all the verb tenses above because I realized that this is still a thing. Kind of a trip.
>>
Albert Meblingworth - Sat, 25 Jun 2016 01:17:27 EST 4AC8OQBZ No.35765 Reply
>>35762
Yeah this guy is right. It's gonna be either J2ME or BREW. Enjoy your crappy Java apps.
>>
Cornelius Buzzhall - Fri, 15 Jul 2016 04:36:54 EST F+scHBch No.35853 Reply
My windows mobile phone used to have Java emulator. I played some mobile ratchet and clank game using it. Moto Q9c, good times.

Challenge

View Thread Reply
- Wed, 25 May 2016 20:32:06 EST PXZrezhR No.35657
File: 1464222726025.jpg -(153031B / 149.44KB, 1920x1080) Thumbnail displayed, click image for full size. Challenge
Guess what my root is.
Will show breasts maybe not wink wink.

root:!:16898:0:99999:7:::
daemon:*:16848:0:99999:7:::
bin:*:16848:0:99999:7:::
sys:*:16848:0:99999:7:::
sync:*:16848:0:99999:7:::
games:*:16848:0:99999:7:::
man:*:16848:0:99999:7:::
lp:*:16848:0:99999:7:::
mail:*:16848:0:99999:7:::
news:*:16848:0:99999:7:::
uucp:*:16848:0:99999:7:::
proxy:*:16848:0:99999:7:::
www-data:*:16848:0:99999:7:::
backup:*:16848:0:99999:7:::
list:*:16848:0:99999:7:::
irc:*:16848:0:99999:7:::
gnats:*:16848:0:99999:7:::
nobody:*:16848:0:99999:7:::
libuuid:!:16848:0:99999:7:::
syslog:*:16848:0:99999:7:::
messagebus:*:16848:0:99999:7:::
usbmux:*:16848:0:99999:7:::
dnsmasq:*:16848:0:99999:7:::
ntp:*:16848:0:99999:7:::
whoopsie:*:16848:0:99999:7:::
lightdm:*:16848:0:99999:7:::
administrator:$6$ZG4iXILy$0P3PUgxktT4KRpr9wNK.dkzHYvhXPyk73WBcydjFmcS5wmhunRisVsGapzYOC3aAdita2zrn63UT2DjVKYu0a.:16898:0:99999:7:::
>>
Sidney Handershaw - Wed, 25 May 2016 20:46:45 EST UJlFtb13 No.35658 Reply
I think you wanted /tech/ and perhaps to eat a dick.

Project Resurgence

View Thread Reply
- Sat, 21 May 2016 09:14:18 EST E+kfHK+d No.35652
File: 1463836458538.jpg -(995402B / 972.07KB, 4000x2184) Thumbnail displayed, click image for full size. Project Resurgence
Any 420nons know how to program UE4?

This kickstarter project is switching from Unity 4 and needs a Kevin Flynn motherfucker who can do UE4 and C++.

http://www.nectargamestudios.com/
https://www.facebook.com/ProjectResurgence
https://forums.unrealengine.com/showthread.php?84746-Project-Resurgence-Isometric-Episodic-Narrative-driven-cRPG&p=381513

It's a plot-oriented dieselpunk/fantasy love song to 90's RPGs (Baldur's Gate, Planescape: Torment, Fallout, Arcanum).

I ask because I've seen some of lead dev CohhCarnage's let's plays, and he seems like a switched on kind of guy who'd make a really good game. And the only way I get to play the game is if it gets fucking finished, so Ima enable all over this sumbitch.
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Phineas Pammlemotch - Sat, 21 May 2016 21:06:56 EST JLHDQ7Xv No.35653 Reply
>It's a plot-oriented dieselpunk/fantasy love song to 90's RPGs

You know, just the other day I was thinking that anything that's been billed as a "love letter" to old video games has turned out to be a complete fucking disappointment. A lot of games don't survive an engine change, so this probably won't even be that.
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Reuben Clayway - Sun, 22 May 2016 00:18:51 EST lQC8ix+F No.35654 Reply
>>35653
Inorite? But there's some good stuff in their CVs. But also Colonial Marines. But I want to believe.
But actually being their Code Monkey Prime would be a way to help stop it turning into Daikatana 2: Electric Boogaloo.

>Previous Work:
This is our first project as a team, but here are some shipped titles team members have worked on:

Planescape: Torment, Fallout 2 - Chris Jones (Enviro Modeler)
Aliens: Colonial Marines - Seth Black (Programmer)
Bioshock 2, The Bureau - CJ Green (Tech Artist)
XCOM 2, Tomb Raider (2012) - Si Tran (Animator)
The Order: 1886 - Mark Judkins (Rigger)
Bound By Flame - JC Doublet (UI Artist)
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Graham Bummlespear - Thu, 16 Jun 2016 03:28:36 EST sNl85PMl No.35745 Reply
there's practically infinite documentation for UE4, anyone could build anything given the time.

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