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Project Resurgence

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- Sat, 21 May 2016 09:14:18 EST E+kfHK+d No.35652
File: 1463836458538.jpg -(995402B / 972.07KB, 4000x2184) Thumbnail displayed, click image for full size. Project Resurgence
Any 420nons know how to program UE4?

This kickstarter project is switching from Unity 4 and needs a Kevin Flynn motherfucker who can do UE4 and C++.

http://www.nectargamestudios.com/
https://www.facebook.com/ProjectResurgence
https://forums.unrealengine.com/showthread.php?84746-Project-Resurgence-Isometric-Episodic-Narrative-driven-cRPG&p=381513

It's a plot-oriented dieselpunk/fantasy love song to 90's RPGs (Baldur's Gate, Planescape: Torment, Fallout, Arcanum).

I ask because I've seen some of lead dev CohhCarnage's let's plays, and he seems like a switched on kind of guy who'd make a really good game. And the only way I get to play the game is if it gets fucking finished, so Ima enable all over this sumbitch.
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Phineas Pammlemotch - Sat, 21 May 2016 21:06:56 EST JLHDQ7Xv No.35653 Reply
>It's a plot-oriented dieselpunk/fantasy love song to 90's RPGs

You know, just the other day I was thinking that anything that's been billed as a "love letter" to old video games has turned out to be a complete fucking disappointment. A lot of games don't survive an engine change, so this probably won't even be that.
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Reuben Clayway - Sun, 22 May 2016 00:18:51 EST lQC8ix+F No.35654 Reply
>>35653
Inorite? But there's some good stuff in their CVs. But also Colonial Marines. But I want to believe.
But actually being their Code Monkey Prime would be a way to help stop it turning into Daikatana 2: Electric Boogaloo.

>Previous Work:
This is our first project as a team, but here are some shipped titles team members have worked on:

Planescape: Torment, Fallout 2 - Chris Jones (Enviro Modeler)
Aliens: Colonial Marines - Seth Black (Programmer)
Bioshock 2, The Bureau - CJ Green (Tech Artist)
XCOM 2, Tomb Raider (2012) - Si Tran (Animator)
The Order: 1886 - Mark Judkins (Rigger)
Bound By Flame - JC Doublet (UI Artist)
>>
Graham Bummlespear - Thu, 16 Jun 2016 03:28:36 EST sNl85PMl No.35745 Reply
there's practically infinite documentation for UE4, anyone could build anything given the time.

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