I have a question about something not working in my coding. Normally in these situations this calls for throwing out some easy answers with a healthy dose of derision and scorn. One: What must i do to convince you that i have tried my best to solve this before coming to you? Two: I request someone to walk me through the solution to this problem like a parent dragging a young child through a busy city street. I have worked at this for so long, that i am starting to lose confidence i ever knew anything at all, and i consider it fully possible that i am missing something on the level of "Is the cord plugged in?" Okay, here's the problem. I am learning openGL. I am using this website to do it: https://learnopengl.com/ , i am currently walking through their 2D game tutorial shown here: https://learnopengl.com/In-Practice/2D-Game/Setting-up and i cannot, for the life of me, get glew to work. I am on windows. I am using codeblocks. When i do everything i know should work, i get a shit load of undefined reference errors. http://prntscr.com/kbj3zs That says to me that i am somehow linking to the glew library wrong. But i have been trying fookin' EVERYTHING. Literal days. Possibly months, because this isn't the first time i've tried to tackle this - i think i gave up on codeblocks last time and just used visual studio, because for some reason that works easier - but i don't know why and that's terrible for learning. When i DONT use glew, i can make openGL programs just fine. Hell, given how much time i've invested in this, and how it's likely that there is NO solution known to god or man, i'm probably better off just figuring out what the tutorial is trying to do and figure out how to translate it OUT of glew than get glew to work. But the fact that it SHOULD work and i can't get it to is making my brains leak out of my HEAD. So if you believe me that i wouldn't be asking you if i could find a (WORKING)solution anywhere on google, or glew's support pages, or shit like that. Please please please tell me how to fucking do this.