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420chan is Getting Overhauled - Changelog/Bug Report/Request Thread (Updated July 26)

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- Mon, 01 Apr 2019 15:00:11 EST QdPKZn3P No.37737
File: 1554145211448.png -(1979820B / 1.89MB, 640x8316) Thumbnail displayed, click image for full size. vulkan
fuckiing lol, this feels like some cruel joke. all this for a triangle, why even bother
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Nicholas Pockbury - Thu, 04 Apr 2019 01:06:17 EST yWCJdZvc No.37738 Reply
Yeah I remember coding the same simple-ish graphics program in Direct3D9, and then again in Direct3D11, and then again in Direct3D12. The program got longer and longer and more complicated each time (there were also performance improvements with each iteration though, so that's pretty nice).
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Eugene Drummerfet - Fri, 05 Jul 2019 23:10:59 EST XgOrKnmP No.37907 Reply
>>37737
The reason that D3D12 and Vulkan gained so much steam among graphics engine programmers is because the new rendering API's provide so much damn low-level control over the hardware. This control comes at a price, and that price happens to be lines of code.

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