Greetings /pss/ I've got an upcoming thesis that requires a Lacanian psychoanals on the Otaku culture, to be specific on the emerging of Online Mobile Games (Mobage) trends. How could they become popular, how could the users willing to spend thousands of kachings on it, and how it become a subculture not only in Japan but also in other countries. I'm still a noob in Lacan, while I'm also learning it myself, can you help me on where to start or a good route to understand it enough to use it as an analysis tool? Thanks inb4