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Chess puzzles

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- Mon, 01 Apr 2019 04:46:05 EST 7inrumEq No.28964
File: 1554108365161.gif -(5620B / 5.49KB, 284x284) Thumbnail displayed, click image for full size. Chess puzzles
White to play
T L Petrosian vs A Minasian
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Coffee in a waffle cup - Mon, 27 Jul 2020 05:46:11 EST e2017v1y No.29569 Reply
1595843171218.gif -(5599B / 5.47KB, 284x284) Thumbnail displayed, click image for full size.
White to play
K McDonald vs Blaine Newcomb
Eugene Sovingmone - Tue, 28 Jul 2020 07:17:14 EST e2017v1y No.29573 Reply
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Black to play
I Panagopoulos vs Stefansson
Phineas Tillingshaw - Mon, 03 Aug 2020 06:21:04 EST e2017v1y No.29574 Reply
1596450064621.gif -(5150B / 5.03KB, 284x284) Thumbnail displayed, click image for full size.
White to play
McShane vs Z Andriasian

Post models

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- Mon, 08 Jun 2020 22:16:33 EST igc1wgz0 No.29534
File: 1591668993590.jpg -(5238643B / 5.00MB, 6512x3016) Thumbnail displayed, click image for full size. Post models
Let me see what you've been workin on, /tg/
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Sidney Mepperbanks - Mon, 27 Jul 2020 13:02:36 EST /nMRfwK8 No.29571 Reply
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Pretty proud of my latest pink horror

Warhammer 40,000 Chapter Master

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- Wed, 25 Mar 2015 16:33:06 EST mCMdgato No.27492
File: 1427315586519.jpg -(3054103B / 2.91MB, 3000x1688) Thumbnail displayed, click image for full size. Warhammer 40,000 Chapter Master

Chapter Master is a space marine chapter management game. Each marine can be customized and load outs changed. Vehicles and weapons can be produced. And trading between factions of the Imperium is possible.

The game is still in Alpha, but its already gained serious momentum and builds are coming out every other week. It Does have some bugs. So Save often.
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Walter Huzzlefutch - Mon, 01 Jun 2020 02:50:52 EST xBQEYaL5 No.29527 Reply
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Back with some daemon hunting
Clara Dodgehall - Sat, 06 Jun 2020 15:14:56 EST 9aX+HfzQ No.29531 Reply
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>imperial fists not lamenters


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- Sat, 26 Jul 2014 07:48:26 EST Dg8h7ZUO No.27058
File: 1406375306263.jpg -(57892B / 56.54KB, 288x330) Thumbnail displayed, click image for full size. UNO~!
let's talk about uno in this thread
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C-Higgy !lfsExjBfzE - Tue, 17 Mar 2020 00:53:46 EST p9BZAsCP No.29483 Reply
Yeah making your own house rules makes big games more interesting. I also have that deck too along with a WWE one
kid flash - Mon, 22 Jun 2020 18:26:52 EST m1QQVW9z No.29548 Reply
At home i use 5 deacks to shuffle a probably game of Uno. whr *shitpost*
C HIGGY I LOVE YOU !VOgSGUqnHo - Fri, 24 Jul 2020 01:11:02 EST dxEwLSPj No.29568 Reply
They should also fire the young bucks, not for anything in particular, but just to send a message about who's boss


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- Sun, 06 Dec 2015 17:43:24 EST tMgVQNaA No.27827
File: 1449441804971.png -(48913B / 47.77KB, 570x402) Thumbnail displayed, click image for full size. LARPing
There really isn't a good board to put this on besides this board and random so I figured I'd try it here. Anyone Larp?

General LARPing discussion.
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Graham Mupperstig - Wed, 22 Apr 2020 20:49:55 EST Re92G6cx No.29500 Reply
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I used to back in college. Mostly New World of Darkness. We got one of the academic buildings all to ourselves one evening a week. I miss those days.
Edwin Brookdale - Sun, 19 Jul 2020 08:58:56 EST haVVUsDX No.29565 Reply
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Medieval Cosplay
Albert Chepperstedging - Wed, 22 Jul 2020 16:48:20 EST 207Wy2su No.29567 Reply
Battlegames/Bofferlarps liek Dagorhir get a bad rap for being "stick jockeys" and for having weapons that don't look super realistic, but the combat is so much better than any traditional LARP. The combat is nowhere near as restrictive, and you don't have any lame spells to deal with (depending on the game)
I hated LARP after realizing I couldn't thrust, shield bash, or grapple and had to pretend to get frozen by douchebags throwing sandbags. You're also encouraged to swing forcefully, no tap fighting allowed.
I thought I'd miss the roleplay, because events are mostly just several largescale battles, but frankly the roleplay was boring and shitty anyways.
My biggest problem is that most participants are lazy and have shitty garb, with no serious attempt to improve or understand actual historical clothing, but it was the exact same thing at every other larp anyways.

I have pinpoinnted the exact card whose design started MTGs descent into power creep bullshit

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- Tue, 28 Apr 2020 11:56:58 EST 8l2jKlXA No.29506
File: 1588089418725.png -(174925B / 170.83KB, 265x370) Thumbnail displayed, click image for full size. I have pinpoinnted the exact card whose design started MTGs descent into power creep bullshit
It all starts with watchwolf. A 3/3 for 2 now seems like trash, but in 9th edition this was fucking unheard of. Creatures with more power than converted mana cost always had some drawback. Cant block, can only attack under certain circumstances, has to attack every round, upkeep, is removed at the end of round, always something.

This motherfucker is the exact point where the game broke and turned into bullshit.
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Clara Modgewell - Tue, 30 Jun 2020 10:13:05 EST R5cdZOyx No.29554 Reply
Well it should be obvious.
>they need to ramp up to use their game winning abilities
Meaning you can't play one and hey, I've got 7 lands, win next turn.

>your opponent can deprive you of resources more directly
Players can attack and target with spells. This creates choice for them because they then have to work out if it's the best play.

>their life recovers slower than a creature but lifegain decks aside, faster than a player
To eliminate a planewalker your opponent needs to either sustain pressure or be able to afford a big push.

This combines to mean that if properly balanced might be the issue sometimes a planeswalker can't carry you. Some will help your strategy and some will allow you to win. However the latter require you be in a dominant position long enough to have the loyalty they need to use their game winning ability. Meaning you have to have the upper hand and be stable in that position because you need to be able to protect the planeswalker and have enough resources to capitalise on it. A lot of the time if your opponent isn't totally on the back foot they can delay or remove the offending planeswalker in which case all that ability does is force them to take pressure of your other threats.

I think they end up most OP when they are both cheap to summon and quick to fire their game enders. Or cheap to summon with really good passives/good loyalty gain abilities.

War of the spark added lower rarity planewalkers, these couldn't recover loyalty which made them much more limited. Also they balanced better because they were not high rarity. One of the things which makes planewalkers seem more OP is they are usually very rare and so overtuned as per most cards of their value.
Ernest Shittingham - Tue, 14 Jul 2020 13:49:05 EST R5cdZOyx No.29563 Reply
Planeswalkers as a mechanic are fine. The problem is that WOTC can't resist overtuning them because they're big lore characters and high value cards have to break the game because fuck fun when there's money to make. There are some pretty well balanced and manageable planewalkers. That one however is not one.

The is absolutely a case of
>Or cheap to summon with really good passives/good loyalty gain abilities.

This card is however currently sitting as a lynchpin in the most meta deck right now. One which costs an average of $10/card.

Sorcery and Mages!

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- Sat, 22 Nov 2014 14:29:03 EST uujpKFWA No.27302
File: 1416684543363.jpg -(371136B / 362.44KB, 600x840) Thumbnail displayed, click image for full size. Sorcery and Mages!
What are some books, wikis, lore, stories, games, documentations, whatever about sorcery, wizards and all that is magic?
I'm interested in all kinds of magic schools, systems and spells.

Dominions 4, Stone Soup, DnD and Mtg are all examples of fantastic spells and the magic behind them.
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John Depperweck - Tue, 07 Jul 2020 16:25:33 EST R5cdZOyx No.29559 Reply
lol read more Terry Pratchett.

Also another interesting view on magic. But funny. Magic gets stuff done but a lot of the time it's not a good idea.

The spells are largely underwhelming. Every wizard knows fireballs ("a number 3" will light a pipe) but fancy magic is hard work. Want to levitate someone you need to have a heavy and easily dislodged object that can fall down nearby. Of course if it's too heavy your target will be hurled through the air so be careful with that.

If you want to just create things you need a sourceror, they aren't trained, they are born (8th son of an 8th son, or maybe daughters work too) and then go power mad. Magic feels great so if you are a white hole for matter you're going to use it a lot. And no wizard can stop you well that's not true, but half a brick in a sock isn't exactly wizardly
Fuck Fanbury - Tue, 14 Jul 2020 01:05:29 EST kHFm3y/Z No.29560 Reply
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>half a brick in a sock isn't exactly wizardly
It is if you yell "I CAST BRICK IN A SOCK!" before you whack your opponent. That said, I absolutely loved the Spellthief class and the Mageripper Swarm from D&D 3.5e. Yeah, having magic is nice, but you know what's even better than having magic? STEALING magic!
Ernest Shittingham - Tue, 14 Jul 2020 13:56:32 EST R5cdZOyx No.29564 Reply
>It is if you yell "I CAST BRICK IN A SOCK!
In discworld if you're dressed like a wizard and people believe it then it might be magic. However in the case of Rhincewind the wizzard everyone knows its not.

Bump While Gaming

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!lfsExjBfzE - Mon, 02 Feb 2015 23:09:39 EST 2aBtcB1b No.27409
File: 1422936579134.jpg -(78971B / 77.12KB, 548x394) Thumbnail displayed, click image for full size. Bump While Gaming
Haven't had a thread on here for a while. Bump the thread with whatever board, playing card, trading card, etc. games you're currently playing now.
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Phineas Penderforth - Sat, 16 May 2020 11:43:44 EST kHFm3y/Z No.29522 Reply
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Update bump
>D&D campaign grinded to a halt because lolona
>Was awful either way, most of the time they were checking Instagram on their phones
>BrikWars community is pretty dead except for a few faux-Warhammer enthusiasts and super-serious lore nerds
I hope that dungeon minigame LEGO is adding with the latest Ninjago wave has potential to expand on and create custom material for.

Rules Light Oversaturation

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- Fri, 05 Jun 2020 18:54:57 EST W4qHBNQR No.29530
File: 1591397697720.jpg -(10698B / 10.45KB, 184x274) Thumbnail displayed, click image for full size. Rules Light Oversaturation
Why are there so many "rules light" indie systems? I jive with rules lite stuff, but it seems so over saturated at the moment. To the point where some of them lack so much crunch that they're just campfire stories. Thoughts?
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Oliver Bardgold - Wed, 10 Jun 2020 15:34:07 EST VV8h1Y8v No.29538 Reply
I think a lot of people just got sick of the "three hours for one combat encounter" format that a lot of older systems suffered from

I am personally a fan of rules-lite because it reduces the amount of time spent looking through sourcebooks to see if there's a rule for a specific skill use case which tends to break narrative flow
Samuel Gobblekuck - Fri, 12 Jun 2020 01:31:23 EST kHFm3y/Z No.29541 Reply
Aww c'mon, who doesn't enjoy spending hours in 3.5e expansion books trying to find that one feat or spell they could totally use once or twice throughout the entire campaign?
>Be me, Forever-DM
>Have one player who has an entire Excel sheet with his entire character progress from level 1-20 planned with feats, stat raising choices etc.
>After several attempts he finally becomes an Arcane Archer, entire group is excited to see magically imbued arrows fly around and cause chaos
>He doesn't use that ability a single time, he's literally too fucking unimaginative to do anything except knock and shoot arrows. No spells, no magical arrows, just...Fucking generic archery.
God fuck D&D.
Jarvis Blembleweck - Fri, 12 Jun 2020 05:06:21 EST R5cdZOyx No.29542 Reply
I was going to mention D&D. Because 5th edition is much more streamlined. It's not quite rules light though. I think it's part of the trend though. The pared back rules meant it's become very hip to say how much into the narrative you are and stuff as a sort of backlash against 4th edition but all the Matt Mercer generation of players. Don't get me wrong I'm glad the hobby has grown but they're not quite right.

I think for most games you need a rule system for there to be any tension. If the DM writes the adventures properly they never know the players will pull through they probably should. Having some consistency (which rules enforced with a bit of sense, ie to the spirit not necessarily the janky letter) is a key part of any good narrative remaining engaging. If anything at all can happen in any way it's not tense because you're just waiting for the next ass pull.

3.5 and 4th were hugely rules heavy and 4th was more like a wargame. Now D&D and so a lot of these games have their roots in a wargame but having a slightly lighter framework is what lets us create the exciting stories. 2nd was janky, the combat rules were both specific and limited. In 3rd and 3.5 they piled in options and depth but I'm glad that you can pick a class and a couple of intuitive stats to load up and you won't be miles and miles behind an optimised multiclass (who will still have traded in certain things to do what they do). The use of core rules +1 in the official/store campaigns probably helps a bit too.

"We're Hip. We're Cool. We Throw Dice." - Companies

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- Sat, 05 Oct 2019 13:23:44 EST kHFm3y/Z No.29359
File: 1570296224157.jpg -(153099B / 149.51KB, 1092x703) Thumbnail displayed, click image for full size. "We're Hip. We're Cool. We Throw Dice." - Companies
So we've had Old Spice with the "Gentleman" class (https://twitter.com/oldspice/status/961362988019064832) and we've had Wendy's recently introduce "Feast Of Legends" at NYCC which is an entire ruleset of its own and a clear continuation of sassy Wendy's lashing out at other fast food franchises. (https://www.feastoflegends.com/)

Am I missing any? What do you think about the backlash of people crying about sexist terms or bitching about it being publicity stunts?
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Samuel Brabblefut - Fri, 24 Apr 2020 09:33:16 EST gMS08XnT No.29502 Reply
They say that he's finger lickin' good in the sack.
Hamilton Dartspear - Sat, 23 May 2020 04:47:59 EST ejAv6PnS No.29524 Reply
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I'll take your word for it. Where's my Baskin & Robbins or Haagen Das collectable card game?

Visual Content

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- Thu, 24 Mar 2016 19:59:55 EST 4xG0opVI No.27978
File: 1458863995506.jpg -(39509B / 38.58KB, 564x839) Thumbnail displayed, click image for full size. Visual Content
Hey guys I'm making a futuristic campaign using FASERIP, I'm creating characters and stuff but finding it hard to locate super hero/villain pictures for the npcs. Filtering through different sites is not very productive, so I'm wondering if anyone has any good tools/sites/ways to acquire these.
(pic related)
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PBP board

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- Fri, 24 Apr 2020 15:39:32 EST uVEq2ciq No.29504
File: 1587757172564.gif -(21561B / 21.06KB, 449x238) Thumbnail displayed, click image for full size. PBP board
Someone started a new forum for Play by Post rp'ing.

I really don't have anything to do with it, but as an OG PBP player from the old days of the net when boards like Ezboard and Proboards and Outlanda were a thing, I'd like to see it grow.

Anyone else used to do play by post? I found it had a unique rhythm to it, beyond in-person, or realtime text or voicechat campaigns. A post became short prose, the daily rhythm became a ritual, you began to live in the setting, composing the next line, the next action through the day.

I had some great experiences RPing on boards and I really want to bring that back.

Evil guild names

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- Tue, 11 Feb 2020 18:33:31 EST YGTSotEx No.29452
File: 1581464011900.jpg -(285198B / 278.51KB, 1024x1365) Thumbnail displayed, click image for full size. Evil guild names
Give me your edgiest names for an evil PC organization in an evil campaign.

Our group's designated murderhobo edgelord said my ideas ("the invisible claw", "malice", "The League of Bandits") were lame. I'm not naturally an evil person but I wanna try to play an evil character.
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George Haffinggold - Sat, 07 Mar 2020 07:10:28 EST 6LUU3Ig1 No.29462 Reply
Hijacking this thread for fun ideas for my desert trade kingdom.
So Arad is a dude who freed a djinn and got wishes. He wished for a kingdom and prosperity. The djinn poofed up a kingdom, people, and fields at the edge of the desert and said it would prosper as long as a descendant of Arad held the throne. All princes were named Arad and each king became notable. Arad 1 wished the kingdom. 2 diverted a river for irrigation and safety. 3 built the city walls high, with hanging gardens. 4 made peace with a blue dragon who makes oasies in the harsh desert in return for tribute. 5 made the first trans-desert trade route, bringing great wealth. 6 started a great college of medicine, and so on and so on.
I have no more ideas for further Arads, and the current Arad is desparate to find a destiny and leave his mark. My inspiration runs dry and I have no hooks for the Arad dynasty. One of my players is also seeking destiny.
Phoebe Senninghen - Mon, 09 Mar 2020 12:52:02 EST R5cdZOyx No.29466 Reply
D&D textwall sperg here. Got an idea, well two variants. If your players want to all be part of the royal guard/army they can go from soldiers to the king's trusted men. You'll need player buy in to be heroic heroes to some extent though.

Few ideas. Presumably the kingdom has problems and the wisdom of the chosen kings and their desire to do well means destiny doesn't do the heavy lifting. Have the players brought from wherever (unless they agree to all be members of the royal army or whatever) as mercenaries to assist with some goblins or something as part of a task force, have it go a bit wrong but the players kill more than their share and it works out alright. Now they're trusted by the king so he gives them a royal charter (or just more missions) to act as mercs in his territory so now they can make some good money helping people.

Spend the low levels having them do odd tasks to help the kingdom, but it's world and rep building. Have a few hints and lay down hooks. Have each adventure reveal a bit, that the kingdom is mostly happy but some people are bad news. At some point have them befriend a streetwise orphan girl. As guards they earn more trust as mercs they earn more repute. During these adventures as well as exploring the kingdom, culture, gods, reveal that there is some discontent among the greedy nobles/merchants who all want more, that there is a small criminal underbelly, and that while it's stable the bottom rungs of society do enjoy very little of the prosperity, make sure they understand the genie's wish. Then have the king murdered, if the players are guards have them go somewhere to get an item key to his legacy, perhaps he has found a rumour of a wizard's pair and the wizard created a decanter of endless water, so he wants to find the plans and use the magic to increase the water available to his people. Something like that. The wish is now fucked. The nobles squabble and the guards go without direction, crises like bandit raids are poorly answered and the guard morale drops, crime rises etc. The nobles cut the blue dragons a better deal and now it's an ancient dragon with a family helping it. The players can fight fires but after a few weeks it's apparent they can't save the town. Arad's head gets destroyed so only a true res will bring him back and there's a handful of people world wide who can do that. Have any that are nearby get bought out or have to flee a swarm of blue dragons.

But there is hope. If the players think to contact other plane or something don't hide this from them. If they don't, have a priest come to them as their best chance. The king has a living descendent. A few generations ago the king at the time sired a bastard. This bastard is a poor person the players met and befriended (my advice, have them meet a few people with qualities you'd want in a ruler whose next impact will be to look after the poor. Then when they take to one, that's the one who'll be the heir. What I'm saying is don't make an heir and risk the players not taking to them, but once they take to an NPC, make them the heir. They can then become the next Arad the kingdom needs, bringing a new era of wealth and stability.

So now the players need to protect their heir, perhaps shortly after they find them there's a leak and they need to smuggle them to safety then they need to remove the enemy and put the heir in charge, perhaps find records or proof or maybe a few high ranking priests will be enough. Saving the kingdom makes this great destiny easy to apply. Depends on the class and character. I mean maybe the character could be the heir or maybe they end up marrying the queen/king. You could do all sorts of class specific stuff, as a cleric they bring glory to their god and maybe revive or reform their church for the better, as a rogue maybe they plunder the dragon's hordes or set up a benevolent (or profitable) spy agency, works for a bard though maybe they just compile the tale of the events that happened and it becomes a favourite world wide, the wizard could rediscover or actually complete the previous wizard's work or adapt it and allow the desert kingdom to grow.

The middle of the campaign then becomes a fairly dynamic struggle as the nobles solidify their plans and the players get strong enough to start pushing back. Give the villains plans and goals that will progress and th…
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Don't Rest Your Head

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- Wed, 22 Apr 2020 20:54:13 EST Re92G6cx No.29501
File: 1587603253112.jpg -(51648B / 50.44KB, 220x330) Thumbnail displayed, click image for full size. Don't Rest Your Head
Anyone ever run Don't Rest Your Head? Any advice for someone thinking of running a game?

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