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Harm Reduction Notes for the COVID-19 Pandemic

Power Creep in MTG

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- Mon, 28 Mar 2016 11:58:34 EST 3X5ht6DP No.27984
File: 1459180714099.jpg -(70883B / 69.22KB, 312x445) Thumbnail displayed, click image for full size. Power Creep in MTG
I have no interest in modern MTG because of power creep. I understand Hasbro wants my money, but no depth or meaning is added to the game anymore. The game doesn't get better by replacing last years +1/+1 artifact with a +2/+2 version this year. It looks as though ridiculous mythic rares like Jace the Faggot are printed only to pull the most money out of players.

The power creep devalues current collections, and discourages all but the most hardcore players from staying involved. By the Scourge expansion, power creep was already out of control. Changing the card borders and inventing Modern was a way to fix that, but instead they just made a more controlled and exacerbated version of it.

For a year or so now, I've been playing variations of familiar types in which all cards printed after 2003 (after Scourge) are banned, as well as the standard banlists. It's great to be able to justify using my older cards, but the biggest advantage is that I don't have to run on Hasbro's money creep treadmill anymore.

It all just reminds me of Ultima Online and the introduction of Age of Shadows, an expansion that doomed the game to a dying existence as a WoW power creep treadmill. Pic related. That's Jerrard of the Closed Dick, a 6/5 for 6 mana with no special abilities, completely useless by today's standards.
24 posts and 10 images omitted. Click View Thread to read.
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Jarvis Duttingworth - Wed, 30 Nov 2016 00:03:16 EST Des9OUAj No.28345 Reply
power levels are cyclical. Lots of old cards were busted then they printed garbage like legends. Mirrodin was almost as broken as the old days.
>>
Lydia Dinkinkane - Sat, 31 Dec 2016 11:42:04 EST fIeA08SL No.28361 Reply
>>28335
Tendrils would make them gain the same amount of life as they lost since you are "them" when you cast it. Although you do get rid of their wincon. What I'd do is start flashbacking all the draw cards in the graveyard like gitaxian probe for some lifeloss until your hand is overstuffed and discard anything useful (assumong they already had a full hand). If the hand is empty I'd jsut do some useless casts and hope for the best. Mindslaver works best agaisnt contorl decks though. just cast the best card and waste all the counterspells on each other
>>
George Murdson - Mon, 02 Jan 2017 09:59:22 EST 6tYZfiHq No.28362 Reply
>>27984
What is the most long-winded MTG ability? First Strike? There's gotta be something longer that I'm just not up to date with like "Epic Will and Miracle of the Gods" or "Chandra Dreams of Raging Fire And Kill"

How to: Magic the Gathering

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- Wed, 28 Dec 2016 15:04:11 EST Z9e1Oefb No.28360
File: 1482955451899.jpg -(151532B / 147.98KB, 786x834) Thumbnail displayed, click image for full size. How to: Magic the Gathering
Sup /tg/

I just watched a VICE documentary on MTG and my curiosity has been piqued. I kinda wanna buy a bulk amount of cards from kijiji but before I do that I want to learn more about the game.

Is there a good beginners forum, or a website that talk about the history of the decks/game and even some YouTube videos?

is it worth getting into this game or is it a dying sport?

MTG/Beginner/Where to start?

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- Sun, 18 Dec 2016 22:41:59 EST DiQokYJc No.28355
File: 1482118919199.jpg -(172736B / 168.69KB, 550x300) Thumbnail displayed, click image for full size. MTG/Beginner/Where to start?
Greetings /tg/

My brother has moved to another country and he has left me some of his magic cards, about 300 or so of them. I've only really played once and I still need to study the rules some. I'd like to learn how to play and build a deck, I'm willing to spend a bit of money if I have to. Where do I start guys? How should I approach this?
>>
Reuben Blabblebutch - Mon, 19 Dec 2016 08:55:07 EST PXOuitdR No.28356 Reply
>>28355
If you have an iOS device, get the free magic app. I think it's called magic: duels.

Once you get the hang of the basics, something like forge or xmage could help too. they (for the vast majority of the time) enforce the rules on the card and are completely free to play, so it's like playing a game against an AI.

find your local game store (wizards has a store locator) and call them up and tell them you're a complete beginner and that you want to get into the game. they'll suggest the best time for you to show up to play and have someone show you the ropes. new cards are being released on the weekend of 14 january, and new players are very welcome to these "prerelease events".

on top of that, your local game store will have events every friday night and probably more on top of that.
>>
Sophie Blirrydale - Mon, 19 Dec 2016 16:54:54 EST DiQokYJc No.28357 Reply
>>28356
Thanks for the reply, I appreciate it.
I'll grab that app as well and start playing.
I'm from a very small town, but luckily there is one store that is only open on Fridays that is a place for people to sell/trade/play card games, I'll start there this week. Thanks again.
>>
silent protagonist - Mon, 19 Dec 2016 20:03:48 EST 1mBTNJ3R No.28358 Reply
1482195828425.jpg -(107843B / 105.32KB, 575x772) Thumbnail displayed, click image for full size.
I "got into" MTG maybe like 2 years ago, after enjoying Pokémon and Yu-Gi-Oh. I got some "sample deck" things that local game stores give away - ask about it when you go in! You should be two get 2 free 30-card decks, two colours of your choice. I got them thinking I'd play with my girlfriend. Turns out she has no interest in Magic.

I watched all of Walking the Planes and Spellslingers
https://www.youtube.com/playlist?list=PL3rP64NRtmbg0g-A_fwwpfaTpkmmwcwYl
https://www.youtube.com/playlist?list=PL7atuZxmT954tuse5BmPzrVwPDogUKaxi

Tolarian Community College is also a good resource.
https://www.youtube.com/user/tolariancommunity/videos
I also really like Alpha Investments, but that's a more niche thing and not even really about the player side of Magic. Other Magic youtube channels seem to be all the same, just some guy unedited rambling about competitive stuff. Not for me. There's a cool official podcast by the face of Magic, a cool guy named Mark Rosewater, called "Drive to Work" where he talks about... everything.
http://magic.wizards.com/en/articles/media/podcasts

Here I am two years later, with maybe 300$ invested in Magic (several preconstructed decks and some accessories) and nobody to play with, and too scared to go to a local game store. Haven't been able to find anybody locally, through the internet. Sometimes I play against myself with my Duel Decks.
The rules are so clunky and outdated, but Wizards refuses to update them. The cards still freakin say 'deckmaster' for goodness' sake. The game could be more popular and improved, and people like my girlfriend could enjoy and play, but the design is 20 years old and barely updated or streamlined. It's too bad that it has to be sperg nerd thing. It could be as casually popular as 52 card decks.

I FUCKING LOVE CANTRIPS

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- Sat, 24 Sep 2016 20:27:38 EST qiDpUfBi No.28296
File: 1474763258096.jpg -(65947B / 64.40KB, 312x445) Thumbnail displayed, click image for full size. I FUCKING LOVE CANTRIPS
THERE'S NOTHING LIKE PLAYING, NO- CASTING, A CANTRIPS. THE WAY THEY REPLACE THEMSELVES WITH ANOTHER CARD, AND THAT'S JUST THE BEGINNING TO GET STARTED. BASICALLY JUST DRAW CARDS OR DRAW A CARD AND GNNNHGN CANTRIPS
1 posts and 1 images omitted. Click View Thread to read.
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William Boddlehen - Tue, 27 Sep 2016 03:09:08 EST qiDpUfBi No.28299 Reply
1474960148192.png -(1079646B / 1.03MB, 744x1039) Thumbnail displayed, click image for full size.
>>28296
WHAT ABOUT BANNED PROXY CANTRIPS WITH ART BY THE ORIGINAL ARTIST?

/int/craft - imageboard community minecraft server

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- Sat, 08 Oct 2016 09:10:47 EST STdMcN8A No.28307
File: 1475932247137.jpg -(944249B / 922.12KB, 3696x1926) Thumbnail displayed, click image for full size. /int/craft - imageboard community minecraft server
  • IP Address: intcraft.online
  • Server Version: 1.8.8 (any client from 1.8, 1.9 or 1.10 can join the server.)
  • Chien's World Map cropped to Eurasia
  • Towny, Brewery, meme recipes, cat planet and more..
RP and General Rules
Contrary to previous iterations we will now state the actual rules for the server in a clear way, pre-launch. In theory, as always, there is only one rule: Don’t be a shitter. If you follow this set of rules, you are thereby not a shitter and you are in theory allowed to do what you want on Intcraft, and it will be up to the server population and community to put an end to their own disputes.
Towny War Flag will only be enabled from Friday-Sunday, from Monday-Thursday it will be disabled. PvP will always be enabled.
First 24 hours after launch will have War Flag disabled
Roleplay
  1. Building a town/nation must be historically accurate for that location given the current time (300bc-300ad)
  2. Buildings do not have to be 100% accurate, variations are allowed. But no memes.
  3. Towns do not have to be exactly in the same geographical location as they were, but it should be in the same general area.
  4. If you only want to pvp, find a pvp server
  5. If you only want to buildfag, join a nation or get gud.
  6. Nations can spread through conquest or diplomacy, but no Atlantic Federation tier memes.
  7. Towns must be in a nation (within 24 hours of its creation)
General Rules
  1. No spam
  2. No hacking
  3. No advertising
  4. No betraying
  5. No alt accounts
  6. No advertising /int/craft to unapproved boards/sites
  7. No talking about Anime
Moderators and Janitors will strictly enforce these clear rules only, if you arent breaking any rules there will be no punishment.
Neither Moderators or Janitors will recieve creative mode, or anything of the sort that would have much potential of game breaking abuse. They strictly exist to enforce the current set rules to some degree until an admin is available

Does This Work

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- Thu, 29 Sep 2016 20:33:33 EST FytEYNDP No.28300
File: 1475195613388.jpg -(169886B / 165.90KB, 703x560) Thumbnail displayed, click image for full size. Does This Work
When using the ability of Dark Supplicant, can you sacrifice him as part of the casting cost, or will that stop his ability from resolving? Secondly, if I sacrifice a False Prophet for Supplicant's casting cost, will his "exile all creatures" ability trigger before or after Scion of Darkness comes into play?
1 posts omitted. Click View Thread to read.
>>
Guinan - Fri, 30 Sep 2016 18:56:07 EST FytEYNDP No.28302 Reply
>>28301
So the Supplicant's ability can still resolve even if Supplicant is in the graveyard at the time of resolution?
>>
Matilda Peblingbanks - Fri, 30 Sep 2016 20:00:55 EST FytEYNDP No.28303 Reply
1475280055637.jpg -(72063B / 70.37KB, 312x445) Thumbnail displayed, click image for full size.
Also, If I use Beacon of Destiny's ability on a Lightning Bolt that was targeting me, can I then sacrifice the Beacon for Dark Supplicant and still have the Beacon redirect that damage from the Bolt away from me?
>>
HalDidntDoIt !2vlFukDhqg - Sat, 01 Oct 2016 01:27:12 EST j6gBYCbE No.28304 Reply
>>28303
No. You can't redirect damage to something that's not there anymore.
>>28302
Yes. Abilities on the stack are independent of their source. Once an ability is activated or triggered and is on the stack, it doesn't matter what happens to the source permanent. The ability will still resolve. Sometimes, however, what the ability does is tied to the permanent so it may not function as intended. In the case of Beacon of Destiny, the ability still resolves, but Beacon is gone, so there is nothing to redirect the damage to.

Shadows over Innistrad

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- Sat, 02 Apr 2016 01:09:20 EST OpTadZ0A No.27991
File: 1459573760000.jpg -(14830B / 14.48KB, 250x220) Thumbnail displayed, click image for full size. Shadows over Innistrad
http://magic.wizards.com/en/articles/archive/card-image-gallery/shadowsoverinnistrad
Angels, werewolves, vampires ~ oh my!

What do you think of Magic: the Gathering's lastest expansion?
17 posts and 5 images omitted. Click View Thread to read.
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Augt to do it - Thu, 18 Aug 2016 04:40:41 EST OpTadZ0A No.28244 Reply
1471509641440.png -(159449B / 155.71KB, 265x370) Thumbnail displayed, click image for full size.
>>28182
Eldritch Moon entraps Emrakul. Tamiyo wins!

non-french playing card games

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- Mon, 27 Jun 2016 14:01:48 EST ExXQaX8U No.28167
File: 1467050508716.jpg -(41562B / 40.59KB, 550x413) Thumbnail displayed, click image for full size. non-french playing card games
does anyone play card games from non-french decks? french decks are the 52-card decks with the hearts, diamonds, spades and clubs.

i have a 40-card italian deck i play scopa with.
i have a hanafuda deck i play koi koi with.
i have a 32-card german deck, but i honestly have no idea how to play a game with them.

any other exotic decks or card games out there?
>>
Betsy Caffingham - Sun, 10 Jul 2016 08:24:20 EST iaz4d9/b No.28192 Reply
>>28167
I think there are games you can play with Tarot decks, but I don't know any of them.
>>
Jenny Trotridge - Sat, 06 Aug 2016 08:28:56 EST dOFA5E8M No.28222 Reply
>>28167
Magic: The Gathering
Yu-Gi-Oh
Blood Bowl The Card Game
Netrunner
:^)
>>
Isabella Sommerfield - Wed, 17 Aug 2016 17:26:19 EST ivF5eueX No.28241 Reply
I bought a Turkish card deck on holiday. It had 4 sorts of fruit on them, counting to 10. We laughed our asses off when we didn't know how to play a game with it.


Digital Scrabble Board

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!!YH+5fpni - Fri, 05 Aug 2016 14:54:40 EST LNe6QLje No.28220
File: 1470423280005.png -(1912778B / 1.82MB, 2000x1125) Thumbnail displayed, click image for full size. Digital Scrabble Board
This seems to be the logical place to post this. Quite a while ago I made a digitized version of the traditional Scrabble board, plus all of the "tiles" or letters which come with it. It's slow and cumbersome, but if you're patient, the results are IMHO worth it (see pic)

420 rules say that I can't post direct links to downloads, but that I can post a Pastebin link, so here ya go:

http://pastebin.com/SRTDec1L
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Hamilton Fannerwadge - Sun, 07 Aug 2016 12:34:56 EST NyDnzMDY No.28227 Reply
cool story..

isc.ro internet scrabble club

made a steamengine

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- Sun, 07 Aug 2016 12:32:13 EST NyDnzMDY No.28225
File: 1470587533771.jpg -(122553B / 119.68KB, 600x262) Thumbnail displayed, click image for full size. made a steamengine
created a fighter with high intellect.. he likes to tinker
he created a low tech steam engine.. he watched his mom cooking when he was younger and noticed the steam moved things above the pot and decided to fuck with it..
the problem is that i can't find an item that creates eternal flames
can someone help me?

its a rock that had been fashioned into being able to hold flame (metal would probably melt) and above it a rock that holds water.. with tanks of water leaking into it

i'd get into more detail but i don't have the vocabulary and i'm terrible with MSpaint
>>
Hamilton Fannerwadge - Sun, 07 Aug 2016 12:33:13 EST NyDnzMDY No.28226 Reply
>>28225
oh right.. because i can't find the item the only real solution i've found was its a mage mobile
probably will sell it to royalty for the novelty of it

dungeon house.

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- Sat, 16 Jul 2016 22:48:30 EST 8iX5Nziz No.28194
File: 1468723710001.jpg -(856640B / 836.56KB, 2448x3264) Thumbnail displayed, click image for full size. dungeon house.
I'm doing my second mini campaign and I have this haunted house I designed. It has a gimmick where going though a door doesn't take you to the next room but to a different room on the same floor. Its will always take you to the same room, but it doesn't work both ways.
So if a player walks through a door from room X and end up in room Y walking back through the door won't take them back to room X but to room Z. If they keep doing this they will end up back in room X after about 4 times. Otherwise they could just cycle though all the rooms quickly.
Doors will also always stay on the same floor so they must find stairs.
Windows work the same way.
7 posts and 1 images omitted. Click View Thread to read.
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Cedric Sovingfig - Fri, 29 Jul 2016 23:49:59 EST d1/eEs9/ No.28213 Reply
Update with more room ideas:
first floor hallway warps into a quarter pipe that they must run up if they want to get to the doors. If they get to the far end doors and open it while clinging onto the threshold an NPC opens the door, viscous mocks them, then stomps on their face.
Second floor hallway shrinks or they grow as the walk forward until they are stuck. Walking backwards, any direction, just backpedaling, shrinks them until they are climbing amongst the carpet fibers. The trick is to take one step forward reverse, backpedal, repeat.
One room has man eating plants that act as ropers with poison.
Some other room has a simple revered gravity.
The shower room has showers where the faucets are reversed.
The patio gets you attacked by a kraken.
Kitchen is the hangout for the NPC henchmen.
The armory has living armor, plus some dope armor.
Oh and every room has a mimic somewhere. I'm gonna hand out scrolls like candy but there will always be a mimic next to it.

Suggestions/Ideas?
>>
Wesley Muckleditch - Fri, 05 Aug 2016 09:36:52 EST xqp08xXT No.28219 Reply
>>28213
Idk im kinda drunk but here's an idea
The amulets have to be assembled ina certain order , otherwise they PCs trasnport tp a demoinc realm where the boss NPC gets his darrk magic from
There's a few demons or dark magic creatures around a big magma pit or something
ONce defeated the PCs find some scrolls describing the magic attrivutes of the amultes and myabe some other small clues about how to navigate the mansion, nothing too concrete, maybe notes from previous adventurers who got killed by the demons orr something
Idk, I just think the complexitywould get frustrating after awhile, maybe give the players some clues
>>
Fanny Cluzzlewill - Sat, 06 Aug 2016 05:42:55 EST H8zUUREC No.28221 Reply
>>28219
Well the big boss is a warlock so he literally gets his power from a demonic realm, OP has probably figured out what his power source is, so the amulet would shift them to some corner of the hells/abyss or one of the other evil outer planes where some lesser minions of his patron may be milling around. There doesn't have to be a big magma pit, D&D has a whole bunch of infinitely big evil dimensions each with their own selection of terrains. If the NPC is a far realms warlock then it'd be some lovecraftian shit. Finding the remains of another party isn't a bad idea though.

All that said, this is going to go one of two ways. The PCs will accidentally blunder through all the right doors without solving the puzzles. Or they'll get caught on an insignificant detail and run in circles. He needs to account for this.

Sorry I'm just thinking how the campaign I'm playing goes. The best laid plans of mice and DMs and all that. Though it's made more fucky by the fact it's planescape with a party who were strangers at commencement and half of them still think the others are insane.

Help me out.

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- Thu, 09 Jul 2015 00:36:18 EST qV1wc8ES No.27630
File: 1436416578481.jpg -(199036B / 194.37KB, 1024x768) Thumbnail displayed, click image for full size. Help me out.
I need ideas for a high fantasy prison.
7 posts and 2 images omitted. Click View Thread to read.
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Lillian Cettingshaw - Mon, 19 Oct 2015 19:28:36 EST 83SbdYXb No.27790 Reply
Good chapters from a prisoner point of view:
  • Sky cells(Tyrion, Game of Thrones)
  • Kings Landing dungeon (Ned Stark, Game of Thrones)
^Both chapters of the first book

Inspiration for level design and story:
-Azkaban(Harry Potter)
-Butcher bay(Chronicles of Riddick)
-Legacy of Kain probably has some good shit.
-And Demon/Dark Souls

If you want cyberpunk I can list like 20 more things
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Juri Sixteen - Sun, 17 Jul 2016 09:38:49 EST OpTadZ0A No.28198 Reply
Anti-magic (or anti-tech) prison; you have to escape the old-fashion way.
>>
Sidney Pittshit - Wed, 27 Jul 2016 20:10:34 EST fQfscaHY No.28211 Reply
Cells are exactly big enough to fit the prisoners body with their legs straight and arms at their sides. They go in feet first with an opening above the head, either on their backs or standing up.

Also good old buried up to the neck should be good. Make the dirt magical if you want.

Fudging rolls

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- Fri, 22 Jul 2016 20:52:42 EST dSAhmPEW No.28206
File: 1469235162847.jpg -(112558B / 109.92KB, 400x400) Thumbnail displayed, click image for full size. Fudging rolls
In D&D, do you fudge rolls as a DM? Why or why not?

I do not. D&D is a game of luck and skill that you can win or lose, and as such your success or failure should depend on those two things, not the fiat of some guy who wants to keep you alive so you can die at a more dramatic moment in his story, or who wants to have his boss survive longer so he can make a speech or get off his ultimate attack or some shit.
>>
Martha Bupperham - Fri, 22 Jul 2016 22:31:27 EST j6gBYCbE No.28207 Reply
No. That's what Wish is for. If you can't cast Wish, you live with your rolls.
>>
Basil Chocklespear - Sat, 23 Jul 2016 05:58:50 EST CRmjIo/D No.28208 Reply
>>28206
I think it depends on if you see the game as an exercise in creating challenges and letting the narrative create itself or in the collaborative story telling. For the former fudging is acceptable purely if you're misjudged something horrendously, though this is most common with a green/rusty DM early in the campaign and should still be pretty rare then. In the latter then fudging is expected in the name of encouraging cool and interesting actions.

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