|>> || 1454255362662.jpg -(1162017B / 1.11MB, 1280x1708) Thumbnail displayed, click image for full size. I've always wanted a good set of game rules based on "real" magic. You know, like Aliester Crowley, Carlos Casteneda, Dion Fortune, Jack Parsons, Uri Geller, used to write about. |
I mean, scientific rationalist/atheist here, no fedora so I don't feel the need to reverse-proselytise, but I am fascinated by the occult. Way I see it, those guys spent their whole lives LARPing like BOSSES.
They had a whole reasonable-sounding logical framework for their magical systems- psionics, patron deities, planes, rituals, potions, entities, spells, it'd be swag as fuck to use their work for inspirado rather than just ripping off the usual RP systems that ripped off the RP systems that ripped off Jack Vance's Dying Earth series, lol.
Of course that opens the door for the whole Jack T. Chick Dark Dungeons "ROLE PLAYING GAMES ARE TEACHING OUR CHILDREN MAGIC!", but hey, it's not like we have to answer to a publisher who has to answer to a politician who has to answer to a concerned parents lobbying group.
Apart from that I really like the Enter The Shadowside card-based storytelling/magic system. And some of the more involved creepypastas have their own lore and laws, like The Calganon 200, the Holders Series, or the SCP Foundation.
FYI, that whole thing about Magick winning WW2 is based on a real thing involving Dion Fortune.
Chinese Taoist magic is pretty spectacular, too, you should check out some of the occult-themed Hong Kong films like Close Encounters Of The Spooky Kind, Bury Me High, Mr. Vampire, Kid From Tibet, Chinese Ghost Story...
Call Of Cthulhu has a magic system, but it pretty much either drives your character insane, summons something that eats them, or taints them with a psychic spoor that attracts THINGS from BEYOND that will ensure their character history will be short and interesting.
Hey, the William Hope Hodgson "Carnacki, the Ghost-Finder" stories have a lore and rules for magic, Carnacki has a lot of tricks and knowledge, and prefers a sort of Edwardian technomage approach, but after a couple stories it's apparent he really has no fucking idea what he is doing and is in constant danger of being killed or having his soul ripped apart by THINGS from BEYOND.