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- Mon, 12 Sep 2016 05:03:55 EST OpTadZ0A No.28270
File: 1473671035172.jpg -(32702B / 31.94KB, 270x377) Thumbnail displayed, click image for full size. Kaladesh
Aetherium, inventions & vehicles!

What do you think of Magic: the Gathering's lastest expansion?
Samuel Purringdudge - Mon, 12 Sep 2016 13:56:30 EST YxfIXNm+ No.28275 Reply
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i'm pumped. it looks like a ton of fun. lots of new ideas to play around with. i think i want to build an EDH deck around rashmi (the UG creature that kinda gives the first spell you cast each turn cascade). i'm still holding out for more of an artifact related legendary creature either in UR or URx. (I hope the planeswalker shaheeli being UR doesn't rule out getting a UR legendary creature too)

also, "expeditions" are here to stay.
Barnaby Chobberkedging - Wed, 21 Sep 2016 07:57:46 EST Agko2rjU No.28294 Reply
>linking to an image an on image board
>not just posting the image
get your life together, man
Fanny Worthingbury - Mon, 10 Oct 2016 13:04:37 EST 4pero80g No.28309 Reply
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i did my first draft yesterday. vehicles and energy are a lot more fun than i thought. i really thought they would be dumb gimmicks, but they add a lot of depth. i can see vehicles becoming a regular thing every set (like equipment). energy needs to be a major block theme though, so i don't see it coming back for a while...

I drafted a BR aggro deck and was one win away from 3rd place. the winners drafted bombs like the mythic skyship, a green gearhulk and chandra, so those are just the breaks sometimes.
HalDidntDoIt !2vlFukDhqg - Mon, 10 Oct 2016 20:48:59 EST j6gBYCbE No.28310 Reply
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I did a sealed where I opened Decoction Module, Fabrication Module, and Electrostatic Pummeller and played against a very slow, grindy deck where neither side could break the stalemate for a long time.

It got to the point where Pummeller was an 11/11 and I had 24 energy counters...I could have made it a 2816/2816, but never drew Larger Than Life to give it trample.

Limited is wild in this set.
Samuel Sublingshaw - Wed, 14 Dec 2016 20:21:48 EST h0SGYYku No.28350 Reply

I'm a huge artifact player. Those modules and that pummeler are OP as fuck. I'm definitely gna have to get some of those to swap out base cards in my infinite mill deck. The same mechanic that sets off the infinite mill will work the same way for the pummeler.
Phyllis Mebblepack - Fri, 16 Dec 2016 13:56:23 EST YxfIXNm+ No.28351 Reply
how so? infinite flicker? is there a creature that mills when it ETB or anoither card that mills when another creature ETB?
Ebenezer Bimmerfield - Sat, 17 Dec 2016 23:55:37 EST h0SGYYku No.28353 Reply

I never knew that card existed. Dear sweet fuck, you just made my infinite mill deck so much more dumb.


Two Myr Retrievers and one Krark-Clan Ironworks. I then use Brain Freeze to mill.
Frederick Clayshaw - Sun, 18 Dec 2016 20:05:31 EST ZZaoI7wh No.28354 Reply
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nice. i don't know the rest of your deck, but aethersquall ancient could be yet another finisher for it.
Fuck Pittfoot - Tue, 20 Dec 2016 03:02:58 EST h0SGYYku No.28359 Reply

That card wouldn't help any. It's primary focus is to get out Krark-Clan Ironworks and 2 Myr Retrievers as fast as possible, and be able to cast Brain Freeze.

With the two Myr, you sac them one at a time to the Ironworks, and you bring the other Myr to your hand, and then immediately play it, sac it, repeat, as many times as you feel is necessary. Then Brain Freeze. You only need to have one free Island untapped after playing everything since you can just float 2 colorless after sac'ing and not play the last Myr to go for the kill with Brain Freeze instead.

Everything else in the deck is artifact search, spell search, and artifact mana acceleration, some card draw (and some crazy card draw after a while), some counters for control, and four Broodstar for a last resort beat down.

Thoughtcast, Vedalken Archmage, Assert Authority, Fabricate, Override, Mystical Tutor, Vedalken Engineer, Etherium Sculptor, and Machinate.

It's my own build that I made about 5 years ago and have updated a few times to make it more efficient.
Charles Clunderdock - Tue, 24 Jan 2017 04:19:03 EST NQN1vZUr No.28392 Reply

I hate this card. That its mana ability doesn't also wipe itself from the board is such bullshit.
TigerII - Mon, 13 Feb 2017 04:08:44 EST ZxfXjAYk No.28401 Reply
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Smuggler's Copter is banned!
Archie Pittwater - Thu, 16 Feb 2017 13:19:03 EST Q2bSYx4/ No.28403 Reply
it costs 7 mana though. it probably should be bullshit.
Fucking Wingertark - Fri, 24 Feb 2017 14:52:49 EST z/qLOzeY No.28437 Reply
I remember when 7 mana got you a 6/6 with flying and you were like "this is a good card" now you can get a 2/3 with tromple and mountainspaulk for 1 mana
Oliver Tillingshit - Sat, 25 Feb 2017 19:48:35 EST sNcpLqwB No.28438 Reply
that's because you were bad at evaluating cards back then.
Edward Danningchore - Sat, 25 Feb 2017 20:26:39 EST z/qLOzeY No.28439 Reply
I dunno, I mean I know the internet says spells like dark ritual and loads of good commons existed but I only ever saw shit like illusionary forces. I mean sure 4/4 flying for 4 mana. I have to admit power sink was broken as fuck though. That murdered decks that relied on big spells and creatures.

My bad it was a 4/2 with tromple and mointainspalk
Ian Blannerkodging - Sun, 02 Apr 2017 01:45:14 EST utu79UH+ No.28459 Reply

Me and a friend have been doing booster tournaments in Magic Workstation for awhile now, usually going linearly up through the editions, and let me assure you that power creep is a very real thing in this game.
Doris Worthinglock - Tue, 04 Apr 2017 15:53:21 EST +rVxfn67 No.28473 Reply
power creep everything. creatures, planeswalkers, spells. there is no safe aspect

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