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Ha, that's great.
I've got mine pre-ordered, along with the Master Edition Zelda. Probably gonna take that week off.
The launch day value proposition of the Switch probably doesn't seem very compelling on its own if you already own a Wii U, since Zelda is essentially the only new killer app. But you have to remember that most people don't own a Wii U anyway, so Zelda, Bomberman, Sniperclips (which is supposed to be a surprise hit) and Mario Kart 8 in the first month or two of launch isn't actually too sparse of a lineup relative to similarly weak launch lineups of the other consoles that have gone on to be successful (PS4 for example). Come Holiday 2017 when most consumers are going to actually give a damn, the lineup should look pretty compelling with Zelda, Skyrim (old and overpriced, but the prospect of portability is still going to be a big draw), Mario Kart, Sniperclips, ARMS, Splatoon 2, Mario, and possibly Octopath, Fire Emblem Warriors, Xenoblade 2, Disgea 5, Sonic Mania, Minecraft, a ton of Dragon Quest, etc. Especially if you're looking at the Japanese market, where some of those franchises are ridiculously popular. If you own a Wii U, early adoption probably won't be worth it. If mine wasn't in another city, I would probably be holding off too. If you skipped the Wii U however, early adoption might be worth it depending on how excited you are for Zelda and a "new to you" Mario Kart (which if you aren't dead inside, should be: fairly). Come the holidays, and baring some high profile delays which is always a possibility, I think there probably won't be much reason to hold off unless you're chronically allergic to fun, or think shitting on anything bright and colorful makes you a mature contrarian badass. It's still far to early to pronounce the Switch as DOA on account of a moderately, but not unprecedentedly, weak launch lineup, and some admittedly over-priced accessories. $90 for a charging and cooling dock is ludicrous, and I'm baffled that they didn't announce a ~$200 SKU that foregoes it, and the grips, entirely. $80 for the Joycons isn't terrible considering the sophistication of the kit. But $70 for the Pro doesn't make much sense to me unless it also incorporates a lot of the motion and rumble tech of the joycons. But again, a few early stumbles isn't enough to sink the whole deal, especially given the huge amount of potential a super powered Nintendo portable (or modestly powered home console depending on your usage scenario) has.