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Oh Bullet Bill, I'm sorry but I blocked you for being a cunt like months ago. I have no idea what you're saying to me, yet I'm sure it's cunty.
Look, I'm a huge Souls fan. I've beaten every Souls game multiple, multiple times just because I enjoy them so much. Did I beat DS2 more than once, though? No. It's not that it's difficult or anything like that, it's just the design overall is bad.
If you're a die-hard Souls fan, pick up DS2 and all it's expansions.
That being said, I've just got a few key issues I want to state.
Maps. Demon's Souls pioneered the Souls mapping, with massive maze-like maps from start to finish with tons of secrets and unlockable short-cuts. Then Dark Souls went a step further; the entire game is pretty much 1 map, extremely maze-like, very open-ended, tons of shortcuts, even ones you can access early-on, and then once you've progressed enough you unlock the ability to revisit some old locations. Bloodborne, Miyazaki's next game, ran with this idea and made it even better, even more maze-like, using tons more vertical maze structures, totally disorienting the player as they travel.
Then there's Dark Souls 2. Dark Souls 2 is literally a town surrounded by like 4 separate paths, all of which linearly take you to your end destination, only to have you port back to the town and head down a different path. Not to mention the game added a torch-light system, making some areas so dark that you needed a torch, but then they scrapped the idea because they couldn't get it to work right and it fucked up the gameplay, like made it laggy. They scrapped the torch system just hours after the game's release.
Bloodborne introduced a torch system. It worked well.
But like gameplay is the big deal, here. If you've played Demon's Souls through Dark Souls 3, you'll get a feel for the Souls gameplay style; you must be both intuitive and nimble, and be ready to make decisive blows while dodging or blocking big hits. Demon's Souls was a little clunky, but Dark Souls really perfected the gameplay, and then it only became better in Bloodborne and Dark Souls 3; really became silky smooth.
Dark Souls 2, however, opted for a slower, clunkier playstyle. Only characters with high adaptability can play nimbly. Long story short, if you come across a difficult foe in the game, and you don't have the stats to either block their attack or dodge their attacks, both of which require real stat improvements, then you just can't win, unless you're ready to whip out a bow and work slow as a snail. Now instead of a game about striking/blocking/dodging, the game forces you to choose to either simply be a block/strike character or a strike/dodge character. And it sucks being a block/strike character because you're slow as shit.
And not to mention you can't kill people in DS2. I mean, you CAN kill them, but then you can conveniently pay to revive them whenever you so choose, meaning you can't kill them. What the fuck is that nonsense? Part of the epic wonder of the Souls series was the fact that you could straight murder NPCs and never see them again. I got to kill a 50-foot tall bitch for fun, and then murder her brother and his guards, too. You sure as shit can't do that in a game where you can't kill the NPCs. Hell, that alone makes the game feel like it's not a rightful Dark Souls game, also aside the fact that the Souls games champion such originality while Dark Souls 2 simply felt like it was copying off of Dark Souls 1, trying to impersonate it, whilst containing none of the essence of the Souls series.