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420chan is Getting Overhauled - Changelog/Bug Report/Request Thread (Updated July 26)

Now Playing on /vg/tube -

Game Atmosphere

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- Mon, 11 Mar 2019 17:58:54 EST KPChXmhP No.733193
File: 1552341534649.jpg -(74642B / 72.89KB, 640x480) Thumbnail displayed, click image for full size. Game Atmosphere
I don't know what I'm quite after, but do you know any games that have some kind of atmosphere that resonates somehow for you? Looking for some games with unique moods.

For some reason the early Deer Hunter games strikes something in me, can't really place what it is. Something about the mood just hits right at my comfy bone.

The first game: https://www.youtube.com/watch?v=0OB3Xy2lMnw
Second: https://www.youtube.com/watch?v=gNngi80detE
>>
Razputin Aquato - Mon, 11 Mar 2019 18:59:52 EST QZQQ7JNq No.733194 Reply
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>>733193
quake-style or doom-style games have the maximum potential for comfiness imo
>>
Therm0ptic !cyBOrG7t12 - Mon, 11 Mar 2019 20:34:22 EST bK5KfvBx No.733201 Reply
Demon's Souls. I just straight up feel the entire setting of that game. I don't know how else to put it. I might have felt exactly the same abount any Dark Souls game, but I think Demon's Souls hit me that way because I hadn't played any souls games yet, it was all fresh.
>>
Gruntilda - Mon, 11 Mar 2019 20:50:42 EST rneUMJGd No.733205 Reply
>>733193
STALKER games. Especially SoC, especially in the rain.
Euro Truck Simulator 2
Morrowind (but really only if you already love the game from years back)
Oblivion (same as above)
The first Mass Effect
>>
Sephiroth - Mon, 11 Mar 2019 23:25:36 EST b/FmehOJ No.733211 Reply
Metroid Prime is pretty damn atmospheric
>>
honk - Mon, 11 Mar 2019 23:40:07 EST hRfsG87y No.733212 Reply
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>>733211
Agreed. The visual design of the game, the little details in the environment and the soundtrack all come together perfectly. I just started replaying the MP Trilogy and while I really dislike the forced waggle controls, it's still such a neat game. The sense of isolation is pretty neat too.
>>
Radical Rex - Tue, 12 Mar 2019 01:11:27 EST IYDCMTNn No.733216 Reply
>>733211
Very.

Too bad it kinda sucks as a video game and completely fails as a Metroid game.
>>
Four - Tue, 12 Mar 2019 01:13:51 EST ix9fi/RS No.733217 Reply
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>>733201
Nah it’s not just that. Demon’s Souls has a far superior atmosphere to Dark Souls and the other games. You can’t even find a soundtrack as good as Maiden in Black in any of the other games. Anyone who started off with DS would tell you DeS has a better atmosphere.

The track Maiden in Black is a favorite of mine, but I can’t stand listening to it on my headphones. The Cello Player shifts on his seat athrough the song, and a couple of time his bow would accidentally touch the strings. It’s just too distracting and I can’t seem to enjoy it. I wish I could find a cleaner better version of the song but I got nothing so far.
>>
Pigma Dengar - Tue, 12 Mar 2019 17:21:06 EST IMq1LVU/ No.733259 Reply
Dark Souls games
Hollow Knight

And I know I'll probably get shit on for this but I really liked the atmosphere of Gone Home and the (much) better What Remains of Edith Finch. Very quiet lonely atmosphere.
>>
Pigma Dengar - Tue, 12 Mar 2019 17:22:27 EST IMq1LVU/ No.733260 Reply
>>733259
Oh and if you like the hunting kind of atmosphere Kingdom Come: Deliverance really did that for me. That game genuinely makes you feel like a stupid medieval peasant. Hunting is hard as fuck and you start the game not even knowing how to read, you have to level up your reading skill to even understand signs.
>>
Marshall Law - Tue, 12 Mar 2019 18:13:15 EST 93voU8ra No.733264 Reply
>>733258
Lock on targeting in a game designed around tight combat, floaty 3D platforming in a game designed around tight precision platforming...

Maybe if Prime is the first Metroid game you've ever played you could think it's an acceptable Metroid title.

Mario 64 went to 3D and managed to hold onto some of the same important concepts. Zelda too, though to a lesser extent. Metroid just doesn't work in 3D.
>>
Elexis Sinclair - Tue, 12 Mar 2019 19:02:53 EST BKRiN3fF No.733265 Reply
>>733264
Metroid works fine in 3D, it's just that half the best mechanics don't. So the Prime series just had to branch off into other shit while preserving the spirit of the whole thing, which they mostly did.

>Lock on targeting in a game designed around tight combat
Probably one of the only reasons it worked so well. I think a lot of the first person shooter clunkification was necessary to make it feel right.

It's still not a replacement for the side-scroller style the way it has been for other 3D transitions. There's a lot the old-school Metroids can offer that Prime doesn't. but that goes both ways.
>>
Augustus Cole - Thu, 14 Mar 2019 12:42:14 EST KPChXmhP No.733364 Reply
>>733205
I don't think I've seen anyone liking both Morrowind and Oblivion before. I'm a Morrowind person, feels like returning to your childhood neighbourhood whenever booting it up again. If I get started on Oblivion I'll just get into a rant.
>>733260
It's not actually the hunting that does it for me, I've looked at it a bit more and I think I figured it out. There's no music at all, which is kind of uncommon, and all the assets are simply grabs from reality, both sound and image as far as I can see.
I guess I just find it charming with an obsolete digitalization of reality. Doom but made with just a camera, photoshop and no actual imaginary concepts.
Forest Doom.
>>
Brucie Kibbutz - Thu, 14 Mar 2019 12:54:27 EST 0z+RVgZ0 No.733365 Reply
>>733264
Metroid isn't about tight combat, or tight precision platforming.

Metroid is about exploration and experimentation.
>>
AC !QqL8nX9URE - Thu, 14 Mar 2019 14:49:07 EST bzxmOK8n No.733378 Reply
>>733365
I'd argue that a big part of Metroids charm is also the mastery over the environment too. You go from being a slow tiny hopper to a screen clearing blur of screw attacking space jumps over the game, and that dynamic shift in power is what gives you that feeling of overcoming.
>>
Sheogorath - Thu, 14 Mar 2019 14:55:49 EST OH/OGlHP No.733379 Reply
>>733365
metroid is about NEET
you are alone in empty room, you can go out but its hard and more empty and lonely
keep going and eventually you will find cool stuff, will be easy >>733378

no friends to make except dead birds and l33t wall jumping monkey kids
>>
Dan - Thu, 14 Mar 2019 18:03:45 EST 93voU8ra No.733397 Reply
>>733364
I think most people generally like Morrowind, Oblivion and Skyrim.

All are deeply flawed games that are still a lot of fun.
>>
honk - Thu, 14 Mar 2019 18:07:48 EST hRfsG87y No.733399 Reply
>>733398
When's the last time you played Daggerfall? Because I played it last week and it's hot garbage.
>>
Yugo Ogami - Thu, 14 Mar 2019 18:10:02 EST XUMRHAs9 No.733400 Reply
>>733399
shit, just last week nigga. dont question me honk, the fuck is wrong with you.
>>
Sazh Katzroy - Fri, 15 Mar 2019 03:33:14 EST 4VPVikJ9 No.733427 Reply
I think these games have fantastic atmosphere, and/or have "atmosphere" as one of their selling-points:
  • Proteus
  • Elder Scrolls series (Morrowind does it the most/best for me personally)
  • Amnesia TDD + MFP (probably less-so for Justine IMO)
  • SOMA (same developer, similar reasons as Amnesia: TDD)
  • Fallout: New Vegas
  • Firewatch
  • Metro series
  • STALKER series
  • Silent Hill
  • BioShock
  • Limbo + Inside
  • Journey
  • Knytt: Underground
>>
Sazh Katzroy - Fri, 15 Mar 2019 03:34:42 EST 4VPVikJ9 No.733428 Reply
>>733398
I would personally consider Daggerfall to be "immersive" and "complex", and I think that they were trying to be atmospheric, but I personally never felt the atmosphere in that game nearly as strongly as I did with the later Elder Scrolls games.
>>
The Vault Dweller - Fri, 15 Mar 2019 04:06:02 EST BKRiN3fF No.733430 Reply
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>>733428
That's because it's just too old and clunky. If you put it in the context of its era it's pretty damn good at all of those things.

The fundamental thing an atmospheric and engrossing game needs to do is get you started, bad controls, bad everything gets in the way of that. I still wouldn't say Daggerfall is any more fundamentally handicapped than Morrowind in this regard, but Morrowind's visuals will go a long way toward getting you into it. Daggerfall's visuals are just more of the same shit procedurally dropped all over the fuckin place. The procedural dungeons are cooler but honestly so frustrating that they lose any ground they had gained in coolness.

Still, too much accessibility is a bad thing. It completely undermines the newb experience that puts you into the right mindset where you get awed by all of the relatively mundane shit later on.
You can look at Kingdome Come: Deliverance vs Shenmue. Are these games extremely similar in vibe with EXTREMELY similar initial plot hooks to get you into the world? Yep. But which one do you want to play? The one with shit controls from the past or the one with esoteric modern controls that are arguably not shit from a certain perspective even though they are in fact kinda shit?

Do you want shit with depth or shallow shit? The shallow shit is only better when it's literal shit, trust me.
Daggerfall unfortunately has controls that are esoteric and outdated and shit. Morrowind is slightly less esoteric but it's still shit and shallow shit at that. There is some depth built into it, but that is confined to dice rolls that they gave the player zero mechanical influence over.
Oblivion is the shallowest shit at all but the tradeoff is that it's so simple it stops being an impediment to the other good aspects of the game. Unfortunately it can never be a positive aspect of the game because it's so goddamn shallow it's not even shallow shit. The shallow shit has since dissipated into a shit vapor which permeates the whole game. And while you can never get away from the shit vapor you will eventually get used to its presence and stop thinking about all the shit particles wafting into your face.

But with Kingdom Come: Deliverance you have a game that attempted to take some of that shit depth that old games could only allude to with uninteractive stat systems and endeavors to compost it into something with a sweeter rustic earthy quality, though from a certain perspective... it is ultimately still somewhat shit. Something that you, the player must contribute to with your skill and not simply in the form of stat bonuses that you, the character must allocate.
And that's called "game development" That's the difference between a skinner box theme park and an engrossing escapist life-simulation.

Elder Scrolls has literally never taken these major aspects and put them together in the same game. It's always accessibility at the expense of depth because Todd Howard cannot take his shit and develop it into a fertile ground where both of these things can take root.
>>
Cecil Harvey - Fri, 15 Mar 2019 04:08:59 EST 93voU8ra No.733431 Reply
Subnautica. The game basically is the atmosphere.

Never have I actually felt like I'm on an alien world in a video game except in Subnautica.

It may have helped that I was real real high though.
>>
Liu Kang - Fri, 15 Mar 2019 18:21:31 EST o+ArSSfk No.733457 Reply
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>>733453
There's a small prototype of Sonic Adventure on Sonic Jam that they made into a hub world with minigames and shit.
>>
Kefka - Fri, 15 Mar 2019 20:12:43 EST 4VPVikJ9 No.733463 Reply
Ori and the Blind Forest was pretty atmospheric, and I haven't played it yet, but Rainworld also looks rather atmospheric from what I've seen of it.
>>
Jarl Balgruuf - Fri, 15 Mar 2019 20:35:04 EST JAfM/azk No.733465 Reply
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>>733457
>Sonic World in Sonic Jam is a Sonic Adventure prototype
I didn't know this


The possibility never even crossed my mind. whaaaaaaaaaaaaaaaaaaa
>>
Buck Bumble - Sat, 06 Apr 2019 07:54:27 EST aqeMNVi5 No.734666 Reply
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>>733465
A WHOOOOOOLE lotta shit for Dreamcast was a quick pivot from the Saturn after it basically died in a fire in every region outside of Japan, where it actually outsold the N64.

A big reason for many of the Dreamcast games with dogshit controls, sadly.
>>
Buck Bumble - Sat, 06 Apr 2019 07:56:57 EST aqeMNVi5 No.734668 Reply
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>>734666
Luckily a whole lot of other shit was absolutely perfect Naomi arcade ports that all hold up a lot better than Shenmue and Sonic Adventure.
>>
Sly Cooper - Sat, 06 Apr 2019 21:56:30 EST 0jt2WEFq No.734681 Reply
>>734666
Why did that person take a picture from Shenmue II to compare to the Saturn version of the first game?
>>
Four - Sat, 06 Apr 2019 22:28:39 EST JLsAQqV+ No.734684 Reply
>>734668
The Crazy Taxi Pc port is lacking in all the iconic music that made Ceazy Taxi what it was. Console version will always be better.
>>
Nights - Sat, 06 Apr 2019 22:40:44 EST aqeMNVi5 No.734685 Reply
>>734684
The Crazy Taxi 3 port is pretty good. It only has one of the classic maps but you can drop in the soundtrack fairly easily.
>>
Wander - Sat, 06 Apr 2019 22:53:30 EST OH/OGlHP No.734688 Reply
The first time I played dark souls it was on such a toaster of a pc to get a decent framerate I had to use dsfix to set the internal resolution to 350x250, and I'm actually really glad I did, it gave everything a chunky PS1 look that reminded me of the lonely empty atmosphere of really early 3d games, which gelled perfectly with the lonely empty atmosphere of dark souls
not my video but this gives you the idea https://www.youtube.com/watch?v=Ov6VVC68vcQ

I highly recommend it for a run
>>
Nights - Sat, 06 Apr 2019 23:08:03 EST aqeMNVi5 No.734690 Reply
>>734688
Dawg I played halfway through Skyrim with a DOS resolution and color palette shader running.

It was really cool how it looked like trash in still moments but under movement all the extra detail in the scene sort of revealed itself. I tried it out as a gimmick but I really ended up enjoying it.
>>
Zero - Mon, 13 May 2019 01:19:59 EST Mz5DvYKJ No.736834 Reply
>>733427
I'd trust this man.

Also I've said it before but Tides of Numenera. It's one of the most heavily atmospheric games I've ever played. Sadly a game like say Deus Ex HR was really spotty to me. Sometimes it had great atmosphere and sometimes it didn't. Raiding Picus or getting on the cargo ship were insanely memorable but not much of the rest was.

Also surprised you didn't mention VTMB. Hands down one of the best atmospheric games of all time.
>>
Sir Daniel Fortesque - Mon, 13 May 2019 04:36:44 EST 4VPVikJ9 No.736840 Reply
>>736834
I posted that list a few months ago. I still have yet to play Bloodlines. Sorry, I know I've played a bunch of atmospheric games, but I have a pretty long games backlog in general and I just haven't gotten around to it yet
>>
Haggar - Mon, 13 May 2019 15:20:27 EST JjAcxt3k No.736865 Reply
>>736840
Anything else on your backlog can wait. It's known as one of the best games of all time for a reason. I sincerely doubt anything else on your backlog compares.
>>
Caius Cosades - Mon, 13 May 2019 17:19:51 EST xJmqSf35 No.736880 Reply
The first half of RE2 Remake was really atmospheric IMO. The Police Station and City. Also Bloodborne and Hotline Miami (if that counts) off the top pf my head.
>>
Cyan - Thu, 16 May 2019 06:14:04 EST vrQiXcHX No.737011 Reply
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>>733193
Animal Crossing on Gamecube has an atmosphere that hypnotizes me like no other game. A combination of the music, sound effects, art and lighting all come together and put me in a strange sort of relaxation that I dont experience anywhere else.
>>
Inky - Thu, 16 May 2019 13:30:59 EST xH3Qk3i8 No.737019 Reply
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>>737011
And then one of those animals starts talking and all you can hear is some distorted electronic squeaks and grunts. God I hate those villagers.

Except Isabelle, she's perfect.
>>
Better Friend - Thu, 16 May 2019 23:21:11 EST IIDjc9EM No.737056 Reply
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Some favorite of my favorite games that I recommend for this occasion


  • Metal Gear Solid 2 Sons of Liberty
  • Prince of Persia Sands of time
  • Ninja Gaiden Black
  • Silent Hill 2
  • Mother 3
  • Castlevannia Symphony of the Night
  • Twisted Metal Black
  • Crash Bandicoot 2 (PS1 version)
  • Red Dead Redemption 1 (I have yet to play the second one)
  • Hotline Miami 2
  • Cry of Fear
  • Deus EX
  • Vampire the masquerade blodlines (How come nobody posted it?!)
  • Chronicles of Riddick (PC version)
>>
Bolozof Velasgo - Mon, 20 May 2019 10:12:13 EST IMq1LVU/ No.737245 Reply
>>737056
Dude what Hotline Miami 1 was way better in every way, especially atmospherically. The game basically catapulted a whole music of genre into the mainstream.
Another similar game that came out recently that I really enjoed is Katana Zero.

Oh Also Hyper Light Drifter is a crazy atmospheric game.
>>
Better Friend - Mon, 20 May 2019 15:08:46 EST IIDjc9EM No.737264 Reply
>>737245

I can understand what it must have meant to you when it first came out... However I was recommending the second one only as personal preference. And to me was better than the first one... I played the first one only to get into 8 leves or so, but with the second one I was hooked to reach the ending.

At least to me, the second one had better music, must have been the inclusion of more melody into the composition.

Anyways, Jacket's history, I believe, with the masked inquisition of horse, owl and rooster left me uninempresed.

Feel free to recommend it anyways.
>>
Kamek - Mon, 20 May 2019 22:17:49 EST 4VPVikJ9 No.737279 Reply
>>737264
I'd +1 that Hotline Miami 2 was slightly better than 1 (particularly in the music and game length departments). They're both really good games though.
>>
Albert Wesker - Mon, 20 May 2019 23:36:21 EST UmrYMfOc No.737281 Reply
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>>733193
Elite Dangerous has been my go-to for comfy space grind atmosphere, the developers release updates still.
Rimworld is another one that recently gave me good atmosphere pirate it or get it on sale tho as it goes for 35$ usually.
>>
Inky - Wed, 22 May 2019 07:36:31 EST u0tqNaoi No.737365 Reply
>>737281
But can you stand in elite dangerous yet? Those atmospheric planets here yet? There ever going to be more than three game play loops?
>>
Gitaroo-Man - Wed, 22 May 2019 09:50:22 EST cD+qQIk0 No.737368 Reply
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>>737365

Elite doesn't need the ability to walk around or fly into atmospheric planets. They'd be nice features but even if they were introduced it wouldn't radically alter the core gameplay. It's not like the game feels empty because your little guy can't stand up.

I'm not sure what you mean by three gameplay loops there's plenty of stuff to do around the galaxy. But even then It's Microsoft Flight Simulator in space. The core gameplay is just flying around in space, anything else is just gravy.>>737365
>>
Dregs - Wed, 22 May 2019 13:08:25 EST qrPHyWe8 No.737373 Reply
>>737368
There's starports with large landing pads on planets if you have horizons DLC. That means you can easily run a combat anaconda anywhere.

>>737365
It's not a shitty grind anymore. You can just go mine painite if you hate waiting for credits to slowly pile up. I made a billion credits in just a few hours. Then I bought an anaconda and started doing whatever I want. Mostly hunting pirates and stuff like that. Once you have a high tier combat ship, the gameplay loop is work for factions for reputation and military rank so you can get the really high tier ships. I joined a group. We're mercenaries who want to alter the galaxy by making sure certain people get elected and by taking over space for certain factions. It's possible to wipe out other factions and have just 1 human empire.
>>
Mr. Saturn - Thu, 23 May 2019 01:17:32 EST cD+qQIk0 No.737399 Reply
>>737368

The Anaconda flys like a pig and has a shitty cockpit though. Plus its not really good for anything except the other big 3. I'd rather run a more specialist medium ship build. A good Krait or FDL pilot can take down a conda fairly easily, or get out of dodge fairly quickly if things go wrong.
>>
Yorda - Thu, 23 May 2019 05:33:23 EST t+p/jCic No.737402 Reply
>>737373
I've already been at the top since I came back from deep space after 4 years, money was never an object. Specifically because you mention there is a single loop at the end. Elite is a fucking theme park. We need an Eve killer.
>>
Yorda - Thu, 23 May 2019 17:00:04 EST t+p/jCic No.737432 Reply
>>737417
lol I specifically didn't mention it because it's not any where even remotely ready for that yet. also because of the memes But srsly no one is even trying to go beyond what a space game has usually been. Until SC has been out and populated for a year I won't even consider it a contender. I'm in the alpha right now lol
>>
Arthur - Thu, 23 May 2019 18:55:02 EST 93voU8ra No.737441 Reply
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Jalopy is currently free (normally $15) and is very atmospheric.

https://www.humblebundle.com/store/jalopy-free

Travel Eastern Europe in a shitbox car. Scavenge, smuggle, and try to bring your uncle to Turkey.

It still has a lot of bugs, which may grind your gears too much to be worth playing. A lot of people review it as saying "would be an amazing 10/10 game... if it weren't for the fucking bugs." Well, you get what you pay for. I'm gonna get lit up and check it out after work tonight.
>>
Kaebora Gaepora - Fri, 24 May 2019 00:29:21 EST 0/m22J6y No.737458 Reply
>>737441
FYI you have to pay $1 for a Steam key. Kind of bizarre, since the DRM-free version is free.
>>
K. K. Slider - Fri, 24 May 2019 01:10:19 EST BtfVY4zU No.737460 Reply
>>737458
Might be because the creator is still working on it, so if you want updates you have to get the key. I ended up spending the $1 in the hopes it will help him dev. Think he ran out of cash
>>
Boogerman - Fri, 24 May 2019 01:16:23 EST a5mdzIsl No.737463 Reply
>>737460
It's actually just because they don't give out Steam keys without a minimum charge on a card.

It's just so you can't stockpile keys for nothing.
>>
Tingle - Fri, 24 May 2019 03:39:26 EST BtKinr6O No.737475 Reply
>>737463
I literally just got a free Steam key for Guacamelee about a week ago
>>
Franziska Von Karma - Fri, 24 May 2019 13:33:33 EST t+p/jCic No.737488 Reply
>>737475
sure but you have already purchased some thing before. You don't get to make a steam profile and do all the steam stuff with out at least one purchased game... or what ever else they sell now I guess.

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