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ROGUELIKE ROGUELIKE ROGUELIKE

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- Sun, 01 Sep 2019 00:23:08 EST BhjNxQKT No.742168
File: 1567311788285.jpg -(50323B / 49.14KB, 600x458) Thumbnail displayed, click image for full size. ROGUELIKE ROGUELIKE ROGUELIKE
HOLY SHIT WHY DOES EVERY GODDAMN GAME HAVE TO BE A ROGUELIKE THESE DAYS, AND IF ITS NOT A ROGUELIKE ITS SOMETHJNG ELSE WITH ROGUELIKE ELEMENTS IM S FUCKING TIRED OF THIS SHIT
FUCK YOU AND FUCK YOUR PROCEDURAL GENERATION HOW ABOUT INSTEAD OF BEING A LAZY FUCK YOU ACTUALLY DESIGN YOUR GAME INSTEAD OF HAVING SOME ALGORITHM DO IT
END THIS FAD
>>
Boogerman - Sun, 01 Sep 2019 01:50:50 EST lxIo//Em No.742170 Reply
Add RPG leveling up being shoehorned into every other genre to the list. A good platformer has powerups, that's it. There are a few exceptions where leveling up adds the experience but most the time I feel like it detracts from it and a better mechanic could have been used.
>>
Mileena - Sun, 01 Sep 2019 02:06:18 EST seocXXg7 No.742172 Reply
1567317978766.jpg -(71300B / 69.63KB, 436x720) Thumbnail displayed, click image for full size.
After the 4th Rogue-like game, it does feel a bit old, doesn't it?
Definitely better mechanics need to be used. I have about 1000 hours spent in rogue like games probably more, and I can't remember one leaving a strong impression on me .
>>
Marshall Law - Sun, 01 Sep 2019 03:45:17 EST R8xVP9gf No.742176 Reply
i agree, there should be more rhythm games
>>
Peppy Hare - Sun, 01 Sep 2019 06:18:36 EST Qtzu+br3 No.742180 Reply
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Nuclear Throne is the only Roguelite I have any love for. I put like 200 hours into it, it fucking kicks ass. Eyes and Rebel are my favorites. Dat main theme always gets me hyped as fuck.

https://www.youtube.com/watch?v=FXB3f5RKV1A

I also played a lot of Nethack back in the day but I never even got close to beating it. That game's a fucking evil bastard.
>>
Space Invader - Sun, 01 Sep 2019 07:27:03 EST hPVN04rV No.742181 Reply
>>742176
Still plenty getting made in Japan, although some of it is mobile trash or struck in arcades. I'd rather it stay this way honestly.
>>
Marshall Law - Sun, 01 Sep 2019 07:53:42 EST R8xVP9gf No.742182 Reply
>>742181
I like Muse Dash

it's a mobile rhythm game ported to pc and im not hating it
>>
Marcus Fenix - Sun, 01 Sep 2019 07:56:19 EST A0EiJyuw No.742183 Reply
Enter the Gungeon was rad as fuck yo
>>
Slippy Toad - Sun, 01 Sep 2019 10:58:04 EST 0z+RVgZ0 No.742186 Reply
>>742170
FUCK POWERUPS BITCH! FUCK THEM!

>yeah, you know this great looking game mechanic that's superfun to use?
>yeah, you'll only get to use it for 30 seconds and only in areas where we decide you can find them
>>
Squall Leonhart - Sun, 01 Sep 2019 13:05:41 EST I+d0TStq No.742187 Reply
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>>742183
^^^^^^
I love roguelites and likes when they're done good. There's plenty of bad ones, but there's plenty of bad games in every genre. Don't like it? Don't buy them.

ETG is a masterpiece and justifies 2 million shitty roguelites because it's that good.
>>
Jack Carver - Sun, 01 Sep 2019 14:33:54 EST VECT5cBB No.742189 Reply
What really gets my goat is that I keep seeing attempts and roguelike metroidvanias out there
Roguelike is the complete antithesis of what a good metroidvania should be, games like Hollow Knight are so well done because so much thought when into designing the giant map and enemy placement and secrets and a sense of progression with power ups.
I shudder at the thought of someone trying to create a roguelike precision platformers like a procedurally generated super meat boy. Makes me sick just thinking about it. Some genres just shouldn't be mixed
>>
Squall Leonhart - Sun, 01 Sep 2019 16:54:32 EST I+d0TStq No.742190 Reply
>>742189
Dead Cells is actually really good if you haven't tried it.
>>
Jack Carver - Sun, 01 Sep 2019 17:29:01 EST 3CnwVPIs No.742192 Reply
>>742189
Mostly agree. The only game I've seen that really successfully married a roguelite and a Metroidvania was Rogue Legacy, and the Metroidvania elements are minimal.

>>742190
Dead Cells is OK, but it would've been way better with a handcrafted world and no permadeath.

>>742190
One of my favorite games of all time, but I don't know think it really qualifies as as either a roguelike or a Metroidvania. There's procgen, but not permadeath by default. There's item based progression, but no persistent upgrades besides health and mana.
>>
Sonya Blade - Sun, 01 Sep 2019 19:02:14 EST 6Hy5gWXz No.742195 Reply
>>742190
Dead cells is overrated as fuck and falls into the same boring repetetive gameplay that every other roguelike falls into. Roguelike developers like to claim that no two runs will ever be the same yet just like in dead cells every area feels samey even if they're structured a little bit different. its only fun for the first couple of hours until you realize that every run feels just like the last. The game even incentivizes you to just speed through the levels as fast as possible. It's a mindless fucking game.
>>
Mr. X - Sun, 01 Sep 2019 23:29:17 EST ex4a7zmi No.742198 Reply
>>742195
It was a fun loop for the short time it was fun. I beat the end boss once and then called it quits. Got my money's worth. Also, for the 300th time, roguelikes are the games that are similar to the dungeon crawler Rogue. Roguelites are those that have procedural generation as part of their design and are often not anything remotely like Rogue.
>>
Stryker - Sun, 01 Sep 2019 23:57:34 EST Mz5DvYKJ No.742199 Reply
They aren't. You just suck at finding good ones probably because your taste sucks op.
>>
Death Adder - Mon, 02 Sep 2019 05:16:48 EST IcB310ea No.742207 Reply
Spelunky, Enter The Gungeon and Crypt of the Necrodancer are some of my favorite indie games. Dead Cells was pretty cool. I desperately need something like dead cells but with isometric movement, like an indie roguelite darksouls.
>>
Cyan - Mon, 02 Sep 2019 08:39:53 EST vrQiXcHX No.742208 Reply
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>>742168
It's not entirely that they are, it's what got all this hipster media coverage which caused a chain reaction of indie dudes making more and the news websites trending it hard for clicks.

This is an example of how these ad farm news sites impact the industry now. Pretty cool little dystopian world we live in eh?
>>
Funky Kong - Mon, 02 Sep 2019 09:08:26 EST uQewH/Z5 No.742210 Reply
>>742199
This
Every thread complaining about how games suck boils down to this. Now kill yourself op to slow the spread of enthusiasm.
>>
Pigma Dengar - Mon, 02 Sep 2019 13:38:20 EST 6rHBo/Qs No.742215 Reply
>>742207
Check out EITR and Immortal Planet
I don't think either of them are roguelike but they're both isometric souls type games.
>>
Alec Mason - Sat, 14 Sep 2019 16:38:32 EST 9/6XSoSQ No.742736 Reply
That game Chasm was so close to getting the procedurally generated metroidvania right, closer than I've ever seen another game get. Instead of having a completely procedurally generated map they had generated rooms that were actually designed and those instead were arranged randomly. It's a genius idea really and could have worked if the room design wasn't so boring. If you could take that idea, design each room to be exciting and somehow also have them flow together to feel natural no matter how they were arranged THEN you would have a nice map concept for a generated metroidvania. But that was far beyond Chasms only problem
>>
Princess Farah - Wed, 18 Sep 2019 14:54:29 EST hmGnqW1K No.742857 Reply
>soulstype
another fad that needs to die already.
>>
Mei Ling - Sat, 21 Sep 2019 10:19:22 EST ktsvc8dt No.743039 Reply
>>742207
>Spelunky, Enter The Gungeon and Crypt of the Necrodancer are some of my favorite indie games. Dead Cells was pretty cool
None of those remotely resemble a roguelike. Not sure why you're talking about them in this thread.
>>
Scott Shelby - Sun, 22 Sep 2019 04:07:44 EST KPChXmhP No.743099 Reply
>>743039
OP was obviously talking about rougelites, not rougelikes. Not like we have a problem of a too steady supply of rougelikes, you kinda have to look them up to find them.
Still sad that the terms are being made equivalent though.
>>
Roll - Sun, 22 Sep 2019 05:49:18 EST A0EiJyuw No.743106 Reply
that NOITA game in the other thread looks pretty fucking cool guys
>>
Sam Fisher - Sun, 22 Sep 2019 20:42:07 EST D6zi9f5g No.743121 Reply
>>743114
Did someone make a bot just to post circlejerk links? The fuck is the point of that?
>>
Haohmaru - Mon, 23 Sep 2019 00:08:33 EST JAvV1yAR No.743126 Reply
>>742168
>Why is every game a roguelike now?

Because who needs to hone their craft for level design when you can just use procedural generation to make the game for your lazy ass?
>>
Haohmaru - Mon, 23 Sep 2019 03:56:33 EST 2HfCBvJH No.743132 Reply
1569225393727.jpg -(91610B / 89.46KB, 908x1189) Thumbnail displayed, click image for full size.
>>743126
Isn't it to give a new experience by having a new level everytime?
>>
Birdo - Mon, 23 Sep 2019 05:19:17 EST IcB310ea No.743135 Reply
A roguelite is mainly about the skill based combat where perma death is just around the corner, if you don't give the game your full attention. The level design having some random aspects to it help with replayability and always keeps you on your toes, along with random character stats. It's not some scam to avoid designing levels. Just play something else if that's not your thing
>>
Chrono - Mon, 23 Sep 2019 05:23:27 EST A0EiJyuw No.743136 Reply
>>743135
I have a strong feeling that the people who hate the good ones are the super enthusiastic types who are upset they can memorize every pixel of the layout to prove that they are the superior speedrunner
>>
Sam Fisher - Mon, 23 Sep 2019 09:24:27 EST z0FxosX5 No.743140 Reply
Cataclysm DDA is a great rougelike when the community inst fighting over realism vs unnecessary mouse clicks
>>
Dr. Ivo Robotnik - Tue, 24 Sep 2019 20:55:09 EST /JMNc8aI No.743198 Reply
>>743140
CDDA was a lot better before most early game methods were nerfed too hard. Now it's just a matter of following the 1-2 routes to mid game that work for a given patch. Sucked a lot of the fun out of the hobo phase and that's really where most of the fun in survival style games is.
>realism
A lot of these changes aren't even realistic anyway just needless busywork that has a chance of getting you killed sometimes (usually because of the inherent randomness of a Roguelike instead of any actual player mistake) but mostly just wastes your time.

Also way back it used to be viable to actually keep playing new characters on the same map whereas now you tend to start in almost exactly the same place every time so not starting entirely fresh each time just results in you getting everything back again.
>>
Calypso - Wed, 25 Sep 2019 05:54:51 EST 3leMZGxj No.743206 Reply
if it's not a roguelike then it's a soulsborne-like
i don't ever want to fucking play anything else
>>
Blanka - Thu, 26 Sep 2019 03:16:44 EST IM0rJMT6 No.743233 Reply
Even, the future is roguelike. nb
>>
UFC 243 - Fri, 04 Oct 2019 23:54:36 EST pIWKrSvw No.743679 Reply
https://www.circlejerk.com/r/UFC244Livecirclejerk/

https://www.circlejerk.com/r/UFC244Livecirclejerk/comments/ddi6ss/officialfight_ufc_243_live_streamscirclejerk/

https://www.circlejerk.com/r/UFC244Livecirclejerk/

https://www.circlejerk.com/r/UFC244Livecirclejerk/comments/ddi6ss/officialfight_ufc_243_live_streamscirclejerk/

https://www.circlejerk.com/r/UFC244Livecirclejerk/

https://www.circlejerk.com/r/UFC244Livecirclejerk/comments/ddi6ss/officialfight_ufc_243_live_streamscirclejerk/
>>
Capt. Olimar - Sat, 05 Oct 2019 00:00:41 EST IcB310ea No.743680 Reply
>>743679

Idk why that is posted here but the main event is gonna be some fucking karate movie shit. Hyped
>>
Navi - Sat, 05 Oct 2019 08:31:28 EST Nx0+UCR6 No.743684 Reply
>>743680
Kirt said those posts are Indian spammers. Report it when you see it.
>>
John Shepard - Sat, 05 Oct 2019 08:51:19 EST Az6ITa+d No.743686 Reply
>>743684
I dont see why their ethnicity matters. Is Kirt still anal about his ex-boss taking advantage of him and is slowly turning into a racist?
>>
Ignatio Mobius - Sat, 05 Oct 2019 09:04:11 EST chfCURzK No.743688 Reply
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>>743686
Honestly this whole website is slowly turning into an anti-Asian-country circlejerk.

The only exceptions being Japan (cause animu and vidya) and Thai (because ladyboys).
>>
Marshall Law - Sat, 05 Oct 2019 10:58:35 EST A0EiJyuw No.743690 Reply
>>743688
vietnam gots bahn mi's we should try and be cool with them as well
>>
Jame Soloman - Sat, 05 Oct 2019 12:58:09 EST gl0EPFkr No.743693 Reply
>>743690
Don't eat them with the OTC codeine or you'll feel pretty sick though
>>
Diddy Kong - Wed, 16 Oct 2019 19:53:47 EST S4c8HFon No.744296 Reply
>>743688
south korea is cool. their drinking culture is a global benchmark.
>>
Jimmy Hopkins - Thu, 17 Oct 2019 21:22:48 EST ds13wuku No.744331 Reply
>>744296
I love me some soju, but goddamn if the habit of only drinking when others do is annoying. Some people are smaller or bigger than others. Different levels of fucked up. Also sometimes I'm just awkward and I wanna drink more, don't judge me, I need 3 more drinks to deal with you than you need to deal with me. Maybe if you shut the fuck up from time to time I wouldn't have to drink so goddamn much
>>
Master-D - Tue, 29 Oct 2019 18:04:36 EST LgTFeDIL No.744878 Reply
I was bitching about RAD advertising itself as a roguelike. It's fucking not! why would you advertise it like that? I hope it sold well despite that fuck up
>>
Mog - Fri, 01 Nov 2019 01:13:02 EST Ox5c6vfp No.745000 Reply
>>742168
what is a lootershooter? is that like the fallout with jet boots anthem thing that is a fortnite killer? Why not just shop at Wal-Mart for hours like and unofficial secret shopper for entertainment and stimulate the American economy while you're at it
>>
Dante - Mon, 04 Nov 2019 06:40:52 EST j75OC4Vb No.745228 Reply
>>745000
Nah, it's more like iphone simultaor. You buy the same thing, bit with a bigger number on it.
>>
Princess Daisy - Mon, 04 Nov 2019 14:20:33 EST fkOgkCzi No.745247 Reply
It's just the new building word for proc gen and that's just a buzz term for lazy ass Dev that can't be assed to even make maps.
>>
Gutsman - Mon, 04 Nov 2019 14:54:49 EST FvQYsxoc No.745251 Reply
>>745247
It probably takes a lot less time to design a bunch of levels than to create a decent procedural generation algorithm. Also, you often end up building rooms anyhow... And those then fit together into an overall world
>>
Kirby - Mon, 04 Nov 2019 15:18:51 EST uH1vzJOG No.745254 Reply
I feel like a lot of it has to do with devs wanting to slap the "infinitely replayable" tag onto their game. Like hey it might only take 2 hours to play through our game but its different every time!
>>
Warframe 2999 - Thu, 16 Apr 2020 23:20:22 EST wAiuRts9 No.751615 Reply
Procedureally generated means it's rogue-like?
>>
Amy Rose - Fri, 17 Apr 2020 15:53:50 EST TDlhWPaa No.751640 Reply
>>751631
It's not confusing at all, some people just misuse it.

Roguelike: procgen permadeath turn based top-down dungeon crawler

Roguelite: procgen permadeath action games with sense of progression or unlocking things

What's confusing?
>>
Adoring Fan - Fri, 17 Apr 2020 16:12:53 EST XUc1sXap No.751641 Reply
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>>751640
The fact that you have to refer to the definition in order to make sense of it is the exact point I'm making. It's unclear from the word itself which is which, requiring rote memorization.

To clarify: there's nothing "lite" about a roguelite; it's not a "lite" version of the genre established by Rogue. It's non-intuitive and therefore a stupid name. Might as well call it "roguegasm" for all the sense it makes.


I don't have a problem with a distinction, but everyone uses roguelike to mean roguelite these days. I propose roguelike replaces roguelite (I don't have to propose it, though; it already has) and "Rogue-inspired" replace the very niche genre currently known as roguelikes.

The people who insist on roguelite/like are the same sort who make a big deal about GNU/Linux, referring to people with a penis as "male-bodied", or calling American blacks "African Americans."

Cunts, in other words.
>>
Amy Rose - Fri, 17 Apr 2020 17:26:45 EST TDlhWPaa No.751644 Reply
>>751641
It's lite because roguelikes are more hardcore and don't offer a sense of progression. That's rather intuitive. Your opposition to the distinction doesn't mean it's inherently confusing, you're just confused about it.

Yeah, people misuse it but people misuse words all the thyme. Hue.

4X makse no sense intrinsically and requires definition, etc.
>>
Claptrap - Fri, 17 Apr 2020 18:45:08 EST QG2iKnqT No.751647 Reply
>>751644
4x is a bullshit marketing term that's why. It would be better if they got called something like grand strategy and map painting simulators got called something else instead. Of course there's a pretty fundamental difference between what are actually two distinct branches of "4x" and that is Master of Orion inspired games and Civilizations inspired games. They got called that as a marketing term in the 90s but sadly the term has stuck.

There's a lot of terms people just plain use totally fucking wrong though and RPG is probably the biggest one of them. I have never seen any other term abused so horrifically. People trying to call shit like calladooty RPGs. Not knowing adventure games exist as separate things. RTS also gets abused a lot and probably so does RTS. This is partly because so many different newer titles can be genre blurring or pick and choose aspects from multiple genres so kids these days don't know the difference.
>roguelike/roguelite
They're often used interchangeably because ultimately the differences are about as important as between civlikes and Master of Orionlikes. Like I don't see terribly many games ever actually being like MoO2 for example in spite of every one of them citing it with seemingly all of them ditching basic features like turn based tactical ship combat. Thus something like idk Intersteller Space Gensis is more like an actual spiritual successor to being a MoOlike whereas Sins of a Solar empire is just doing its own thing.

So I really don't see the problem ultimately. Most people don't care about it even know about Rogue and virtually none of them are bothering to make a spiritual successor to that game anyway.
>>
Claptrap - Fri, 17 Apr 2020 19:02:20 EST QG2iKnqT No.751648 Reply
>>751615
lol no it doesn't. And besides which the idea that it's laziness is just plain stupid and wrong because what it does is make it so you can beat every single game and only have to play it exactly once by having set everything. Most games incorporate some element of randomness one way or they other. That guy is right. This is probably people who wsnt to enthusiastically memorize the moves and maps and never get challenged by anything. Procedural generation is so that you can play the same game twice. Games like SOMA where absolutely everything is totally scripted are only good for being played exactly once for that exact reason. Games like XCOM are great partly because they're hard as balls and require more of you thinking on your feet and reacting to new situations on a case by case basis. They're more fun when you play a hard ironman because no matter how many times you've played you'll never totally know the enemy and the terrain and the additional randomness of shots ensures that sometimes making the right play can fail hard so you need to think fast and come up with a plan B.

If you really want to get right down to it it's largely all based on board games many of which used dice. 4x is Risk or Stratego. Then there comes to taking shots and doing damage and all kinds of tasks which is old as shit and comes from DnD. Playing one game without procedural generation anywhere is like playing the same campaign with the exact same monster locations and everything over and over. It gets boring as shit. Oh we know three goblins are down that cave. Oh this way has the treasure chest with gold in it. Like what the fuck's even the point of doing that again? ProcGen at least lets you play the same general session again but without it being something you can memorize and bore the tits off anyone who doesn't have enthusiasm.
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Ristar - Fri, 17 Apr 2020 19:06:07 EST Q9zwoIWR No.751649 Reply
>>751644
I'm clearly not confused about it, you condescending little shit.


Doesn't matter what purists think about it, though. It's already muddied to the point where roguelike is used where roguelite is meant probably more than half the time. It's a moribund term. I'll continue using it until people don't understand me at all, and then I'll switch to roguelike and not give two shits.
>>
Dan - Sun, 19 Apr 2020 03:05:52 EST TDlhWPaa No.751692 Reply
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>>751649
Don't get butthurt lil dawg, you said it was confusing- why would you call something confusing if you weren't confused.

Smoke more, dingus. NB

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