Leave these fields empty (spam trap):
Name
You can leave this blank to post anonymously, or you can create a Tripcode by using the format Name#Password
Comment
[i]Italic Text[/i]
[b]Bold Text[/b]
[spoiler]Spoiler Text[/spoiler]
>Highlight/Quote Text
[pre]Preformatted & Monospace Text[/pre]
[super]Superset Text[/super]
[sub]Subset Text[/sub]
1. Numbered lists become ordered lists
* Bulleted lists become unordered lists
File

Sandwich


Discord #Drugs Channel Now Open

Now Playing on /vg/tube -

The Outer Worlds thread

Reply
- Thu, 24 Oct 2019 14:00:09 EST IcB310ea No.744608
File: 1571940009664.jpg -(660679B / 645.19KB, 3840x2160) Thumbnail displayed, click image for full size. The Outer Worlds thread
Who else is gonna be checking out Obsidian's new RPG, The Outer Worlds, later today?

You can get the Xbox Game Pass for a whopping 1 dollar and play the game for a month to see if its worth buying. That should be long enough to beat the game tbh.

I hear the combat is pretty mediocre but it has lots of good dialogue options and multiple ways to tackle every quest.
>>
Master-D - Thu, 24 Oct 2019 14:24:13 EST rr+kT9sO No.744610 Reply
>>744608
Will wait to play it next year without needing Chinese Botnet Installer.
>>
Dregs - Thu, 24 Oct 2019 14:25:42 EST BmETl52y No.744611 Reply
1571941542851.jpg -(87764B / 85.71KB, 709x800) Thumbnail displayed, click image for full size.
Never heard of it but Obsidian makes great RPGs, historically. Only drawback is I imagine Bethesda is publishing, and they've been royally fucking up lately.

I'm probably gonna save my brapples until I know I`m not getting dicked by Bethesda.
>>
Aribeth - Thu, 24 Oct 2019 14:28:23 EST 8xDfYO96 No.744613 Reply
>>744611
You could have just looked it up and seen that bethesda isn't publishing instead of posting this dumb shit
>>
Voldo - Thu, 24 Oct 2019 14:32:30 EST afJjYeFN No.744614 Reply
>>744610
I got and preloaded it on the microsoft store. You can get it that way.
>>
Dregs - Thu, 24 Oct 2019 14:44:09 EST BmETl52y No.744618 Reply
1571942649962.jpg -(96642B / 94.38KB, 650x650) Thumbnail displayed, click image for full size.
>>744611
You could have just told me bethesda wasn't publishing it instead of acting like a dumb shit. Chill dude. I know this is a video game board, but going from 0 to hostile in 6 seconds is a bit much. I'm trying to have a discussion here. Is that okay with you?>>744613
>>
Four - Thu, 24 Oct 2019 14:59:12 EST z+8qOgkR No.744622 Reply
1571943552475.png -(35882B / 35.04KB, 173x185) Thumbnail displayed, click image for full size.
Kinda ugly looking, no?

Well, I dont trust the reviews so I'm just gonna wait till someone plays through it and leaves his impression here.
>>
Fleurette - Thu, 24 Oct 2019 15:04:46 EST 1PRipo9X No.744623 Reply
I mean I can't not look forward to an Obsidian RPG, and I'll probably have a good time when I do get around to it, but from what I've seen of previews it sounds like it'll be kinda short with a lot of wacky, fanservice-y humor (not servicing fans of the Outer Worlds extended universe, obviously, but fans as a general cultural phenomenon). Which is fine, just a bit of a letdown for me. I feel like their games lately tend to fall in the "good but very safe" category, i.e. not taking many big, interesting risks with the writing or gameplay (beyond "corporations bad") but trying to give the player what they already know they want. Of course I'm talking out of my ass and will hopefully be proven wrong, but even if I'm not, whatever, a popcorn sci-fi comedy RPG isn't the worst thing in the world.
>>
Ultros - Thu, 24 Oct 2019 22:14:26 EST wyeNeEBb No.744628 Reply
1571969666566.jpg -(55187B / 53.89KB, 628x457) Thumbnail displayed, click image for full size.
Not interested in playing the ugly mongrel simulator
>>
Stryker - Fri, 25 Oct 2019 04:13:03 EST j75OC4Vb No.744646 Reply
>>744643
I'm old and grew up playing things that looked like shit. Graphics are an afterthought to me.
>>
Four - Fri, 25 Oct 2019 04:21:34 EST z+8qOgkR No.744647 Reply
>>744646
So did, which makes it extra important to me. I'm not saying it's the sole reason why I would pick up a game but they way it looks still has to be good. I'm willing to overlook an ugly game (newVegas) If its known for having a good story. I'm expecting the same from Outer Worlds, I'm just waiting for someone playing it right now to confirm it.
>>
Captain Price - Fri, 25 Oct 2019 06:31:37 EST UcENjjuY No.744649 Reply
Played for about 30 min on PS4 after it unlocked after midnight last night.
I was kinda wasted at that point so I just sorta stumbled through the character creation and tutorial stuff. Shooting is kinda rough but the bullet time mechanic helps.
Didn't do any quests side quests so I'm not sure about dialogue options and consequences and stuff, if the tutorial section is anything to go by it's pretty good.

I leveled up once and the perks seem pretty powerful, not very imaginative though.

Gonna start over after work today and play for realsies.
>>
Cole Phelps - Fri, 25 Oct 2019 06:44:54 EST IcB310ea No.744651 Reply
1572000294760.jpg -(2111186B / 2.01MB, 3840x2160) Thumbnail displayed, click image for full size.
>>744622

I definitely wouldn't say ugly. Some parts look average, some look quite impressive.

I'm playing on the hardest difficulty and your companions have permadeath :(
>>
King of All Cosmos - Fri, 25 Oct 2019 11:03:42 EST INJgMOg/ No.744657 Reply
>>744651
Nice I was hoping for a hard mode.

Gonna start later tonight, looks pretty cool.
>>
The Arbiter - Fri, 25 Oct 2019 18:38:38 EST DiXj03e+ No.744673 Reply
>went to the geothermal plant
>C Higgins
>MODS EVERYWHERE
>>
Cole Phelps - Fri, 25 Oct 2019 19:49:18 EST IcB310ea No.744674 Reply
1572047358760.png -(16727945B / 15.95MB, 3840x2160) Thumbnail displayed, click image for full size.
ok i'm really liking this more the further I get. not mind blowing but a solid rpg. Feels like Futurama and Firefly had a baby and then Mass effect and Fallout had a baby...and then those two babies fucked and had The Outer Worlds.

also I like the way your companions will chime in during dialogue or even have conversations of their own with NPCs. It's not happening a ton but it feels pretty organic every time. Makes them seem like they're actually along for the adventure.
>>
Link - Fri, 25 Oct 2019 20:09:11 EST zRMIfnL5 No.744675 Reply
I didn't play a whole lot of it until I just found myself not very interested. I think coming off of Disco Elysium which takes place in a futuristic setting with political organizations controlling everything to a space future where corporations control everything might've been a bad move on my part, but nothing really clicked with me compared to New Vegas.
>>
Four - Sat, 26 Oct 2019 01:00:09 EST z+8qOgkR No.744682 Reply
>>744651
Well I take it back, the characters might look a little iffy but the landscape looks good.
>>
>>
Lemming - Sat, 26 Oct 2019 02:10:38 EST cAvtgnTt No.744684 Reply
I mean if Four likes it it's probably fucking trash
>>
Waddle Dee - Sat, 26 Oct 2019 02:36:04 EST j75OC4Vb No.744686 Reply
>>744684
I dunno, they really like the PS2 down there, which is a super rad system.
>>
Naomi Hunter - Sat, 26 Oct 2019 13:13:06 EST BdnvxroW No.744698 Reply
At least so far, you seem to have at least as much freedom as in Fallout.
I'm digging the hypercapitalist neo-gilded age themes.
>>
Leon Kennedy - Sat, 26 Oct 2019 13:46:45 EST t7B9zm8K No.744700 Reply
>>744697
Microsoft is different now because they stopped being a software company.

They were an atrocious software company. As an infrastructure company they don't even necessarily have to even run exclusives on their own hardware anymore.
The other thing that happened is Google turned to shit and Microsoft is now one of the nicest giant tech companies around.

MS is also one downturn and bad CEO change from going straight back to it.
>>
Naomi Hunter - Sat, 26 Oct 2019 14:09:26 EST BdnvxroW No.744704 Reply
1572113366750.png -(2041836B / 1.95MB, 1920x1080) Thumbnail displayed, click image for full size.
>>744700 >>744701
MS didn't stop being evil, they're just in the extend phase for a few products.
Soon they'll enter the Extend phase where they add MS-specific capabilities, then start depreciating the non-MS compatibility they used to get people in the first place, then just stop giving a fuck once they have a captive audience (most recently, see TFS getting merged into Azure).

But yeah, VS is good software atm.
>>
Leon Kennedy - Sat, 26 Oct 2019 15:18:09 EST t7B9zm8K No.744706 Reply
>>744611
Why would Bethesda be publishing?

Obsidian has been independent until literally this very game and has never published under Bethesda for anything that wasn't New Vegas.

Bethesda Softworks and Bethesda Game studios are literally different companies and they put out plenty of good games safe from the reach of Todd Howard's influence.

They're only slightly shitty. Bethesda Game Studios is an absolute fucking joke at this point.

Honestly with the amount of shit PR Todd Howard is spewing out into the universe it'll be worthwhile for Zenimax to take over and rebrand Bethesda Softworks directly under the Zenimax name.
Like, people are boycotting the wrong company because of this confusion, if Todd Howard puts another stinker out I swear they'll actually do it.
>>
Leon Kennedy - Sat, 26 Oct 2019 15:19:29 EST t7B9zm8K No.744707 Reply
>>744704
>MS didn't stop being evil
Yes they did.
Being evil was bad for their own interests.
It's not like they did it for moral reasons but they did it.
>>
Zerg - Sat, 26 Oct 2019 16:09:40 EST 1PRipo9X No.744709 Reply
>>744707
>Being evil was bad for their own interests
lmao, I don't even know what to say to this. It's just so precious
>>
Leon Kennedy - Sat, 26 Oct 2019 16:54:45 EST t7B9zm8K No.744710 Reply
1572123285480.jpg -(22408B / 21.88KB, 416x416) Thumbnail displayed, click image for full size.
>>744709
It's true. The old ways of Gates and moreso even, Ballmer were objectively not good for the company anymore.

It took a slow warming up period to the benefits of Open Source as Microsoft began to dabble in Open Source projects themselves.
Eventually they put Nadella in charge and he understood how toxic Embrace Extend Extinguish was for the company. The shrewd and fucked up dealings of Gates and Ballmer of the past were too expensive across the board for what the gains had become.

It had become seriously costly for their public perception as well as in straight up legal costs.
On top of that, once they'd extended and extinguished, the entirety of the maintenance burden was on them while the original projects would live on indpendently in the open source world, replicating a lot of work unnecessarily.

Microsoft's morality didn't change one bit. It just became more and more apparent that the whole thing was a multi-billion dollar prisoner's dilemma and they weren't playing their hand correctly.
>>
Barret Wallace - Sun, 27 Oct 2019 00:39:15 EST BdnvxroW No.744731 Reply
1572151155031.png -(295028B / 288.11KB, 700x700) Thumbnail displayed, click image for full size.
>>744710
>the entirety of the maintenance burden was on them while the original projects would live on indpendently in the open source world, replicating a lot of work unnecessarily.
That's literally the point, they can do far less work and still have a captive customer base because that software and everything it talks it is released by MS and running on Azure as SaaS whenever possible.


This is the perfect thread for someone to claim it's always unprofitable for corporations to do immoral things.
>>
Pigma Dengar - Sun, 27 Oct 2019 02:20:13 EST t7B9zm8K No.744747 Reply
>>744731
>it's always unprofitable for corporations to do immoral things.

It isn't. It just happens to be that open source threw a big wrench into the evil that happened to be their bread and butter (which worked FUCKING PHENOMENALLY against smaller businesses)
FOSS as opposed to commercial open/closed source proved to be a nigh inextinguishable force.
>>
Bad Mr. Frosty - Sun, 27 Oct 2019 09:32:19 EST OvyJyhck No.744754 Reply
Torrenting this right now, no regrets.

I will give Obsidian my charons once the game is on Steam.
>>
Noel Vermillion - Sun, 27 Oct 2019 18:15:04 EST 31fU4wjT No.744773 Reply
>>744770
The gameplay is a bit shit if you have standards. The RPG elements are strongish. Not old school Fallout strong like some people are trying to say, but above average for today.
>>
Barret Wallace - Sun, 27 Oct 2019 19:07:41 EST BdnvxroW No.744774 Reply
>>744773
The writing's been good so far, but sometimes the satire is just depressing depictions of reality IN SPACE.

Other times I'm massacring a town of what were once human (who did kill the original residents and I'd been planning to get rid of earlier) because one of my companions is afraid her crush will reject her unless she prepares an insanely specific set of foods and bathes with the correct soap before their date.
>>
Thunder Hawk - Sun, 27 Oct 2019 20:00:42 EST Fga2OA45 No.744778 Reply
Game is fun but the AI seems a little retarded. Gunfight with some guards and the guys in the camp don't even turn around. In New Vegas I thought shop keepers would follow you or at least turn around so you couldn't rob them as easily. Just running around looting everything I feel like I have more money than I know what to do with. Only got caught stealing once and it was mostly to see if they even cared.

It is an interesting world and the first area had a bunch of choices so hopefully the replays actually feel different, seems like you can kill just about everyone so an evil run should be interesting.
>>
Alexander Romanov - Sun, 27 Oct 2019 20:11:35 EST DiXj03e+ No.744779 Reply
I feel like this game borrows a few of the better elements of mass effect (mostly 1) though I'm not sure if the elevator conversations I've witnessed were pure luck.

The shooting isn't DOOM or anything but it's definitely a step up from Vegas, I like that tactical time dilation does a tiny bit more than just VATS IS TRADEMARKED and the way the inhaler works. Mine applies a DT cream so my health doesn't go down as fast once I hit that shit. I enjoy the combat, but fights are usually short and brutal. I've also equipped some of my allies with science weapons, having my doctor use a weapon that holds enemies in the air (a lot like the lift ability in ME actually) and the vicar with a shrink ray is fun. SAM in general just brings levity everywhere though I usually run with companions who share opinions. I like that they have a lot to say and sometimes not only will one comment on entering a location or meeting an NPC but another will reply to them.

I've not played it through entirely but so far this is the game I hoped it'd be. We won't know if it's going to measure up to New Vegas until 4 years have passed and we've played it through 4 times with different builds and choices or not. On paper it could do that though I'm not sure how the game will react to my choices in the end. Hopefully it's at least standard obsidian slideshow at minimum.
>>
Shy Guy - Sun, 27 Oct 2019 20:32:18 EST t7B9zm8K No.744780 Reply
>>744779
Just about anything is a huge step up from a Bethesda Creation engine shooter.

Simply the fact that they abandoned that engine to make a similar game instantly makes it way better.
Back to Oblivion the game suffered so bad from lag and generally unresponsive controls. I CANNOT believe they decided to take that engine and put a shooter on it with Fallout 3 and no major changes or optimization. New Vegas was also a huge step forward in that regard.

Granted, if you play any of those games on modern hardware over 120fps the lag will be pretty much gone. It was always a factor of one or two frames of input lag. (A huge deal at or below 30fps)
>>
Zero - Sun, 27 Oct 2019 20:35:08 EST BdnvxroW No.744781 Reply
>>744778
Yeah, the shop AI is totally retarded in that they ignore you hopping around or sitting next to their wares while watching them.
The combat AI is only pretty retarded. They take cover which is more than FO3/NV AI did.
The just regular chatter/quest related AI is better than any game I can recall.

I feel like the writing and asset design carries the game, but the graphics and AI are about 15 years out of date.
This is scratching the itch FO/2 left, but I feel like people who grew up accustomed to modern graphics are going to be disappointed.

When you're in VATS, it takes 1 shot to cripple a limb, and VATS decreases with ammo used, movement, and time, in that order.
It's not like in FO where you just want to do as much damage as possible, it's best to cripple/blind/disarm as many enemies as possible rather than just focus on one enemy
>>
Shy Guy - Mon, 28 Oct 2019 00:28:36 EST t7B9zm8K No.744792 Reply
>>744608
I got this shit and Disco Elysium but Disco Elysium downloaded WAYYYYYY first so I'm balls deep in that.

They seem to have a lot of common ground. Looking forward to being able to compare them. Seems like two seriously alternate takes on the FO2 vibe.
So far DIsco Elysium is really selling me but the lack of a combat system... ehhh I could go either way.
>>
Scott Shelby - Mon, 28 Oct 2019 02:35:02 EST 1PRipo9X No.744794 Reply
1572244502851.jpg -(871830B / 851.40KB, 2560x1440) Thumbnail displayed, click image for full size.
>>744792
Honestly I feel like I'd appreciate this more if I hadn't just finished Disco Elysium. The characters in Disco felt like complicated humans rooted in a time and place with layers and things going on, and talking to them felt like having an actual conversation. And there were so many interesting chances to define your character, who he was then and now, what he values, his insecurities and dreams, what drives him. Not super far in, but from what I've seen Outer Worlds doesn't do a lot to escape the problems with this sort of thing that all of the Bethesda games it takes its cues from have always had. The NPCs spout a couple lines in one of a handful of folksy accents. You can give a jokey answer, be straightforward, or mean, and most of the time get more or less the same response. Lie, persuade, or intimidate, and convince them with a single sentence if you pass your check. Be a Good Guy, Bad Guy, or a mercenary. I guess this is meant to be a more streamlined plot, but I don't really get much of a sense of place or why my character is personally invested in any of this, or who my character even is - which I feel should be one of the benefits of trimming things down. New Vegas did a much better job in that sense. I guess it just seems pretty formulaic to me overall. It's funny in the way that a decent sitcom is funny, where Disco is funny the way catching up with the weird stoner acquaintance who you did mushrooms with once in High School after not seeing them in a decade is funny. Obviously they're working in the same genre and taking inspiration from some of the same things, but beyond that I don't feel like there's much in common between them. Not that Outer Worlds isn't fun, just feels kinda hollow in comparison. IMHO, anyway.
>>
Alexander Romanov - Mon, 28 Oct 2019 09:05:35 EST DiXj03e+ No.744802 Reply
>>744794
>good guy bad guy mercenary
I didn't feel that at all. I mean there's obvious bad guy and mercenary choices but a lot of the time you were choosing between people with valid points. Idealists who hated the board but had to crush the lives of others to live their dream. Or you crush someone's dream for money but that person is a callous asshole and their dream is shit. A lot of the NPCs have complex motives.

I agree on the dialogue options to some extent. I think either you have a dialogue option that's good enough or you don't and the real difference between lie/intimidate/persuade is more about combat effects. But then I like that investing in talking gives me new paths. The combat perks from those skills are nice but nothing amazing.

I think when we get to the end and see how much impact our choices REALLY have then we'll know for sure. I think if the ending is standard Obsidian it will be fine. Hopefully that didn't get "streamlined" though I feel like given how they've not stripped much else out that this isn't the case.
>>
Shadow the Hedgehog - Mon, 28 Oct 2019 09:38:18 EST UcENjjuY No.744804 Reply
>>744802
I intimidated this sweet talking old lady and she wouldn't talk to me anymore after giving me what I wanted. I felt kinda bummed because she was also a vendor, so I reloaded and used persuade. This didn't give me an immediate solution but instead gave me some options to tackle the problem in a different way.

I agree that sometimes it doesn't seem to matter what you say or what skill you use. Still better for role-playing than using a generic charisma skill check or having it tied to specific perks like in the modern Fallout games.
>>
Waluigi - Mon, 28 Oct 2019 09:49:59 EST 31fU4wjT No.744805 Reply
This game is already wearing a bit too thin for me. If I've seen the first two planets haven't done it for me, is the rest of the game going to win me or over or should I just uninstall?
>>
deBlob - Mon, 28 Oct 2019 14:47:02 EST OvyJyhck No.744818 Reply
So far it's got good writing and RPG-elements. Kinda dig the Futurama vibe.

Though gameplay though, was it really necessary to copy Fallout 4? It's the same bland and tame loop, point gun and shoot then loot, am I missing something here?
>>
The Nameless One - Mon, 28 Oct 2019 15:24:27 EST 9LDG6xkR No.744825 Reply
>>744818

>am I missing something

Not really. Other than you can use your companions special attacks which help a lot in combat
>>
deBlob - Mon, 28 Oct 2019 19:03:01 EST OvyJyhck No.744837 Reply
>>744825

Companion special attacks? Wow, groundbreaking.

I really don't want to shit on this game. It's got heart. And I'll probably play it just to see what happens next.

But this gameplay? Nah. I know some guys like this, but it just doesn't do it for me. It's exactly why I didn't like Fallout 4; themepark maps, no movement or tactics in gunplay, items that only serve the role of being broken down for scrap.

Love the writing though. Despite the ease I seem to make everything alright. I don't want to be negative. Maybe I'm out of touch?
>>
>>
deBlob - Mon, 28 Oct 2019 19:06:02 EST OvyJyhck No.744838 Reply
>>744837

>Despite the ease I seem to make everything alright.

What I tried to say here; it seems to easy to make quests go just alright.
>>
Gravelord Nito - Mon, 28 Oct 2019 21:54:50 EST G++RYXvZ No.744845 Reply
>>744608
I just did Vicars quest for the book but as I went to the first location I noticed some wreckage and there were two lootable crates but they were just out of reach and I could not find a way to get to them.
Anyone else notice this?
>>
Mark Sheppard - Tue, 29 Oct 2019 07:52:56 EST 0Az2hD3k No.744865 Reply
>>744773

Based off what you and a few others have said, I'm under the impression this game is decent, but janky.
>>
Earthworm Jim - Tue, 29 Oct 2019 08:13:06 EST UcENjjuY No.744866 Reply
>>744865
Depends on what your definition of janky is, to me it means clunky and unintuitive which this game is not, it's pretty solid. And surprisingly bug and glitch free given Obsidian's track record.

It's just that a big part of the game is a typical "shoot raiders and loot containers" loop. And it's not especially amazing or interesting, just competent.
>>
Yuffie Kisaragi - Tue, 29 Oct 2019 13:21:17 EST BdnvxroW No.744871 Reply
1572369677145.jpg -(99258B / 96.93KB, 1024x646) Thumbnail displayed, click image for full size.
The ending was a bit of a let down.
I felt like everything was set up for the momentary peace established by individuals meet the material pressures of reality, but then they had to cut the second half of the game due to funding and the first half being long enough.

Hell every ending for the Edgewater conflict, if you went with the ecocommune, did they expect the larger faction with guns to just sit around and starve?
If you went with the company town, did they expect the workers would just be cool with their inability to produce food and rule by a company that's culling them with plague and lotteries?


I wanted to see riots/war on edgewater, invasions of Byzantium, all the actual revolutionary shit necessary to actually resolve the increasingly untenable societal relations.
>>
Sephiroth - Wed, 30 Oct 2019 13:22:06 EST 12oXut9o No.744909 Reply
>>744871
I think rioting doesn't make much sense. People are worn down and hit by constant propaganda, they're born into an abusive relationship with the companies from birth and they're frogs being boiled, it's human nature that it mostly works, people will fight against their own interest time and again. Then again I basically overthrew the board and exposed them anyway in my game and the remaining ranking figure joined me.

I finished the game. Ending was fine by me but I did feel like it would have benefited from another chapter. I think I might have missed some of the byzantium content but I was hoping for one more world somewhere between the size Monarch of and Emerald Vale. Scylla was tiny which is understandable though I guess they'd have to work out a different conflict without rehashing previous worlds. If we get a DLC that adds that sort of content I'd pay though hopefully it'd also slightly change the final level(s) and they'd add another science weapon or two, beef up the ending so it does more with the quest flags and maybe add some other side content like the relay mission to spread that out.

Also the ending slides for certain NPCs were a bit lacking. There's a couple who I made painstaking decisions over that probably could have used some resolution.

Great game, not a flawed masterpiece like new vegas though, less flawed less masterpiece.

That said if there's a sequel it could easily be that game.
>>
Guile - Wed, 30 Oct 2019 17:16:19 EST BdnvxroW No.744924 Reply
1572470179500.jpg -(970788B / 948.04KB, 1649x2769) Thumbnail displayed, click image for full size.
>>744909
If the company remains in power in Edgewater, when the people learn they're ruled by an entity that deliberately caused plagues and was literally sending people to a death camp, and they learn that entity is in the process of collapsing, of course they'd go full warsaw uprising.
If the greenhouse has power and intends to let most of them starve, well the people of edgewater have numbers and guns. That ending instead just has all but a few from the town starve


In either case, you have a bunch of people who now see certain death in the near term, who have the tools to change it against a severely weakened enemy.


OFC I'm kind of guessing how the other endings went, since my guy left all this politics business to go eat ice cream. It was the best ice cream she had ever had.
>>
Kintaro - Wed, 30 Oct 2019 17:39:49 EST OvyJyhck No.744927 Reply
1572471589515.jpg -(50399B / 49.22KB, 324x299) Thumbnail displayed, click image for full size.
>>744871

There's another ending. A better one for all

After you've deprived the hippie commune of power, you can talk to their leader and promise to make up for it, learn why the hippies can grow food in the soil and Edgewater not, then convince Edgewater's admin to step down because he's actually more into shit being ruled well than ruling himself. It's still gonna be a corporate town but lead by the hippie leader. You also realise the reason why Edgewater is suffering from plague is because all they eat is Saltuna.
>>
Guile - Wed, 30 Oct 2019 17:55:46 EST BdnvxroW No.744929 Reply
1572472546500.jpg -(115200B / 112.50KB, 721x490) Thumbnail displayed, click image for full size.
>>744927
That leaves the corporation, the power behind all of the atrocities, in power.
It doesn't matter if the overseer is replaced, the new one will have all the same pressures to keep the workers in an unsustainable position to maximize how much labor they can extract from the workers.

Just because the shift leader at your local walmart is replaced, doesn't mean that the mechanism which causes the workers to be squeezed for every drop of blood that can be extracted goes away.
>>
Guile - Wed, 30 Oct 2019 18:08:07 EST BdnvxroW No.744930 Reply
1572473287500.jpg -(106027B / 103.54KB, 640x725) Thumbnail displayed, click image for full size.
>>744927
Also, RE:Edgewater plagues, I recall the plagues being referred to as periodic. That wouldn't make sense if it was malnutrition-related and their food-source never changed. What evidence is there that they weren't?

Also, I was under the impression that Edgewater's saltuna harvest had either stopped or seriously dwindled, hence why they were trying to can sprats and the saltuna harvesting tower in the distance is dilapidated unlike the one on monarch.

Even if they weren't directly caused by the corporation, by hoarding the medicine and only doling it out to the more productive workers, they caused god knows how many deaths.
>>
Kintaro - Wed, 30 Oct 2019 18:23:40 EST OvyJyhck No.744933 Reply
>>744929

Oh I'm all for a rebellion here, don't get me wrong. Just note that you actually can have a good compromise, if you pass skillchecks and talk with the right people.

I mean, we're talking about a people where company slogans are uttered in daily speech, and the dominant religion is an obvious manufactured one with the aim of making obedient worker drones.
These are domesticated peasants, not people aware of human rights and enlightenment ideals.
>>
Guile - Wed, 30 Oct 2019 18:49:11 EST BdnvxroW No.744934 Reply
1572475751500.jpg -(116061B / 113.34KB, 564x538) Thumbnail displayed, click image for full size.
>>744933
Peasant rebellions are a thing too, but in terms of revolutions, do you think mostly illiterate Chinese peasants who were lead by Mao were aware of human right and enlightenment ideals?

It's the mode of production, the material conditions of the people, and societal relations that drive often illiterate workers to the barricades, not ideas written in some book they can't read.

Even Mao didn't have much more than a partially translated version of Das Kapital.
>>
Balrog - Wed, 30 Oct 2019 20:06:11 EST yfWOIx0X No.744939 Reply
>>744929
>dat pic

I guess whoever created it thought using Stalin's Georgian birth name would make that quote come across as less ironic.
>>
Reaver - Wed, 30 Oct 2019 20:07:24 EST R8xVP9gf No.744940 Reply
>>744929
Once the Spacer's Choice rep is out,it's alluded that Edgewater has no more ties to them, as they plan to turn the old cannery into a greenhouse. I don't know who they'll open trade with, maybe the Groundbreaker, but now they won't be getting hungry, and dying because of eating old saltuna. Not to mention, it was stated that Spacer's Choice kinda let Edgewater get to the point it got, and there was no relief being sent to them, so they might write it off as a loss, as they wrote colonies like Casscadia off as a loss.
>>
Nemesis - Wed, 30 Oct 2019 23:48:55 EST zNC7v9Z1 No.744947 Reply
This game is pretty boring. Super shallow RPG with bare bones combat. I feel like this only getting praise because people are still hurt over how shitty Fallout 76 was.
>>
Four - Thu, 31 Oct 2019 00:24:31 EST EBaqSieV No.744949 Reply
>>744947
I'm not far in the game but I get what you're saying. It's not brilliant by any means but it satisfies a need. Fallout 4 and 76 disappointed a lot of people and this game can satisfy it but don't expect anything great. The RPG is shallow and the combated is bareboned but I like how the guns feel and I like the option to do whatever I want. It's been a while since I got the chance to role play a psychopath and there is a whole lot of characters here to exploit and kill.
>>
Four - Sat, 02 Nov 2019 01:27:26 EST 7/wT3seY No.745062 Reply
After spending a good amount of time playing the game, it can be a little predictable. I guess I shouldn't have gone with the Lonewolf park cause I m pretty jaded by all the NPCs in the game. It's always picking the lesser evil option, and you never really come out full satisfied from any interaction.

It just feel like I've played this game before. I'll make new character and pick up some companions, maybe that'll make it a bit more interesting
>>
Four - Thu, 07 Nov 2019 21:20:16 EST KP/zzETG No.745447 Reply
1573179616070.jpg -(183160B / 178.87KB, 500x600) Thumbnail displayed, click image for full size.
Done with the game. It was OK. nothing ground breaking, kinda weak compared to what you would expect from Obsidian. Playing it a little too safe for my taste. Combat was mediocre. It actually got pretty boring by the near end of it.

I actually got so bored of talking to people and getting my way with dialog, that i shot up the entirety of Tartus just to get some gameplay in. It was so bad man, there is just not enough game in this game. I killed them all and i had a grand time of it. I had over 80 healthy packs and 2000 ammo so i decided what the hell, since the game was near the end il just shoot up the place. Strangest thing is i fucked over everyone i crossed and yet i still got a good ending i guess. Phineas died saving the colony even though i was planning on killing him for kill fourteen of the frozen colonists. I killed the chairman and that lady who keeps talking to me through the intercom. I killed Reed, i couldn't kill Adelaide for some reason. I dont know, i just killed everyone i could get my hands on. I didn't have any companions cause 25% damage was too good to pass.

Too predictable. gameplay is too shallow. Weapon variety is pathetic. having to change weapons every time so you would do decent damage to different enemies is lazy. Characters are fucking ugly and not even men in the game shockingly. Every character has a pixie haircut for some reason. A LOT of Shovelware items. completely unnecessary in normal mode. I dont think i used TTD as much as i should. I've been playing a lot of Amid Evil on Evil difficulty so everything feels like its moving in slow motion anyways. Yep. 7.5/10. Not really great man.
>>
Waluigi - Thu, 07 Nov 2019 21:40:14 EST 31fU4wjT No.745449 Reply
I tried role play as a dangerous imbecile and it was even more pointless than I was expecting. I'll say it before and I'll say it again: fully voiced dialogue is incompatible with RP depth.
>>
Mileena - Thu, 07 Nov 2019 21:49:10 EST u6vQCAbJ No.745450 Reply
>>745449
Why the fuck with only a moderate persuade skill can I ALWAYS get away with blatant theft right under people's noses AND get rewarded for it with XP?

What the fuck kind of nonsense is that?
>>
Nightmare - Thu, 07 Nov 2019 22:52:21 EST ds13wuku No.745454 Reply
>>745449
They could save a lot of money by omitting this as well. Seems like they just think because they can now do it they have to. Not sure what that's about.
>>
Darth Malak - Fri, 08 Nov 2019 04:05:22 EST 6GLRD4O1 No.745467 Reply
>>745463
Fair point.

Would be nice if you could choose at the beginning of the game to enable or not. I just looked for console commands but of course you can just turn the Voice slider to 0, which is what we all should be doing in these games. That's how I'll be playing any RPG with voice acting in the future.
>>
Four - Fri, 08 Nov 2019 04:51:30 EST 7/wT3seY No.745468 Reply
>>745467
That's a little extreme. The problem here is that every ARPG out there will be designed with the Consoles in mind as their target market, so expect all the limitations that comes with playing on the console to transfer to the PC experience, including voice acting cause bitches dont like to read. I feel like Outer Worlds could've been so much more and I'm sure Obsidian had the talent for it but they had to lower the bar by a big margin just to accommodate consolenormies.
Fallout4 did it and it's their best selling game in the franchise to date, even though a majority of the people who had played the previous games were disappointed with it. Games will continue to get dumbed down for the casual consumer.
It's one of the reason why I dont have any hope of ES6 being any good cause it would be pretty stupid of Bethesda to move back to how things used to be when all the signs have shown that dumbing down games is the way to go for maximum profits.
>>
Darth Malak - Fri, 08 Nov 2019 06:35:31 EST 6GLRD4O1 No.745471 Reply
>>745468
Have you ever heard good voice acting in a video game? It's not extreme at all. Turn it off. My imagination is better than some failed LA actor working for $12/hr during the week while he waits tables on the weekend.
>>
AC !QqL8nX9URE - Fri, 08 Nov 2019 06:48:38 EST hi2hFY86 No.745472 Reply
>>745471
Voice acting can be great when used right. The letter Mary reads at the end of Silent Hill2 is amazing for example.

I will agree with the sentiment that RPG's are kind of a bad place to use voice acting. So are Metroid games. One issue is that a player may not want to respond with a canned remark, another being repeated lines of dialogue fucking over immersion (arrow to the knee lookin at ya.) I really think the morrowind wikipedia style link system would be best for RPGs, giving the player a ton of options to use to communicate with.

I loved fallout 4 for its building but its pretty damn awful for dialogue. Almost every encounter comes with 4 responses, and 2 of those are circular and lead to just a repeat of the question. You can agree or disagree, or question the question, or be a smart ass. It would be a whole hell of a lot better if all four options were actual options. Imagine being a smart ass to some one in their time of need and them deciding they'd rather not ask for further help from the dismissive asshole who made a fart joke during an emergency.
>>
Imperial Guard - Fri, 08 Nov 2019 13:34:37 EST BJtLvEfC No.745487 Reply
>>745468
I read somewhere that the best selling album by a band is usually the one after the best album.

The music industry has thinned out in the middle over the years. The glossy lame top is doing well as every because they've refined the passive consumer recipe but the underground is where it's at. The internet has made getting a cult following possible if you're good but technology is the key here. Because processing power on consumer electronics has improved we have DAWs and simulated equipment and with people using this stuff equipment that is nearly as good but nowhere near as costly. If you want a 6 figure sound you still need to splash on an orchestra and choir or whatever but that's not the point. Previously if you were a working guy saving spare change it was still going to sound like a boombox in a bin full of soup in someone's garage, but now you can get something punchy, well mixed and clear. The tech exists that your idea might not be polished to a sheen but it will be done justice and the word of mouth means people will hear and enjoy it. The underground is full of people who do music as a hobby, they deserve more than covering expenses and pocket money but at least they can make great music if they don't over reach.

The video games industry is missing tech to do that, it doesn't have simulated AAA graphics and sound yet. If someone can make something that gives most of the quality without paying most of the price there's a huge demand and it will take off. That's when we get our renaissance, people with good ideas and a lot of heart actually able to give their ideas (most of) the justice they deserve. In the mean time just support the people who keep the dream alive.

Anyway I know people who took the day off work to play COD and that game is the epitome of everything bad in the gaming industry and I'd still rather be stuck with them than alone with you.
>>
>>
Mechar Enigmar - Fri, 08 Nov 2019 14:09:35 EST WtG18mdk No.745489 Reply
1573240175249.png -(115339B / 112.64KB, 500x490) Thumbnail displayed, click image for full size.
>>744608
great dialogue and story so far (maybe 3 hours in). hooked me instantly.

But world feels too small and cramped and combat is way too easy.

Heres a workaround to make the visuals a lot less vomit-inducing and prevent further headaches:

You have to edit the Engine.ini file and add:

[SystemSettings]
r.SceneColorFringeQuality=0
r.SceneColorFringe.Max=0

EDIT:

For the Epic version, file is located at:
\Users\*user name*\AppData\Local\Indiana\Saved\Config\WindowsNoEditor

Game Pass version:
%LOCALAPPDATA%\Packages\PrivateDivision.TheOuterWorldsWindows10_hv3d7yfbgr2rp\LocalCache\Local\Indiana\Saved\Config\WindowsNoEditor.

If you guys are like me and easily get a headache with games and want to remove even more stuff like depth of field, bloom, motion blur, add these:

r.MotionBlur.Max=0
r.MotionBlurQuality=0
r.DefaultFeature.MotionBlur=0
r.SceneColorFringe.Max=0
r.SceneColorFringeQuality=0
r.Tonemapper.GrainQuantization=0
r.Tonemapper.Quality=0
r.LensFlareQuality=0
r.DefaultFeature.LensFlare=0
r.DefaultFeature.Bloom=0
r.BloomQuality=0

thank me later.
>>
Four - Fri, 08 Nov 2019 14:56:46 EST 7/wT3seY No.745496 Reply
1573243006372.png -(76782B / 74.98KB, 354x250) Thumbnail displayed, click image for full size.
>>745487
Eh, I get the feeling that you dont really play a lot of Indie games. There are some serious gems out there, but you miss out on a lot because your sights are focused on what is marketed to you. Games created by a single person can really shine more than a triple A game cause the creator put his heart and soul into it. Say what you will about any of the Triple A games that came out this year, Amid Evil is my 2019 game of the year for me and it didn't take millions to create. I even doubt anything will top it by next year. We live in a golden age of Indie games but everyone this too busy being a consolenormie to notice.

Sony is doubling down on video games being an experience more than an actual game, which will see a major increase of thanks to success of Death Stranding.
Our tech is here, and it's been here for a while. There are plenty of great albums out there to listen to, if you just stopped listening to the most popular garbage on your spotify and dig deep in Bandcamp.
>>
Alexandra Roivas - Fri, 08 Nov 2019 15:56:17 EST 4cxOCEfP No.745501 Reply
>>745496
Death Stranding by all accounts is not actually that good of a game.

But like... that's not really the point of it. You gonna shit on Kingdom Come: Deliverance for the part where you can join the church and how just doing the rounds of a monk isn't gripping minute-to-minute gameplay?
That's one of the best parts of that game. It really sucks you in.

Death Stranding is REALLY into that kind of shit and reviewers tore it a new asshole over it.
>>
Four - Fri, 08 Nov 2019 22:58:36 EST 7/wT3seY No.745546 Reply
>>745501
I can't help but feel Death Stranding has put us in an awkward position. As a game, I dont think it's fun at all and I can see that without actually playing the game cause there's hardly any game in it. Its looks like a real chore. But as an experience, it ought to provide for some interesting moments. Any other game will be ignored but if Kojima's name is on it, everyone will care about it like a post modern painting.
>>
Four - Fri, 08 Nov 2019 23:33:28 EST 7/wT3seY No.745548 Reply
1573274008800.jpg -(168549B / 164.60KB, 1400x1400) Thumbnail displayed, click image for full size.
>>745547
>look up redbox

Oh, I can afford to buy it. I just dont want to waste my time on it.
I seeked out a Jackson Pollack once. thought I might get to appreciate it if I saw one for real. I didn't, I actually hated it. It was big, and it was imposing, but ultimately it wasn't aesthetically pleasing which made me question why I went out of my way looking for it to begin with.
>>
Jago - Fri, 08 Nov 2019 23:48:18 EST 2Fb9kySD No.745549 Reply
>>745548
Then why post about how it could be an interesting experience, but you feel like its a chore. This is why you're worse than brazilfag. Just stfu, you loli lover
>>
Samanosuke Akechi - Sat, 09 Nov 2019 06:12:41 EST 6GLRD4O1 No.745555 Reply
>>745547
Back in my day if you used Redbox as a verb it meant you were using a hand DTMF phone tone dialer with a swapped crystal to simulate the phone tones used by the phone company to register a coin going in to a pay phone.

Normally you would put in a coin and the handset would go mute so you couldn't record the tone, but the payphone would play the tone on the phone line. Really simple system. So you could exploit it to make calls anywhere in the US for free, and all from the security of a payphone. This was long before your Google Voice and burner cells.

Anyway, take your goddamn hoverboard and get off my lawn.
>>
Trainer Red - Sat, 09 Nov 2019 23:52:19 EST 6GLRD4O1 No.745590 Reply
>>745571
If you could find the sound file and record it with decent enough fidelity. Both were difficult in the pre-www era.
>>
Pigma Dengar - Sun, 10 Nov 2019 15:18:03 EST Adkv+/zA No.745617 Reply
It's pretty good, gives a bit of a Firefly vibe, plus the situations can be rather fun, with the NPCs chiming in the dialogue.

Not really engaging though - 15lvls in and I've already gathered an arsenal to destroy a small army, which is surprisingly difficult for some reason ... maybe I'm just rusty with shooters. But it's solid - nothing spectacular, but if you think Fallout needs more Futurama in it, you'd be satisfied.
>>
Mini Rock - Mon, 11 Nov 2019 05:51:36 EST IgBKGTPF No.745646 Reply
1573469496979.jpg -(46000B / 44.92KB, 970x546) Thumbnail displayed, click image for full size.
>>744674
imagine what they could've done with a bigger budget and more time!

>>745489
THANK YOU!!
Not sure what mongrel decided to fuck up the visuals so badly, that you'll get nausea all the time. Fucking ugly vaseline on the screen (and I'm not even sure if it was just the post-processing. There is still something very off about the visuals in this game!) !

>>744674
>Chromatic Abberation everywhere

dude, wtf.
>>
Dregs - Mon, 11 Nov 2019 10:38:49 EST TV9Za1Xo No.745652 Reply
>>745646
>There is still something very off about the visuals in this game!
Probably just uncanny valley mixed with the color pallet. These characters are like 90% of the way to looking real but everything around them has an almost cell shaded look to it.
>>
Albert Wesker - Mon, 11 Nov 2019 17:42:15 EST AoFogKnq No.745677 Reply
>>745652
A lot of the terrain materials look like absolute shit. And neon vomit shit at that.

And can I just bitch about how excited I was to fix my lesbian sidekicks up together only for Parvati to be like: "I'm not much for the fuckin"
Oh thanks. I was really invested in that because Parvati is kinda the only character that isn't a one-note fuck but part of that is she doesn't wanna do a Bioware 69 with the drunk chick.

In general I'm much more interested in fixing up two actual characters together than the Bioware hack version where there's only one character, and thus no relationship where you just ply them with trinkets and candies until they begrudgingly fuck you like some kind of white van child predator.
>>
Yugo Ogami - Mon, 11 Nov 2019 20:06:17 EST BdnvxroW No.745683 Reply
1573520777562.jpg -(305238B / 298.08KB, 1024x680) Thumbnail displayed, click image for full size.
>>745677
>the terrain materials look like absolute shit. And neon vomit shit at that.
The walls of the windowless steel boxes that lock the renter out if they're late on rent being covered in disgusting amounts of ads is kind of important to the hyper-capitalist, neo-gilded age theme.
>>
Vyse - Mon, 11 Nov 2019 20:12:54 EST rhC0t2Y/ No.745684 Reply
>>745677
That's a great characterization of a lot of "romance" in video games. Overwhelm them with baubles and listen to the backstory written by some hack who at most took two creative writing classes in college. But is much more likely the project manager's stepson.
>>
Four - Tue, 12 Nov 2019 00:23:31 EST Fhl2+4Uo No.745691 Reply
1573536211078.gif -(50514B / 49.33KB, 640x400) Thumbnail displayed, click image for full size.
>>745684
If you're playing one of the games by Obsidian, Bioware, or Bethesda. Other games do it way better.
I always wondered why they refuse to work on making it better. Its like they just copied each other's homework and called it a day.
>>
Dregs - Tue, 12 Nov 2019 03:45:41 EST TV9Za1Xo No.745694 Reply
>>745691
I can hear the synthwave resonating off that image. Makes me want to do acid and wear 3d glasses while playing laser tag in a geodesic dome.
>>
Four - Tue, 12 Nov 2019 08:10:26 EST lZScwWlv No.745699 Reply
1573564226954.jpg -(127197B / 124.22KB, 640x400) Thumbnail displayed, click image for full size.
>>745694
It's too bad Virgin Angel never got translated. If only i could find a group willing to put the effort in, i really would love to commission their work. pc98 is full of hidden gems.
>>
Fawkes - Tue, 12 Nov 2019 13:22:55 EST S4c8HFon No.745717 Reply
>>745699
off topic but it would be good to have translations of all the old things from japanese platforms that never made it out of japan. was actually reading about some guy (joseph whedon or redon or something) who lives there and has been digging up and archiving the stuff.

lots of games got made for the japanese home computer market during the bubble years and for whatever reason nobody documented or preserved much of it. plenty of stores and collectors keeping all the old console games alive, almost none for pc.
(also you're getting out of character four. hurry up and post something dumb before the board collapses.)

Report Post
Reason
Note
Please be descriptive with report notes,
this helps staff resolve issues quicker.