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Morrowind vs Daggerfall

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- Thu, 31 Oct 2019 18:00:19 EST ddVMDq9d No.744975
File: 1572559219425.jpg -(28720B / 28.05KB, 617x497) Thumbnail displayed, click image for full size. Morrowind vs Daggerfall
Daggerfall is the best game in the series because:

Many more different skills that any TES game
Justice system with courts that judge the crimes of the player
calendar system with regional holidays for each of the hundreds of towns
The only TES that has a main quest with multiple endings
Obscenely big map
Nudity, tiddies and schlongs
Procedural gigantic and labyrinthian dungeons that are always new
Pixel art style still holds up, unlike the ugly as fuck n64 ass morrowind graphics
combat that's less shit than morrowind's
3D dungeon map screen
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Vivi Ornitier - Thu, 31 Oct 2019 18:03:18 EST 20WTriXt No.744976 Reply
I think maybe Elder Scrolls has always been bad and will always be bad and we only thought otherwise because everything else was worse
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fogducker - Thu, 31 Oct 2019 19:02:03 EST QIYLfxyo No.744977 Reply
>>744976
I think it's still the best franchise at what it offers. Do you know of any other singleplayer open world rpg game with as many options and as much customization as TES and fallout games? other than the outer worlds
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Ashley Graham - Thu, 31 Oct 2019 19:06:58 EST p3ii5NPa No.744978 Reply
I agree daggerfall is the best in the series, also you are a huge faggot
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fogducker - Thu, 31 Oct 2019 19:16:56 EST QIYLfxyo No.744980 Reply
>>744978
fuck you I'm a tiny faggot, not a huge faggot. Your mom has massive beef curtains
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Ivy Valentine - Thu, 31 Oct 2019 21:20:07 EST S4c8HFon No.744983 Reply
>>744975
it's dated as shit. next you'll be telling us that FPS games were better before full mouse support.

idk. it's great on paper, yes, but it's like playing a pile of bricks. also the enormous procedurally generated maps are as horrible as they are good.
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Fox McCloud - Thu, 31 Oct 2019 21:52:03 EST yE19fQih No.744985 Reply
>>744983
The main issue is how paper-thin a lot of the procedural stuff is. We'd do absolute miles better today.

I think Daggerfall legitimately does have the finest and most intact RPG systems. They've been pruning ever since and take a look at Skyrim it's hardly even an RPG anymore, only doing the bare minimum.
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Dixie Kong - Thu, 31 Oct 2019 22:00:15 EST 5YVTi/4K No.744986 Reply
1572573615186.jpg -(45996B / 44.92KB, 480x1040) Thumbnail displayed, click image for full size.
>>744975
Would it be simple enough to setup a controller on a PC to play it through DOSbox with an app like controller companion? I feel alot more would play if there were a cohesive control scheme on a controller

Could set a joystick to be mouse, another for movement. Just a thought of mine, I have it at home, so I'll fuck around with it when I get back.


Good thread, any thread with Morrowind is good even if it's a hate thread about Cliff Racers.
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Nathan Spencer - Thu, 31 Oct 2019 22:22:16 EST N3FvNNPm No.744988 Reply
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>>744983
>it's dated as shit.

In what way? I'd say it aged better than Morrowind, mechanics-wise and even graphics-wise. It looks better than morrowind in the same way that super mario world looks better than super mario 64. Also, youcan play daggerfall with mouse and keyboard and a minimalist HUD (like all the newer TES games) by just fiddling with the options in the menu, you don't need any mods.

>>744986
Hmmm, I don't know, I don't think the game has gamepad support. Are you asking because you like using a gamepad or because you think that the mouse+keyboard controls of the game are bad? The game controls great with mouse+keyboard, you just gotta change some of the settings in the menu and it's good to go. But if you really want to play it with a gamepad, you can use some secondary software that maps gamepad inputs to keyboard inputs, soyou can "bruteforce" gamepad support even if Daggerfall doesn't have gamepad support.

Also, some fine people seem to have remade the entirety of Daggerfall on Unity. I haven't played this version yet, but it seems like it's pretty good, and you won't have to fiddle with DOSbox. And maybe the Unity remake has gamepad support, I don't know.

https://youtu.be/itkndIoXXYQ?t=926
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Fox McCloud - Thu, 31 Oct 2019 23:36:07 EST yE19fQih No.744990 Reply
>>744988
>I'd say it aged better than Morrowind, mechanics-wise and even graphics-wise.

Well there's a hot take if ever I heard one.
It's not far off, but graphically speaking, with the extender and mods that allow the engine to remove the fog and view distance restrictions Morrowind is absolutely stunning without a lot of major changes.
But of course, they come with the option of upgrading water shaders, lighting etc and just wow does it make Morrowind stand up even at its low polygon detail.

Can't give Daggerfall that treatment really without a lot more work because of how much 2D is in it and also, quite frankly how fucked the engine is.

The difference is that Morrowind will stand up at a much higher level of detail than it shipped with and Daggerfall really only looks good at its native resolutions with a CRT doing the work of smoothing over its flaws.

>Also, some fine people seem to have remade the entirety of Daggerfall on Unity.
Yeah that's the problem. It really takes a full engine replacement to fix up Daggerfall like Daggerfall Unity and DaggerXL

I think a legit remaster of Daggerfall would go a long, long way. If you took its core kit of procedural ways, and put them to work alongside modern procedural assets... nice trees, buildings with variation and character and a solid modern lighting engine you've got something really compelling. But still, I think not something that quite holds up to the exotic and surreal landscapes, cities and creatures of Morrowind.

Honestly the setting is the biggest player in what makes Morrowind great.
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AnN - Fri, 01 Nov 2019 00:01:59 EST j07R67f7 No.744992 Reply
>>744990
Df unity will have a graphics revamp fairly soon, then it will look better than Morrowind.
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Edgar Ross - Fri, 01 Nov 2019 00:48:30 EST j75OC4Vb No.744996 Reply
>>744975
Iz the "court" system based off anything aside from numbers in a stat sheet? Or can you actually do things like killing witnesses and desteoying evidence?
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Fox McCloud - Fri, 01 Nov 2019 01:05:16 EST yE19fQih No.744998 Reply
>>744996
It's not well fleshed out but it does have a little RP value going on where you try to talk yourself out of trouble in whatever you think will be the best way.

I dunno in depth. It probably is ultimately stats but there's some gameplay there where you have the opportunity to read the room and try as best you can to play to your strengths.
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Edgar Ross - Fri, 01 Nov 2019 03:40:15 EST j75OC4Vb No.745003 Reply
>>744998
I'll have to give it a try. My introduction to elder scrolls was with morrowind, so I have a higher love for it obviously.

Still wonder why they keep re-releasing skyrim instead of morrowind.
>>
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AnN - Fri, 01 Nov 2019 04:40:52 EST j07R67f7 No.745004 Reply
>>744996
You can lie, I'm not sure what it's based on, but it works most of the time
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Dregs - Fri, 01 Nov 2019 16:31:16 EST TV9Za1Xo No.745023 Reply
The procedural generation was dogshit flavored ice cream. I could keep going to the same dungeon over and over and it would be a different dungeon each time because the game doesn't have a seed system. And I did. I kept going to the same location just outside town because your massive world penis doesn't make a lick of fucking difference if you're not going to make each dungeon unique and permanent. It seemed like there was just a random difficulty roll when the dungeon first loads, paired with a system that tells the dungeon how large it should be. I tried walking around the world. Everything was boring. Again, giant world doesn't matter when there's no unique features.

I loved the story and the gameplay mechanics, but they bragged about having the largest game world ever. In my mind, it's disqualified for that position because your massive world isn't really that massive if each location just runs the same algorithm to make a new dungeon every time the player loads in.
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Player One - Fri, 01 Nov 2019 19:34:05 EST B5F0zSl4 No.745040 Reply
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>>745023
>I could keep going to the same dungeon over and over and it would be a different dungeon each time

No you couldn't. It's not that kind of procedural generation.

It's like Elite. It's prodecurally generated from one seed to make a consistent and deterministically laid out universe.
You're projecting your procedural hate for no reason. This game isn't Diablo. It has a lot of random quests.That's the issue

Anyway what do you guys think of my Greta Thunberg build for Disco Elysium?
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Player One - Fri, 01 Nov 2019 19:42:09 EST B5F0zSl4 No.745041 Reply
1572651729231.png -(1223387B / 1.17MB, 1920x1080) Thumbnail displayed, click image for full size.
>>745040
NVM I turned on a lightbulb while I was too hung over and immediately died.

This is the kind of shit the court system in Daggerfall should be doing.
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Dregs - Sat, 02 Nov 2019 05:34:56 EST TV9Za1Xo No.745086 Reply
>>745040
There was a bug where dungeons would reset after a few days and magically become a new dungeon. New enemies, new loot, new layout. I discovered it by accident when I was trying to get all the loot out of a dungeon and ran out of room on my cart. The only ones that didn't reset like that were story locations. You might not have noticed this when you played, but it happened to me enough times that I figured out how to make it happen on purpose.

I don't hate procedural generation. I hate how Daggerfall handled it. I liked the game overall, but the randomized dungeons that move when you're not looking was pretty bad and immersion breaking.
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Ares Enduwa - Sat, 02 Nov 2019 09:09:42 EST Qd0BN+P8 No.745091 Reply
>>745086
>immersion breaking
Dungeon construction is a huge and competitive business, its not uncommon for contractors to fix them up or even completely rebuild them if the customer is not happy, not to mention that some are probably designed to change layout when you go through a portal to another dimension disguised as a door.
Realistic as fuck if you ask me.
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Keetas - Sat, 02 Nov 2019 15:17:05 EST 4WKVAouL No.745117 Reply
>>745091
if you save right before entering a dungeon the loot respawns anew.
>Dungeon construction is a huge and competitive business. its not uncommon for contractors to fix them up or even completely rebuild them if the customer is not happy

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