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- Mon, 18 Nov 2019 19:54:09 EST GBCrwPpk No.746127
File: 1574124849919.jpg -(34289B / 33.49KB, 760x380) Thumbnail displayed, click image for full size. IT'S HAPPENING
AW FUCK AAAAW SHIEET AAAAAW FUUUUUUCK
>>
Celt !BzcOsK03.w - Mon, 18 Nov 2019 20:39:15 EST aLZ29eRH No.746128 Reply
1574127555912.gif -(3030856B / 2.89MB, 164x200) Thumbnail displayed, click image for full size.
>VR
>VR
>VR
>VR
>>
I have a tiny pp - Mon, 18 Nov 2019 20:53:55 EST 8Wdm5E+2 No.746129 Reply
1574128435785.jpg -(52783B / 51.55KB, 400x400) Thumbnail displayed, click image for full size.
>>746128
bruh. If I have to sell both of my lungs to play this game, that's what I'm gonna do
>>
Krista Sparks - Mon, 18 Nov 2019 21:54:28 EST ad/EhG4w No.746130 Reply
Don't get your hopes up, this is probably another glorified tech demo like their Portal VR shit.
>>
Koopa Troopa - Mon, 18 Nov 2019 22:30:49 EST zT0sxo02 No.746132 Reply
Not even a little bit hyped.
>>
Abel - Tue, 19 Nov 2019 02:59:30 EST ToYVS8P1 No.746140 Reply
People: I won’t get VR until people start making games for it.

Valve: *Makes game for it*

People: FUCK YOU.
>>
Four - Tue, 19 Nov 2019 03:26:10 EST 7/wT3seY No.746142 Reply
I'm actually a little surprised by how little I care.
>>
Solid Snake - Tue, 19 Nov 2019 03:35:33 EST VduGndvG No.746143 Reply
>>746140
more like
People: I won't get VR until that shit's affordable.
>>
Joanna Dark - Tue, 19 Nov 2019 03:45:43 EST 2r67avsZ No.746144 Reply
I really don't care about VR or Half Life 3.
For the past 15 years I have been waiting for HL3 so I have been desensitized completely about the subject. It's not even a meme anymore. It stopped being even a meme in like 2010.
I have tried VR one time at my friends place. It made me dizzy and uncomfortable. People say it doesn't feel like having a screen right in front of your eye, but it does. After 20 minutes of playing I just wanted to quit. The implementation of hands and movement in games is extremely clunky and retarded. It always feels like there's some input lag and that makes it even more nauseating. It's only as fun as 3D cinema was in 1995.
You also have to wear some Robocop tier bullshit on your head. It's completely ridiculous. I would rather spend 15 hours a day in front of regular Skyrim than feel like shit after 20 minutes of clunky ass VR Skyrim.

VR is a fad. It's not even good. It makes no sense.
>>
Kirtaner !Ub4TCdRjOM - Tue, 19 Nov 2019 06:32:41 EST boeON+Qn No.746147 Reply
>>746144
Your experience sounds subpar, may I ask which VR setup you tried, and do you know the hardware specs of the machine used?

The launch Oculus Rift and Touch controllers have been a flawless experience for me. Increasing the display resolution is the one single thing I've been wanting from it.

You absolutely need to be within spec and have zero performance hitches or things get rough, fast.
>>
Naomi Hunter - Tue, 19 Nov 2019 07:32:35 EST XCHiW7gO No.746148 Reply
Would have maybe thought it would be interesting despite being VR. But I really don't care about Alyx. Just Gordon and G Man.
>>
The Arbiter - Tue, 19 Nov 2019 07:36:25 EST 6KGLHeEI No.746149 Reply
1574166985109.jpg -(23191B / 22.65KB, 500x400) Thumbnail displayed, click image for full size.
>VR Exclusive.

Frankly, at this point I just don't care. Time has not been kind to Valve and the Half-Life series and this feels so lame. Looking back, I don't even consider Half-Life 2 a good game anymore. In hindsight, it just feels like a glorified tech demo to show off the Source Engine and now we're finally getting a "followup" and it's a glorified VR tech demo.

Whatever. Valve is dead to me.
>>
>>
Siegfried Schtauffen - Tue, 19 Nov 2019 09:22:33 EST HBVJmkKb No.746152 Reply
>>746149
Nigga, you think you can just make a VR/conventional game that doesn't suck at one of those things.
The shit you're implying is not even an option.
>>
Sweet Tooth - Tue, 19 Nov 2019 09:54:52 EST OvyJyhck No.746153 Reply
>Valve: We didn't give up on Half Life
>People: You are dead to me

This is why we can't have nice things.
>>
peepee inhaler - Tue, 19 Nov 2019 10:41:42 EST B1kaI+CM No.746155 Reply
>>746144
>VR is a fad. It's not even good.

You mean VR as it is right now or as a concept? Because the concept of VR is so obviously the future it's not even funny
>>
Haohmaru - Tue, 19 Nov 2019 10:54:09 EST 8md5aTIY No.746156 Reply
>>746155
VR right now is actually pretty cool already. There are thousands of 360 YouTube videos (and porn) that alone justify buying a $20 VR headset off of Amazon that you can fit your phone into. Those things are fucking dope.

For game VR, I'm waiting for a headset that has wraparound IMAX-style vision. I want to put on a headset and anywhere I look with my eyeballs, I see a screen. It might have to be a VR helmet in order for that to work. Wait for several iterations of the tech to develop and for the cost to go down.
>>
Red XIII - Tue, 19 Nov 2019 11:15:17 EST 20WTriXt No.746158 Reply
Half life was never good or interesting so it's nice to know the fanboys have given up for the most part
>>
Cage Midwell - Tue, 19 Nov 2019 11:46:46 EST 5LYJws1L No.746161 Reply
>>746158
This, never really saw the appeal. DoD Source was fun as fuck tho.
>>
Kairi - Tue, 19 Nov 2019 12:03:50 EST B1kaI+CM No.746164 Reply
1574183030461.jpg -(24294B / 23.72KB, 480x360) Thumbnail displayed, click image for full size.
>>746156
> I want to put on a headset and anywhere I look with my eyeballs, I see a screen

I hate to be that valve shill guy, but the valve index has the highest FOV (130 degrees) of the "affordable" vr headsets. Fuck, i really want one
>>
peepee - Tue, 19 Nov 2019 13:36:30 EST 8Wdm5E+2 No.746169 Reply
>>746165
yeah, but it's only 90hz and it's made by sneaky chinamen. I'm kidding about the sneaky chinamen part, I just think it's a funny word to say, I don't have anything against chinese ppl
>>
Morrigan Aensland - Tue, 19 Nov 2019 14:16:10 EST 44PUWy3r No.746171 Reply
>>746147
I literally had no idea. By looking at it it felt like the thing had 30-50 fps.
>>
Mr. Game & Watch - Tue, 19 Nov 2019 14:48:43 EST S4c8HFon No.746173 Reply
>>746158
they had enough influence on subsequent games to make me question your opinion. i played both when they were new. hl2 managed to drag the entire industry forward at release. ofc the series is outdated now, over a decade later.
>>
Red XIII - Tue, 19 Nov 2019 15:03:24 EST 20WTriXt No.746174 Reply
>>746173
Any influence people claim HL2 had on the industry was actually Doom 3 and Halo 2, both of which came out before it, literally all it had for it that was innovative or industry changing was the physics manipulation (gimmick that got abandoned within a generation) and episodic gaming (thanks valve you gave us telltale minecraft).

Of course it's outdated now, 15 years later, it was also outdated when I played it for the first time in 2006. It started aging like milk IMMEDIATELY.
Half Life 1 was a bigger deal, especially when it comes to story in shooters, but you know what else came out in the exact same year? Metal Gear Solid, Unreal and Rainbow 6, all of which were more important in terms of story in games or the evolution of first person shooters.

Half Life is the most overrated series of all time and has been from the very beginning.
>>
Morrigan Aensland - Tue, 19 Nov 2019 15:11:33 EST 44PUWy3r No.746175 Reply
>>746174
Doom 3 was a corridor shoother with good graphics. It influenced nothing. It played like Doom 1 with nice lightning effects.
Half Life 2 had level design and environment interactivity never before seen in a first person shooter.
>>
>>
Sweet Tooth - Tue, 19 Nov 2019 16:57:05 EST OvyJyhck No.746181 Reply
>>746174

Arguing that HL2 didn't have a major influence is like arguing against the heliocentric model.

Just stop. Just because you think its overrated doesn't mean the vast majority of gamers of the time didn't find it groundbreaking. Where you even there when it dropped?

Jesus christ, it remains the highest rated game of all time on Metacritic together with Half Life 1 and Bioshock.
>>
AC !QqL8nX9URE - Tue, 19 Nov 2019 17:06:35 EST hi2hFY86 No.746182 Reply
>>746175
Not to start a goofy argument but Doom 3 did influence a ton of shit graphics wise. The unified lighting and shadowing, complex animations and scripting that showed real-time with fully dynamic per-pixel lighting and stencil shadowing. This meant you had shadow play with even non static things, like when an Imp threw a fireball at you you could see its shadow in relation to the light of the fireball and it looked fucking amazing. The gameplay itself was kind of meh, but the tech really was ahead of its time.


This sounds interesting. I really have been waiting for a good VR game that was MADE for VR and not tacked on later, and this just may be the one that gets me to purchase a good VR rig finally.
>>
Sweet Tooth - Tue, 19 Nov 2019 17:20:09 EST OvyJyhck No.746183 Reply
>>746182

>This sounds interesting. I really have been waiting for a good VR game that was MADE for VR and not tacked on later, and this just may be the one that gets me to purchase a good VR rig finally.

Valve is saying it's supposed to be their 'flagship' VR title. Considering they've invested so much into VR, and that they actually went ahead and made a new Half Life game at all, says a fucking lot. They truly believe this is the shit.

Time will tell if it is though, but I don't think this is a fuck-you cashgrab title.
>>
Siegfried Schtauffen - Tue, 19 Nov 2019 18:04:51 EST HBVJmkKb No.746184 Reply
>>746182
Also Doom 3 is the game I get to talk about when people I'm talking to think Global Illumination in Minecraft is making everything bright.

Like nigga, lighting isn't about light. It's about darkness. Doom 3 bitch.
>>
Samus Aran - Tue, 19 Nov 2019 19:08:06 EST 20WTriXt No.746186 Reply
>>746181
I don't even think it's a bad game, but the highest rated game of all time, or the equivalent of a heliocentric universe... That's the exact blind fanboy overhype I'm talking about here buddy. And you don't even know SHIT about doom 3 so why would I believe your wild hyperbole.
I was there 2 years after release and I waded through a wall of hype to find a 7/10.

Both half life's were released alongside legitimately some of the best games of all time and they do not deserve to be at the top of the pile, they're ok, ok games don't deserve 20 years of rabid fans crowing for a sequel and talking out their ass about how important it was to pick up that can.
>>
Peppy Hare - Tue, 19 Nov 2019 20:06:45 EST GfzbFdCo No.746189 Reply
>>746186
Half Life 2 is a lot more important and revolutionary than the fucking third doom game. If you don't like it as a game that's subjective, but Doom 3 introduced no new gameplay mechanics at all, it just looked good.
>>
Katt Monroe - Tue, 19 Nov 2019 21:44:38 EST HBVJmkKb No.746194 Reply
>>746189
>but Doom 3 introduced no new gameplay mechanics at all
Yes it did.
Additionally the lighting was a mechanic.
>>
Peppy Hare - Tue, 19 Nov 2019 22:21:04 EST GfzbFdCo No.746195 Reply
>>746194
WHAT NEW GAMEPLAY WECHANIC IT INTRODUCED YOU GODDAMN FUCKING A . U . T . I . S . T .
DOOM 3 PLAYS THE FUCKING SAME AS DOOM 1
BEFORE HL2 THERE WAS NO PHYSICS BASED PUZZLES IN FPS GAMES AND THE GAME ALSO LOOKED EXTREMELY GOOD COMPARED TO MOST 2004 GAMES
>>
Peppy Hare - Tue, 19 Nov 2019 22:24:59 EST GfzbFdCo No.746196 Reply
>>746195
" IGN's Dan Adams noted that the game's presentation comprised a remarkably high proportion of the game, stating that "without the atmosphere, Doom 3 is a plain shooter that hearkens back to those of the '90s."[13] In addition, several reviewers praised id Software for making the game still look surprisingly good even on lower graphics levels."


goddamn fucking idiot
>>
Peppy Hare - Tue, 19 Nov 2019 22:27:04 EST GfzbFdCo No.746197 Reply
>>746196
HL2 review
"Instead of just blowing a hole in the chest of the nearest enemy, you can knock him off the rooftop and into the rotor blades of a helicopter below you. Not on a roof? Well then, you could roll a trio of explosive barrels near him, jump into your swamp buggy and skim away to a safe distance, then send the whole place to Hell and back with a single, well-placed shot. There's also a sort of gravity gun that enables you to hoist practically anything. Early footage of the game showed the player using this weapon to grab a metal radiator, carry it like a shield, deflecting bullets, then launch it like a missile right into the breadbasket of the enemy. Not only can you do that, but there's also much, much more."
>>
Samus Aran - Tue, 19 Nov 2019 22:31:26 EST 20WTriXt No.746198 Reply
>>746197
And how much of this shit actually stuck around as genre conventions to innovate the industry?
And how much of that wasn't already done first in Halo/2?
Almost none of it?

How groundbreaking to the trajectory of first person shooters has the gravity gun actually been be real with me here.
It isn't meaningful innovation if your dead ends of development get abandoned en masse by the industry within 5 years.
>>
Peppy Hare - Tue, 19 Nov 2019 22:45:07 EST GfzbFdCo No.746200 Reply
>>746198
What the fuck does Halo 2 have to do with half life
Halo 2 is a completely different game for a completely different audience
It doesn't have a lot of things HL2 has but only because they are completely different games
At the time HL2 was like NOTHING else on the market and it expanded greatly on what an FPS can be, Doom 3 was a pretty Doom 1, Halo 2 was a great MMOFPS with vehicles
You a fucking retard this is my last reply to you
>>
Katt Monroe - Tue, 19 Nov 2019 22:59:41 EST HBVJmkKb No.746201 Reply
>>746196
Let me guess. You played exclusively with the mod that put the flashlight on your guns.
>>
Samus Aran - Tue, 19 Nov 2019 23:08:29 EST 20WTriXt No.746202 Reply
>>746200
What the fuck halo 2 has to do with HL2 is coming out a week before it and actually having the lasting genre and industry impact people claim HL2 did.
You can keep shitting on Doom 3's level design or gameplay loop but the things it did under the hood actually revolutionized the entire industry.

Seriously, please, what did HL2 do that other games started doing? It expanded greatly on what an FPS can be by doing what exactly? No one in this thread has actually answered this question just said I'm an idiot and missed the entire point about Doom 3, please I'm legitimately asking what do you think this game revolutionized? It had a gimmicky physics engine the likes of which has never been seen since and It introduced episodic gaming and then never got finished.
I honestly have to give it props for launching steam and modern digital distribution, that's historic importance, but it doesn't really have anything to do with the game itself.

Take off your fanboy goggles, it was not even all that special at the time.
>>
Kraid - Tue, 19 Nov 2019 23:20:38 EST 2VxD97MR No.746203 Reply
>>746175
>Doom 3
>It played like Doom 1 with nice lightning effects
the. fuck.
>>
>>
Katt Monroe - Tue, 19 Nov 2019 23:25:38 EST HBVJmkKb No.746204 Reply
>>746202
>It had a gimmicky physics engine the likes of which has never been seen since
Tons of games used that kind of physics system.
Now you may think Deus Ex doesn't count because the first games predated it, but you could pick things up, put them down or throw tiny items like hadoukens in that game. In the later sequels you could tech into upper body strength and drop refrigerators on motherfuckers in as realistic a way as it was ever gonna get.
Games like Prey, Elder Scrolls and a little obscure game called BREATH OF THE WILD use this shit.
>>
Alexandra Roivas - Wed, 20 Nov 2019 04:51:32 EST 8K6J+LUd No.746211 Reply
Obviously HL2 is important and innovative gameplay wise, but it also has great and unique atmosphere that I feel is its strongest part.
>>
Liquid Snake - Wed, 20 Nov 2019 05:33:27 EST D0L0jsCS No.746213 Reply
>>746203
in what way was it different?
Search for key and secret items, solve primitive puzzle, open door, kill, swarm of enemies
it absolutely doesnt compare to hl2 gameplay wise
>>
Liquid Snake - Wed, 20 Nov 2019 05:37:37 EST D0L0jsCS No.746214 Reply
>>746202
Dark Messiah of Might and Magic, Deus Ex series, there are lots of games, Oblivion had a gravity gun in the form of your hands.You press Z in that game and manipulate object the same way as in HL2. Its one of the best games of all the time.
You are IGNORANT.
>>
Banjo - Wed, 20 Nov 2019 08:11:30 EST OvyJyhck No.746217 Reply
>>746186

I played both Doom 3 and Half Life 2 on release. Guess which game got the most attention at release, as well as being the one people remember the best today? That's the definition of an influencial game.

It's strange you mention Doom 3 as a comparison. But yeah HL2 does the horror shooter trope AS GOOD as Doom 3 in Ravenholm. The game synthesises elements of so many one-trick-pony games, from gunplay, physics puzzles, driving, walking simulator to horror. And it does all of these really well. That's why it has so much staying power, while Doom 3 is almost forgotten today.
>>
Four - Wed, 20 Nov 2019 09:04:26 EST 7/wT3seY No.746219 Reply
>>746217
>HL2 does the horror shooter trope AS GOOD as Doom 3 in Ravenholm

I strongly disagree.
>>
Col. John Blade - Wed, 20 Nov 2019 09:55:19 EST JOPYHwnm No.746220 Reply
>>746219
It really does not but doom is a horro shooter with the same mechanics as the DOS game. It literally had good graphics and nothing else. If it wasnt for the effects it would have been a 2/10 game. HL2 did many things very well among them revolutionary stuff. so its no comparison
>>
Dregs - Wed, 20 Nov 2019 13:28:44 EST TV9Za1Xo No.746226 Reply
>>746217
Doom 3 was complete shit as a horror shooter. It wasn't scary, it wasn't innovative, and it wasn't Doom. It was a slow paced hallway shooter with shitty jumpscares that you got used to because they used them too frequently. Also the lack of ammo and bullet sponge enemies were decidedly not very Doomlike. I understand having a couple enemy types that require a little more punch, but every enemy had to be shot like a hundred times to kill them. Doom 3 was a shitty game, even when it was released.
>>
Frank West - Wed, 20 Nov 2019 20:08:27 EST L1I+XMS1 No.746246 Reply
>>746201
i dont know why you made this your meme, but i did not play with that mod. I did not write that review.
>>
Dark Link - Wed, 20 Nov 2019 23:57:20 EST HBVJmkKb No.746263 Reply
>>746246
I dunno, I think the darkness really works for it. It's not a Resident Evil 7, spook your dick off type game but it went as far in that direction as I think Doom has any business going.

Ironically, the "scary" hell levels were the least scary, but also some of the most unique and fun so I give that a pass.
>>
Gabriel Belmont - Thu, 21 Nov 2019 00:08:50 EST S4c8HFon No.746264 Reply
>>746226
the punchline is that doom 3 was a passable update of the old 1993 formula disguised as a slower-paced horror game. the presentation especially during early areas encourages players to move slow. it's misleading. running and gunning in that game works about like it did in 1993... assuming you can see shit. more lighting and an emphasis on aggressive play, especially during the opening areas, and the game would have a very different legacy.

also i hate even attempting to compare anything modern to old 90's shooters. og doom wasn't even 3D ffs, hardware and software limitations were way different. people still debate about whether doom 2016 "is really doom" or not, hell no. to make a "true" doom you'd almost have to build it in the old engine or replicate the style and feel of the old engine on old hardware. even using proper 3D rendering is a severe departure. (shit, even modernized versions of the original feel off. cept maybe chocolate doom.)
>>
>>
Zhang Jiao - Thu, 21 Nov 2019 11:16:14 EST 8za2sY21 No.746285 Reply
>>746264
Original Doom was no horror game, though. And run and gun did work to some degree there. It was a fantastic mix of caution and abandon. Neither Doom 3 nor the new Doom got it right.
>>
Sam & Max - Thu, 21 Nov 2019 11:59:49 EST uZxzC6+0 No.746288 Reply
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>>746161
>DoD Source
>not DoD classic where you could run around with a rifle one-shotting fools with bayonets and buttstocks
smh
>>
Kasumi Koto - Thu, 21 Nov 2019 15:49:16 EST lmeASA0D No.746295 Reply
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>>746292
Oh shit, was that my boy Rhys Darby (murray from Flight of the Conchords) that I heard?
>>
PaRappa the Rapper - Thu, 21 Nov 2019 17:10:14 EST IcB310ea No.746297 Reply
>>746292

Between this and Boneworks, looks like i'm saving up for an Index
>>
Yo-Yo - Thu, 21 Nov 2019 22:48:48 EST ad/EhG4w No.746310 Reply
So is this basically Episode 3 by another name?
>>
honk - Thu, 21 Nov 2019 23:01:38 EST hRfsG87y No.746311 Reply
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>>746310
No, it doesn't seem like it. It's probably something that employees at Valve have been fucking around since their jump into VR and it must have gained enough of their employees' attention and interest where it kind of became a full on project. Their structure's fucking odd, for better or for worse.

I think it will be good. It won't be HL3 or ep 3, but it's a clever way to:
a) sell VR to people that might not have been sold on VR with a well known IP
b) showcase their engine and release Hammer 2.0 to the public
c) gauge interest in the Half Life franchise
d) get more experience in developing VR games and possibly get some neat and usable ideas/assets for the next mainline Half Life

I don't have a VR headset at the moment, but I'm kind of stoked for this. It's fine that it's not HL3. There are so many wild expectations for that, so I say let them practice with unconventional things first until they feel ready to do something actually good.
>>
Yo-Yo - Fri, 22 Nov 2019 00:26:04 EST ad/EhG4w No.746313 Reply
Hmm. I wonder if the Index will get any decent Black Friday deals. Might finally have to dive in.
>>
Samanosuke Akechi - Fri, 22 Nov 2019 06:43:51 EST 90aRi+vX No.746322 Reply
Game will be modded for standard controls and it will work just fine, its a matter of time.
>>
Hugh Darrow - Fri, 22 Nov 2019 10:25:55 EST 2VxD97MR No.746328 Reply
So is it just me or did they change Alyx's voice actress?
>>
Kirtaner !Ub4TCdRjOM - Fri, 22 Nov 2019 10:31:39 EST OTZdoRHT No.746329 Reply
>>746313
There's also budget Oculus headsets now that have just been patched to work with PC via a single USB-C cable.

The barrier to entry has become very low.
>>
Shy Guy - Fri, 22 Nov 2019 13:53:17 EST S4c8HFon No.746336 Reply
>>746329
this point should be pointed more. you don't need the huge room setups to get into basic VR, just getting a headset isn't hugely expensive. this is assuming ofc that you were already able to afford a capable PC.

[insert huge paragraph about prices, required knowledge of PC parts and market, additional costs depending on VR setup, undermining point about low barrier to entry...]

i mean, VR is solid, viable tech and has industry support despite the popular perception of it being a novelty, and entry barriers are dropping by the month, but current users and industry geeks have blinkers on when it comes to average consumer perception. VR is still expensive as hell. (also the small issue of growing wealth gap in big market regions. that could eventually fuck the market.) the tech needs to become as simple as the major console systems and at a competitive price. this is what was holding it back when oculus was first making waves, this is what is holding it back now, and for the near future.
>>
>>
Simon Albert - Fri, 22 Nov 2019 17:49:26 EST 5JgaaZWD No.746342 Reply
>>746322

The game is designed for VR, so essentially it would be worse than porting from console because not only would it change interface but also from 3D to a pancake 2D monitor. It would be a completely different game.
We're talking everything from level-design, enemy placement to set-pieces being destroyed as an experience. I'd rather buy a VR headset honestly.


>>746328

From I've heard only Barney and G-Man retains the original voice actors. Nearly two decades of waiting does that to a cast, the actor for Eli Vance died since then.
>>
Dr. Breen - Fri, 22 Nov 2019 21:20:29 EST W54BMgUQ No.746343 Reply
Still more excited for boneworks.
>>
Bubsy - Sat, 23 Nov 2019 03:23:06 EST 2VxD97MR No.746346 Reply
>>746342
>Nearly two decades of waiting does that to a cast
Merle is still very active as an actress. Don't see any reason to change.
>>
Ignatio Mobius - Sat, 23 Nov 2019 04:39:29 EST kd3ejIiG No.746347 Reply
>>746342
Shooting and movement will work fine on a monitor, vr goggles are 2d monitors too. If theres a puzzle that absolutely requires two hand movement it will be solved with a script. Given that it will be a shooter with some puzzles, about 90% of gameplay and 100% of story will be achievable without a headset.
>>
Yuna - Sat, 23 Nov 2019 06:40:22 EST 5JgaaZWD No.746348 Reply
>>746346

Well, she hasn't gotten any younger. This game is set years before HL2, and Valve casted someone else to reflect that.


>>746347

Point is that the design is for in-person 3D gaming, so playing on a monitor will remove the intended experience. I personally don't want that, I wanna see what Valve can do with VR.
>>
Isa Jo - Sat, 23 Nov 2019 17:37:34 EST ck0yIU7m No.746363 Reply
Lol at how in first few seconds of trailer player character grabs the shelf to peek around the corner, as if anybody would even think of grabbing virtual level geometry while playing. Physics looks fake smooth when rummaging through a shelf for ammo, in reality it will probably be either clunky as fuck, disconnected, or both, just like in every game. You cant solve the problem of collisions and clipping without force feedback gloves.
I have a feeling we would've been better off if they made it playable for monitor, mouse and keyboard/pad primarily, with solid VR support on top. Now we might have to endure the showcase of the weakest aspect of VR in between the solid atmospheric shooter bits, which is grabbing things and bumping them into other things, cause Valve has a reputation for physics to uphold and VR headsets to sell.
>>
Crono - Sat, 23 Nov 2019 17:52:10 EST XT3lbW6d No.746364 Reply
>>746363

>as if anyone would think to grab level geometry

I hear people notice different things playing in VR because the screen is so close to their face. I can believe a player could feel immersed enough to try and touch an object they were peaking behind in VR.
>>
Isa Jo - Sat, 23 Nov 2019 18:31:03 EST ck0yIU7m No.746365 Reply
>>746364
Yeah, try and fail comically immediately being reminded that youre a dude in a helmet.
>>
Dregs - Sat, 23 Nov 2019 20:24:22 EST TV9Za1Xo No.746368 Reply
>>746364
Having played a lot of VR, I can say without a doubt that only an actor would reach out to try to grab level geometry. Because there's little to no haptic feedback, it's just not something you would ever try to do. You only grab things you can interact with. Since there's no real shelf to match the one in game, nobody would reach out.
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Zangief - Sat, 23 Nov 2019 20:27:10 EST Gbx4cP4S No.746369 Reply
>>746364
There's a little roleplay involved, yes you know the cover isn't actually there in realspace, but you may reach up to where your hand may normally rest and see your hand in VR rest there and that can be pretty immersive

You have to pretend a little bit in VR, but if you can it can be a lot of fun
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Dregs - Sat, 23 Nov 2019 20:32:18 EST TV9Za1Xo No.746370 Reply
>>746369
Every game I've played just let your hand go through the wall, so I just stopped doing that.
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Kyle Katarn - Sat, 23 Nov 2019 20:48:19 EST IcB310ea No.746371 Reply
>>746370

There are games where it doesn't go through. Blade and Sorcery does this well, and it looks like Boneworks will. Wouldn't be surprised if Half life does
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Sheva Alomar - Sat, 23 Nov 2019 21:04:44 EST ck0yIU7m No.746372 Reply
>>746367
Nah, VR is cool, except for grabbing things and making them interact, thats real gimmicky.
>>746369
Sure, but if a game focuses too much on mechanics that in real life have unmistakable feedback, like picking up things with your hands, it will work against you when it comes to immersion of having those hands represented on screen. But thats the only thing that makes VR trully required, so Im expecting a lot of it in a flagship VR exclusive made to sell headsets, especially in a franchise with a reputation for physics innovation to uphold. Hopefully Im wrong.
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Kyle Katarn - Sat, 23 Nov 2019 21:14:55 EST IcB310ea No.746373 Reply
>>746372

Nah it does just sound like you don't enjoy VR. Grabbing things with your hands is gimmicky? Mechanics that have real life feedback? Every part of reality has unmistakable feedback yet VR can still be immersive. The same way I can get immersed in a video game by sitting in a chair and pressing buttons. It doesn't have to feel exactly like reality for me to suspend my disbelief.
>>
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Sheva Alomar - Sat, 23 Nov 2019 21:29:35 EST ck0yIU7m No.746375 Reply
>>746373
Exactly my point, all you need for immersion is simple, clear mechanics you can control with a button, you dont need to reload a gun with 7 movements to feel like youre shooting at Combine. VR is great as a display, just like surround sound as audio, cause just like irl when theres a light or a sound you can see and hear it, near perfect feedback, but unfortunately until they invent force feedback gloves picking up things will remain gimmicky and immersion braking, at least to an extent, cause thats not how reality works no matter how hard you try to convince your brain that its cool that your hands go through walls and objects spaz out on collisions.
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Kyle Katarn - Sat, 23 Nov 2019 23:30:55 EST IcB310ea No.746377 Reply
>>746375

That is not my point at all. Games like Blade and Sorcery are cheap indie games and grabbing objects does not feel gimmicky. I'm guessing valve can manage better. It does not require haptic feedback to feel immersive to me, and I'm guessing the same for the thousands of people who recommended the game on steam.

Bloodtrail VR is a cheap indie game(utterly lacking in content but the gunplay and physics are awesome) and reloading firearms is a quick 3 step process that feels more immersive than tapping "R" to reload. I totally understand if you can't suspend disbelief until you actual feel something in your hand but that's not the case for me.

Plenty of animations in regular games don't properly resemble how physics work in reality, that's not stopping me from enjoying those games.
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Sheik - Sun, 24 Nov 2019 00:07:24 EST G1QTRWq1 No.746378 Reply
>>746371
They already made a mistake, from a consumer view, by making it VR only. Yeah, let me just buy a headset and graphics card. People have been waiting how long for a new Half Life entry and then get this? What if it's only a few hours gameplay max? Like 2-3 hours? I personally have 0 interest in this.
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Crono - Sun, 24 Nov 2019 00:57:42 EST XT3lbW6d No.746379 Reply
>>746378

It makes sense from a valve point of view though. Maybe they're trying to implement some kind of VR related whitepaper for shits and giggles. Isn't that kind of similar to how half life 1 and 2 came to be?
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Sheik - Sun, 24 Nov 2019 04:51:20 EST G1QTRWq1 No.746383 Reply
>>746379
From a business standpoint, it makes sense, to sell more hardware. For everyone else though, this is big insult. Here is this franchise we have been waiting over a decade for more content in, and get something exclusive to a hardware that is a small demographic. Not to mention interviews in years passed, Gabe had stated they could have made more half life at any time, but chose not to. So here we are, a new Half Life game, on hardware that might have the game die as a gimmick.
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Crono - Sun, 24 Nov 2019 04:57:47 EST XT3lbW6d No.746384 Reply
>>746383

I didn't realize valve owed you anything. What did you carry gaben out of a burning building or something?
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Sheva Alomar - Sun, 24 Nov 2019 05:28:37 EST ck0yIU7m No.746385 Reply
>>746384
>Implying you cant criticize buisnesses unless you carry their CEO out of a burning building
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Crono - Sun, 24 Nov 2019 05:45:38 EST XT3lbW6d No.746386 Reply
>>746385

Valve doesn't have any kind of obligation to make episode 3. They're not threatening to physically harm anyone nor are they breaking any laws at the moment. The other poster is talking as if he or she had personally contracted valve to make episode 3 and they made half life alyx instead.
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Sheva Alomar - Sun, 24 Nov 2019 05:54:36 EST ck0yIU7m No.746387 Reply
>>746386
We're just talking, dude. I doubt he'll sue Gaben for not making HL3, unless Gaben signed a contract to do it in exchange for getting rolled out of a burning building.
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Ebisumaru - Sun, 24 Nov 2019 09:15:36 EST CNMetUeI No.746388 Reply
>semi-old franchise gets brought back in the lord's year of 2019

Oh that'll be good. Sure. Absolutely.
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Nemesis - Sun, 24 Nov 2019 15:40:23 EST An8kNAhA No.746392 Reply
I'd rather play as a head crab. *pounce*
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George Stobbart - Sun, 24 Nov 2019 16:37:26 EST WAMLGFs2 No.746393 Reply
>>746392

That would actually be pretty awesome. Imagine if you start off as the head crab in one of the glass tubes at the very beginning of HL1 right after the resonance cascade happens. Just after Gordon runs by you break out of your tube and spend the whole game trying to chase him down, fighting against security forces and jumping on people's heads to take control of them.
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Radical Rex - Sun, 24 Nov 2019 22:40:44 EST G1QTRWq1 No.746395 Reply
>>746384
Ah, the old "You can't criticize anyone or anything" argument. You've got me. I'll just go out, and spend $1400 to play 1 game from an over hyped company.
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Inky - Sun, 24 Nov 2019 22:59:11 EST FSYBYqy3 No.746398 Reply
>>746395

But why though? Isnt your whole point that you don't want to do that?
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Radical Rex - Mon, 25 Nov 2019 04:42:51 EST G1QTRWq1 No.746400 Reply
>>746398
Sarcasm. The idea that you can't criticize public people or companies is laughable, and the idea that we need to spend $1000 for a game people have been waiting over a decade for is also laughable.
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Kabal - Mon, 25 Nov 2019 10:22:34 EST j0uAWvGW No.746409 Reply
>>746400

I'm so sorry. I didn't realize you were obligated to buy the game. You poor soul. Oh woe misery woe
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Ignatio Mobius - Mon, 25 Nov 2019 10:29:48 EST XT3lbW6d No.746410 Reply
>>746400

I just don't understand why they should do what you want. They want to play with VR. What characters were they supposed to put in their VR game? DOTA? Left 4 Dead? You want them to come up with a completely new setting and characters for a one-off experiment on an unpopular platform?
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Ashley Graham - Mon, 25 Nov 2019 11:23:03 EST 5LYJws1L No.746413 Reply
1574698983434.gif -(577316B / 563.79KB, 200x136) Thumbnail displayed, click image for full size.
>>746400
But you don't HAVE to buy the game, nor spend 1k on VR equipment. You know there are other games you can play right?
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Raphael Sorel - Mon, 25 Nov 2019 12:11:23 EST rTxXFbyM No.746422 Reply
1574701883621.jpg -(32605B / 31.84KB, 540x720) Thumbnail displayed, click image for full size.
>>746413
You're missing the point. Obviously it's not mandatory how high are you? He's saying as a decade plus long fan of a franchise it's laughable to have such a barrier to entry to play the newest one. Pretty straight forward and simple, not sure how you bastardized that.
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Ashley Graham - Mon, 25 Nov 2019 12:17:01 EST 5LYJws1L No.746424 Reply
>>746422
That's because I didn't bother reading what else he said other than that comment. Either way he's overreacting, didn't you know companies like valve don't give a shit about the fans. They are not obligated to please you
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Marth - Mon, 25 Nov 2019 12:20:01 EST WAMLGFs2 No.746425 Reply
>>746424

It's still a slap in the face to the vast majority of people who have been waiting all of this time for the next iteration of the game.

Yes, Valve is a company. Yes, existence is apparently all about profit. Yes, that still sucks and doesn't make it okay for companies to act the way they do.
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Ashley Graham - Mon, 25 Nov 2019 12:23:17 EST 5LYJws1L No.746426 Reply
>>746425
>Yes, that still sucks and doesn't make it okay for companies to act the way they do

Completely agree with you but here we are.
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Roy - Mon, 25 Nov 2019 12:54:07 EST IcB310ea No.746427 Reply
>>746410

Wait they want to explore new tech and make a VR game? but i want them to not make a VR game? How can this be?
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honk - Mon, 25 Nov 2019 15:02:48 EST hRfsG87y No.746438 Reply
>>746425
I don't see it as a slap in the face and I love HL games and probably won't get around to playing Alyx for another couple of years. They're a company and can do whatever the fuck they want with their resources. I'm not entitled to anything. There's plenty of other entertainment and games to enjoy.
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Sofia Lamb - Mon, 25 Nov 2019 16:31:58 EST ad/EhG4w No.746448 Reply
Looks like all Valve Index purchases come with a copy, even if you already have one. Kind of a nice incentive.
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Dregs - Mon, 25 Nov 2019 23:34:40 EST AaQteG9s No.746478 Reply
>>746448
Wait, so I can get this game for free if I already own the valve complete pack?
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Dregs - Mon, 25 Nov 2019 23:45:10 EST AaQteG9s No.746482 Reply
>>746479
Naw, I can just rig up a PS4VR to work on my PC. It takes a little fiddling, but it's not too expensive.
>>
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Guan Yu - Tue, 26 Nov 2019 00:03:23 EST 5LYJws1L No.746483 Reply
>>746482
The point is the game is not free unless you already bought valves index
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Dregs - Tue, 26 Nov 2019 15:40:52 EST AaQteG9s No.746553 Reply
>>746483
I'm considering it. I'd like to replay half life 2 and half life, and at this point I already own enough valve games that the index only costs 50 bucks, which is probably less than the cost of this new game. Also I don't have to buy a new VR setup because the PSVR works fine. Most of the VR games I played in the past were just tech demos but it looks like they're finally adding real gameplay instead of on rails interactive sequences. I just saw how boneworks lets you grab objects to climb things like shelves and boxes, and how they're actually making decent first person shooter sequences in VR. With the advancements in VR game design, and seeing as how it's Valve developing it, I have faith they'll actually make an immersive VR game.
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Lester the Unlikely - Wed, 27 Nov 2019 06:00:02 EST RjMjoREJ No.746636 Reply
>>746553
Its the first attempt at full VR game, theres no reason to expect miracles, it will probably be at most decent and at worst full on marketing driven gimmick fest.
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Dregs - Wed, 27 Nov 2019 13:48:08 EST AaQteG9s No.746648 Reply
>>746636
I said I have faith they'll make a decent game. I'm still not getting my hopes up. I always wait for release and gameplay footage before buying.
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Gex - Wed, 27 Nov 2019 14:55:23 EST oGalCoZW No.746654 Reply
Portal VR would make so much more sense why wouldn't they just do that
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Captain Onishima - Wed, 27 Nov 2019 20:04:45 EST SLzsDnYV No.746665 Reply
>>746654
Because most of the yuppies who own one get instantly motion sick, which is why VR games were teleport only for the longest time.
This is why a lot of games try to make gimmicky move systems, or teleportation. Smooth locomotion is non-existent outside of some titles (Pavlov) and I only seen one videogame with rocket jumping (H3VR)

The Portal VR thing they did was just static teleporters, and the most physically demanding thing to do ingame was crouch.
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Chai Ka - Wed, 27 Nov 2019 21:43:23 EST OikWUSkk No.746670 Reply
>>746426
It will never change till people stop using their services. Why make new games when you can just make money off other peoples stuff?
>>746438
Why do people always go right to "entitlement"? Wanting something isn't entitlement. Saying a company should produce products isn't entitlement. Saying a company targeting a small niche audience is ignoring everyone else isn't entitlement.
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Dr. Neo Cortex - Wed, 27 Nov 2019 22:44:10 EST j0uAWvGW No.746671 Reply
>>746670

Feeling angry when Valve wants to make games for someone other than you is entitlement.
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Lance Bean - Wed, 27 Nov 2019 23:13:35 EST rTxXFbyM No.746672 Reply
>>746671
So they want to target gold embroidered filigree laden faggots? Then I'm good. The market for entertainment is hyper saturated and doesn't favor extremely paywalled formed of entertainment like VR.
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Drunkard Hu - Thu, 28 Nov 2019 04:48:45 EST XT3lbW6d No.746682 Reply
>>746672

I still feel curious to see what they do. I'm not really concerned about the money side if things. That is, quite literally, none of my business. Everything they've made so far has been really interesting to me, except tf2 and dota.
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Thunder Hawk - Thu, 28 Nov 2019 06:59:50 EST 3/rlD8Wv No.746685 Reply
>>746671
>I disagree with the poster, so they must be angry.

Is anger entitlement? Color me shocked. I didn't even realize I was angry. $1400 for a game from an over hyped series, fans ovee hype eveeything so don't get angry entitled, when Gabe made statements about being able to have done this for over a decade, but didn't? Sure, sounds good to me.
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Snow Villiers - Thu, 28 Nov 2019 10:46:52 EST 96Witrna No.746691 Reply
>>746690
Which one is that?

I think the HL fanboys are angry they can't play it the "real" way with Valve's VR setup. Well, gosh boys, you don't get to have everything...
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Shadow the Hedgehog - Thu, 28 Nov 2019 11:28:54 EST 20WTriXt No.746694 Reply
>>746690
that's a lot of money to spend for the shittiest possible version of a technology that at its best still gives people motion sickness
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Cyan - Thu, 28 Nov 2019 11:37:20 EST 7uex4QDh No.746695 Reply
>>746694
I feel bad for people who get sick in VR. Happened to my brother when he tried and scared him away for good.

It's like friends who get seasick, theres a whole world out there they're unable to experience properly. Hopefully technology develops to alleviate these things for everyone eventually.
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Jim Raynor - Thu, 28 Nov 2019 13:51:55 EST DHGdBoNM No.746699 Reply
>>746695
It would have to be something that fools your inner ear that you are indeed moving. its a very tall order, but I dont see how you can get rid of that sensory contradiction without some massive swinging rig. Better displays and smoother graphics will possibly make the problem worse by convincing visual part of your brain that you should be moving even more.
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The Vault Dweller - Thu, 28 Nov 2019 16:23:13 EST zlHUg+b+ No.746707 Reply
>>746706

I don’t get motion sickness but I’m pretty sure that treadmill would give it to me
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Abel - Thu, 28 Nov 2019 19:17:32 EST DHGdBoNM No.746710 Reply
>>746706
Treadmill might help but wont cut it. Its mainly about fluid in your inner ear slushing about (or not in VR), telling your brain that theres a change in momentum or orientation. Actuated seats used in driving sims get around that by tilting your body so that fluid clings to the side of the channel, just like if you were experiencing a g-force, but that can only work with lateral motions and is still an imperfect substitute, cause inner ear is not the only body part used for sensing motion and acceleration.
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Anton Slavic - Fri, 29 Nov 2019 21:55:04 EST MpxQ9L0k No.746787 Reply
>>746698
I talk like someone who was interested in HL 12 years ago and sees this as a gimmick sell, and also remembers Gabe saying they are just refusing to make more Half Life because he wanted to release a game that wasn't just a game.

Guess he never played any of them since they are just physic puzzles after physic puzzles.
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LeChuck - Sat, 30 Nov 2019 10:44:24 EST IvLaC79V No.746826 Reply
>>746787
>unpopular opinion: half life series sucked.

the source engine and the concept of the lore were better than the games
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Sly Boots - Sat, 30 Nov 2019 10:57:30 EST 96Witrna No.746827 Reply
>>746826
You're right. HL1 had great pacing though. It's a legit good game.

HL2 was a great extended tech demo for Source
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Farnham The Town Drunk - Sat, 30 Nov 2019 14:44:40 EST WAMLGFs2 No.746837 Reply
>>746827

You're retarded for saying that. HL2 was just an excuse to sell their digital commerce platform.
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Bill Rizer - Sun, 01 Dec 2019 09:44:53 EST ju27RESS No.746872 Reply
I just want to play Gmod in in VR.
hopefully its like 2008 again.
back then they had Insurgency, Neotokyo, distopia and like Empires.
only it'll be in source 2 and in VR.

haters gunna hate
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Bowser - Sun, 01 Dec 2019 11:31:12 EST M9O0zCz8 No.746877 Reply
Half-Life 2 was the best game on the Xbox
>>
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Pit - Sun, 01 Dec 2019 12:53:38 EST WAMLGFs2 No.746881 Reply
>>746879

I bought the two disc soundtrack. Used to listen to it back in the day when I delivered pizza
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Lance Bean - Sun, 01 Dec 2019 16:02:09 EST SLzsDnYV No.746894 Reply
>>746872
>Empires
As someone who used to host a lot of imageboard servers for source games, these guys were the biggest shitheads.
I don't remember or know when it got bad, but I remember the game being stuck with these actual baby boomers screaming at servers like mine because they didn't follow the hardcore 1/5th resource regen bullshit and long respawn times and then chasing off new players because they weren't researching the broken meta railroad bullshit their brains came up with. It's like making the game less accessible means less players or something, gee.

Special shoutout to Dystopia though, I can at least say my servers were the reason you could see the playercount spike back in 2017, especially in May.
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Zerg - Mon, 02 Dec 2019 00:48:33 EST 8md5aTIY No.746907 Reply
>>746894
Thank you for your service

I wish Empires was still around. That was some good jank.

Do people still do multiplayer modding of that kind anymore? Has the audience been lost? Just realized that we don't see that kind of stuff much anymore.
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Saradin - Mon, 02 Dec 2019 14:51:35 EST SLzsDnYV No.746913 Reply
>>746907
>I wish Empires was still around. That was some good jank.
It is, but not in a memorable way. Somewhere along the line the veterans started forcing these really hardcore meta gamemodes to be played, and even enforced really oddball things like team drafts and such. Easy to see why it drove away new players and became a meme in the circle of anon server hosters I'm in just because of how bad the community is.
>Do people still do multiplayer modding of that kind anymore? Has the audience been lost? Just realized that we don't see that kind of stuff much anymore.
Golden age for sourcemods was definitely that 2006-2012 marker, after that not really. As someone who created my own sourcemod, it's really hard to get people to install (or even know how to install) a sourcemod anymore, as mine has had not more than 16 concurrent players the past year.
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Basch fon Rosenburg - Mon, 02 Dec 2019 19:25:11 EST 8md5aTIY No.746918 Reply
>>746913
Obligatory question, what mod did you create? That's p cool
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Cranky Kong - Wed, 04 Dec 2019 01:16:15 EST IvLaC79V No.746986 Reply
>>746913
>>746918

Yes - what mod? Also I have minimal python experience. How hard would it be to learn LUA?

P.s. I'm hoping new half life = new source engine = new garry's mod = revival of source mods. Some of the most fun I've had in video games was on some mods in garrys mod which are now dead.

It's about time for Source 3 right?
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Aeries Gainsborough - Wed, 04 Dec 2019 22:29:40 EST SLzsDnYV No.747009 Reply
>>746986
>Also I have minimal python experience. How hard would it be to learn LUA?
I've never used Python, so I really can't tell you there. The only thing I can really say is that high level modding uses LUA, while the more advanced low level modding/developing uses C++. I mainly use C++ although you can use the former depending on the game.

>P.s. I'm hoping new half life = new source engine = new garry's mod = revival of source mods. Some of the most fun I've had in video games was on some mods in garrys mod which are now dead.
Close, but no. Source 2 is their "new" engine, it's been theorized that they've been waiting a while to do something memorable with it which is why they're pushing Half Life VR with the engine. It's like how Source 1 had to have Half Life 2 as the debut game, even though the VTMB guys were finished months prior and had to sit on their thumbs doing nothing until HL2 released.

>It's about time for Source 3 right?
Source 2 hasn't even started yet, outside of DotA 2 and CS:GO.

Also going to quote >>746918
>Yes - what mod?
I made a open source pseudo-sourceport of TF2, which was intended to be a definitive edition of the TF2 code base to be used for modders. It focuses primarily on the golden era of TF2 prior to the Uber Update and is intended to be a "The way you want" approach to TF2, so the game can feel like any year of TF2 you want and however you want even if it's mix and matching. The primary demographics have been pre-2011 TF2 players (not surprising, since nostalgia) and (more surprisingly) competitive players as a result of the streamlined performance, better balancing, intact artstyle (no cosmetics, original lighting, non-aggressive LODs etc.) and massive amount of server tools.
Ultimately from a game point it was unsuccessful, only ever getting maybe two magazine mentions (once in Poland, the other in Australia) and one of those was because of the TF2 mod drama and "What alternatives are there?" crap that happened last year. Part of it was apparently used in a Co-Op mod so that's cool I guess.

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