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Immersive Sim

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- Wed, 29 Jan 2020 07:58:36 EST MhrI5c8Q No.748793
File: 1580302716511.jpg -(183261B / 178.97KB, 1280x720) Thumbnail displayed, click image for full size. Immersive Sim
What are the best Immersive Sim games in your opinion?
I'm mostly looking for a games that I maybe missed.
>>
Lich King - Wed, 29 Jan 2020 12:17:48 EST lmeASA0D No.748796 Reply
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>>748793
Of the recent ones? Definitely Prey
Of all immersive sims? Probably OG Deus Ex or Arx Fatalis

Also the fact that like a third of this image is taken up by Bioshock is a tad upsetting
>>
Four - Wed, 29 Jan 2020 16:00:01 EST tsjkXUw5 No.748801 Reply
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>>748800
Is Escape from Tarkov the only modern stalkerish experience?
I want to meet NPCs and seek out anomalies, not just hoard loot. I've already replayed stalker like six times.
>>
Carl Johnson - Wed, 29 Jan 2020 16:04:15 EST C3TYSvM2 No.748802 Reply
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Also if anyone hasn't played the original System Shock, I really can't recommend it enough. One of my favorite PC games of all time, and the music is just so fucking incredible.

I don't even know why they're re-making it, I played it for the first time in 2015 and it was so fucking good that I didn't even want to get up to pee. I ended up beating the whole thing in one 17-hour sitting, then the next day I beat it again on hard mode with the 7-hour time limit. It more than holds up. It's not as scary as Shock 2 but I definitely think it's a better overall experience. It's so fucking cyberpunk, it's like Neuromancer meets Die Hard.

https://www.youtube.com/watch?v=ew75UHRaQIo
Dat fuckin' cyberspace music, god damn.
>>
Roger Wilco - Wed, 29 Jan 2020 17:03:31 EST XUc1sXap No.748806 Reply
>>748802
I love me some tracked (sample-based) music. Might try it for this alone
>>
Morrigan Aensland - Thu, 30 Jan 2020 00:15:25 EST j0uAWvGW No.748821 Reply
>>748793
I think the original witcher game is an immersive sim. Maybe simlite
>>
Lord Lucien - Thu, 30 Jan 2020 00:57:42 EST edVF7J8z No.748824 Reply
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PATHOLOGIC FOR CHRISTS SAKE
>>
Kim Kaphwan - Thu, 30 Jan 2020 01:10:24 EST EFOEzMKZ No.748825 Reply
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I think the original Deus Ex and Thief games were probably the pinnacles of the genre. Dishonored and the newer Deus Ex games were both good attempts to modernize the formulas without losing too much of what made them appealing. Dishonored especially. Prey was good too I suppose, but I sunk about 30 hours trying to get into it across two different playthroughs, and it never really clicked with me in the same way as Deus Ex and Dishonored. I think I just liked having more NPCs around to make the world feel more alive until I kill everyone.

>>748796
Bioshock was more of an FPS, but I think it still used a lot of the same design philosophies as more traditional 0451 games. Same with walking sims or puzzle games like Gone Home, The Witness, Observer, Firewatch etc. Not pure immersive sims, per se, but they crib a lot of the same elements.

>>748795
>>748821
Immersive, and simulations, but not really 0452-style Immersive Sims in the vein of what OP is referring to.

Relevant and interesting:
https://www.youtube.com/watch?v=zAtAyycx-uY
>>
Leon Kennedy - Thu, 30 Jan 2020 01:20:07 EST HalOUq7q No.748826 Reply
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>>748825

The Atmosphere of Deus Ex and the complex story with shadow government and different factions made it all the more appealing.

Plus they got that Zyme. It was surreal being able to take a hit of some Zyme and get in a firefight with chinese dudes wielding lazer swords.
>>
Jack Rex - Thu, 30 Jan 2020 01:53:20 EST XT3lbW6d No.748827 Reply
>>748825
Deadly Premonition is the greatest immersive sim. It's the Citizen Kane of Gaming
>>
Fulgore - Fri, 31 Jan 2020 09:27:52 EST 1T3VBffp No.748864 Reply
>>748825
how do you know what OP was refering to? He wanted games he might have missed and if he missed rdr2 then it's worth playing.
>>
Prince of Persia - Sat, 01 Feb 2020 01:48:04 EST EFOEzMKZ No.748884 Reply
>>748864
Because "Immersive Sim" is a specific type of sub-genre, and RDR2 ain't fuckin' in it.
>>
Christopher Belmont - Sat, 01 Feb 2020 02:26:01 EST ++RlJNjq No.748889 Reply
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>>748883
"Oxameter just walks in a straight line without letting anything change his path, and that is what Oxameter does."

gonna have to finish both those eventually. can't remember if i did either.
>>
Pit - Sat, 01 Feb 2020 02:37:33 EST p3ii5NPa No.748891 Reply
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>>748889
They're both some of my favorite games and I love the world even if the gameplay is pretty simple in both of them. Just got reminded of them after seeing E.Y.E in OPs pic because I like weird/abstract/surreal games.
>>
Lucas - Sat, 01 Feb 2020 02:49:12 EST FBviexnk No.748892 Reply
>>748885
>it's immersive and simulated so it's an immersive sim, and it's a game and you roleplay so its an RPG too

You're dumb fam.
>>
Christopher Belmont - Sat, 01 Feb 2020 03:48:10 EST ++RlJNjq No.748893 Reply
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>>748891
it has some depth if you're trying to remember and use all the moves. occasionally i'd manage to suplex someone and then forget how i did it and go back to shoulder-tackle and kicking. first person fighting games is weird though.
>>
Vyse - Sat, 01 Feb 2020 10:47:51 EST lmeASA0D No.748905 Reply
>>748885
The mission design is where you can really tell RDR2 is in no way, shape, or form and immersive sim

It sucks that Warren Spector chose a relatively dumb name for the genre, but here we are
>>
deBlob - Sun, 02 Feb 2020 05:10:29 EST 7SDU/JkC No.748937 Reply
>>748883
Is that the game where you have to fuck your swords because theyre women?
>>
Blanka - Fri, 07 Feb 2020 15:13:07 EST LGk+MFj+ No.749092 Reply
Ken Levine is working on a new Immersive Sim game.

We Happy Few is a low budget immersive sim.
>>
Dregs - Fri, 07 Feb 2020 22:09:08 EST AaQteG9s No.749103 Reply
Kingdom Come: Deliverance. It's an immersive low fantasy medieval sim where you start as a farm boy orphan and work to become a warrior. All in first person, with mostly realistic combat.
>>
Pit - Fri, 07 Feb 2020 22:19:30 EST ZIibAn4b No.749106 Reply
Test Drive III, gotta be one of the best or at least of its time. Arguably one of the first 3D open world games, complete with a day/night cycle and weather cycles. You could essentially drive everywhere over massive maps where the world was alive with activity away from the race.
>>
Amy Rose - Fri, 07 Feb 2020 23:34:08 EST TuPVWatJ No.749114 Reply
you're basically playing Barbi with Knomes and astronauts.
>>
Amy Rose - Fri, 07 Feb 2020 23:37:19 EST TuPVWatJ No.749116 Reply
>>748793
Actual fisical barbies is just as good as the sims, they have whole intricate houses and cars and all that.
>>
Dogmeat - Tue, 11 Feb 2020 02:44:04 EST zmX3+nJk No.749233 Reply
Arx Fatalis was probably one of the best Immersive Sim games out there.

Bioshock Infinite was originally being developed as an open world Immersive Sim game, but unfortunutely it was stucked in developement hell and the majority of content was cut off, in the end it was turned into a linear 1st person shooter.

Deus Ex Human Revolution 2 was about to be made by Obsidian until in the last second Square-Enix had decided that Eidos Montreal should make the sequel, so they made Mankind Divided.

System Shock 3 is about to be cancelled since it's developers are all currently unemployeed and the game stucked in development hell without any publisher, developer and financial support.
>>
James Sunderland - Tue, 11 Feb 2020 02:49:29 EST p3ii5NPa No.749234 Reply
>>749233
>Deus Ex Human Revolution 2 was about to be made by Obsidian until in the last second Square-Enix had decided that Eidos Montreal should make the sequel, so they made Mankind Divided.
What a fucking crime
>>
Midna - Tue, 11 Feb 2020 19:12:10 EST XT3lbW6d No.749259 Reply
>>749234
Mankind Divided was still Okay though. I do think they cheated a lot, because almost everything I liked about Mankind Divided was just stuff they ripped from the original Deus Ex.
>>
Jim Raynor - Sat, 14 Mar 2020 19:44:46 EST zAEbJqEF No.750339 Reply
>>749259
Ripped?

A sequel to a great game should try and change little but improve on the weak points. That's fucking it
>>
Lord of Shadowgate - Sun, 15 Mar 2020 05:31:13 EST xm9sjGdz No.750355 Reply
>>750339
Yeah ripped straight out of the original deus ex. TF 21 is like a bizarro UNATCO. I can't stand how they blueballed us all by ending the game before Adam Jensen foils a conspiracy of plutocrats to dominate ordinary people.
>>
Turok - Thu, 18 Jun 2020 11:45:44 EST +VmIBtgA No.753503 Reply
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>>748892
Talk about nitpicky bullshit. Red Dead Redemption 2 isn't any less of an "immersive sim" than any of the Deus Ex games are. In fact, RDR2 might even be MORE of an immersive & simulating experience. The fact that RDR2 exists in a totally open-world sandbox alone makes it more of an "immersive sim."

You can go ANYWHERE in the game world that you wanna go to, WHENEVER you wanna go there. You have pretty much full control of your character's hairstyles and facial hair styles and clothing styles, you have full control of their weight, and you even have full control over their HYGIENE. There's plenty to do, both in terms of mindless distractions/fluff as well as actual "missions" (beyond just the main storyline), and you pretty much have full control over when/if/how you go about doing those things. ANYTHING, pretty much. You can talk to anyone in the world, you can eat food out of your provisions or get a full-course meal at a restaurant. You can customize the hell out of your guns and choose whether or not to wear the rifles/bow on your back/shoulder, you can fully customize your horse and saddle and stirrups. Not to mention how your eating habits will affect your weight which will affect your stats, your character AND horse will get dirty over time (and more so if you do things out there that MAKE you dirty) so you must remember to take hot baths regularly if you want to keep clean, your hair/facial hair will grow over time, your demeanor and reputation and the way you handle situations will lead to people treating you differently. Your guns will also degrade over time with regular usage and must be cleaned too. Your horse's weight might even fluctuate if you don't ever ensure its properly fed. The hunting and fishing are both very detailed but not too complicated, and the skinning animation is VERY realistic. And carrying skinned carcasses leaves a bloody spot on you/your horse even. You can smoke cigs and drink, go to vaudeville shows, get a professional 19th Century photograph portrait done, get drunk, go picking flowers & herbs. When at a campfire, you can cook the meat you buy/hunt and use the herbs & spices that you buy/pick to season it and make it even better. You can brew coffee there too. You can also craft stuff at campfires. You can also choose to set up a tent at your campsite and take it down when you're done. At the gang hideout, the cooks make a stew pot and a pot of coffee for everyone every day AND there's free booze around. You can choose to make ALL SORTS of upgrades to the camp and the player himself, sometimes requiring you to have certain animal parts. You can go treasure hunting. There are optional missions around gang camps that have you going out and bonding with your family by hunting or fishing or robbing stagecoaches/houses. You can also rob those things all on your own whenever you want to. You can just have a pocket watch in your inventory and then use it to have him pull the watch out to check the time in an in-game way. Theres bounties you can collect dead or alive, theres random encounters that include gunslinger duels, there's a whole LITTANY of totally optional side quests that have you doing all sorts of shit. And many missions - main & side - have you making choices that can have big impacts immediately or down the line, not just choices that don't seem to make a difference except for altering certain details about the epilogue sideshow that plays once you finish the game. Hell, a major story event even affects the PC's medical health and the game shifts gears and changes some things to REFLECT that in an immersive/realistic way.

This game is the EPITOME of jumping through hoops to maintain high levels of player immersion at ALL times, AND having mechanics that are essentially real life simulations. Theres probably even more that I'm forgetting all about, and I haven't even TOUCHED Red Dead Redemption 2 Online yet.

Deus Ex is one of my ALL TIME favorite games and ALL TIME favorite game franchises (I love all 4 of the mainline games that have come out so far), and I find it to always be quite an immersive experience (Invisible War...less so but still fun). But I'd HARDLY call it "simulation" in any way. And as immersive as it is, RDR2 is FAR more immersive and does FAR more to keep the player sucked into that world and fully immersed.

If Red Dead Redemption 2 somehow doesn't qualify as a a game that is an "immersive sim" as OP described, then literally NO video game can. Certainly not Deus Ex.
>>
Princess Zelda - Thu, 18 Jun 2020 15:17:12 EST xxALWBXM No.753507 Reply
>>753503

Being an open world sandbox with some immersive elements is not the same thing as an immersive sim. You should spend 5 minutes reading up on what an immersive sim actually is instead of ranting and you'll see why you're wrong.

You're probably the kind of guy that argues every single game is a RPG because you're playing the role of the main character.
>>
Meta Knight - Thu, 18 Jun 2020 18:32:21 EST JA7RDoK2 No.753512 Reply
>>753507
Imagine arguing over a vague and outdated term and simply ignoring all the reasons RDR2 could be considered more of an immersive simulation than any "immersive sim"

Imagine being really dumb
>>
Abel - Thu, 18 Jun 2020 18:42:30 EST veopbiK2 No.753513 Reply
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Space Station 13
It's alive. And like cancerous growth every once and a while it spreads.
Get your honk on.
>>
Luigi - Thu, 18 Jun 2020 20:54:56 EST IcB310ea No.753514 Reply
>>753512

I love RDR2 but it doesn't belong in the immersive sim category. One reason being there is a lack of creative problem solving in the game. That seems like a very important criteria for immersive sims to me.
>>
Yo-Yo - Thu, 18 Jun 2020 21:15:46 EST o6//q1BG No.753515 Reply
>>753512
I don't have to imagine, you're doing it now you prancing la-la faggot homosexual man.
>>
Four - Thu, 18 Jun 2020 22:39:48 EST fLq+2tKX No.753521 Reply
The Demo for the new System Shock came out on gog and I'm not entirely happy with it. I see why they would go more for a survival horror experience over something else. Still, I think it will do good and it seems like a fun experience. A lot of things could change beyond the Alpha so I'm hopeful.
>>
Alex Kidd - Thu, 18 Jun 2020 22:58:09 EST T6MhRsNG No.753522 Reply
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Seriously people? Not a single mention of Bloodlines? What the fuck is wrong with this board?
>>
Big Boss - Fri, 19 Jun 2020 00:44:54 EST vHFds3Hn No.753524 Reply
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>>753522
You know they're coming out with a sequel later this year?

It's by a completely unrelated studio so who knows whether it'll have the level of world building that made the first game so great.
>>
Rikimaru - Fri, 19 Jun 2020 06:08:44 EST MwUY+2s8 No.753536 Reply
>>753524

I have been following the sequels development for a long time now, I actually think it looks like it will be very good. I don't think it will quite reach the heights of the original, just because in this day and age you can't really capture that same magic, but it should be a really well made engaging and fun game from everything I've seen. I am a major World of Darkness fan and am very excited to play it later this year.
>>
Four - Fri, 19 Jun 2020 06:18:34 EST hAvNk7Uz No.753537 Reply
>>753536
>because in this day and age you can't really capture that same magic

I don't see why not. We have the technology.
>>
Goemon - Fri, 19 Jun 2020 07:30:16 EST xMJeggwh No.753540 Reply
I honestly disclike the fact that how Square-Enix is hundling Eidos IP's and studios.
They have so many fantastic IP's and yet they do nothing with them.
I would rather to see Crystal Dynamics working on a new Legacy of Kain game (and also sticking with Tomb Raider franchise) rather than making that Avengers bullshit game.
Eidos Montreal should already started to work on a new Deus Ex game.
New GEX game would've been too, since those days we're not getting platformer games like we used to get in a good and old days.
User is currently banned from all boards
>>
Christian - Fri, 19 Jun 2020 08:27:28 EST jjr3/rCq No.753541 Reply
Sadly as a genre I don't think it really got big enough to have a lot of hidden gems - I'm guessing you've played Thief, System Shock, Deus Ex, Dishonoured and Prey.

There are games that have elements of immersive sims without really being part of the genre. Later Far Cry games have a similar style of character/gear progression while being more out and out FPS games. Metro games have similar world building and emphasis on immersion and detail, but are very linear. MGS V has emergent gameplay and a range of approaches.
>>
Goemon - Fri, 19 Jun 2020 10:52:32 EST xMJeggwh No.753547 Reply
>>753541
The upcoming Arkane game ''Deathloop'' is basically Dishonored resking with guns.
User is currently banned from all boards
>>
Nemesis - Sat, 20 Jun 2020 01:02:22 EST vHFds3Hn No.753570 Reply
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>>753537
The AAA market has matured.

AA studios rarely have the budget to risk spending man-hours making content that <10% of players might ever see, develop a deep backstory/interactions for minor characters, implement unproven mechanics when they must create a product that competes with AAA studios with bigger budgets, working their devs to death on well-known franchises with better advertising and distribution channels.
>>
Ken Masters - Sat, 20 Jun 2020 06:01:55 EST BJtLvEfC No.753585 Reply
>>753570
Matured isn't really the right word, gone off maybe. But yeah, basically this now, those games can happen but the industry isn't the same.

Also though it's been over 15 years, the world and people making those games are all changed. The magic cannot be recreated, the game pandered to certain groups who have moved on with their lives even if they fondly remember that time. Even the setting has moved on.

What we can hope for is essentially Human Revolution to Deus Ex, probably won't have the same atmosphere or quite the depth of plot and dialogue but the janky stuff might work better.
>>
Kain - Sat, 20 Jun 2020 11:07:43 EST IcB310ea No.753596 Reply
>>753594

maybe creative was the wrong word, but in immersive sims you should have a choice in how you tackle an objective. When you have a bunch of interactive systems in the game the player can inevitably abuse them to achieve their objective, whether intentional or not. Stacking items to climb or block AI paths, bypassing lockpicking by blowing open doors or locked cabinets, instead of hacking you search for a code, climbing LAMs because the game lets you interact with objects. When passing by a booby trapped area you could defuse the mines, or hang back and shoot them with your pistol. Or maybe find a vent to avoid them all together. Even something as simple as, do I kill the guards or put them to sleep, or even sneak past them. You can hack a camera or snipe it. Stuff like that. In RDR, completing a mission is "go here, follow the waypoint, shoot the thing". That's not to say these are the only things that make an immersive sim, but I think they're part of the genre.

In RDR2, if you walk too far to the left or right, or try to sneak into a window instead of going in through the door like the game wants, you can fail a mission. There is no emphasis on alternate paths in the game. There's no emergent gameplay.
>>
Hwoarang - Sat, 20 Jun 2020 16:19:23 EST o6//q1BG No.753607 Reply
>>753594
You seem awfully mad at not knowing what you're talking about.
>>
Ares Enduwa - Sat, 20 Jun 2020 17:27:10 EST JA7RDoK2 No.753610 Reply
>>753514
It's an immersive simulation of wild west. You don't have to over-complicate things. Nobody owns the "immersive sim" label.

Just because some oldschool immersive sims focus more on other aspects doesn't mean they dictate what is or isn't an immersive sim.

The word "immersive sim" is completely self-explanatory. Obviously some immersive sims are more immersive sims than others.

Even the roguelike argument makes more sense than this, because "rogue-like" denotes that it is LIKE ROGUE, a specific game.

This really is one of the stupidest arguments ever
>>
Ares Enduwa - Sat, 20 Jun 2020 17:28:13 EST JA7RDoK2 No.753611 Reply
>>753610
Also I'd argue that games like RDR2 and GTAV do indeed provide many ways of solving problems. Maybe people just prefer to run around and shoot stuff.
>>
Ares Enduwa - Sat, 20 Jun 2020 17:41:10 EST JA7RDoK2 No.753613 Reply
>>753596
Having the main storyline be linear and restrictive has nothing to do with the fact that you have an entire WORLD at your disposal in which you can basically do whatever you want, however you want, and be whoever you want. The world exists independent of the player and you can explore it and find all the ways the devs made it feel alive, all the small things they put in the game which weren't even necessary, just to make it feel more alive.

This is what makes immersive sims immersive, not the fact that you can blast open or door or lockpick it to get to an objective. It's all the shit you can do on the side, all the little details that make it a real world.

In Arx Fatalis you can lockpick a door into the frozen outer-world and instantly die. Time passes in the game and things change with time. Every NPC has a schedule and can be followed around to discover secret things. You can light fires, cook food, etc... All this stuff is what makes it an immersive sim. It has nothing to do with the main questline.

It's 100% an immersive sim
>>
Cecil Harvey - Sun, 21 Jun 2020 07:12:54 EST aJD7Zruq No.753657 Reply
>>753611
>>753613
watch nakeyjakeys video on rdr2 if you havent. not the guy you’re responding to and I don't have a ps4/xbone so I haven’t tried it myself, but what he described has been a growing trend in rockstar games for a while; the dissonance between the open world and the missions. its a great watch imo, guys a lot of fun and hits the nail on the head. you’re not exactly wrong, but so much of those wonderful gameplay systems are ground to a hault in the missions because they have a specific way they’d like you to do the mission. definitely flies in the face of older rockstar games who handled it with much more elegance
>>
Kessler - Fri, 26 Jun 2020 23:57:03 EST JA7RDoK2 No.753915 Reply
>>753657
I'll check it out, thanks. I'm not sure what older games you are talking about though. All I can think of is all the horrible missions in San Andreas, especially that stupid train mission haha. That's about as "on rails" as it gets haha
>>
Space Invader - Sat, 27 Jun 2020 00:31:18 EST 2Fb9kySD No.753917 Reply
>>753915
The train mission is easy though. All you gotta do is get a little ahead of the train and Big Smoke will hit them. The game was harder back in the day because you were younger and probably sucked at games. I beat SA a couple years ago when it re-released on ps4. The only hard missions were the optional ones, like the demo durbies, races and trying to get gold in all of the vehicle school missions
>>
Four - Sat, 27 Jun 2020 02:53:22 EST +1wdLcSu No.753921 Reply
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I would call Outward immersive if it wasn't for the wild chickens having more health and damage than a heavily geared adventurer. They don't run out of stamina either, doesn't apply to them but applies to the player, so you cant escape they'll just chase you across the map. Killed by chickens. I don't think that ever happened to me before in a video game.
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Gray Fox - Sat, 27 Jun 2020 09:19:30 EST WIcHpr3d No.753930 Reply
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>>753921
There was a third person adventure game called Drakan on PS2, in one quest you have to go kill a cockatrice, which is basically a giant chicken, and I've definitely died to it... so, it's not unheard of.
>>
Princess Daisy - Sat, 27 Jun 2020 11:48:24 EST bNro5nv+ No.753932 Reply
I thought that the Arma campaigns were pretty immersive. I really liked those Arma 2 missions where they just let you complete the mission in whatever way you wanted.

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