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VR games still suck

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- Sat, 08 Feb 2020 02:30:39 EST p3ii5NPa No.749122
File: 1581147039102.gif -(11057856B / 10.55MB, 728x408) Thumbnail displayed, click image for full size. VR games still suck
Why are VR games and VR in general so shit even after all these years? It's literally the same clunky, derivative, mindless shit that it was ten years ago, It's all stationary shooting galleries with really bad teleportation controls to move, isometric puzzlers that work better with VR, racing games and bad ports of non-VR games. Is VR dead in the water? Is AR like the the future we've actually been expecting?Just what is the current and future state of VR at this point.
>>
Kazuma Kiryu - Sat, 08 Feb 2020 02:33:24 EST p3ii5NPa No.749123 Reply
>>749122
>isometric puzzlers that work better withOUT VR
My bad, NB
>>
Lucas - Sat, 08 Feb 2020 02:52:00 EST xWoFore6 No.749124 Reply
It's still early days for what is effectively a new medium. Personally I've never been interested in anything other than VR porn and space/flight sims.
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Four - Sat, 08 Feb 2020 06:32:17 EST wHCS8of7 No.749126 Reply
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>>749124
I know, right?
I really was excited for Elite Dangerous VR but I heard it's a real headache to get the hang of it. Any VR Truck Simulator would get my attention but I dont believe they're good enough for me to invest that kind of cash. VR Hentai is still in its early stages. Il still have to wait around a decade before I consider getting into anything like that.
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Claptrap - Sat, 08 Feb 2020 07:40:35 EST Gbx4cP4S No.749127 Reply
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I have fun with VR. I only have a handful of games I go back to repeatedly, but those few games are pretty solid. I'd play Farpoint for hours if it wasn't so physically/mentally taxing.

My main concern is the developers that wanted to create something for VR have already done proof of concept years ago, but those concepts never got fleshed out into full games so we have all these little mini games for old hardware that only some people can even play.

>>749125
There's a watermark on the gif though I don't know why you'd want to give a violent idiot like that traffic.
>>
Kim Kaphwan - Sat, 08 Feb 2020 08:47:40 EST IcB310ea No.749128 Reply
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>>749122

I have a ton of fun dicking around on Blade and Sorcery. The melee physics are just really satisfying. Pavlov VR is also a blast. Looking forward to Half life Alyx too. Pavlov VR's trouble in terrorist town is always a good time killer.
>>
Dregs - Sat, 08 Feb 2020 14:53:29 EST AaQteG9s No.749135 Reply
Farpoint and Blade and Sorcery are great examples of good VR titles. They're just a bit too short. I also liked RE7 in VR, but I never finished that.
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Ashley Graham - Sat, 08 Feb 2020 15:12:47 EST aptS4s1E No.749137 Reply
>>749135

RE7 in VR is one of my favorite games of all time...too bad it’s completely held back by only being on PlayStation VR. Fuck. Bums me out every time I think about it.
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Geno - Sat, 08 Feb 2020 17:16:38 EST SLzsDnYV No.749142 Reply
I've had some fun with VR, but my biggest issue outside of full priced mini-games is the controls. No matter what I always have a VR session where my controllers decide to fly off into the sunset and cost me a few matches. They need to figure out a better way to deal with tracking because I don't trust the controls to do anything more than just small mini-games.
Also, the VR community can be elitist, unhelpful pricks at times. Tried to get control help to fix the jank tracking and got booted out because I had a Twitter account.
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Dregs - Sat, 08 Feb 2020 18:36:57 EST AaQteG9s No.749145 Reply
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>>749137
PSVR isn't bad. Just the controls could use some work. Unless you have the move controllers, in which case I'd say it works just fine for the price. Could use better hand and finger tracking, but it's decent enough. The biggest gripe I have with PSVR is the default character height chops a foot off of me because I'm 6'4". Some games don't have a height control setting, which is very disorienting.

Also you can rig up PSVR to work on the PC, so it's a two in one system. VR Ark is quite fun, if you're not susceptible to motion sickness.
>>
Lakitu - Sat, 08 Feb 2020 19:32:35 EST Gbx4cP4S No.749149 Reply
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>>749145
I read about using the PSVR on PC, but I assume it only uses head tilt tracking and not the full motion the PSVR offers on the console.

I don't want to say games on PSVR that just use the Dualshock are boring, but they're far from immersive when compared to the Move or Aim controllers.

The Aim controller on Farpoint totally changes the game and I wish there were more games that used it because it allows such precision relatively.

I'd honestly be happy with more ports of the older games into VR, maybe not for $60 a pop though.
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Wolf O'Donnell - Sat, 08 Feb 2020 23:45:27 EST IcB310ea No.749153 Reply
>>749145

It really is decent. But the newer headsets with a beefy PC is just way better. And RE7 had some really brutal screendoor effect going on when you're looking at anything past a few meters. I think it'd be beautiful on the Index.
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Dregs - Sun, 09 Feb 2020 16:33:58 EST AaQteG9s No.749172 Reply
>>749149
My friend rigged up his aim controller to work on ark. It was a little janky, but it worked fine because ark has a headlook button, so the game was able to track the aim controller to aim weapons, and used the headset to track where you look.
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Roll - Mon, 10 Feb 2020 00:04:07 EST jSVdA87p No.749176 Reply
>>749122
There are SOME games that do not have this gay teleporting shit.
Each newer game gets shooting and punching shit a little more right.
There is even an MMO in the works... but press x to doubt it ever gets done.
It's heading in the right direction, just slowly.
>>
Aya Brea - Mon, 10 Feb 2020 08:14:16 EST UcENjjuY No.749183 Reply
Recently checked out Playstation VR but there's like maybe 2 genuine good games for it? Most of them seem like tech demos tbh.

I guess there's some interesting stuff for PC, but I'm not gonna bother investing 2k in a PC and VR set just to try it.
>>
Dr. Breen - Mon, 10 Feb 2020 14:34:20 EST slHMzLwO No.749191 Reply
>>749183

Investing in a nice PC is good for more than just VR tho. VR is like a 399 investment aside from having a beefy PC which is just worth it imo if you have decent income and like gaming.

Especially considering you can buy Rift from Best Buy and use it for a month and get a full refund if you don’t enjoy it
>>
The Nameless One - Mon, 10 Feb 2020 19:04:33 EST lmeASA0D No.749200 Reply
>>749183
I have Ace Combat 7 for PS4 an it kinda makes me wish I had a psvr
>>
Princess Farah - Tue, 11 Feb 2020 16:18:36 EST Gbx4cP4S No.749249 Reply
>>749200
How much PSVR content does AC7 offer?
Is it like the entire game in VR because I'd totally be into that but I seem to remember seeing only part of the game being VR compatible, like Trackmania Turbo has 40 VR specific levels but the 150 main tracks are not playable in VR. I mean, I had a lot of fun on those 40 tracks and I got it free with PS+ so I can't complain too much about that one, but I was just expecting, like, cockpit views on all tracks.
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honk - Tue, 11 Feb 2020 16:48:23 EST hRfsG87y No.749251 Reply
So I have a PS4 Pro and have been entertaining in buying a PSVR. What are some worthwhile games for it and how is it overall?
>>
Princess Farah - Tue, 11 Feb 2020 17:51:37 EST Gbx4cP4S No.749256 Reply
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>>749251
If you can find an Aim controller:
Farpoint (the best)
Doom VFR (passable but it's one of the 4~ games that use the Aim and are decent)

With two move controllers:
Gun Club VR (it's not perfect but it feels pretty good)
The Persistence (if you like stealthy semi-spooky shooting)
Skyrim (it works)
Borderlands 2 (it also works)
No Man's Sky (it's something, maybe if you have friends to play with)
Carnival Games VR (the kind of game you can show anybody and they can understand it, plus the climbing wall is intense)
Ultrawings (budget Pilotwings clone, makes me sick when I play but if you'd like to fly an ultralight it's cheaper than buying one)

With a Dualshock:
Wipeout Omega Collection (just fucking get it holy shit)
Tetris Effect
Eagle Flight (somewhat relaxing, once you get into the story you get racetracks that are intense)
Trackmania Turbo (40 VR stages, but they're almost all good)

There's also stuff like Electronauts, SculptrVR, Moss, Polybius, To The Top, Sprint Vector, Star Trek Bridge Crew, and surely many more I haven't played.

I got my Aim controller used at Gamestop for about 20 bucks and it was absolutely worth it, just for Farpoint. Doom VFR works a lot better with the Aim since it has the twin sticks built in so you can just move freely instead of being forced to teleport everywhere. You still use the teleport to finish enemies which is a little irritating but it's not required on every enemy. There's really only a handful of games that actually use the Aim which is a bummer, hopefully there's a little more support for it before it's obsoleted.

If you have the physical space for the VR setup (like, a 10 foot cube devoid of all things) and already have the PS4 Pro, it's definitely worth it. Plus it's essentially another monitor for your PS4, so you can free up your TV for something else while you watch VR youtube on your headset.
>>
honk - Tue, 11 Feb 2020 18:21:39 EST hRfsG87y No.749257 Reply
>>749256
Alright considering how much it all costs, I think I'll pass. Wipeout, Tetris Effect and Rez all sound fantastic, but I'll wait it out for now.

I bought into a Rift a few years ago and returned it almost immediately and continued to mess around on a Gear VR for a while. It doesn't sound like a huge amount has changed unless you're willing to pay close to $1000 just for the headset/controllers.

Bummer.
>>
Princess Farah - Tue, 11 Feb 2020 18:44:01 EST Gbx4cP4S No.749258 Reply
>>749257
Well if you have the PS4 that's half the cost already, though I'm looking at VR bundles and they're 299+, they used to offer the Skyrim bundle for only 299 but I'm not seeing anything in that price range on amazon... the bundles with Move controllers are going for 600+ now which is silly expensive and I wouldn't pay that. I got my PS4 Pro and the Skyrim bundle at the same time at Best Buy for 399 per, so I guess if the Gear VR is enough that's probably plenty for now, the tech has a ways to go yet.
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Balrog - Wed, 12 Feb 2020 12:35:13 EST lNW5V5V1 No.749291 Reply
>>749249
AC 7 VR is only 3 (vr exclusive) missions. Plane selection is also limited.
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Jarl Balgruuf - Wed, 12 Feb 2020 13:34:31 EST Gbx4cP4S No.749293 Reply
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>>749291
Weak. Maybe if it goes on sale I'll pick it up.

I was playing a little Skyrim earlier and it works pretty well, but there's still the issue of the world being a big open nothing and since it's on PS4 there's no modding to fix that. My hopes are in the future we'll be able to just stick mods on a USB drive and go to town, but that might be a ways off when people into modding just got the PC version.

Can't imagine the kind of crazy shit you can get up to with a modded PC Skyrim VR.
>>
Dr. Wright - Thu, 13 Feb 2020 19:29:22 EST sioWMm7i No.749356 Reply
Half life: Alyx should give us an indication of how good VR actually is and what it could accomplish over the next few years. It's going to be the first big VR game afaik. I wonder what steams budget is for this game?
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Roy - Thu, 13 Feb 2020 22:24:49 EST XUc1sXap No.749360 Reply
>>749356
It makes sense, actually. HL2 was a tech demo that opened things up for a lot of better games.

HL is the tech demo franchise meant to push gaming forward but not be actually enjoyable to play except for the first one, which was flawed but good
>>
Four - Thu, 13 Feb 2020 23:34:57 EST VvZQ2z8p No.749363 Reply
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>>749360
Can someone please tell me exactly what did Half Life 2 do that made all the other games "better" cause all I remember was a garbage story cut scenes with wonky as fuck shooting and driving.
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Kraid - Thu, 13 Feb 2020 23:50:18 EST m5RCGDnh No.749365 Reply
>>749363
10/10 Atmosphere, fag
Stop watching so much anime, its bad for your brain
>>
Dregs - Fri, 14 Feb 2020 00:14:23 EST AaQteG9s No.749366 Reply
>>749363
Either you're trolling or you forgot just how bad the shooters were back when HL2 came out. Things that HL2 made standard:


Most objects are physics based and moveable.
There's ZERO cut scenes. Anything that can be handled with gameplay, is.
Realistic explosions with fragments instead of firey killzones. It's possible to survive a grenade if most of the frags miss you.
Emergent gameplay through adaptive AI, including multiple AI factions with their own motives and behaviours.
Regenerating HP, but balanced. This meant that you still felt the thrill of low HP without having to savescum or repeat levels as often.
No invisible walls inexplicably blocking your path.

I'm sure I'm missing some other things, but until HL2 came out, the best shooter of all time was probably Goldeneye 64 or Perfect Dark. I don't count call of duty or medal of honor because war games are low hanging fruit with no story. They were technically good, but I'm looking for the whole package.
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Glass Joe - Fri, 14 Feb 2020 00:17:06 EST SPuE9jfr No.749367 Reply
>>749363
Stop while you're ahead four. You may be serious, but your name fagging is gonna stop any body from taking you seriously. You're on homo south americans level as a poster.
>>
Four - Fri, 14 Feb 2020 00:44:53 EST VvZQ2z8p No.749368 Reply
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>>749366
Everything you listed was done before. It might have been a defining moment for you, but for anyone who wasn't 12 at the time, was mediocre Half life 2 was normie level shooter. Like hailing Portal as the best puzzle game, and it changed the scene. It did fuck all besides get popular and delude normies into thinking they like video games.

See that's your problem, you're ignorant. Go play System Shock if you want a game that changed the way games are made and played.
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Sinistar - Fri, 14 Feb 2020 05:06:08 EST XT3lbW6d No.749373 Reply
>>749366

>regenerating HP
>Adaptive AI
>fragmentation explosions

Half life 2 had none of these things. wtf
>>
Saren - Fri, 14 Feb 2020 05:33:57 EST R8xVP9gf No.749374 Reply
>>749373
Technically it did. When you got bit by a Poison headcrab, your health got taken down to 1, but it would slowly regenerate up to what it was -10, but that was the only regeneration.
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Kazooie - Fri, 14 Feb 2020 06:58:30 EST WK70lQyn No.749376 Reply
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Boneworks is pretty fun. The campaign definitely feels like an indie studio tried to make a Valve game, but it's got some cool moments.
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Riku - Fri, 14 Feb 2020 16:52:11 EST IcB310ea No.749380 Reply
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>>749376

That looks cool. Gonna pick that up later this month for sure.

What headset do you guys use?
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Cloud Strife - Fri, 14 Feb 2020 19:08:23 EST 0z+RVgZ0 No.749381 Reply
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>>749368
System Shock is a scifi dungeon crawler, idiot. It has more in common with Morrowind than Half Life.
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Matt Baker - Sat, 15 Feb 2020 20:27:43 EST XT3lbW6d No.749406 Reply
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>>749405
The original system shock had lots of character upgrades that you needed to reach otherwise inaccessible areas, like metroid
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Dregs - Sat, 15 Feb 2020 21:36:31 EST AaQteG9s No.749408 Reply
>>749368
Some of it was done before. But until HL2 was released, no shooter had produced such a quality experience in all facets of gameplay. Most shooters amounted to little more than "Pretty explosions! SHOOT THE BAD GUYS!". Also, I did play System Shock. It was great. Innovative. Really set the bar. For what an RPG could be. Not for what an FPS could be. As an FPS it was a janky piece of shit. Did you forget that I'm only a few months younger than you? Fucking arrogant cunt.

>>749373
There was regenerating HP to a small extent. I'm not just talking about the poison headcrabs, either. I'm talking about how if you're below 10 hp, the game starts fudging numbers in order to avoid killing you, and the health pickups always seem to be placed at the exact point where they're needed in order to avoid being on 1hp for any long amount of time. There is health regen, but it's hidden behind the scenes, and it doesn't bring you back to 100% hp. You wouldn't notice it without playing a lot or looking into source engine to see how the game mechanics work.

The adaptive AI is basic, but it's there. The AI is programmed with behaviours instead of being scripted in many cases. It also has a sense of sight, sound, and memory that it uses to solve (basic) problems. Like if it hears a physics object move, it will try to find the source of the sound.

You didn't notice that some of the explosions were fragmentations, not just fire with killzones? I did. Because one of those frags from a grenade bounced around a corner and killed me. It's not something you'd notice unless you played through the game more than casually. Kind of like how 1 out of 100000 grenades in call of duty: world at war is a dud.
>>
Heihachi Mishima - Sat, 15 Feb 2020 23:05:34 EST gYbmUEVi No.749411 Reply
>>749368
>truly i am the reel gamr

hahahahahahahahahahahahahahahahahahahahahahahahahaha
>>
Matt Baker - Sat, 15 Feb 2020 23:10:08 EST XT3lbW6d No.749413 Reply
>>749408
That's not adaptive AI, that's procedura AI. Big difference. The AI in HL2 were still just finite state machines, no more adaptive than a traffic light, or a vending machine.
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Four - Sat, 15 Feb 2020 23:18:12 EST zCEbrcL4 No.749416 Reply
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>>749408
Wait just a second!
You were actually serious?

Since when did HL2 have regenerating HP, Adaptive AI, fragmentation explosions?
HL2 technically had regenerating health but it's in no way groundbreaking. It only happens in some instances during the game and isn't like a major factor.

I cant really say much about the AI but I dont remember it being that amazing. It doesn't matter though cause FEAR would come out only a year later and completely blow every fps out of the water. The AI in that game still hasn't been toppled to this day. It is a work of Art

Fragmentation Gernades isn't much when you compare to games like Blood that has explosions actual act like explosion. It's like an orb that expands from the moment of explosion, pushing everything away and setting things on fire. Blood still has one of the most satisfying bomb chucking in the fps genre and still haven't been toppled. Through a grenade behind an enemies and have just guts splatter all over your face is still awesome.

I agree with you though. HL2 is a good mixture of what people want to experience, but it really hasn't revolutionized anything. Everything it's done was mediocre, from its story telling, gameplay, and AI. What they did right was the Facial Animation, no one has done it that well before but that's about it.
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Matt Baker - Sat, 15 Feb 2020 23:53:32 EST XT3lbW6d No.749418 Reply
>>749416
FEAR's AI was basically the same technology, just more robust than half-life 2, with more animations. I attribute this to the small team: they probably didnt have enough resources to make as many enemy types as in Half-life 2, so they would have made 1 really good enemy type with lots of attention to little details.
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Cinder - Sun, 16 Feb 2020 00:57:37 EST ++RlJNjq No.749419 Reply
>>749418
the AI was actually (relatively) simple. the 'trick' was clever implementation. some of the AI decision making is offloaded onto what amounts to post-it notes slapped all over the game environments.

obligatory link to the paper their AI dude wrote. (it's mostly in normal human language)
https://alumni.media.mit.edu/~jorkin/gdc2006_orkin_jeff_fear.pdf

also that guy apparently has a PhD now.
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ToeJam & Earl - Sun, 16 Feb 2020 08:44:23 EST 0z+RVgZ0 No.749429 Reply
>>749418
Animations go a long way in "improving" AI. I'm a big fan of games with dynamic systems, and often, I'll see AI "glitching" out. It's not really glitching. The AI is just doing something that it doesn't really have an animation for. So it ends up looking "glitched".

Give the AI enough animations to work with, and you lessen this effect.

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