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From 1 to 10, how implrtant are graphics to you?

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- Wed, 12 Feb 2020 18:47:32 EST Ni5KVzFD No.749297
File: 1581551252327.jpg -(831526B / 812.04KB, 1680x1050) Thumbnail displayed, click image for full size. From 1 to 10, how implrtant are graphics to you?
And what game has the best graphics?
>>
Banjo - Wed, 12 Feb 2020 18:51:24 EST j0uAWvGW No.749298 Reply
>>749297
0

I guess assassins creed II has my favorite graphics. That's despite it being fuck ugly with a three-inch draw distance. I still like to look at all the old buildings, costumes, statues and paintings, when they feel like rendering.
>>
Banjo - Wed, 12 Feb 2020 18:53:58 EST j0uAWvGW No.749299 Reply
>>749298
Actually, I change my mind. Asscreed IV to me, is the last game where they really had their shit together. Barely noticed the shitty draw distance there.
>>
Nights - Wed, 12 Feb 2020 19:01:47 EST j0uAWvGW No.749300 Reply
>>749299
Change my mind again. Asscreed IV is certainly more consistent, but there's not as much naked women as asscreed II so it's like, what's the point?

Gonna fallback to windwaker. Beautiful, functional, consistent. I wish devs would try to be more consistent with their graphics and avoid pop-in.
>>
Player One - Wed, 12 Feb 2020 19:25:58 EST IcB310ea No.749301 Reply
1581553558186.jpg -(99817B / 97.48KB, 740x370) Thumbnail displayed, click image for full size.
>>749297

Definitely depends on the game, tetris doesn't need to wow me. But in general 5/10 moderately important, depending on the game. moreso I want the art style to grab me in some way but it doesn't necessarily need to be impressive on a graphical level.

on a side note, I think animation is much more important to me. For example, a military game where the characters actually hold the weapon properly, put the scope up to their eye when aiming, reload realistically etc...I find all those things more pleasing than how good the graphics actually are.

>best graphics

Control and RDR 2 come to mind.
>>
Gutsman - Wed, 12 Feb 2020 19:48:51 EST JnCi6abM No.749305 Reply
1581554931688.jpg -(1746698B / 1.67MB, 1440x2560) Thumbnail displayed, click image for full size.
10/10 I'm a total graphics slut.

Skyrim 2011 has the best graphics.
>>
Illidan Stormrage - Wed, 12 Feb 2020 20:22:32 EST lmeASA0D No.749310 Reply
>>749301
This guy was by far my favorite character in Control
Helps that I know some wacky Finns on the internet
>>
Frank Fontaine - Wed, 12 Feb 2020 21:49:09 EST s/jqnIsC No.749317 Reply
As long as not Atari like idc.
User is currently banned from all boards
>>
oh no, my pp is small :( - Wed, 12 Feb 2020 23:41:18 EST JnHSoO1l No.749329 Reply
1581568878034.jpg -(1254194B / 1.20MB, 1900x912) Thumbnail displayed, click image for full size.
>>749305
Skyrim looks like garbage, doesn't matter how many post process effects you slap on it. And that's almost exclusively because gamebryo didn't support physically based rendering upto that point. If the materials in the engine aren't based on real life physics then people are just guessing the material properties, which means that shit will never look right. All the post process effects people slap on skyrim with ENB series only makes it look like someone smeared vaseline on the screen.


Real-time rendering has evolved WAY, WAAAAAAAAAY past what anyone can do to with obsolete ass garbage post process effects and high resolution textures on a game engine that's like 8 years old. Game engines now have physically based rendering, fucking scanned real world objects, GPU physics, fucking literally ray tracing, HDR, it's night and day.
>>
Marth - Thu, 13 Feb 2020 13:09:12 EST BJtLvEfC No.749345 Reply
>>749329
Depends whether "best" means technically detailed or actually pretty.

Skyrim was aesthetically pleasing. Though I think several areas in the witcher 3 blow it away. It never had great technical graphics even on release though. Games can be striking and gorgeous without much detail at all. A good aesthetic, well chosen themes and the right level of detail are more important than realistic shit. I mean real life is more realistic than any game but a lot of the time it can be ugly as fuck. your face for example
>>
Ghost Riley - Thu, 13 Feb 2020 17:38:14 EST noL7S+Qv No.749350 Reply
0, i still play space station 13
>>
Frank West - Thu, 13 Feb 2020 17:41:12 EST ZRYh0qUr No.749351 Reply
>>749297
For me aesthetics are important (but can still be ignored if the game itself is THAT good), but graphics are not important at all. I find a focus on realism to take away a lot more than it adds too. Would almost prefer if there were a harder divide between games and simulators so people who jerk off to realism can get what they want without it compromising game design.
>>
Vivi Ornitier - Thu, 13 Feb 2020 23:33:59 EST cey3EPS1 No.749362 Reply
1581654839158.jpg -(142275B / 138.94KB, 1442x1080) Thumbnail displayed, click image for full size.
I consider even simple low-poly graphics to be good as long as they're stylish and fitting to the theme of the game. Suda 51 games are great at this.

And even if the graphics suck, i.e. in games like Quake, System Shock 1, Mario 64, Postal 2, Ultima, Morrowind, Deus Ex, etc, as long as the game is a good time who even gives a fuck?

Hell, I'll even enjoy games that don't fucking have graphics, like NetHack or Zork. Probably the worst overall graphics ever in general come from Apple II and ZX Spectrum games, but that's way before my time and most of those have superior versions of the games on DOS, Commodore 64 or Amiga.
>>
Vincent Valentine - Fri, 14 Feb 2020 01:25:19 EST zmX3+nJk No.749369 Reply
For me personally the gameplay is more important than the graphics, if the game is shit, it's shit and it's not matter if it has a good graphics.
Up till this day I still play Snes, PS1, PS2, Dreamcast and old PC games some time to time.
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Four - Fri, 14 Feb 2020 01:34:21 EST hBwVYU5r No.749370 Reply
1581662061836.jpg -(303849B / 296.73KB, 1200x1700) Thumbnail displayed, click image for full size.
>>749297
It's less about graphics and more about the Art Direction the game is taking. You can have all the power in the world but it will still look shit if you Director haven't got a clue to what he's doing. It's the reason why I like VanillaWare games so much. The Director George Kamitani is a visionary and all his games are works of art.
>>
Trainer Red - Sun, 16 Feb 2020 12:10:44 EST BJtLvEfC No.749431 Reply
>>749362
I think the exception is where the graphics are too coarse to convey what you're looking at. That's vanishingly rare these days and is definitely an old school problem but it's frustrating. Graphics as artificial difficulty are a 96-2003 sort of problem I guess.
>>
Mario - Sun, 16 Feb 2020 12:59:06 EST BhQgN0gJ No.749434 Reply
>>749297
aint too important no more. bout 5/10

back in highschool though id smoke weed and try to immerse myself in games. they matterd more back then. that looks pretty good in your pic OP
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Norton Mapes - Mon, 17 Feb 2020 02:24:39 EST xeGdxQNX No.749450 Reply
1581924279398.jpg -(937314B / 915.35KB, 1478x2082) Thumbnail displayed, click image for full size.
>>749297
Does graphics include frame-rate? Cos I prefer hi frame-rate rather than ultra-high graphics.
30 fps sucketh compared to 60fps.
>>
Nick Havoc Parker - Mon, 17 Feb 2020 03:41:42 EST WAMLGFs2 No.749454 Reply
>>749450

I thought it seemed pretty obvious that's not what the OP meant, but it's very relevant and worth discussing.

For me graphics are very important. I absolutely prefer realism in all aspects. I want to play a realism simulator where I just live a life and go to work and do everything I do in real life exactly as I would in real life but not real life and then I won't know what real life is anymore because it's just a simulation and we only know what isn't real because it's lower quality.
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Nodunaga Oda - Mon, 17 Feb 2020 05:14:46 EST dvA3DK/o No.749458 Reply
>>749454
Nothing like a hard days work after a hard days work.
Even better if youre unemployed
>>
Norton Mapes - Mon, 17 Feb 2020 06:06:35 EST xeGdxQNX No.749464 Reply
>>749454
Decent frame-rate is a must for me... I don't want to play a turn-based slide-show

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