Leave these fields empty (spam trap):
Name
You can leave this blank to post anonymously, or you can create a Tripcode by using the format Name#Password
Comment
[i]Italic Text[/i]
[b]Bold Text[/b]
[spoiler]Spoiler Text[/spoiler]
>Highlight/Quote Text
[pre]Preformatted & Monospace Text[/pre]
[super]Superset Text[/super]
[sub]Subset Text[/sub]
1. Numbered lists become ordered lists
* Bulleted lists become unordered lists
File

Sandwich


DOOM Eternal

Reply
- Sat, 14 Mar 2020 19:54:56 EST KOtt88cJ No.750343
File: 1584230096590.jpg -(221098B / 215.92KB, 1200x744) Thumbnail displayed, click image for full size. DOOM Eternal
Let's talk about it.
>>
oh no i just farded and shidded all at the same time and im gay :( - Sat, 14 Mar 2020 22:47:36 EST MsmduMLN No.750348 Reply
it's gonna be pretty good and probably much better than doom 2016, I guess. I just wish that doom games had more bosses with a million different forms and shit. When I defeated the last boss of doom 2016 I remember wishing there were like 10 more bosses like it.

Come think of it, doom is such a massively overrated franchise. It's just mindless shooting and getting the colored key to open the colored door, it's so shallow. Hopefuly doom eternal will be less shallow with the addition of more verticality and platforming puzzles and shit.
>>
Bolozof Velasgo - Sun, 15 Mar 2020 02:08:20 EST VtS3HcW2 No.750351 Reply
>>750350
Brazil is a piece of shit and so are you for defending him
>>
Brad Vickers - Sun, 15 Mar 2020 02:39:39 EST XUc1sXap No.750352 Reply
>>750351
Not this again.

You enjoy having a villain. You don't even know why BRAZIL GUY BAD. He's just a poster who has unpopular opinions and trolls sometimes. I don't think you're a very developed or nuanced poster of the chans. *tips fedora*
>>
Dr. Isaac Kleiner - Sun, 15 Mar 2020 02:51:48 EST YEA8upFd No.750353 Reply
>>750352
>Defending the shitposter who used to spam picture of dogs fucking and women kissing dogs
>>
Four - Sun, 15 Mar 2020 06:19:20 EST hBwVYU5r No.750356 Reply
1584267560415.png -(527906B / 515.53KB, 853x720) Thumbnail displayed, click image for full size.
Joe Rogan is still weird as fuck interviewer. I dont listen to podcasts in general but I tuned in for his interview with Hugo. Hugo seem like a genuine and chill dude. I only wish he had the chance to talk about the video game. Whenever he brought up Eternal, Joe goes full Boomer and complains about the violence in it and how much of a time waster it is.

Hugo seem proud of what they did for the multiplayer. Appearntly they took what happened to Doom 2016 multiplayer to heart and decided to go for something entirely new. I'm excited to see what they've done with it especially since they decided to forgo the Quake Champion experience for a more unique one for the series. Cant wait to invade players world and fuck up their playthrough. Four years in the making.
>>
Nodunaga Oda - Sun, 15 Mar 2020 08:30:54 EST KOtt88cJ No.750357 Reply
1584275454229.jpg -(199596B / 194.92KB, 900x542) Thumbnail displayed, click image for full size.
>>750356

>Whenever he brought up Eternal, Joe goes full Boomer and complains about the violence in it and how much of a time waster it is.

Ah, I know which interview you're talking about. Personally I don't think he's a weird interviewer. I don't think he complained about the violence either. He just expressed that while he loves video games, he doesn't have the time for them. Father, UFC commentator, comedian, runs a popular podcast, etc. That's not boomer, that's just someone who's occupied with a lot of shit.

Yeah, it was a very good sign that Hugo Martin seemed proud of what he worked on. Even the people who got to spend a few hours with Eternal seemed really into it. I preordered digitally due to this coronavirus shit. I'm really looking forward to playing it on Nightmare difficulty like I did for D'16.
>>
Four - Sun, 15 Mar 2020 09:39:43 EST HkMAv8Sl No.750358 Reply
>>750357
>someone who's occupied with a lot of shit

Yeah, that's the thing. He was distracted. The interview was kind of a disaster. I wanted them to talk more about Eternal,but Joe kept talking about himself and other stuff that he thought was more interesting than the game. I guess that's just the "Joe Rogan Experience" so whatev.

I still hate the fact that I have to Install Bethesda Launcher for this. But I want to get in early, finish the game, and then jump right in the multiplayer. It's been a while since i bought an fps game where everyone is kinda of still learning the ropes in multiplayer and im excited for it.
>>
Nodunaga Oda - Sun, 15 Mar 2020 10:30:41 EST KOtt88cJ No.750360 Reply
>>750358

Yeah, it probably wasn't the right platform to talk about Eternal.

>Joe: "If you're just listening, it's just annoying music and noise"

Now that part I didn't catch. Fuck Joe for saying that. Bruh, Mick Gordan is the fucking man. I used a few of his songs from the DOOM '16 soundtrack for my gym playlist. Eternal's soundtrack is another thing I'm looking forward to.

https://www.youtube.com/watch?v=Akx48dLnccQ
>>
Zerg - Tue, 17 Mar 2020 19:44:19 EST jd9CIC6G No.750394 Reply
Review embargo is lifted. Response seems super positive. Sounds like if you liked Doom 2016, you're going to love this.
>>
Four - Wed, 18 Mar 2020 03:40:34 EST FKaMvHkQ No.750398 Reply
1584517234323.png -(1607475B / 1.53MB, 1170x1898) Thumbnail displayed, click image for full size.
>>750394
Youtubers will shill it hard no matter what. I'm confident GmanLives is getting paid for this, he's not even trying to hide it anymore. I dont think it will revolutionize the genre like this aussie trash thinks but at least we know it runs well. They cant lie through a buggy launch.
>>
Sophitia Alexandra - Wed, 18 Mar 2020 10:02:49 EST XUc1sXap No.750403 Reply
>>750399
Any newer build can't run on anything but 10; the drivers just don't exist, or are buggy. Really sad. So I'm guessing more and more games will be 10 only very soon
>>
Kim Kaphwan - Wed, 18 Mar 2020 10:03:39 EST oUG/Mt9I No.750404 Reply
>>750343
Is it really Eternal though. I mean does it never end? That'd be pretty sweet, idk how theyve done that, maybe random generated levels or something.
>>
Mr. Saturn - Wed, 18 Mar 2020 11:21:26 EST +FEWF/1n No.750406 Reply
>>750404
It randomly deletes your save data before you can finish the game so you have to keep starting over.
>>
Jago - Wed, 18 Mar 2020 16:50:01 EST CnXf3JBw No.750412 Reply
I haven't played new DOOM because it looks slow and boring. Quake 5 when?
>>
Yoshi - Wed, 18 Mar 2020 17:00:04 EST LvwwUWEi No.750414 Reply
I had finished Shadow Warrior 2 just before this game was about to launch.
Shadow Warrior 1-2
Serious Sam 1-4
Duke Nukem 3D
Bulletstorm
>>
Peppy Hare - Wed, 18 Mar 2020 19:50:37 EST IcB310ea No.750418 Reply
Game looks solid but it's very over the top. Super dodge, then shoot em with the ice cannon, then blood punch, then flamethrower, then shoot your grappling hook, then chop em with your sword arm...like what happened to being man with his boomstick.

I just hope I'm not forced into using all of that constantly to beat the game on harder difficulties.
>>
honk - Wed, 18 Mar 2020 23:22:13 EST hRfsG87y No.750432 Reply
I'm fucking stoked. Didn't even know that Doom 64 came with the preorder before I bought it, but that just sweetens the pot.

Can't wait.
>>
Lich King - Wed, 18 Mar 2020 23:28:11 EST z9B+LtCd No.750434 Reply
>>750432

I've read that it's likely a port of Doom 64 EX, which while uses the original game data, modifications had to be made to match the Doom 64 engine, meaning it's not using the original game code.

Still, Doom 64 EX is supposed to accurately recreate Doom 64, and does use a created .wad from a Doom 64 rom itself.
>>
Four - Thu, 19 Mar 2020 00:46:31 EST HkMAv8Sl No.750437 Reply
1584593191305.png -(340814B / 332.83KB, 777x442) Thumbnail displayed, click image for full size.
It's just not enough.
The reviewers beat the game in 13 hours. Maybe you can get around 20 if you look for all the secrets. Im excited for the multiplayer don't get me wrong, but not enough to pay that kind of cash for it. It just doesn't have enough content to justify that price.

Prey 2017 was good game but it wasnt long. I bought it on sale but i still didn't think it was worth it.

I think im just gonna wait till it goes on sale. The pre-order bonuses and the two campaign DLC they announced is a lot of fucking money. I dont want to deal with another cliff hanger. I'm gonna sit this one out, wait till it goes on sale in six months, and then play through it.
>>
Niko Bellic - Thu, 19 Mar 2020 03:11:08 EST XUc1sXap No.750438 Reply
>>750437
If it's a good experience, 6 hours is enough. Think about the price of a movie.

Then again, I don't ever pay full price for a game. Let others figure out if it's decent enough, then wait for a sale. Delayed gratification is a good thing. I don't understand anyone who buys games at full price knowing full well that they'll drop in price fairly quickly.
>>
Dregs - Thu, 19 Mar 2020 04:03:49 EST BmETl52y No.750439 Reply
>>750438
In fact, they'd drop in price faster if people stopped buying early. Video games companies have been enjoying a braindead consumer market for far too long.
>>
Terenas Menethil - Thu, 19 Mar 2020 06:11:09 EST KOtt88cJ No.750448 Reply
1584612669764.jpg -(318721B / 311.25KB, 1920x1080) Thumbnail displayed, click image for full size.
>>750437

>t's just not enough.
>The reviewers beat the game in 13 hours.

Fam.

Those reviewers most likely didn't even beat the game on the last three difficulty settings.

>It just doesn't have enough content to justify that price.

It appears to have the same amount of content DOOM '16 had at launch, but with multiplayer features added into single player to spice things up.

Hugo Martin pretty much communicated at one point that this is a full game. Any DLC coming afterward isn't a piece of the pie. I'm not trying to be defensive here, but I don't think this is anything to worry about.
>>
Four - Thu, 19 Mar 2020 13:26:44 EST Tb9dq9eX No.750462 Reply
1584638804241.png -(505036B / 493.20KB, 895x746) Thumbnail displayed, click image for full size.
>>750438
Some games are totally worth getting at launch. Mostly Multiplayer. Experiencing an MMo on launch like FFXIV or a Competitive FPS like Overwatch can be peak enjoyment. Everyone is hyped to play the MMo and cant wait to make a group of friends to chill with for years to come. Nobody knows jackshit, and players keep bumping into each other. Classes are overpowered and a lot of fun to abuse. Yeah, I would say getting some games on Launch are totally worth it,

>>750448
I'm not worried. I'm sure it's a good game, but I just don't think its worth getting the game on launch. I would've loved to play the multiplayer, but I want it out and tested by the fans first.

I was this close to purchasing the game. I had it in my cart and everything, but then asked myself "Four, Why are you purchasing this game now when you can buy it six months down the line for half the price?" and I just couldn't find a good excuse for it.
>>
Roll - Thu, 19 Mar 2020 19:09:40 EST IcB310ea No.750474 Reply
1584659380064.jpg -(75262B / 73.50KB, 540x540) Thumbnail displayed, click image for full size.
>>750462

>Why are you purchasing this game now when you can buy it six months down the line for half the price?

Because the apocalypse is coming, play it now before youre getting looted fam. Also agreed multiplayer stuff is the absolute best when it first dropped and the meta isnt developed and everyones just kinda going through the motions. MMOs are magic on first release, too bad the new ones all suck
>>
Hugh Darrow - Fri, 20 Mar 2020 01:59:53 EST IcB310ea No.750480 Reply
1584683993124.gif -(1242897B / 1.19MB, 511x288) Thumbnail displayed, click image for full size.
I had to pause to come post that it's already exceeded my expectations in the first 30 minutes. Not sure how the pacing, platforming etc will hold up but the combat is 10/10. Holy shit


>>750479
>>
Pyramid Head - Fri, 20 Mar 2020 05:00:35 EST KOtt88cJ No.750484 Reply
>>750481

Nah. Didn't you say you wanted to buy it when it was cheap? Go ahead and do that.
>>
Four - Fri, 20 Mar 2020 08:26:01 EST FKaMvHkQ No.750487 Reply
>>750484
I will. I was just wondering if the game is as Arcadey as they say it is.
>>
Pyramid Head - Fri, 20 Mar 2020 09:09:57 EST KOtt88cJ No.750489 Reply
>>750487

Just form an opinion when you buy the game when it’s cheap.
>>
KLEZ.fml !!cEQLOiCj - Fri, 20 Mar 2020 12:52:51 EST d+EH7UKb No.750491 Reply
It's... fine I guess. Consumer hostile af. Compulsory login to Bethesda.net and a fuckin battle pass for a game that will probably be depopulated by the time the battle pass runs out.

I'm more or less bored at the 4 hour mark. It's big and flashy and plays like old school Doom. It's better than Doom 3 but not quite as good as Doom '16. It does feel very shallow and superficial, there's weapon mods, upgrades for the mods, armor upgrades and perks, but none of this really seems to have any bearing on the game. You just rip and run. The flow of the game doesn't change regardless of how many upgrades you find in the levels.

Not worth buying at full MSRP. I'd say $30 is appropriate, if not $0 due to consumer hostile practices.
>>
Pimple - Fri, 20 Mar 2020 15:26:45 EST zRMIfnL5 No.750495 Reply
i thought doom 2016 was boring as shit and eternal is much more interesting to me so far
>>
Hugh Darrow - Fri, 20 Mar 2020 19:05:53 EST IcB310ea No.750497 Reply
1584745553124.jpg -(376607B / 367.78KB, 1600x1200) Thumbnail displayed, click image for full size.
>>750491

I don't remember a bethesda.net login at all, I must've been pretty high last night

Honestly I disagree with every single thing you said. It's better than 2016, it feels faster, less shallow and superficial, there's better upgrades and keeping track of them all and using them efficiently is rewarding as fuck.

Are you playing on nightmare or the baby's first fps modes?
>>
Wolf O'Donnell - Fri, 20 Mar 2020 20:02:51 EST KOtt88cJ No.750498 Reply
>>750497

I knew I'd enjoy this since I loved DOOM '16. I'm also playing on nightmare difficulty.
>>
Vault Boy - Fri, 20 Mar 2020 20:22:28 EST BJtLvEfC No.750499 Reply
>>750497
The login thing is sort of there being cancer but it's not terminal.

The game itself is fun. Picks up speed faster than the original with large miniboss demons on the first level. I'm on "Not serious about being good at games but don't mind the odd death" mode. I think Arachnotrons are my nemesis. Individually they're not a problem but they just seem to turn up with other enemies and make the situation that much harder. They're nearly as mobile as revenants and almost as tough as mancubus. Cripping them is fine until there's a cacodemon trying to hump your face.

The lesser enemies are much opportunities as threat which I like. If you're a weak twitch player with fuck all coordination then the ability to manage resources and use them as powerups that fight back allows you to get back into the fight after fuck ups. I have taken the extended range glory kill and extended stun power ups though so I can glory kill out of trouble rather than into it. The chainsaw tweak combined with shallow ammo means that I think even if you're good there's a lot of that. Fortunately it's quite satisfying as you end up mixing up weapons whatever you do. I think chainsaw/glory kills give you a window you can weapon switch in too but maybe I'm just fucking stupid.

Undecided on collectables and stuff, but I've done better at exploration on this one than the last. Not sure if I'm just in the zone. A fair bit of fanservice but worked into the game which doesn't take itself too seriously. The Super Shotgun sequence is pretty silly but I enjoyed it all. If I have to pick nits so far it's the doubling down on plot while also taking itself less seriously. I don't mind though because Doomguy is now a cross between Batman and Punisher in space.

I think my main cause of death is thinking I have the wrong weapon out though. Trying to bomb someone with the sniper rifle it's actually good this time or whatever. Put a pin in it for tonight, I'm about to face down the first proper boss I think.
>>
Kuma - Fri, 20 Mar 2020 21:58:32 EST WK70lQyn No.750501 Reply
The pacing feels way better than '16. I remember wandering around forever trying to find secrets and upgrades (that were essential on Nightmare) to the point that it just got boring after awhile, but here they've given you just enough downtime to catch your breath in between large battles. The ship used as a player safe zone helps a lot too.
>>
honk - Sat, 21 Mar 2020 00:18:01 EST hRfsG87y No.750505 Reply
1584764281229.png -(4566247B / 4.35MB, 2560x1440) Thumbnail displayed, click image for full size.
I tried playing it last night and was clearly too tired and cranky for it and didn't dig it.

Restarted from scratch today on Ultra Violence with a little bit more sleep and it's like playing a whole new game. Just goes to show you how mentally debilitating sleep deficit is.

This game is fucking good.
>>
KLEZ.fml !!cEQLOiCj - Sat, 21 Mar 2020 02:33:05 EST d+EH7UKb No.750508 Reply
Installed a 250MB update and now it just crashes constantly. The multiplayer is abysmal to. I'm dropping the rating from "Fair" to "Buggy Bethesda piece of shit".
>>
Lord Grazel - Sat, 21 Mar 2020 03:07:02 EST 3FQTVUok No.750510 Reply
1584774422362.png -(32859B / 32.09KB, 240x240) Thumbnail displayed, click image for full size.
>>750343

I did not care for the features that included glory kills for health and using chainsaw to find ammo, just feels so cheap. It'd have been more appealing to me simply having certain enemies have a chance to drop items related to them, kinda like the old Doom games...

Zombies might drop shells/bullets or stimpacks, mancubi and revenants dropping rockets, or some with plasma cells or berserker orbs etc...

The predator style shoulder cannon and wristblade felt weird too, however I am glad they removed that god awful plasma pistol from 2016, should have just been a standard side-arm using bullets.

Maybe it is simply because I just prefer that classic Doom feel. Give me some large brass knuckles and a chainsaw, keep your fancy doomblade and other Quake style stuff.
>>
Eddy Gordo - Sat, 21 Mar 2020 04:27:59 EST QQGHoWYG No.750511 Reply
>>750508
Bethesda didn't develop it, they're the publisher. How are people still this fucking dumb?
>>
AC !QqL8nX9URE - Sat, 21 Mar 2020 05:34:21 EST bzxmOK8n No.750512 Reply
>>750511
I think hes talking about the bethesda net launcher shit the game comes packed with
>>
Mortimer Rictusgrin - Sat, 21 Mar 2020 13:41:07 EST jSVdA87p No.750525 Reply
>>750511
same goes for EA but they still get blamed and rightly so.
>>
Player Two - Sat, 21 Mar 2020 15:45:40 EST wyPNgJBW No.750531 Reply
>>750511
People don't know the difference between softworks and game studios.

Publisher: Bethesda Softworks
Develaper: Bethesda Game Studios.
Bethesda Softworks is a rather large arm of Zenimax media and owns controlling stake in several studios, nearly all of which make ASTOUNDINGLY more technically and mechanically competent games than Bethesda Game Studios.
>>
KLEZ.fml !!cEQLOiCj - Sat, 21 Mar 2020 22:47:43 EST d+EH7UKb No.750544 Reply
>>750511
ID is a wholly controlled 1st party studio to Bethesda. They are one in the same. Everything bad about this game is publisher meddling, except that shitty patch, that's ID's fault.
>>
AC !QqL8nX9URE - Sun, 22 Mar 2020 05:15:21 EST bzxmOK8n No.750553 Reply
>>750549
Did you even see what the video was about? How Bethesda left an easy to distribute DRM free of the game in the install directory? The irony in the DRM still being used to prevent piracy when they basically cracked the game themselves?

No, you just posted a fucking image without any thought and this shit is why people hate you four
>>
Rash - Sun, 22 Mar 2020 11:30:17 EST KOtt88cJ No.750557 Reply
Anyone else have the classic Doomguy skin? Feelsgood
>>
KLEZ.fml !!cEQLOiCj - Sun, 22 Mar 2020 13:35:10 EST d+EH7UKb No.750558 Reply
>>750553
He must be a Randy Pitchford fan. Or a Digihom fan.
>>
Meta Knight - Sun, 22 Mar 2020 15:52:17 EST 2Fb9kySD No.750565 Reply
>>750562
Four you do know you're on brazilfags level of posting right? You're not liked for a reason.
>>
Yuri - Sun, 22 Mar 2020 18:50:20 EST DHezT4Lv No.750574 Reply
>>750568
If that was true you wouldn’t namefag/avatar post so everyone can identify you on an anonymous image board.
>>
Four - Sun, 22 Mar 2020 19:01:20 EST FKaMvHkQ No.750576 Reply
>>750574
I only do it to keep track of my posts cause my ip changes all the time.
>>
Tron Bonne - Sun, 22 Mar 2020 19:09:49 EST uo28BM46 No.750577 Reply
>>750576
So does mine, all the time my IP changes because I post through my phone. I'm meta knight. If your excuse for name fagging for YEARS is because your IP changes and you can't keep track of your posts then A)You're retarded, B)You're trolling or C) You want attention. And no, no one's stalking you, theres only 2 namefags on this board, you and brazil. Go and beat ff3 before you start talking about games.
>>
Cyan - Sun, 22 Mar 2020 23:18:45 EST IX14PoO/ No.750580 Reply
1584933525557.gif -(3043684B / 2.90MB, 480x270) Thumbnail displayed, click image for full size.
>>750559
Watching some videos it does look pretty good. Part of me feels like I'd feel shame for jumping in at this point having never really been into the series.

The action looks well paced and exciting. If my summer plans get disrupted or delayed I might pull the trigger. There are so many great looking games coming out this year when I was planning on hardly playing video games...

>>750577
You need to chill the fuck out and FF3 is a rotting corpse reanimated by nostalgia from people who act like it mattered to them in hindsight. FFX now there's a good game.
>>
Morrigan Aensland - Mon, 23 Mar 2020 04:54:17 EST uo28BM46 No.750584 Reply
>>750580
Naw Fours a piece of shit. And the mother fucker cant beat ff3, like its hard or something. And now hes claiming the only reason he namefags is because he forgets his posts? Fuck that. And fuck you, ff9 is the best.
>>
Gex - Mon, 23 Mar 2020 09:56:58 EST IcB310ea No.750588 Reply
1584971818579.jpg -(387719B / 378.63KB, 1600x1200) Thumbnail displayed, click image for full size.
>>750587

that song gave me flashbacks to one of the slayer rooms, holy shit i must've died 20 times there on nightmare. this game is kicking my ass but god damn it's fun
>>
KLEZ.fml !!cEQLOiCj - Mon, 23 Mar 2020 10:56:02 EST d+EH7UKb No.750589 Reply
>>750574

For my part, I just namefag so that when y'all inevitably call me a newfag I can point to how I've been shitposting on this board for over a decade.

Back on topic, the multiplayer sure is terrible, innit? Like I never want to play it again after 10 rounds terrible. Why wouldn't you just include DM/TDM multiplayer? Can your netcode really not handle more than 3 players?

Apparently not since most of the complaints are about lag on the steam forums. I haven't encountered any lag, but I'm sure it's a problem cause this is Bethesda.
>>
Bowser - Mon, 23 Mar 2020 13:28:56 EST wyPNgJBW No.750592 Reply
Anyone else think the mobility creep in this game is kind of over the top?

The issue isn't really shooting the baddies anymore, it's WHERE THE FUCK DID THE BADDIES GO?
It makes me feel less engaged when shit just comes from offscreen. maybe I just need to set up my surround sound again for this because it's shitting all over my face.
>>
Dregs - Mon, 23 Mar 2020 14:29:02 EST Pzo7k+yX No.750594 Reply
>>750591
>>750585
Most people haven't even noticed me namefagging for almost 10 years now.

Anyway, as much as bethesda are fuck ups, at least they're still sometimes producing good games by putting the squeeze on truly talented developers. The new Doom looks like more of the 2016 one, only slightly better because they added more mobility. I won't be happy until I'm strafe running faster and with more momentum than a midsize truck while using the DB shotgun on hell knights, all the while while humming "na na na na nana nana dun dun" because doom music makes anything better.
>>
Chrono - Mon, 23 Mar 2020 16:50:41 EST XUc1sXap No.750596 Reply
>>750594
Maybe that's what felt so off with the new game. The mobility wasn't there, was it? Just the same feel you'd get from any modern FPS. Hm.
>>
KLEZ.fml !!cEQLOiCj - Mon, 23 Mar 2020 18:06:27 EST d+EH7UKb No.750599 Reply
>>750596
Yeah I'm not a fan of the mobility. It's really easy to platform about (I've had the air control perk as the first pick all game) and the KB+M controls make it trivial, but it all feels kinda chonky. I don't hate it, it just doesn't really add much to the game. The movement lacks a certain fluidity. This is a very minor gripe since it doesn't really diminish the gameplay.

The invisible walls can lick my ass though.
>>
E. Honda - Mon, 23 Mar 2020 18:10:44 EST hVxfQuyy No.750600 Reply
>>750589

I thought the multiplayer was pretty fun actually. I mean, fun enough at least. It's probably not something I'll be playing for months or anything but that's fine. Played mostly with friends though so maybe that's why, but then I don't really like playing any multiplayer games with randoms personally.

And yeah, why the fuck is there no deathmatch? That shit makes no sense at all.
>>
YakuiWiggly !9ewYjBc0iU - Mon, 23 Mar 2020 20:17:46 EST IgNgD5Kv No.750607 Reply
>>750599
The invisible walls have been a sticking point for me as well. I think it's the cultist base level, but there's a wall climb parkour segment where the walls drop if you don't jump off, and they literally just touch the top of a roof and it counts as a fall. Really silly looking.
>>
Bolozof Velasgo - Tue, 24 Mar 2020 03:53:03 EST xeGdxQNX No.750623 Reply
>>750343
Doom Eternal designs are a throwback to old-school Doom.
>>
honk - Tue, 24 Mar 2020 12:21:21 EST hRfsG87y No.750634 Reply
1585066881454.png -(5013262B / 4.78MB, 2560x1440) Thumbnail displayed, click image for full size.
God damn it, I ran out of one ups for the first time at the DH Base on Ultra Violence, I'm fucked. I don't think I'm very good at this game.
>>
Cammy - Tue, 24 Mar 2020 12:28:28 EST BJtLvEfC No.750636 Reply
>>750634
I'm just playing on hurt me plenty and the third boss (the twist on the one you're working towards is evil by the way) properly whupped me. I wore him down in phase 1 but phase 2 I just got torn apart
>>
KLEZ.fml !!cEQLOiCj - Tue, 24 Mar 2020 16:16:39 EST d+EH7UKb No.750641 Reply
Aaaannnd we're back to crashing again. Guess you have to beat the Crucible fight on the first go cause the autosave is insta-crash.
>>
Ratchet - Tue, 24 Mar 2020 21:49:42 EST hVxfQuyy No.750652 Reply
>>750641

Yeah I've had a few myself. Game will just suddenly close out with no error message. Didn't have any crashes on the crucible fight though.
>>
Geno - Wed, 25 Mar 2020 00:02:59 EST XUc1sXap No.750657 Reply
>>750652
Might want to look at your temps in that case, it being a new and demanding game. No error msg/logs sometimes indicates hardware
>>
Billy Blaze - Wed, 25 Mar 2020 01:17:03 EST IgNgD5Kv No.750659 Reply
>>750634
Ive beaten Doom 2016 on nightmare so I started this one on UV and gave up in cultist base myself. I just don't know the gameplay loop for this one well enough yet. Playing on HMP for the rest of this playthrough so I can get really comfortable with the new mechanics.
>>
KLEZ.fml !!cEQLOiCj - Wed, 25 Mar 2020 02:16:56 EST d+EH7UKb No.750660 Reply
>>750657
That would make sense if the game actually loaded in? The card doesn't even get a chance to warm up. Not that it can with the water cooling even under max load. Lastly, the game isn't all that demanding.

The fight was working fine until I died. Now as soon as it loads the autosave, it crashes. It can load other levels just fine, but there is no way to revert the autosave, cause the save system is dogshit.
>>
Billy Blaze - Wed, 25 Mar 2020 03:09:07 EST IgNgD5Kv No.750661 Reply
>>750660
Are you using the actual bethesda.net login or the "drm free" exe that was shipped?

Anyway, I just tried out the multiplayer and man it's, interesting. Two demons that can spawn heavy demons as well as their own abilities vs a single Doom Slayer that's fully decked out.

I'm terrible at it but it's neat. I have a feeling that the majority of the DLC we get will be multiplayer modes.
>>
R.O.B. - Wed, 25 Mar 2020 08:37:14 EST 9h2Z8cOA No.750665 Reply
1585139834735.jpg -(99627B / 97.29KB, 650x433) Thumbnail displayed, click image for full size.
Pros:
Its like you are playing inside of a heavy Metal Artwork.
Graphics and the whole design is breathtaking.
Music is fantastic. Not just a broken speaker-sound anymore
with nods to the original OST!

Cons:
awful jumping-puzzles that break the gameflow and turn this shit into Mario and Tomb Raider.
gunplay feels absolutely weak sometimes, like weapons don't do enough damage
and you are FORCED do kill some domons a very specific way.

Enemies are way too bullet-spongy for a Doom-game.

Movement is superslow, until you get the strafe/dodge-skill.

many weapons are too inefective.

You don't feel like the DoomSlayer anymore, but like Lara Croft on Steroids with a total lack of ammo and some guy who is forcing you to NOT use your favorite weapon anymore.
>>
KLEZ.fml !!cEQLOiCj - Wed, 25 Mar 2020 10:22:41 EST d+EH7UKb No.750669 Reply
>>750661
No I'm using the steam version, which is probably relevant since they repeatedly forgot to ship code for that build (the Doom and Doom2 ROMs were missing from the steam build for 3 days). The crash I'm seeing appears to be extremely common.
>>
Geno - Wed, 25 Mar 2020 10:53:11 EST XUc1sXap No.750670 Reply
>>750665
This sounds like 2016 but moreso, the things I didn't like, anyway.

A shame
>>
Ratchet - Wed, 25 Mar 2020 13:26:14 EST hVxfQuyy No.750676 Reply
>>750657

Nah, it's not hardware. I can perfectly replicate the crash in a couple of ways and my temps are fine.
>>
KLEZ.fml !!cEQLOiCj - Wed, 25 Mar 2020 13:58:52 EST d+EH7UKb No.750678 Reply
>>750677

It encrypts assets and adds 'logic bombs' that make the game not work if it's tampered with. It's so called "anti-tamper" software.
This is what Securom put together to replace that shit after it tanked. Same company renamed with a more modern but equally shitty approach.
>>
KLEZ.fml !!cEQLOiCj - Wed, 25 Mar 2020 14:09:34 EST d+EH7UKb No.750679 Reply
>>750678
Missed the sarcasm. Sorry. Yes it could well be denuvo's fault.
>>
Ridley - Wed, 25 Mar 2020 17:30:45 EST LUYit+rp No.750683 Reply
1585171845099.jpg -(55173B / 53.88KB, 424x600) Thumbnail displayed, click image for full size.
>>750665

>You don't feel like the DoomSlayer anymore, but like Lara Croft

Feels way more like the Doom Slayer than 2016 which looking back just seems utterly bland in terms of combat and AI compared to this game.

The guns are plenty effective. You’re whining because certain guns work better for certain enemies? You get the dodge skill extremely early into the game. I’m not gonna defend the platforming but the game is like 90% combat so shut the fuck up and git gud.
>>
Ratchet - Wed, 25 Mar 2020 17:48:53 EST hVxfQuyy No.750684 Reply
>>750683

>You’re whining because certain guns work better for certain enemies?

To be fair, some of it is just some really lame gimmick-y shit. Like needing to shoot a grenade into a cacodemon's mouth is just dumb, but you either have to do that or waste a bunch of ammo to down them. It's not hard to do its just boring.

Small nitpick tho, game is pretty good overall.
>>
Ryu Hayabusa - Wed, 25 Mar 2020 17:57:17 EST QTV6gwp7 No.750686 Reply
>>750665

>didn't like the 2016 music
>too bullet spongey enemies in doom
>wtf are you even
>>
Mei Ling - Wed, 25 Mar 2020 18:07:32 EST IcB310ea No.750687 Reply
>>750684

>Like needing to shoot a grenade into a cacodemon's mouth is just dumb, but you either have to do that or waste a bunch of ammo to down them.

The chainsaw regenerates it's last bit of fuel, so ammo really shouldn't be a problem.

I get what you mean but I'm playing on nightmare and have killed Cacodemons with a little plasma ammo and a rocket to finish them off. Or a burst of micro missiles and then the super shotgun. The ballista also is good for them. Plus shooting a grenade into the mouth of a demon is kinda cool anyway.

I recommend getting the faster weapon swap praetor upgrade if you haven't already, makes mixing up your arsenal super easy.
>>
Andrew Ryan - Wed, 25 Mar 2020 19:15:00 EST BJtLvEfC No.750688 Reply
>>750665
I'm really bad at the game and I still get that ammo isn't a problem. The demons which are described as "Heavy" or "Super Heavy" are the real enemies. The other demons are walking powerups that fight back a bit. Once you get into that mentality it's hard not to feel badass. I struggled with the gladiator because he killed the fodder for me.

I took the glory kill buffs and I think they apply to the chainsaw too. Try cutting a gargoyle in half from 15 feet away "don't you think you can run" as it spills ammo everywhere. Do that regularly and suddenly you feel a lot more badass.

They did beef the enemy HP up a lot though. In 2016 there was a continuum of enemies whereas the above system means that a lot of the weaker demons got beefed up a lot. I think cacos are now stupidly tough if you don't feed them a grenade. I think for the large part I'm happy with the game, but rather than rewarding cool that particular mechanic forces your hand.

My main beef right now is buff totems because those fights turn into a mad dash to find the fucking thing rather than a rip and tear fest.
>>
Ratchet - Wed, 25 Mar 2020 19:32:47 EST hVxfQuyy No.750690 Reply
>>750687

>The chainsaw regenerates it's last bit of fuel, so ammo really shouldn't be a problem.

I actually didn't realize that so thanks for the tip. Only played the first few missions so far. I haven't had a whole lot of issues with ammo like some people seem to, but knowing this now I'll definitely be chainsawing more often.

>I get what you mean but I'm playing on nightmare and have killed Cacodemons with a little plasma ammo and a rocket to finish them off. Or a burst of micro missiles and then the super shotgun. The ballista also is good for them. Plus shooting a grenade into the mouth of a demon is kinda cool anyway

Yeah I kill them with other weapons occasionally, just find it annoying that shooting a nade in the mouth is much more efficient and feels so gimmick-y. We'll have to agree to disagree on it being "kinda cool" to shoot a nade into a demon's mouth though. Seems really cartoonish to me and the cool factor doesn't really carry over when it's something you do 1000 times lol.

Again, just a minor nit pick though. Doesn't ruin the game or anything but for me it just feels out of place and strange in a doom game.
>>
Ms. Pac-Man - Thu, 26 Mar 2020 06:19:20 EST E75OHQv8 No.750705 Reply
1585217960734.jpg -(123068B / 120.18KB, 1280x720) Thumbnail displayed, click image for full size.
>>750665
whoever thought making DOOM 60 % platforming was a good idea
should be fired.
>>
Jim Raynor - Thu, 26 Mar 2020 08:50:27 EST KOtt88cJ No.750706 Reply
>>750589

>Back on topic, the multiplayer sure is terrible, innit? Like I never want to play it again after 10 rounds terrible.

I just won my first multiplayer match, and I'm gonna have to agree. I can see it get better with future updates, but as it stands, the MP is pretty boring.
>>
Miles Tails Prower - Thu, 26 Mar 2020 08:55:53 EST XUc1sXap No.750708 Reply
Did they get rid of the awful glory hole kills mechanic?
>>
Hugh Darrow - Thu, 26 Mar 2020 09:44:46 EST 20WTriXt No.750709 Reply
>>750708
no and it seems more important and prominent in the moment to moment game flow than ever from what I've been seeing
>>
honk - Thu, 26 Mar 2020 11:19:10 EST hRfsG87y No.750714 Reply
1585235950851.jpg -(18999B / 18.55KB, 491x488) Thumbnail displayed, click image for full size.
>people complaining about glory kills and platforming
some games aren't for you
>>
Cait Sith - Thu, 26 Mar 2020 11:26:34 EST WAMLGFs2 No.750715 Reply
>>750708

I know you could turn the prompt for those off, but they were designed to be pretty much necessary. I found it difficult to play without using them, like it was forced on you, all because of this try-hard edge-lord hurr-durr I'm so bad ass teenage vibe they were trying to give off.
>>
Hugh Darrow - Thu, 26 Mar 2020 11:54:17 EST 20WTriXt No.750717 Reply
>>750714
any game that really prominently features a limited amount of canned animations gets worse the more you play it
It's cool pulling out a cacodemon's eye the first time, maybe the first 10 times even
It gets a lot less cool when it becomes so routine you stop registering it and just use the time it gives you to think about something other than the demon you're currently killing
not ideal in a game about killing demons imo
>>
Four - Thu, 26 Mar 2020 12:21:19 EST FKaMvHkQ No.750718 Reply
1585239679601.jpg -(973927B / 951.10KB, 2048x2048) Thumbnail displayed, click image for full size.
>>750708
>>750709
It honestly sounds like I did the right thing not letting the hype get to me and preordering the game.
In Doom 2016 nightmare difficulty, you have the option to glory kill a demon but that usually leaves you vulnerable to other attacks once you exit the animation sequence. It has its risks but if you plan it right it can be a life saver if you're about to die. It feels good too, because you are taking a major risk by going on the offensive and being rewarded for it with more health to kill more demons.

From the sound of it, the lack of Ammo in the Eternal pushes you to rely on Glory kills like their an essential part of the experience, rather than something to fall back on. If you are constantly doing it. I can imagine it getting boring after a while. Even frustrating.
>>
Mia Fey - Thu, 26 Mar 2020 12:23:51 EST i5F1PNhp No.750719 Reply
Melee combat in shooters is pretty lame. Maybe in FEAR it was passable, but thats probably cause you didnt need to do it to get items.
>>
Ike - Thu, 26 Mar 2020 13:15:45 EST NrieafY+ No.750721 Reply
>>750719
And FEAR didnt have animations that get repetitive, just one hit and pure ragdoll bliss.
>>
Miles Tails Prower - Thu, 26 Mar 2020 13:41:57 EST XUc1sXap No.750722 Reply
>>750717
It completely interrupts the gameplay. Only way they could have made it worse, less Doom, is to add a quicktime event
>>
honk - Thu, 26 Mar 2020 13:45:21 EST hRfsG87y No.750724 Reply
1585244721112.png -(2072710B / 1.98MB, 2560x1440) Thumbnail displayed, click image for full size.
>>750717
>any game that really prominently features a limited amount of canned animations gets worse the more you play it
I guess that's why Tetris just gets less fun to play every year. There are like four animations per piece and it just gets so tiring after a while! Dang!

It's OK to not like something even if it's popular, but making broad generalizations like what you just did is fucking silly. You don't enjoy a game. That's fine and dandy, but please consider not actively trying to go out of your way to shit on everybody else's parade.

I can't stand The Beatles, but I get why they're good.

On a more positive note, HOW THE FUCK DOES IT RUN AND LOAD FASTER WHILE LOOKING BETTER AND TAKING UP LESS SPACE??? I get that it's not using megatextures anymore, but god damn it, props to the actual grunts at Id.
>>
Gordon Freeman - Thu, 26 Mar 2020 14:37:19 EST lmeASA0D No.750728 Reply
>>750724
The taking up less space bit probably has to do with the multiplayer mode that had its' own maps in 2016, while (I could be wrong because I've only played the first two levels) I think this one's MP takes place in maps that are from the campaign?

>>750718
Shut up, Four, nobody cares about you blogposting updates about whether or not you're going to buy the game.
>>
Four - Thu, 26 Mar 2020 14:50:23 EST FKaMvHkQ No.750729 Reply
1585248623467.jpg -(36296B / 35.45KB, 409x279) Thumbnail displayed, click image for full size.
>>750728
I already said I'm glad I didnt buy it. I still dont think il buy it due to the whole having to have a Bethesda account. There was a lot of signs That ID was going to drop the ball with this one and I didnt see it due to the hype. The one thing that really triggered me was the preorder bonuses like the Shotgun skin and the Doom 64 free game. Cant get both if you dont preorder it, that kind of tactic always makes me cringe.
>>
Jim Raynor - Thu, 26 Mar 2020 14:50:40 EST KOtt88cJ No.750730 Reply
>>750728

lol, this. normally four's shitposting doesn't bother me, but i couldn't care less about whether or not you want it.
>>
Four - Thu, 26 Mar 2020 14:52:56 EST zCEbrcL4 No.750731 Reply
1585248776702.jpg -(7376B / 7.20KB, 122x141) Thumbnail displayed, click image for full size.
>>750730
Feeling the buyer's remorse already, ha?
Should've listened me to when I told you it wasn't enough. Played it for 13 hours and now you cant get anymore out of it.
>>
Jim Raynor - Thu, 26 Mar 2020 14:57:35 EST KOtt88cJ No.750732 Reply
>>750731

Nah, I like the single player. I think I prefer DOOM '16 more for some reason, but Eternal is pretty good. Multiplayer definitely sucks, though.
>>
Miles Tails Prower - Thu, 26 Mar 2020 15:49:20 EST XUc1sXap No.750735 Reply
>>750724
Obviously he meant long animations, particularly ones in which you are not registering any input. Think those awful unskippable animations in the later FF games. (Gaming cancer defended by only the staunchest fanboys.)

You're trying to strawman so you can use reductio ad absurdum, but that only works if you accurately portray the other guy's argument. What you've done is just stupid.
>>
KLEZ.fml !!cEQLOiCj - Thu, 26 Mar 2020 17:13:44 EST d+EH7UKb No.750739 Reply
>>750731
lol I knew it wasn't a good value when I bought it, but I was genuinely taken by surprise by how bad the multiplayer is.
I figured some Doom'16-esque multiplayer and that would be enough. What I got was a big pile of shit that only supports 3 players.
>>
Kazuma Kiryu - Fri, 27 Mar 2020 22:48:29 EST QZS4MoNv No.750810 Reply
>>750739

Why did you buy the reboot of a classic single-player video game for the multiplayer?
>>
Cyan - Sat, 28 Mar 2020 00:00:02 EST YafUomxe No.750815 Reply
>>750754
It had special battle animations? Damn, I beat that game a few months ago and can't remember. God BOTW was such a disappointment when I look back on it.

I heard a story that Steve Jobs threw a prototype iPhone into a fish tank and pointed out the air bubbles leaking from it, and said to the developer like "see that means there's empty space inside. Put something useful in it."

I wish someone had thrown BOTW into that same fish tank.
>>
Q-Bert - Sat, 28 Mar 2020 00:33:05 EST IcB310ea No.750817 Reply
>>750754

I don't remember many annoying animations in BOTW. Except for cooking, that shit got old.
>>
Voldo - Sat, 28 Mar 2020 02:01:47 EST IgNgD5Kv No.750824 Reply
Just got to the swimming level and wtf... Why does the Doom guy have to wear a hazmat suit, jump into a filthy pool, and use crippled controls while fighting the clock? It's just so antithetical to the gameplay.

I've heard people call this game the Dark Souls of FPS and if that's true this is the game's Blighttown.
>>
KLEZ.fml !!cEQLOiCj - Sat, 28 Mar 2020 02:50:12 EST d+EH7UKb No.750825 Reply
>>750824
"The dark souls of FPS"
It's uh certainly not that. It's difficult, but way too forgiving to be anything resembling a souls like.
>>
Stryker - Sat, 28 Mar 2020 12:23:18 EST dhYLeNcx No.750832 Reply
>>750817
Yeah, cooking, shrines, towers, picking up some items. Even opening a map wasted time with a little animation and a sound effect as far as I remember.
>>
James Earl Cash - Sat, 28 Mar 2020 14:33:05 EST WAMLGFs2 No.750834 Reply
>>750832

Yes, why did they fail to cater to all of the impatient people???? Don't they know that nobody has any time for anything other than instant gratification?
>>
PaRappa the Rapper - Sat, 28 Mar 2020 14:47:35 EST e8nQHbTj No.750835 Reply
>>750826
I wouldn't even call superhot an FPS, it's a puzzle game
User is currently banned from all boards
>>
Stryker - Sat, 28 Mar 2020 15:16:31 EST dhYLeNcx No.750837 Reply
>>750834
You have it backwards, those animations are supposed to be gratifying in a shallow way, with pretty colors and sounds making you feel like you achieved something, gold trophies for everyone. What I want is gameplay so that I can earn relatively meaningful satisfaction through skills and strife.
>>
Haohmaru - Sat, 28 Mar 2020 15:40:42 EST KOtt88cJ No.750838 Reply
1585424442374.jpg -(225801B / 220.51KB, 1280x720) Thumbnail displayed, click image for full size.
>>750343

I finished this earlier. While I think it's a good game, I think I prefer DOOM '16 over this. I can't put my finger on why I feel that way. Just repeating what I said earlier, mutliplayer definitely sucks. I'm looking forward to future DLC and upcoming master levels.
>>
Isaac Clarke - Sun, 29 Mar 2020 01:02:23 EST IgNgD5Kv No.750853 Reply
1585458143193.png -(4696190B / 4.48MB, 1500x1500) Thumbnail displayed, click image for full size.
I've only got Twitch prime because of Amazon but I just learned about the Doomicorn skin you can get by linking accounts. It requires a Bethesda net login, but it feels good to grief demons online with it.
>>
KLEZ.fml !!cEQLOiCj - Sun, 29 Mar 2020 12:50:34 EST d+EH7UKb No.750871 Reply
>>750853
The game requires the bethesda account just to run. The twitch login for the brony skin is ancillary to that.
>>
Fawkes - Wed, 01 Apr 2020 00:19:51 EST IgNgD5Kv No.750986 Reply
Just beat it on UV and while it was a lot of fun, it didn't have the "oh shit this is Doom in the 21st century!" vibe that 2016 did. It seemed like the designers were a little too up their own asses about what was "fun" and then made you play like that.

Icon of sin boss really sucked too, with too many moving parts and being a damage sponge.

Actually, what's your boss ranking /vg/?

For me,
5. Icon of Sin
4. Khan Makyr
3. The first marauder you run into
2. Doom Hunter
  1. The Gladiator

I was happy there were more than 2 bosses in this one, but a lot just felt like bullet sponges.
>>
Lord Gwyn - Wed, 01 Apr 2020 21:45:30 EST P2PhJdjM No.751008 Reply
>>750986
I absolutely agree about the developers being way too up their own asses with this one by forcing you to play THEY want you to play.
>>
Ness - Sun, 05 Apr 2020 15:11:21 EST QQGHoWYG No.751186 Reply
>>751008
Can someone elaborate more on this? When I think of expressive gameplay systems, Doom never exactly springs to mind. Don't you always pretty much have to play the way the developers intend, even going back to Doom (1993)? Is it because the glory/chainsaw/flame kills are now less optional? Because I remember glory and chainsaw kills being pretty essential in Doom (2016) on higher difficulties too. Eternal looks like the same thing, just with more variety.
>>
Kairi - Sun, 05 Apr 2020 20:36:30 EST IcB310ea No.751189 Reply
>>751186

theyre basically just whining other than the marauder, he is a poorly designed enemy that as far as i can tell needs to be killed in a specific way.
>>
YakuiWiggly !9ewYjBc0iU - Sun, 05 Apr 2020 21:39:03 EST yH8kIPal No.751190 Reply
>>751189
They throw the Doom Hunter into fights pretty early on so why not the marauder?

I personally hate it. It fucks up the gameplay just enough that I always get fucked over by the fodder jumping around. I'm also on the PS4 with a controller and understand my handicap.
>>
Ivy Valentine - Sun, 05 Apr 2020 21:53:46 EST XUc1sXap No.751191 Reply
Why didn't they just make Doom with modernized graphics and new maps?

You've got a winning formula and you go and fuck it up.
>>
Four - Sun, 05 Apr 2020 23:22:21 EST RLkha2vd No.751195 Reply
1586143341077.jpg -(1154850B / 1.10MB, 3264x2448) Thumbnail displayed, click image for full size.
>>751189
Nah he's fine. He's actually more than fine, He improves your gaming skills. He just filters you pretty hard so you complain about him. Edward Bosco did an amazing job voicing him too. I really like this character cause he puts a stop to your power tripping and gives you a real challenge.

I can see him being exceptionally challenging if you're playing with a controller though.

>>751191
It was a winning formula back then but we moved on now. Its an old ass game that wont appeal to today's Market.
>>
Bubsy - Sun, 05 Apr 2020 23:31:22 EST vaOTB1kQ No.751197 Reply
>>750659
It’s literally walk into a room, kill the demons, find the door, rinse repeat, which is lame AF
>>
Porky Minch - Mon, 06 Apr 2020 03:15:06 EST 2NAJ+uwJ No.751202 Reply
finshed my first playthrough on nightmare no hud, because the ui is fuckn horrendous. i had my fun, but a lot of areas left a bad taste in my mouth, i know what they're going for with the whole "doom like chess", but instead of it being some sort of mental gymnastic you have to adapt newly and change with every fight, it's a tedious rhythm you have to execute to even progress without getting stuck. the gladiator also was the only fun mechanical boss sadly, the others are just find a poor lonely wandering zombie to chainsaw every 30 seconds, who ate every ammo type of the game apparently, or turn his skin in to armor with your flamethrower. i thought the game got worse later with more and more upgrades and gadgets.

overall i had my fun and the design aspects are top notch, its a good fps. but they were too far up their own ass with their idea of what is fun.
>>
Ivy Valentine - Mon, 06 Apr 2020 10:25:58 EST XUc1sXap No.751205 Reply
>>751197
Yeah, there basically is no loop


>751189
>It was a winning formula back then but we moved on now. Its an old ass game that wont appeal to today's Market.
Ahh, right, it needs to be far more streamlined, removed of all tension and include noscope 360 gloryfaggot kills. I really hate exploring and feeling as though I'm about to die at any turn, adding massive amounts of adrenaline. I'd really prefer to just play Call of Duty but with a Doom mod on top. That'd be sweet. Did I mention I'm a massive faggot?
>>
Kairi - Mon, 06 Apr 2020 13:17:43 EST IcB310ea No.751206 Reply
>>751195

He's not challenging, the guy asked someone to elaborate on why people are saying the game funnels you into a specific playstyle. I said they're pretty much wrong other than the marauder. On nightmare he doesn't stop my power tripping he just forces me to kill him after I've killed all the other enemies.

>>751190

I didn't find the doom hunter to be quite as one dimensional. Also I can't imagine playing this on a controller so props to you I guess.
>>
Captain Onishima - Mon, 06 Apr 2020 23:37:30 EST /aV6XBh5 No.751215 Reply
>>751186
Doom 1 and 2 are literally textbook examples of expressive gameplay systems. How you engage with enemies completely changes based on enemy placement & what weapons you choose to use.

As in, actually textbook, and gets taught in GDC conferences.
>>
Rock Howard - Tue, 07 Apr 2020 04:58:25 EST QU5oKKXr No.751223 Reply
>>751215
When I think of expressive systems, I think of open ended mechanics that prioritize player choice, and allow for so many potential variables to interact, that any given session could result in things the developers never considered, or that other players may never experience. Think Looking Glass Studio and immersive sims, procgen roguelikes like Dwarf Fortress, or open world games like MGSV or BotW. I don't think of "shoot the Cyberdemon until it dies" games like Doom, even though I love the fuck out of Doom. Even if no shoot out plays out exactly the same way each time, the rules that govern the interactions between different map layouts, weapons, items, enemy placement, and AI in Doom are predictable by design, and there's a fairly limited set of outcomes that the player can experience within that sandbox of interactions. It's what allows the developers to maintain such a good, surgical pace to the gameplay. In contrast, people are still making brand new discoveries about how BotW's more open ended and expressive systems can interact, even if you're mostly expected to make tour own fun. That isn't something I can really say for Doom 1, 2, or 2016. I'm happy to read this supposed textbook you're referring to though.
>>
Marine - Tue, 07 Apr 2020 11:00:09 EST Qy0verjq No.751227 Reply
>>751215

Original doom was fucking amazing... I can recall some good examples of this.

There had been a time when I found myself out of ammunition after a bloody onslaught with the hordes of doom, faced with impending low resources I then found myself trying to scavenge more ammo to no avail only to meet the face of a large angry cacodemon. I pumped my last shell into it and spent the last clip from a pistol as the thing spat fireballs back which sent me scrambling away down a hallway from it only allowing me to get the occasional punch while trying to avoid getting bitten to death as my health was low... It then dawned upon me that there was infact a pressure trap in another area so with the best of my ability to avoid being blasted by it I lured the beast down some corridors.

At last I had lead the Cacodemon into the maws of the crushing platform where it gurgled and groaned whilst being hammered and reduced to a pile of gore, from which I made my way to the next level. Greeted by the snarling of pinky demons and groaning of zombies I then grabbed a few shells and began blasting my way through to the sound of sweet MIDI metal tracks... Original doom was a goddamned masterpiece and a trademark of the first person shooter genre.

Though there were some Chad fisticuff players who would punch cyber demons to death and utilize only their spiked knuckles to beat enemies down. My only wish is that they had removed the shoulder cannon from Doom Eternal and added a proper ballistic sidearm, and had done away with the plasma pistol in Doom2016 and in place added the classic pistol too.

There was something simply beautiful about pulling out that classic 9mm at the start of E1M1 and finding yourself using the same all through Doom 2 and Doom 3 as a last resort or to ration your bullets. These new dooms lost some of the classic feel besides preserving the shotgun, chaingun, and plasma gun.

The glory kills are indeed a cheap cop-out as the monsters should have a random drop chance for items associated with them, much the way shotgun guys or chaingun dudes in the classic game did as it. Being able to just pull anything you need out of the ass of a nearby bad guy just detracted from the immersion of the game and nerfed the gritty battles that would have otherwise been truly epic.

To me it is much the same treatment that bummed down Elder scrolls and made Skyrim the watered down yet easy access to the masses of a cash grab that it is... they took the perfect formula and had to simplify and fuck with it instead of expand upon it in a tasteful nature.

Just like Skyrim and the elder scrolls series, I do appreciate that Doom is now given the appreciation that it deserves from the world but am saddened to see how they have nullified some of the greatest aspects of them leaving a mostly good experience while still lacking that greatness of the older releases which made them truly special.
>>
Vyse - Tue, 07 Apr 2020 14:29:22 EST 0z+RVgZ0 No.751231 Reply
>>751227
Are you seriously crying over the pistol? Fuck off. No one has ever cared about the pistol in Doom.
>>
Zoe Castillo - Tue, 07 Apr 2020 14:34:04 EST 2v9DO1gC No.751232 Reply
>>751231
You didn't even read any of that and it shows lol.

Thanks for the laugh clown, take your goofy ass outta here. Or better yet. Stick around and keep making a joke of yourself... we could use a laugh in quarantine.
>>
Captain Onishima - Tue, 07 Apr 2020 14:54:35 EST /aV6XBh5 No.751233 Reply
>>751223
The rules that govern the interactions between things in Dwarf Fortress are predictable by design as well, they're just more complex.

It's more than each shoot out playing out differently, it's that each enemy occupies a unique niche as do all the weapons, leading to an expressive fight depending on weapon choice, who you engage with first, etc.

It's more than just a CoD firefight where bullets have a semi-random trajectory. It's literally taught as an example of expressive systems.

Literally go look at the GDC talks on the topic. It's something taught in the industry as the golden example of the topic.
>>
Aribeth - Tue, 07 Apr 2020 22:27:46 EST QQGHoWYG No.751258 Reply
1586312866911.gif -(510907B / 498.93KB, 267x200) Thumbnail displayed, click image for full size.
>>751233
I've seen the GMT video, and I'm not disagreeing that Doom has a ton of possibility spaces, or that it doesn't require high-level, on-the-fly strategic reactions to the unique ways enemies and weapons interact during a given scenario. I just think you and I just have different concepts of what characterizes an "expressive system" in this context.

To me, an expressive system is one that allows the player to approach situations in ways that other player with different preferences could choose to tackle completely differently, with each approach being a valid and viable option. You can do this to an extent in Doom, by choosing between weapon types, which enemies to prioritize first, positioning, etc. But that is a fairly limited set of parameters compared to something like an immersive sim where the decision space is expanded to account for totally different play styles. These would be games where the decision isn't about how best to kill an enemy, but whether killing an enemy is even something you want to do. Games where you might choose to stealth your way through, or trick enemies into attacking each other, or talk your way out of a confrontation, or use the environmental or physics engines to take some other approach, etc.

Obviously, these systems would make for an extremely shitty Doom game, because Doom isn't really about allowing the player to express themselves in ways that run counter to its rip and tear gameplay loop. That's why the "talk to the demons" meme is so rightly mocked. I wouldn't want to play a Doom game that doesn't have an expertly paced beginning, middle and end, and a relatively small, but satisfying collection of systems that prioritize the power fantasy of being an unstoppable killing machine, over a larger, "expressive" collection of systems where the game has no clear finishing line or goal, and tries to be all things to all players by making everyone's decisions valid. There is a right way and a wrong way to play Doom, which isn't something I associate with an "expressive" system.
>>
Mappy - Thu, 09 Apr 2020 06:27:51 EST 0z+RVgZ0 No.751308 Reply
Which fucking retard here is talking about Doom (1/2) like it allows you to just do whatever you want in terms of using what weapon against what enemy?

ARE YOU FUCKING RETARDED?

Doom has a VERY CLEAR design where some weapons must be used vs. some enemies, and aren't supposed to be used vs. others. It is always had that.
What the fuck nibba, you never fucking heard of pain chance?

FFS, don't fucking play on IMTYTD, play on UV.
>>
John Blade - Sun, 03 May 2020 07:04:13 EST wyPNgJBW No.752206 Reply
>>751308
The shareware episode of Doom is exactly like that tho.

It doesn't really give you the options to make meaningful choices about that shit. The chaingun is the best thing most of the time, and plasma doesn't even exist, super shotgun doesn't exist
>>
Yoshimitsu - Sat, 22 Aug 2020 00:31:05 EST EZMoKsbt No.755495 Reply
>>750343
Time for modding
*cracks knuckles*
User is currently banned from all boards
>>
Drunkard Hu - Tue, 19 Oct 2021 22:07:08 EST Dx4mKDWf No.762707 Reply
1634695628493.png -(77506B / 75.69KB, 930x600) Thumbnail displayed, click image for full size.
>>762703
This reminds me of an Onion headline
User is currently banned from all boards

Report Post
Reason
Note
Please be descriptive with report notes,
this helps staff resolve issues quicker.