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Anyone here have any experience with the Mothership Zeta Crew mod for fallout 3?

- Sat, 16 May 2020 10:56:39 EST 7d5HqA9h No.752588
File: 1589640999635.jpg -(70326B / 68.68KB, 1280x720) Thumbnail displayed, click image for full size. Anyone here have any experience with the Mothership Zeta Crew mod for fallout 3?
I hear this is the best Fallout 3 mod by far(than again they also said Beyond the Boulder Dome for NV was epic too when it was actually complete shit so who the fuck knows?) When should I play it story-wise though? I'm using Tale of Two Wastelands along with a recent mod that lets you continue playing after the New Vegas ending, so should I wait until after I complete that the NV main quest until I play the famous Mothership Zeta Crew mod? I mean will it be awkward in the sense that I should just be like "Yeah Mr.House, you won't actually need any Securitrons, I can just obliterate all your enemies from orbit instead. Oh and you don't need to pay me for my work. I already have millions of caps worth of alien technology on my ship" yet can't say that?

I'm also not completing the FO3 main quest, will that cause problems with this mod's storyline in any way? Because I really hate how the Enclave doesn't leave the wasteland after completing Broken Steel, so I'm just leaving my dad in Rivet City and playing it off as if he's working on project purity there for years to come from there with Dr.Li to avoid the overpopulated Enclave BS. Wish there was a mod to fix the constant enclave spawns, as idk how to operate the geck.

For anyone interested in trying this mod for TTW 3.2(latest version), you can use the original TTW 1 conversion for it if you rename the voice folder file from "MaleAdult01Default" to "MaleDefault01DC" and then renaming "MaleAdult01DefaultB" to "MaleAdult01DefaultBDC" to fix the missing voice overs.

If you can, try to avoid too many spoilers.
Krista Sparks - Sat, 16 May 2020 19:07:57 EST mB4mXZyZ No.752607 Reply
ur trying too hard to have fun. You want to experience a story but you also want to control every aspect of the experience. You will never find the experience you are looking for. You are like the heroin addict of gaming. Trust me, I've been there.

Sorry I don't have any answers but check out After War Nevada. It's a F:NV full conversion mod. It came out long after all the other mods and it never got any attention despite being one of the best mods ever made.
Toad - Sat, 16 May 2020 19:29:14 EST 7d5HqA9h No.752612 Reply
If After War is a full conversion mod, it probably won't be compatible with the 82 mods I have running currently. And I don't think I'm trying to hard, I just don't want the New Vegas story to be a farce so I figured I'd ask here.
Krista Sparks - Sat, 16 May 2020 19:35:58 EST mB4mXZyZ No.752616 Reply
It is definitely incompatible with most mods. It's meant to be its own thing. It changes a ton of things but you get what you get.

And I'm just giving you shit. But maybe check it out after your next playthrough when you get bored of all the fancy mods and want something more... solid
Pigma Dengar - Sat, 16 May 2020 20:44:18 EST mB4mXZyZ No.752623 Reply
nb but I never really understood modding. If the game isn't worth playing it's usually not worth modding. It's like an uphill battle you never win. You just discover more and more problems with the game and you are never satisfied. You try so hard to create the perfect game but you have so many mods that a few of them are bound to screw something up or ruin the immersion. Sometimes you only realize that after playing 20 hours. I don't trust modders either. Game devs have a very specific thing they're going for and if they fall short I'd rather just play what the made than try to artificially complete their work. It doesn't work, and people often don't even realize how many things the mods are breaking, assuming things were intended to be in the game. I don't even play Restored Content for KOTOR 2. The extra cutscenes on youtube are enough for me. The mod screws up so much shit and everyone just accepts it like it's the holy grail.

Idk. With AWN it's a bit different because it's a full conversion mod created by a single guy. Everything fits together perfectly and was carefully curated to fit into the game. It's basically like if FNV had a true survival/simulation mode, and the ability to roleplay different factions better. The story and the game don't feel much different other than being much more intense and realistic. But even then, I hesitate to recommend that mod because I still don't know how many things it screws up. It's just too much fun to not try though. The combat is awesome.
Sinistar - Sat, 16 May 2020 20:57:17 EST BJtLvEfC No.752624 Reply
I agree that if the base game sucks mods are just polishing a turd.

However there's plenty of games that provide a solid foundation but can easily be built on. Or where the developer's specific vision was dumb,.

For the former you have minecraft mods. They added reams of content in different themes. Minecraft's sandbox was interpreted a lot of different ways so there was everything from industry to magic, to dungeon crawler to sci fi.

Oblivion is an example of the latter. Scaling mods that created small level ranges per area changed the experience and restored the feeling of starting small and growing. Morrowind rewarded you for levelling smart but a level up made you stronger. Skyrim made you strong whatever you did. Oblivion could make you relatively weaker if you didn't level the right way. Also as you levelled the world got more dangerous, that's the real nonsense. Suddenly all the bandits have daedric armour and everyone is a super badass or don't level and the armies of oblivion are just lesser scamps.

In games with serious modding communities there is a lot of thought put into minimising clashes. mods only affect things they need to and often are assembled in packs. Even when they are many mods are designed to build on other mods or to be compatible with other mods. Modders do that. I guess they just want their mods to be good and people to enjoy them.
Sheik - Sat, 16 May 2020 21:12:32 EST 7d5HqA9h No.752625 Reply
1589677952885.jpg -(472987B / 461.90KB, 1280x720) Thumbnail displayed, click image for full size.
Does After War work with Tale of Two Wastelands 3.2 installed? Obviously I'd have to start on the west coast. Maybe I'll give it a try sometime. What can you tell me about it?

A New Vegas mod 420chan can really appreciate is CAM Chems Alcohol Meds. It doesn't get rid of stuff like jet mentats and psycho, but it adds tons of real world drugs like blow H MDMA weed LSD Shrooms(which grow on Brahmin Shit) Peyote etc, drug crafting recipes(you can make a killing selling meth), tons of real life alcohol and tobacco brands, blood-alcohol toxicity tracking, pipes, bongs, lighters, quests, drug visuals, alcohol brewing, melt down some pills and shoot them up, new shops, player growhouses/labs, new NPCs, rolling blunts with cigars and 8ths and smoking them while in casinos, etc.

Use Fallout 4GB, create a merge patch, use New Vegas anti-crash, and put "morechems.esp" as close to the top as possible in your load order with its patch "CAM patch.esp" one spot below it. Its Tale of Two Wastelands compatible, but drugs youre probably looking for like cocaine and weed are usually a lot easier to score in Vegas than in DC. This mod is perfect some kind of Hunter S Thompson style character.
Pigma Dengar - Sat, 16 May 2020 23:58:55 EST mB4mXZyZ No.752629 Reply
I highly doubt it would be compatible. It requires a new game and it completely rebalances/remakes the entire stat system and perks etc... It's practically a different engine running the same game.

It completely remakes the whole game to be a survival experience. You have to deal with carrying weight, ammo, food, more realistic combat, etc... It doesn't give you a lot. You have to actually use your resources wisely. The entire combat system is redone and tons of guns were added, but the author only used the models but manually programmed them, excluding many guns that didn't fit into the game. You get different stats, more perks, different starting classes. The reputation system is revamped. It's not quite as polished as some of the mods such as project nevada but it adds way more content and is far more faithful to the game and balanced. The mod was created by a single person which means every single aspect was carefully designed and balanced according to a cental vision. This guy spent years on this and deserves tons of credit. It's an absolute beast of a mod, and yet it still feels like F:NV. Just more realistic. I can't even begin to list all the things it changes. Just read the mod page. It's absolutely massive.

If you ask me it turned the game almost into a roguelike and every single thing I did required planning and strategy, even travelling to the next town, deciding which supplies to carry, what armor to use for the job, etc...
Quan Chi - Mon, 18 May 2020 12:46:21 EST 7d5HqA9h No.752695 Reply
Can you think of ANY mods that might be compatible? I get the feeling I'd be lucky if 1 or 2% of them are.
Sheik - Mon, 18 May 2020 19:30:52 EST mB4mXZyZ No.752708 Reply
There's quite a few(relatively) but I can't remember. You should ask the creator in the comment section, or search the comments for the mod you are curious about.

I know EVE is compatible, whatever that is. Somebody made a patch for that

Then there's quite a few optional mods that come with it you can mess around with.

I would assume purely-graphical mods to be compatible

And keep in mind there's so much stuff added to this mod that it may already have what you want.
Sheik - Mon, 18 May 2020 19:45:32 EST mB4mXZyZ No.752712 Reply
"Sorry, but this mod is incompatible with most of the big mods out there, especially with mods
which alters items, perks, creatures etc. Texture, weather and UI mods (and sometimes quest mods too) are fine though, they will work."
This too might help, nb
Sheik - Mon, 18 May 2020 19:49:57 EST mB4mXZyZ No.752714 Reply
Recommended Mods

These mods aren't really required, but recommended for better game experience and immersion:

The Weapon Mod Menu by Pelinor - to give you guys info about matching weapon mods. Really useful.

Experience Level Adjust Mod by me - to slower leveling, because AWN changes and increases XP awarded for killing creatures, so
player levels up even faster than in vanilla. Recommended at least 20% slower plugin. DON'T use optional plugins, because they are already included in the AWN.

Enhanced Blood Textures for NV v2_22c by dDefinder - because everybody loves blood and gore, right?

Digital Nightmare - Music Mod by NeptuneUK - for people who love horror atmosphere and want to make their playthrough an even more hardcore experience. New music just fits perfectly with the AWN's difficulty.

Nevada Skies - Weather Effects by Yossarian - my favorite weather mod, can't play without it. Yossarian really did there a great job.

ELECTRO-CITY - Relighting the Wasteland by MyGoodEye - great addition to darker nights brought by Nevada Skies."


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